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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; //リストの追加 | |
public class Bullet : MonoBehaviour { | |
private float AutoDestroyTime = 0; | |
private float AutoDestroyLimit =10; | |
public Object AutoDestroyEffect; | |
public Object HitEffect; |
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.UI; | |
public class PlayerBattleUI : MonoBehaviour { | |
//private GameObject BattleUICanvas; | |
public Image ENGauge; | |
public Image ENGaugeOBRequire; | |
public PlayerStatus Status; |
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using UnityEngine; | |
using System.Collections; | |
public class PlayerCamera : MonoBehaviour { | |
private float RotateX = 0; | |
private float AngleX = 0; | |
private float AngleY = 0; | |
private float MouseY = 0; | |
private float MouseX = 0; |