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@Reithan
Created September 19, 2023 02:40
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Log uploaded on Monday, September 18, 2023, 7:39:49 PM
Loaded mods:
Harmony(brrainz.harmony)[mv:1.5.0.0]: 0Harmony(2.2.2), HarmonyMod(1.5.0)
Core(Ludeon.RimWorld): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:10.0.1]: 0Harmony(av:2.2.2,fv:1.2.0.1), HugsLib(av:1.0.0,fv:10.0.1)
Better Vanilla Masking(Owlchemist.BetterVanillaMasking): (no assemblies)
Blood and stains(goudaquiche.BloodAndStains): BloodDripping(1.0.8328.27847)
Blueprints(Fluffy.Blueprints)[mv:2.17.133]: 0Harmony(2.2.2), BetterKeybinding(av:3.0.0,fv:3.11.44), Blueprints(av:3.0.0,fv:3.11.44)
Build From Inventory(Uuugggg.BuildFromInventory): Build_From_Inventory(1.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), 0PrepatcherAPI(1.1.1), ExplosiveTrailsEffect(1.0.7140.31563), GraphicCustomization(1.0.0), HeavyWeapons(1.0.0), KCSG(av:1.1.2,fv:23.8.25), MVCF(2.0.0.1), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), RecipeInheritance(1.0.1), RRO(1.0.0), SmokingGun(1.0.0), VanillaStorytellersExpanded(1.0.0), VanillaWeaponsExpandedLaser(0.0.0), VFECore(av:1.1.7,fv:1.1.9), VWEMakeshift(1.0.0)
Alpha Animals(sarg.alphaanimals): AchievementsExpanded(1.4.8315.17730), AlphaBehavioursAndEvents(1.0.0)
Vanilla Textures Expanded(VanillaExpanded.VTEXE)[mv:1.0.0]: VanillaTexturesExpanded(1.0.1)
Vanilla Weapons Expanded - Non-Lethal(VanillaExpanded.VWENL): VanillaWeaponsExpandedNonLethal(1.0.0)
Combat Extended(CETeam.CombatExtended)[mv:1.4.5.4]: 0CombatExtendedLoader(0.0.0), CombatExtended(0.0.0), VehiclesCompat(0.0.0 [no FileVersionInfo])
Simple FX: Vapor(Owlchemist.SimpleFX.Vapor): simplefxvapor(av:1.1.0,fv:1.1.0)
CAI 5000 - Advanced AI + Fog Of War(Krkr.rule56): 0PrepatcherAPI(av:1.1.1,fv:1.1.0), CombatAI(0.0.0)
Combat Extended Guns(CETeam.CombatExtendedGuns)[mv:1.4.1.1]: (no assemblies)
Compact Hediffs(PeteTimesSix.CompactHediffs): PeteTimesSix.CompactHediffs(1.0.0)
Designator Shapes(Merthsoft.DesignatorShapes): Merthsoft.DesignatorShapes(1.0.0)
Door Clearance(Owlchemist.DoorClearance): doorclearance(av:1.0.5,fv:1.0.5)
Dubs Mint Minimap(dubwise.dubsmintminimap): 0Harmony(2.2.2), DubsMintMinimap(av:1.0.0,fv:1.0.0)
Dubs Performance Analyzer(Dubwise.DubsPerformanceAnalyzer.steam): 0Harmony(2.2.2), PerformanceAnalyzer(av:1.0.0,fv:1.0.0)
Follow Me(Fluffy.FollowMe)[mv:4.9.95]: BetterKeybinding(av:3.0.0,fv:5.5.109), FollowMe(av:5.0.0,fv:5.5.109)
RT Fuse(ratys.rtfuse)[mv:1.6.0.0]: 0Harmony(av:2.2.2,fv:1.2.0.1), RT_Fuse(1.0.0)
Fuse Plus (Continued)(nachotoast.neceros.fuseplus): (no assemblies)
Graphics Settings+(Telefonmast.GraphicsSettings)[mv:1.0.0]: GraphicSetter(1.0.0)
RWLayout(name.krypt.rimworld.rwlayout.alpha2): 0Cassowary(4.0.0), 0RWLayout(1.0.0), 0RWLayoutMod(1.0.0), RWLayoutVersionTester(1.0.0)
Grouped Pawns Lists(name.krypt.rimworld.pawntablegrouped): PawnTableGrouped.0(1.0.0), PawnTableGrouped.1.WorkTab(1.0.0)
Meals On Wheels(Uuugggg.MealsOnWheels): Meals_On_Wheels(1.0.0)
More Planning [1.4](com.github.alandariva.moreplanning): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), MorePlanning(av:7.0.0,fv:7.0.0)
Muzzle Flash(IssacZhuang.MuzzleFlash): MuzzleFlash(1.0.0), Vocore.EmbeddedAssets(1.0.0)
Numbers(Mehni.Numbers): 0Harmony(av:2.2.2,fv:1.2.0.1), Numbers(av:1.0.0,fv:1.1.0)
Outdoor Lighting (continued)(velcroboy333.outdoorlighting)[mv:1.0.0.0]: (no assemblies)
Performance Optimizer(Taranchuk.PerformanceOptimizer): PerformanceOptimizer(1.0.0)
Vanilla Textures Expanded - Variations(VanillaExpanded.VTEXVariations): (no assemblies)
Perspective: Doors(Owlchemist.PerspectiveDoors): (no assemblies)
Planet Setting Randomizer(drp.planetsettings): PlanetSettingRandomizer(1.0.0)
Power Tab 2(Owlchemist.PowerTab): PowerTab(av:2.0.4,fv:2.0.4)
Prisoners Should Fear Turrets(Mlie.PrisonersShouldFearTurrets)[mv:1.4.2]: PrisonersShouldFearTurrets(av:1.0.0,fv:1.4.2), VersionFromManifest(0.0.0)
RT Power Switch(ratys.rtpowerswitch)[mv:1.5.0.0]: RT_PowerSwitch(1.0.0)
Random Factions(drp.factions): RandomFactions(1.0.0)
Real Ruins(Woolstrand.RealRuins)[mv:3.0.0.0]: 0Harmony(av:2.2.2,fv:1.2.0.1), RealRuins(2.2.2.23658 [no FileVersionInfo])
Relations Tab(Fluffy.FluffyRelations)[mv:2.6.72]: Fluffy_Relations(av:3.0.0,fv:3.2.119)
Replace Stuff(Uuugggg.ReplaceStuff): Replace_Stuff(av:1.0.0,fv:1.1.0)
ResearchPal - 1.4 Repackage(Neigh.ResearchPalRepackage)[mv:1.4.0.3]: 0MultiplayerAPI(av:0.3.0,fv:0.3.0), ResearchTree(av:3.0.0,fv:3.13.503)
Rim War(Torann.RimWar): RimWar(0.9.8.10)
RimFridge: Now with Shelves!(rimfridge.kv.rw): RimFridge(1.0.0)
RimHUD(Jaxe.RimHUD): RimHUD(1.14.4)
Simple FX: Smoke(Owlchemist.SimpleFX.Smoke2): simplefxsmoke(av:2.5.2,fv:2.5.2)
Scattered Flames(Owlchemist.ScatteredFlames): ScatteredFlames(av:1.3.6,fv:1.3.6)
Scattered Stones(Owlchemist.ScatteredStones): ScatteredStones(av:1.5.1,fv:1.5.1)
