Skip to content

Instantly share code, notes, and snippets.

@Refsa
Last active October 28, 2021 08:35
Show Gist options
  • Star 2 You must be signed in to star a gist
  • Fork 1 You must be signed in to fork a gist
  • Save Refsa/8218ea1572b17985cf1a8dd59c048b01 to your computer and use it in GitHub Desktop.
Save Refsa/8218ea1572b17985cf1a8dd59c048b01 to your computer and use it in GitHub Desktop.
Water and Tessellation research

Water/Ocean:

Tessellation:

Specular AA:

Random stuff:
Wireframe with Geometry shader: https://core.ac.uk/reader/13721570
Screen Space Reflections: https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
Water implementation for unity: https://halisavakis.com/my-take-on-shaders-water-shader/
water in unity: https://jamesinvi.github.io/Elements-Website/pages/water.html
general water stuff and gerstner waves: https://catlikecoding.com/unity/tutorials/flow/

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment