Created
December 28, 2014 21:28
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LibGDX's problem, sprite and MouseMove uses different coordinate system, and requires transformation before use.
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@Override | |
public boolean mouseMoved(int screenX, int screenY) { | |
screenY -= Gdx.graphics.getHeight(); | |
screenY = -screenY; | |
double length = Math.sqrt(Math.pow(((double)(screenX - sprite.getX())), 2d) + Math.pow((double)(screenY - sprite.getY()), 2d)); | |
sprite.translate((float)((screenX - sprite.getX()) / length), (float)((screenY - sprite.getY()) / length)); | |
System.out.println("Screen : " + screenX + "/" + screenY); | |
System.out.println("Sprite : " + sprite.getX() + "/" + sprite.getY()); | |
return false; | |
} |
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