Semi Random Research (Unofficial)(CaptainMuscles.SemiRandomResearch.unofficial)[mv:1.0.13]: CM_Semi_Random_Research(1.0.0)
Share The Load(Uuugggg.ShareTheLoad): Share_The_Load(1.0.0)
Short Circuit Blues(blues.shortcircuit): ShortCircuitBlues(2.4.1)
Simple FX: Splashes(Owlchemist.SimpleFX.Splashes): simplefxsplashes(av:1.2.2,fv:1.2.2)
Smart Farming(Owlchemist.SmartFarming): SmartFarming(av:1.13.3,fv:1.13.3)
Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.4.0)
Tech Advancing(GHXX.TechAdvancing): 0Harmony(av:2.2.2,fv:2.0.0.4), 0MultiplayerAPI(av:0.3.0,fv:0.1.0), TechAdvancing(1.0.0)
Use Bedrolls(Uuugggg.UseBedrolls): UseBedrolls(1.0.0)
Vanilla Base Generation Expanded(VanillaExpanded.BaseGeneration): (no assemblies)
Vanilla Fishing Expanded(VanillaExpanded.VCEF): AchievementsExpanded(1.4.8315.17730), VCE-Fishing(1.0.0)
Vanilla Pawns Retextured(neronix17.hd.pawns): (no assemblies)
Vehicle Framework(SmashPhil.VehicleFramework)[mv:1.5.1368]: 0Harmony(2.2.2), AchievementsExpanded(1.4.8315.17730), SmashTools(1.0.0), UpdateLogTool(1.3.8632.32640), Vehicles(1.4.1)
Vanilla Vehicles Expanded(OskarPotocki.VanillaVehiclesExpanded): AchievementsExpanded(1.4.8315.17730), VanillaVehiclesExpanded(1.0.0)
What's That Mod(co.uk.epicguru.whatsthatmod): 0ColourPicker(1.0.0 [no FileVersionInfo]), WhatsThatMod(1.0.0)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0)
While You're Up / PUAH+(CodeOptimist.JobsOfOpportunity): WhileYoureUp(4.0.4.466)
Work Tab(Fluffy.WorkTab)[mv:3.21.303]: 0MultiplayerAPI(av:0.3.0,fv:0.3.0), FluffyUI(av:5.0.0,fv:5.0.353), WorkTab(av:5.0.0,fv:5.0.353)
Advanced Biomes (Continued)(Mlie.AdvancedBiomes)[mv:1.4.4]: ActiveTerrain(av:1.0.0,fv:1.4.3), BiomesPlus(av:1.0.0,fv:1.4.3), VersionFromManifest(0.0.0)
World Map Beautification Project(Odeum.WMBP): BiomesKit(1.3.60.5)
World Map Beautification Project - for Advanced Biomes (Continued)(Carolusclen.DLC.WMBP.abc)[mv:1.5]: (no assemblies)
Realistic Planets Continued(WindowsXP.RealisticPlanets): Realistic_Planets_Continued(1.0.8349.34297)
World Map Beautification Project - for Realistic Planets(Carolusclen.DLC.WMBP.rp)[mv:1.4]: (no assemblies)
World Map Enhanced(laast.WorldMapEnhanced): (no assemblies)
[NL] Facial Animation - WIP(Nals.FacialAnimation): FacialAnimation(1.0.0)
[SYR] Metallic Batteries(syrchalis.metallicbatteries)[mv:1.3.0]: MetallicBatteries(av:1.3.0,fv:1.3.0)
[SYR] Set Up Camp(syrchalis.setupcamp): 0MultiplayerAPI(av:0.3.0,fv:0.1.0), SetUpCamp(1.0.0)
[WD] Realistic Darkness(Wemd.RealisticDarkness): RealisticDarkness(1.0.0)
RocketMan - Performance Mod(Krkr.RocketMan): Cosmodrome(0.6.3.2421), Gagarin(0.0.0 [no FileVersionInfo]), Proton(1.0.0 [no FileVersionInfo]), Soyuz(1.0.0 [no FileVersionInfo])
Active Harmony patches:
AI_Utility.GetTacticalManager: (no patches)
AbandonedBaseWorldObject.ShouldRemoveMapNow: (no patches)
Ability.<>c__DisplayClass121_0.<GiveAbility>b__0: (no patches)
Ability.GetDescriptionForPawn: (no patches)
Ability.PreWarmupAction: (no patches)
Ability.StartAbilityJob: (no patches)
Ability.get_Comp: (no patches)
AbilityExtension_ExtraHediffs.Cast: (no patches)
AbilityExtension_FleckOnTarget.<>c__DisplayClass9_0.<WarmupToil>b__0: (no patches)
AbilityExtension_WarmupEffecter.<>c__DisplayClass3_0.<WarmupToil>g__InitEffecter|0: (no patches)
AbilityPawnFlyer.RespawnPawn: (no patches)
AbilityUtility.ValidateSickOrInjured: (no patches)
Ability_Barrier.Cast: (no patches)
Ability_ShootProjectile.ShootProjectile: (no patches)
Ability_Spawn.Spawn: (no patches)
Ability_SpawnBuilding.Cast: (no patches)
AchievementCard.UnlockCard: (no patches)
AchievementPointManager.GameComponentTick: (no patches)
AchievementPointManager.get_AchievementList: (no patches)
AchievementReward.PurchaseReward: (no patches)
AchievementReward.RefundPoints: (no patches)
AchievementReward.get_Disabled: (no patches)
ActiveTerrainUtility.GetTempControl: (no patches)
ActiveTerrainUtility.GetTempControl: (no patches)
ActiveTerrainUtility.Powered: (no patches)
ActiveTerrainUtility.Powered: (no patches)
ActiveTerrainUtility.TryFindNearestPowerConduitFloor: (no patches)
ActiveTerrainUtility.TryFindNearestPowerConduitFloor: (no patches)
ActiveTip.DrawInner: PRE: RimHUD.Access.Patch.Verse_ActiveTip_DrawInner.Prefix
ActiveTip.get_TipRect: PRE: RimHUD.Access.Patch.Verse_ActiveTip_TipRect.Prefix
AddEquipment_Patch.Postfix: (no patches)
AddictionUtility.CanBingeOnNow: (no patches)
AddictionUtility.FindAddictionHediff: (no patches)
AgeInjuryUtility.GenerateRandomOldAgeInjuries: (no patches)
Alert_AbandonedBaby..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ActivatorCountdown..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ActivatorCountdown.GetLabel: (no patches)
Alert_ActivatorCountdown.get_ActivatorCountdowns: (no patches)
Alert_AgeReversalDemandNear..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimaLinkingReady..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimaLinkingReady.GetTargets: (no patches)
