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using UnityEngine; | |
/// <summary> | |
/// Small helper class to convert viewport, screen or world positions to canvas space. | |
/// Only works with screen space canvases. | |
/// </summary> | |
/// <example> | |
/// <code> | |
/// objectOnCanvasRectTransform.anchoredPosition = specificCanvas.WorldToCanvasPoint(worldspaceTransform.position); | |
/// </code> |
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using UnityEngine; | |
/// <summary> | |
/// Use this property on a ScriptableObject type to allow the editors drawing the field to draw an expandable | |
/// area that allows for changing the values on the object without having to change editor. | |
/// </summary> | |
public class ExpandableAttribute : PropertyAttribute | |
{ | |
public ExpandableAttribute() | |
{ |
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using UnityEngine; | |
#if UNITY_EDITOR | |
using System; | |
using System.Collections.Generic; | |
using UnityEditor; | |
#endif | |
#if UNITY_EDITOR | |
/// <summary> |
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{ | |
"version" : "2.0", | |
"message" : "A new version of VelocistTools are Avaliable", | |
"howToGet" : "git pull on your quality tools folder (dev branch)", | |
"link" : "git clone https://your_signum_ericsson@gerrit.ericsson.se/a/oss-solutions/quality_tools", | |
"features" : "Show Missing +2 Reviewer - OfferManaeger" | |
} |