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@RecursiveG
Created April 15, 2023 16:47
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#!/bin/bash
#
# https://bugs.mojang.com/browse/MC-122477
# Replaces the extracted libglfw.so with this custom built one.
# How that can be done depends on your launcher.
# Minecraft version doesn't matter but GLFW version should match.
#
set -xe
# GLFW for LWJGL 3.3.1: https://github.com/glfw/glfw/archive/97da62a027794d9ff0f4512268cb9a73a8fb5073.zip
wget 'https://github.com/glfw/glfw/archive/97da62a027794d9ff0f4512268cb9a73a8fb5073.zip'
unzip 97da62a027794d9ff0f4512268cb9a73a8fb5073.zip
mv glfw-97da62a027794d9ff0f4512268cb9a73a8fb5073 glfw
patch glfw/src/x11_window.c << 'EOF'
@@ -1130,6 +1130,8 @@
keycode = event->xkey.keycode;
filtered = XFilterEvent(event, None);
+ if (filtered)
+ return;
if (_glfw.x11.randr.available)
{
EOF
mkdir build
cmake -S glfw -B build\
-D BUILD_SHARED_LIBS=YES\
-D GLFW_BUILD_EXAMPLES=NO\
-D GLFW_BUILD_TESTS=NO\
-D GLFW_BUILD_DOCS=NO
cmake --build build
@HitCoder9768
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Hey, I'm not sure on how to get this to work, I've run the file and i got the compiled files, but i don't know where to put them, and overwriting the ones in .minecraft doesn't appear to do anything...

If you could help i'd greatly appreciate it.

@RecursiveG
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@HitCoder9768

IIRC the official launcher will extract native files into .minecraft/versions/1.19/native/libglfw.so. You need to replace that file with the custom built one build/src/libglfw.so.3.4.

The issue is that the official launcher may re-extract and overwrites the native files everytime it launches the game. I use my homebrewed launcher so it isn't an issue for me. But I don't know how to make the official launcher (or any launcher you are using) work.

@lizquilty
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This isnt working for me on 1.20.1 - even manually patching/editing that and latest version no luck

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