Alert_AnimalFilth..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalPenNeeded..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalPenNotEnclosed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalPenNotEnclosed.CalculateTargets: (no patches)
Alert_AnimalRoaming..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AwaitingMedicalOperation..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BestowerWaiting..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BilliardsTableOnWall..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Biostarvation..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Boredom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BrawlerHasRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix
Alert_CannotBeUsedRoofed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CaravanIdle..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CaravanIdle.get_IdleCaravans: post: Vehicles.CaravanHandling.IdleVehicleCaravans
Alert_CasketOpening..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ChessTableNoChairs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistHasShieldAndTwoHandedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistLeftUnburied..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistNeedsRescuing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistNeedsTend..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistsIdle..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ConnectedPawnNotAssignedToPlantCutting..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ConnectedPawnNotAssignedToPlantCutting.GetTargets: (no patches)
Alert_DateRitualComing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DeathrestComplete..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DisallowedBuildingInsideMonument..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DormanyWakeUpDelay..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Exhaustion..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FactionInfluenced..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FactionInfluenced.GetReport: (no patches)
Alert_FireInHomeArea..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FuelNodeIgnition..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_GauranlenTreeWithoutProductionMode..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_GauranlenTreeWithoutProductionMode.GetTargets: (no patches)
Alert_GenebankUnpowered..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_GenebankUnpowered.GetTargets: (no patches)
Alert_Heatstroke..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HitchedAnimalHungryNoFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HunterHasShieldAndRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HunterLacksRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Hypothermia..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HypothermicAnimals..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_IdeoBuildingDisrespected..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_IdeoBuildingMissing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ImmobileCaravan..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_InfestationDelay..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LifeThreateningHediff..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowBabyFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowDeathrest..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowHemogen..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowMedicine..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MajorOrExtremeBreakRisk..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MechChargerFull..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MechDamaged..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MechMissingBodyPart..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MinifiedTreeAboutToDie..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MinorBreakRisk..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MonumentMarkerMissingBlueprints..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NearbyRimWarObject..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedBabyCribs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedBatteries..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedColonistBeds..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedDefenses..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedDoctor..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedJoySources..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMealSource..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMechChargers..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMeditationSpot..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMiner..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedResearchBench..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedResearchProject..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedSlaveBeds..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedSlaveCribs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedWarden..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedWarmClothes..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoBabyFeeders..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoBabyFoodCaravan..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoStorage..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PasteDispenserNeedsHopper..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PennedAnimalHungry..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PokerTableNoChairs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PollutedTerrain..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PredatorInPen..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PredatorInPen.CalculateTargets: (no patches)
Alert_PsychicBondedSeparated..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_QuestExpiresSoon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ReimplantationAvailable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RolesEmpty..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RoyalNoAcceptableFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RoyalNoThroneAssigned..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ShieldUserHasRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ShuttleLandingBeaconUnusable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ShuttleLandingBeaconUnusable.get_Targets: (no patches)
Alert_SlaveRebellionLikely..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlavesUnattended..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlavesUnsuppressed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StarvationAnimals..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StarvationColonists..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StatsLearning..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SubjectHasNowOverseer..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TatteredApparel..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ThroneroomInvalidConfiguration..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TimedMakeFactionHostile..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TimedMakeFactionHostile.GetExplanation: (no patches)
Alert_TimedMakeFactionHostile.get_WorldObjects: (no patches)
Alert_TimedRaidsArriving..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TitleRequiresBedroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ToxicBuildup..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ToxifierGeneratorStopped..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ToxifierGeneratorStopped.GetTargets: (no patches)
Alert_UndignifiedBedroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UndignifiedThroneroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnhappyNudity..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnusableMeditationFocus..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnusableMeditationFocus.Alert_PermitAvailable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_WarqueenHasLowResources..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_WarqueenHasLowResources.CalculateTargets: (no patches)
AlertsReadout..ctor: post: Proton.AlertsReadout_Constructor_Patch.Postfix
AlertsReadout.AlertsReadoutOnGUI: PRE: Analyzer.Performance.H_AlertsReadoutUpdate.AlertsReadoutOnGUI TRANS: Proton.AlertsReadout_AlertsReadoutOnGUI_Patch.Transpiler
AlertsReadout.AlertsReadoutUpdate: TRANS: Proton.AlertsReadout_AlertsReadoutUpdate_Patch.Transpiler
AlertsReadout.CheckAddOrRemoveAlert: PRE: Analyzer.Performance.H_AlertsReadoutUpdate.CheckAddOrRemoveAlert
AmmoDef.<>c.<get_AmmoSetDefs>b__20_0: (no patches)
AmmoDef.<get_Users>b__17_0: (no patches)
AmmoInjector.<>c__DisplayClass8_0.<AddRemoveCaliberFromGunRecipes>b__0: (no patches)
AmmoInjector.InjectAmmos: (no patches)
AmmoThing.PreApplyDamage: (no patches)
AmmoThing.TryDetonate: (no patches)
AmmoUtility.GetProjectileReadout: (no patches)
AmmoUtility.IsShell: (no patches)
AnimalPenManager.ForceRebuildPens: (no patches)
AnimalPenUtility.AnySuitablePens: (no patches)
AnimalPenUtility.ClosestSuitablePen: (no patches)
AnimalPenUtility.GetCurrentPenOf: (no patches)
AnimalPenUtility.GetPenAnimalShouldBeTakenTo: (no patches)
AnimalPenUtility.NeedsToBeManagedByRope: PRE: Syrchalis_SetUpCamp.Patch.Prefix
AnimalProductionUtility.<AnimalProductionStats>d__0.MoveNext: (no patches)
AnimalProductionUtility.EggMarketValue: (no patches)
AnimalProductionUtility.EggNutrition: (no patches)
AnimalProductionUtility.EggsPerYear: (no patches)
AnimalProductionUtility.GestationDaysEach: (no patches)
AnimalProductionUtility.GestationDaysLitter: (no patches)
AnimalProductionUtility.MilkMarketValue: (no patches)
AnimalProductionUtility.MilkNutrition: (no patches)
AnimalProductionUtility.MilkPerYear: (no patches)
AnimalProductionUtility.OffspringRange: (no patches)
AnimalProductionUtility.WoolMarketValue: (no patches)
AnimalProductionUtility.WoolPerYear: (no patches)
Apparel.get_DesiredColor: (no patches)
Apparel.set_DesiredColor: (no patches)
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: VFECore.Patch_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler, CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler
ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix
Apparel_Shield.ExposeData: (no patches)
Apparel_Shield.get_CompShield: (no patches)
ArchotechSettlement.get_AnyArchotechBuildingRequiresStudy: (no patches)
Area.MarkDirty: PRE: Analyzer.Performance.H_JobDriver_BuildRoof.SetDirty
AreaManager.UpdateAllAreasLinks: PRE: Analyzer.Fixes.H_UpdateAllAreasLinks.Prefix, Analyzer.Fixes.H_UpdateAllAreasLinks.Prefix, Analyzer.Fixes.H_UpdateAllAreasLinks.Prefix, Analyzer.Fixes.H_UpdateAllAreasLinks.Prefix
ArenaUtility.BeginArenaFight: (no patches)
ArenaUtility.BeginArenaFightSet: (no patches)
ArenaUtility.PerformBattleRoyale: (no patches)
ArmorUtility.ApplyArmor: TRANS: VFECore.Patch_ArmorUtility+ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VFECore.Patch_ArmorUtility+GetPostArmorDamage.Prefix
ArmorUtilityCE.GetAfterArmorDamage: (no patches)
ArmorUtilityCE.GetAmbientPostArmorDamage: (no patches)
ArtilleryMarker.AttachTo: (no patches)
AssignableUtility.GetAssignedPawn: (no patches)
AssignableUtility.GetAssignedPawns: (no patches)
AttachableThing.AttachTo: (no patches)
AttachableThing.Destroy: (no patches)
AttachmentUtility.GetAttachment: (no patches)
AttackTargetFinder.<>c__DisplayClass5_0.<BestAttackTarget>b__1: (no patches)
AttackTargetFinder.BestAttackTarget: PRE: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix, CombatAI.Patches.AttackTargetFinder_Patch+AttackTargetFinder_BestAttackTarget_Patch.Prefix post: CombatAI.Patches.AttackTargetFinder_Patch+AttackTargetFinder_BestAttackTarget_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler
AttackTargetFinder.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix TRANS: CombatAI.Patches.AttackTargetFinder_Patch+Harmony_AttackTargetFinder_GetShootingTargetScore.Transpiler
AttackTargetFinder.IsAutoTargetable: (no patches)
Autotests_ColonyMaker.MakeColony: (no patches)
AvoidGrid.PrintAvoidGridAroundTurret: TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
AvoidanceTracker.MapComponentTick: (no patches)
BackCompatibilityConverter_1_0.PostLoadSavegame: (no patches)
BackCompatibilityConverter_Universal.ApplyLampColor: (no patches)
BackCompatibilityConverter_Universal.BiosculpterReworkBackCompat: (no patches)
BackstoryDef.FullDescriptionFor: TRANS: VFECore.BackstoryDef_FullDescriptionFor_Patch.Transpiler
BeachMaker.Init: TRANS: Vehicles.MapHandling.BeachMakerTranspiler
BeamDraw.Setup: (no patches)
BeamProjectile.get_DamageAmount: (no patches)
BeautyUtility.FillBeautyRelevantCells: TRANS: RocketMan.Patches.BeautyUtility_Patch+BeautyUtility_FillBeautyRelevantCells_Patch.Transpiler
BestCaravanPawnUtility.FindBestNegotiator: PRE: Vehicles.CaravanHandling.FindBestNegotiatorInVehicle
BiomeDef.CommonalityOfAnimal: post: AlphaBehavioursAndEvents.AlphaAnimals_BiomeDef_CommonalityOfAnimal_Patch.MultiplyAlphaAnimalCommonality
BipodComp.AssignVerbProps: (no patches)
BipodComp.CopyVerbPropsFromThing: (no patches)
BipodComp.get_ShouldSetUp: (no patches)
Bipod_Recoil_StatPart.ExplanationPart: (no patches)
Bipod_Recoil_StatPart.TransformValue: (no patches)
Bipod_Sway_StatPart.ExplanationPart: (no patches)
Bipod_Sway_StatPart.TransformValue: (no patches)
BlindSalamander_MapComponent.MapComponentTick: (no patches)
Blueprint.DeSpawn: PRE: Replace_Stuff.PlaceBridges.CancelBlueprint.Prefix, Replace_Stuff.DestroyedRestore.BlueprintRemoval.Prefix
Blueprint.TryReplaceWithSolidThing: TRANS: Replace_Stuff.OverMineable.BlueprintToFrameUnderRock.Transpiler
BlueprintTransferUtility.MakeThingFromItemTile: (no patches)
BlueprintTransferUtility.RestoreDefencesAndPower: (no patches)
BlueprintTransferUtility.Transfer: (no patches)
Blueprint_Build.get_WorkTotal: post: Replace_Stuff.NewThing.NewThingDeconstructWork_Blueprint.Postfix
Bombardment.StartRandomFire: (no patches)
Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching
BreakdownManager.MapComponentTick: (no patches)
BreakdownableUtility.IsBrokenDown: (no patches)
BroadshieldPack.BroadshieldProjectileInterceptorProperties: (no patches)
BroadshieldPack.NearbyActiveBroadshield: (no patches)
BroadshieldPack.Notify_BulletImpactNearby: (no patches)
BuildCopyCommandUtility.BuildCopyCommand: PRE: Vehicles.Gizmos.VehicleMaterialOnCopyBuildGizmo
BuildCopyCommandUtility.FindAllowedDesignator: PRE: [2147483647]PerformanceOptimizer.Optimization_BuildCopyCommandUtility_FindAllowedDesignator.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_BuildCopyCommandUtility_FindAllowedDesignator.Postfix
BuildFacilityCommandUtility.<BuildFacilityCommands>d__0.MoveNext: (no patches)
Building.<GetGizmos>d__25.MoveNext: (no patches)
Building.Destroy: PRE: VanillaFurnitureExpanded.Patch_BuildingDestroy.Prefix
Building.DoDestroyEffects: (no patches)
Building.SpawnSetup: post: ScatteredStones.Patch_SpawnSetup.Postfix
Building.get_PowerComp: (no patches)
BuildingReviver.<>c.<.cctor>b__1_1: (no patches)
BuildingReviver.<>c.<.cctor>b__1_2: (no patches)
Building_Artillery.ExtractShell: (no patches)
Building_Artillery.get_CanExtractShell: (no patches)
Building_Battery.Draw: TRANS: MetallicBatteries.Building_BatteryPatch.Transpiler
Building_Battery.PostApplyDamage: (no patches)
Building_Battery.Tick: (no patches)
Building_Bed.DeSpawn: PRE: UseBedrolls.BedDeSpawnRemove.Prefix TRANS: UseBedrolls.DontMessageUnassigned.Transpiler
Building_Bed.FacilityChanged: (no patches)
Building_Bed.GetGizmos: post: UseBedrolls.TempBedGizmo.Postfix, UseBedrolls.TravelerBedGizmo.Postfix
Building_Bed.IsOwner: (no patches)
Building_Bed.RemoveAllOwners: post: UseBedrolls.RemoveAllOwners_Patch.Postfix TRANS: UseBedrolls.IgnoreUnassignedBedWarning.Transpiler
Building_Bed.get_CompAssignableToPawn: (no patches)
Building_BedMachine.get_occupant: (no patches)
Building_BlastingCharge.<GetGizmos>d__0.MoveNext: (no patches)
Building_BlastingCharge.Command_Detonate: (no patches)
Building_CommsConsole.GetCommTargets: post: VFECore.Building_CommsConsole_GetCommTargets_Patch.Postfix
Building_CommsConsole.SpawnSetup: (no patches)
Building_Cooler.TickRare: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationTemp.Transpiler
Building_Crate.get_CanOpen: (no patches)
Building_Door.ClearReachabilityCache: post: CombatAI.Patches.Building_Door_Patch+Building_Door_ClearReachabilityCache_Patch.Postfix
Building_Door.DoorRotationAt: PRE: [2147483647]PerformanceOptimizer.Optimization_Building_Door_DoorRotationAt.DoorRotationAtPrefix post: [-2147483648]PerformanceOptimizer.Optimization_Building_Door_DoorRotationAt.DoorRotationAtPostfix
Building_Door.Draw: PRE: PerformanceOptimizer.Optimization_Building_Door_DoorRotationAt.DrawPrefix post: PerformanceOptimizer.Optimization_Building_Door_DoorRotationAt.DrawPostfix
Building_Door.PostMake: (no patches)
Building_Door.SpawnSetup: (no patches)
Building_Door.Tick: post: CombatAI.Patches.Building_Door_Patch+Building_Door_Tick_Patch.Postfix
Building_FermentingBarrel.AddWort: (no patches)
Building_FermentingBarrel.GetInspectString: (no patches)
Building_FermentingBarrel.get_CurrentTempProgressSpeedFactor: (no patches)
Building_GeneAssembler.CheckAllContainersValid: (no patches)
Building_GeneAssembler.GetGeneBankHoldingPack: (no patches)
Building_GeneAssembler.GetGenepacks: (no patches)
Building_GeneAssembler.MaxComplexity: (no patches)
Building_GeneAssembler.get_CanBeWorkedOnNow: (no patches)
Building_GeneAssembler.get_ConnectedFacilities: (no patches)
Building_GeneAssembler.get_PowerTraderComp: (no patches)
Building_GeneAssembler.get_UsedFacilities: (no patches)
Building_GeneExtractor.<GetGizmos>b__38_3: (no patches)
Building_GeneExtractor.get_PowerTraderComp: (no patches)
Building_Grave.Notify_CorpseBuried: (no patches)
Building_Grave.get_CompAssignableToPawn: (no patches)
Building_GrowthVat.get_PowerTraderComp: (no patches)
Building_ItemProcessor.SpawnSetup: (no patches)
Building_ItemProcessor.removeProductOperation: (no patches)
Building_LaserGun.SpawnSetup: (no patches)
Building_MechCharger.IsCompatibleWithCharger: (no patches)
Building_MechCharger.get_Container: (no patches)
Building_MechCharger.get_Power: (no patches)
Building_MechCharger.get_WasteProducer: (no patches)
Building_MechGestator.get_Power: (no patches)
Building_MechGestator.get_WasteProducer: (no patches)
Building_NutrientPasteDispenser.SpawnSetup: (no patches)
Building_NutrientPasteDispenser.TryDispenseFood: (no patches)
Building_OrbitalTradeBeacon.<AllPowered>d__7.MoveNext: (no patches)
Building_PlantGrower.SpawnSetup: (no patches)
Building_PowerSwitch.ExposeData: (no patches)
Building_PowerSwitch.SpawnSetup: (no patches)
Building_RecoiledTurret.NotifyTargetInRange: (no patches)
Building_ResearchBench_Extensions.HasFacility: (no patches)
Building_SubcoreScanner.get_PowerOn: (no patches)
Building_TempControl.SpawnSetup: (no patches)
Building_Throne.get_CompAssignableToPawn: (no patches)
Building_TrapExplosive.SpringSub: (no patches)
Building_Turret.ThreatDisabled: (no patches)
Building_TurretGun.<GetGizmos>d__69.MoveNext: (no patches)
Building_TurretGun.DeSpawn: PRE: CombatAI.Patches.Building_TurretGun_Patch+Building_TurretGun_DeSpawn_Patch.Prefix
Building_TurretGun.DrawExtraSelectionOverlays: post: VFECore.Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VFECore.Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.ExtractShell: (no patches)
Building_TurretGun.GetInspectString: (no patches)
