Skip to content

Instantly share code, notes, and snippets.

@Rayer
Created December 28, 2014 21:28
Show Gist options
  • Save Rayer/18628b914d01c89d8857 to your computer and use it in GitHub Desktop.
Save Rayer/18628b914d01c89d8857 to your computer and use it in GitHub Desktop.
LibGDX's problem, sprite and MouseMove uses different coordinate system, and requires transformation before use.
@Override
public boolean mouseMoved(int screenX, int screenY) {
screenY -= Gdx.graphics.getHeight();
screenY = -screenY;
double length = Math.sqrt(Math.pow(((double)(screenX - sprite.getX())), 2d) + Math.pow((double)(screenY - sprite.getY()), 2d));
sprite.translate((float)((screenX - sprite.getX()) / length), (float)((screenY - sprite.getY()) / length));
System.out.println("Screen : " + screenX + "/" + screenY);
System.out.println("Sprite : " + sprite.getX() + "/" + sprite.getY());
return false;
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment