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using Godot; | |
using System; | |
using GameEnumerations; | |
public class Brick : RigidBody2D | |
{ | |
// Declare member variables here. Examples: | |
// private int a = 2; | |
// private string b = "text"; | |
// Called when the node enters the scene tree for the first time. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Godot; | |
using System; | |
using SuperBrickBreaker.GameEnumerations; | |
public class Brick : RigidBody2D | |
{ | |
// Declare member variables here. Examples: | |
// private int a = 2; | |
// private string b = "text"; | |
// Called when the node enters the scene tree for the first time. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Godot; | |
using System; | |
using SuperBrickBreaker.GameEnumerations; | |
public class Brick : RigidBody2D | |
{ | |
// Declare member variables here. Examples: | |
// private int a = 2; | |
// private string b = "text"; | |
// Called when the node enters the scene tree for the first time. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Godot; | |
using System; | |
using SuperBrickBreaker.GameEnumerations; | |
public class Brick : RigidBody2D | |
{ | |
// Declare member variables here. Examples: | |
// private int a = 2; | |
// private string b = "text"; | |
// Called when the node enters the scene tree for the first time. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Godot; | |
using System; | |
using SuperBrickBreaker.GameEnumerations; | |
public class Brick : RigidBody2D | |
{ | |
// Declare member variables here. Examples: | |
// private int a = 2; | |
// private string b = "text"; | |
// Called when the node enters the scene tree for the first time. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using Godot; | |
using System; | |
using SuperBrickBreaker.GameEnumerations; | |
public class Brick : RigidBody2D | |
{ | |
// Declare member variables here. Examples: | |
// private int a = 2; | |
// private string b = "text"; | |
// Called when the node enters the scene tree for the first time. |