Building_TurretGun.IsValidTarget: post: VFECore.Building_TurretGun_IsValidTarget_Patch.Postfix, PrisonersShouldFearTurrets.Building_TurretGun_IsValidTarget.Postfix
Building_TurretGun.SpawnSetup: post: CombatAI.Patches.Building_TurretGun_Patch+Building_TurretGun_SpawnSetup_Patch.Postfix
Building_TurretGun.Tick: (no patches)
Building_TurretGun.TryStartShootSomething: PRE: Replace_Stuff.Replace.DisableTurret.Prefix
Building_TurretGun.UpdateGunVerbs: (no patches)
Building_TurretGun.get_CanExtractShell: (no patches)
Building_TurretGun.get_GunCompEq: (no patches)
Building_TurretGunCE.DeSpawn: PRE: CombatAI.Mod_CE+Building_TurretGunCE_Patch.DeSpawn
Building_TurretGunCE.InitGun: (no patches)
Building_TurretGunCE.MakeGun: (no patches)
Building_TurretGunCE.SpawnSetup: post: CombatAI.Mod_CE+Building_TurretGunCE_Patch.SpawnSetup
Building_TurretGunCE.get_CompAmmo: (no patches)
Building_TurretGunCE.get_CompChangeable: (no patches)
Building_TurretGunCE.get_CompFireModes: (no patches)
Building_TurretGunCE.get_GunCompEq: (no patches)
Building_Vent.SpawnSetup: (no patches)
Building_WastepackAtomizer.get_Atomizer: (no patches)
Building_WastepackAtomizer.get_PowerTrader: (no patches)
Building_WorkTable.SpawnSetup: (no patches)
Building_WorkTable.UsableForBillsAfterFueling: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
CE_DebugUtility.Heal: (no patches)
CE_Utility.CanBeStabilized: (no patches)
CE_Utility.GetDangerTracker: (no patches)
CE_Utility.GetLightingTracker: (no patches)
CE_Utility.GetProjectile: (no patches)
CE_Utility.GetStrengthTracker: (no patches)
CE_Utility.HasAmmo: (no patches)
CE_Utility.TryGetAllWeaponsInInventory: (no patches)
CE_Utility.TryGetTurretOperator: (no patches)
CE_Utility.TryUpdateInventory: (no patches)
CallBossgroupUtility.<>c__DisplayClass2_0.<GetBossgroupCaller>b__0: (no patches)
CallBossgroupUtility.BossgroupEverCallable: (no patches)
CallBossgroupUtility.TryStartSummonBossgroupJob: (no patches)
CameraDriver.CalculateCurInputDollyVect: post: Analyzer.Performance.H_ZoomThrottle.CameraDriver_Dolly_Postfix
CameraDriver.CameraDriverOnGUI: post: Analyzer.Performance.H_ZoomThrottle.CameraDriver_OnGUI_Postfix
CameraDriver.Update: post: Soyuz.Patches.CameraDriver_Patch.Postfix
CameraJumper.GetAdjustedTarget: post: Vehicles.WorldObjects.GetAdjustedTargetForAerialVehicle
CameraJumper.TryShowWorld: PRE: Vehicles.WorldHandling.ForcedTargetingDontShowWorld
Caravan.<>c__DisplayClass117_0.<GetGizmos>b__17: (no patches)
Caravan.AddPawn: post: Vehicles.CaravanHandling.AddPawnInVehicleCaravan
Caravan.ContainsPawn: post: Vehicles.CaravanHandling.ContainsPawnInVehicle
Caravan.GetGizmos: post: VFECore.Abilities.Caravan_GetGizmos_Patch.Postfix, Syrchalis_SetUpCamp.GetGizmosPatch.GetGizmosPostfix
Caravan.IsOwner: post: Vehicles.CaravanHandling.IsOwnerOfVehicle
Caravan.RemovePawn: post: Vehicles.CaravanHandling.RemovePawnInVehicleCaravan
Caravan.get_AllOwnersDowned: PRE: Vehicles.CaravanHandling.AllOwnersDownedVehicle
Caravan.get_AllOwnersHaveMentalBreak: PRE: Vehicles.CaravanHandling.AllOwnersMentalBreakVehicle
Caravan.get_NightResting: PRE: Vehicles.CaravanHandling.NoRestForVehicles
Caravan.get_PawnsListForReading: post: Vehicles.CaravanHandling.InternalPawnsIncludedInList
Caravan.get_TicksPerMove: PRE: Vehicles.CaravanHandling.VehicleCaravanTicksPerMove
Caravan.get_TicksPerMoveExplanation: PRE: Vehicles.CaravanHandling.VehicleCaravanTicksPerMoveExplanation
CaravanArrivalAction_OfferGifts.Arrived: PRE: Vehicles.CaravanHandling.UnloadVehicleOfferGifts
CaravanArrivalAction_Trade.CanTradeWith: post: Vehicles.CaravanHandling.NoTradingUndocked
CaravanArrivalAction_VisitEscapeShip.<>c__DisplayClass12_0.<GetFloatMenuOptions>b__1: (no patches)
CaravanArrivalAction_VisitEscapeShip.CanVisit: (no patches)
CaravanArrivalAction_VisitEscapeShip.DoArrivalAction: TRANS: Vehicles.CaravanHandling.ShipsVisitEscapeShipTranspiler
CaravanArrivalAction_VisitRealRuinsPOI.CanEnter: (no patches)
CaravanArrivalAction_VisitSite.DoEnter: TRANS: Vehicles.CaravanHandling.DoEnterWithShipsTranspiler
CaravanCamp.AddAbandonedCamp: (no patches)
CaravanEnterMapUtility.Enter: PRE: Vehicles.CaravanHandling.EnterMapVehiclesCatchAll1
CaravanEnterMapUtility.Enter: PRE: UseBedrolls.CaravanBedrollSharer.Prefix, Vehicles.CaravanHandling.EnterMapVehiclesCatchAll2 post: RimWar.Harmony.RimWarMod.AttackInjuredSettlement_Postfix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: Vehicles.CaravanFormation.CanVehicleExitMapAndJoinOrCreateCaravanNow
CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: RimWar.Harmony.RimWarMod.ExitMapPostBattle_Prefix
CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: Vehicles.CaravanFormation.ExitMapAndJoinOrCreateVehicleCaravan
CaravanFormingUtility.GetGizmos: post: Vehicles.Gizmos.GizmosForVehicleCaravans
CaravanFormingUtility.IsFormingCaravan: PRE: Vehicles.CaravanFormation.IsFormingCaravanVehicle
