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var render = require('virtual-dom/render'); | |
var diff = require('virtual-dom/diff'); | |
var enqueue = require('virtual-dom/enqueue'); | |
var patch = require('virtual-dom/patch'); | |
module.exports = partial; | |
/* | |
type Widget := { | |
init: () => DOMElement, | |
update: (previous: Widget) => DOMElement, | |
destroy: () => void | |
} | |
*/ | |
function partial(fn) { | |
var args = [].slice.call(arguments, 1); | |
return new Thunk(fn, args); | |
} | |
function Thunk(fn, args) { | |
this.fn = fn; | |
this.args = args; | |
this.elm = null; | |
this.tree = null; | |
this.patches = null; | |
} | |
var type = Thunk.prototype.type = 'thunk@version'; | |
Thunk.prototype.init = function () { | |
this.tree = this.fn.apply(null, this.args); | |
this.elem = render(tree); | |
return this.elem; | |
}; | |
Thunk.prototype.update = function (next) { | |
// prev is not a Thunk. However prev is always a Widget | |
if (next.type !== type) { | |
return next.init(); | |
} | |
next.elem = this.elem; | |
if (next.fn === this.fn && | |
next.args.length === this.args.length && | |
next.args.every(function (arg, index) { | |
return this[index] === arg; | |
}, this) | |
) { | |
next.tree = this.tree; | |
return null; | |
} | |
next.tree = next.fn.apply(null, next.args); | |
next.patches = diff(leftTree, rightTree); | |
// use an `enqueue` function from virtual-dom. | |
// this is the global queue to apply patches in a raf loop | |
enqueue(function () { | |
var next = this; | |
patch(next.elem, next.patches); | |
next.patches = null; | |
}, next); | |
// it is very important that you call `left.update(right)` | |
// and then call `right.update(right2)` and then | |
// `right2.update(right3)` | |
// if you call `left.update(right)` `left.update(right2)` | |
// `left.update(right3)` this will completely break | |
}; |
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var render = require('virtual-dom/render'); | |
var diff = require('virtual-dom/diff'); | |
var enqueue = require('virtual-dom/enqueue'); | |
var patch = require('virtual-dom/patch'); | |
module.exports = partial; | |
/* | |
type Widget := { | |
init: () => DOMElement, | |
update: (previous: Widget) => DOMElement, | |
destroy: () => void | |
} | |
*/ | |
function partial(fn) { | |
var args = [].slice.call(arguments, 1); | |
return new Thunk(fn, args); | |
} | |
function Thunk(fn, args) { | |
this.fn = fn; | |
this.args = args; | |
this.elm = null; | |
this.tree = null; | |
this.patches = null; | |
} | |
var type = Thunk.prototype.type = 'thunk@version'; | |
Thunk.prototype.init = function () { | |
this.tree = this.fn.apply(null, this.args); | |
this.elem = render(tree); | |
return this.elem; | |
}; | |
Thunk.prototype.update = function (prev) { | |
// prev is not a Thunk. However prev is always a Widget | |
if (prev.type !== type) { | |
return this.init(); | |
} | |
this.elem = prev.elem; | |
if (prev.fn === this.fn && | |
prev.args.length === this.args.length && | |
prev.args.every(function (arg, index) { | |
return this[index] === arg; | |
}, this) | |
) { | |
this.tree = prev.tree; | |
return null; | |
} | |
this.tree = this.fn.apply(null, this.args); | |
this.patches = diff(leftTree, rightTree); | |
// use an `enqueue` function from virtual-dom. | |
// this is the global queue to apply patches in a raf loop | |
enqueue(function () { | |
patch(this.elem, this.patches); | |
}, this); | |
}; |
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