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using UnityEngine;
using System.Collections;
using System.Collections.Generic; //リストの追加
public class Bullet : MonoBehaviour {
private float AutoDestroyTime = 0;
private float AutoDestroyLimit =10;
public Object AutoDestroyEffect;
public Object HitEffect;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PlayerBattleUI : MonoBehaviour {
//private GameObject BattleUICanvas;
public Image ENGauge;
public Image ENGaugeOBRequire;
public PlayerStatus Status;
using UnityEngine;
using System.Collections;
public class PlayerCamera : MonoBehaviour {
private float RotateX = 0;
private float AngleX = 0;
private float AngleY = 0;
private float MouseY = 0;
private float MouseX = 0;