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global.crypto = require("@firebase/firestore"); | |
global.crypto.getRandomValues = byteArray => { | |
for (let i = 0; i < byteArray.length; i++) { | |
byteArray[i] = Math.floor(256 * Math.random()); | |
} | |
}; | |
if (!global.btoa) { | |
global.btoa = encode; | |
} | |
if (!global.atob) { | |
global.atob = decode; | |
} | |
const _setTimeout = global.setTimeout; | |
const _clearTimeout = global.clearTimeout; | |
const MAX_TIMER_DURATION_MS = 60 * 1000; | |
if (Platform.OS === "android") { | |
// Work around issue `Setting a timer for long time` | |
// see: https://github.com/firebase/firebase-js-sdk/issues/97 | |
const timerFix = {}; | |
const runTask = (id, fn, ttl, args) => { | |
const waitingTime = ttl - Date.now(); | |
if (waitingTime <= 1) { | |
InteractionManager.runAfterInteractions(() => { | |
if (!timerFix[id]) { | |
return; | |
} | |
delete timerFix[id]; | |
fn(...args); | |
}); | |
return; | |
} | |
const afterTime = Math.min(waitingTime, MAX_TIMER_DURATION_MS); | |
timerFix[id] = _setTimeout(() => runTask(id, fn, ttl, args), afterTime); | |
}; | |
global.setTimeout = (fn, time, ...args) => { | |
if (MAX_TIMER_DURATION_MS < time) { | |
const ttl = Date.now() + time; | |
const id = "_lt_" + Object.keys(timerFix).length; | |
runTask(id, fn, ttl, args); | |
return id; | |
} | |
return _setTimeout(fn, time, ...args); | |
}; | |
global.clearTimeout = id => { | |
if (typeof id === "string" && id.startsWith("_lt_")) { | |
_clearTimeout(timerFix[id]); | |
delete timerFix[id]; | |
return; | |
} | |
_clearTimeout(id); | |
}; | |
} |
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