CaravanInventoryUtility.FindPawnToMoveInventoryTo: PRE: Vehicles.CaravanHandling.FindVehicleToMoveInventoryTo
CaravanInventoryUtility.TryGetDrugToSatisfyChemicalNeed: (no patches)
CaravanNeedsTabUtility.DoRows: PRE: Vehicles.CaravanHandling.NoVehiclesNeedNeeds
CaravanNeedsTabUtility.GetSize: PRE: Vehicles.CaravanHandling.NoVehiclesNeedNeeds
CaravanPawnsNeedsUtility.GetFoodScore: (no patches)
CaravanTendUtility.CheckTend: PRE: Vehicles.CaravanHandling.CheckTendInVehicles
CaravanUIUtility.<>c.<AddPawnsSections>b__8_6: post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_MechSection_Patch.Postfix
CaravanUIUtility.AddPawnsSections: post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_Patch.Postfix
CaravanUtility.GetCaravan: PRE: Vehicles.CaravanHandling.GetParentCaravan
CaravanUtility.RandomOwner: PRE: Vehicles.CaravanHandling.RandomVehicleOwner
Caravan_GetGizmos_Patch.<Postfix>d__0.MoveNext: (no patches)
Caravan_NeedsTracker.TrySatisfyJoyNeed: TRANS: Soyuz.Patches.Caravan_NeedsTracker_TrySatisfyJoyNeed_Patch.Transpiler
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: Vehicles.CaravanHandling.TrySatisfyVehiclePawnsNeeds post: VFE.Mechanoids.TrySatisfyPawnNeeds_Patch.Postfix
Caravan_PathFollower.StartPath: PRE: Vehicles.WorldPathing.StartVehicleCaravanPath post: RimWar.Harmony.RimWarMod.Pather_StartPath_WarObjects
CaravansBattlefield.CheckWonBattle: (no patches)
CaravansBattlefield.PostMapGenerate: (no patches)
CastPositionFinder.CastPositionPreference: post: CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_CastPositionPreference_Patch.Postfix
CastPositionFinder.TryFindCastPosition: PRE: CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_TryFindCastPosition_Patch.Prefix post: CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_TryFindCastPosition_Patch.Postfix TRANS: CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_TryFindCastPosition_Patch.Transpiler
CellInspectorDrawer.DrawThingRow: PRE: Vehicles.Rendering.CellInspectorDrawVehicle
ChildcareUtility.CanBreastfeedNow: (no patches)
ChildcareUtility.SuckleFromLactatingPawn: (no patches)
CinematicCameraManager.GameComponentTick: (no patches)
CocoonSpawner.Spawn: (no patches)
CollectionsMassCalculator.Capacity: TRANS: Vehicles.CaravanHandling.PawnCapacityInVehicleTranspiler
ColonistBar.CheckRecacheEntries: TRANS: Vehicles.Rendering.CheckRecacheAerialVehicleEntriesTranspiler
ColonistBarColonistDrawer.DrawIcons: post: Vehicles.Rendering.DrawIconsVehicles
Combat.OverriddenHitFlags: (no patches)
Combat.ProjectileMapToWorld: (no patches)
Combat.StartingTicksFromTurret: (no patches)
Combat.TurretHitFlags: (no patches)
Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix
Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix TRANS: MVCF.PatchSets.PatchSet_IntegratedToggle.GizmoOnGUI_Transpile
Command_ArtilleryTarget.<>c__DisplayClass6_0.<ProcessInput>b__0: (no patches)
Command_SetFirstItemList.ProcessInput: (no patches)
Command_SetFourthItemList.ProcessInput: (no patches)
Command_SetSecondItemList.ProcessInput: (no patches)
Command_SetThirdItemList.ProcessInput: (no patches)
CommsConsoleUtility.PlayerHasPoweredCommsConsole: (no patches)
CompAbilityEffect_GiveHediff.ApplyInner: (no patches)
CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix
CompAbilityEffect_ReimplantXenogerm.Apply: (no patches)
CompAbilityEffect_StartAnimaLinking.Valid: (no patches)
CompAbilityEffect_Teleport.Apply: (no patches)
CompAbilityEffect_WordOfLove.Apply: (no patches)
CompActivable.PostSpawnSetup: (no patches)
CompAdvancedResourceProcessor.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompAffectedByFacilities.<PotentialThingsToLinkTo>d__24.MoveNext: (no patches)
CompAffectedByFacilities.CanPotentiallyLinkTo: (no patches)
CompAffectedByFacilities.CanPotentiallyLinkTo_Static: (no patches)
CompAffectedByFacilities.GetPotentiallySupplantedFacility: (no patches)
CompAffectedByFacilities.GetStatOffset: (no patches)
CompAffectedByFacilities.GetStatsExplanation: (no patches)
CompAffectedByFacilities.IsFacilityActive: (no patches)
CompAffectedByFacilities.IsPotentiallyValidFacilityForMe: (no patches)
CompAffectedByFacilities.LinkToNearbyFacilities: (no patches)
CompAffectedByFacilities.Notify_NewLink: (no patches)
CompAffectedByFacilities.UnlinkAll: (no patches)
CompAmbientSound.PostSpawnSetup: (no patches)
CompAmmoGiver.<>c__DisplayClass5_0.<CompFloatMenuOptions>b__0: (no patches)
CompAmmoGiver.get_user: (no patches)
CompAmmoResupplyOnWakeup.TickRareWorker: (no patches)
CompAmmoResupplyOnWakeup.get_IsActive: (no patches)
CompAmmoUser.LoadAmmo: (no patches)
CompAmmoUser.TryUnload: (no patches)
CompAmmoUser.get_CompEquippable: (no patches)
CompAmmoUser.get_CompInventory: (no patches)
CompAssignableToPawn_DeathrestCasket.CanAssignTo: (no patches)
CompAtomizer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompAtomizer.PostSpawnSetup: (no patches)
CompBandNode.<>c.<CompGetGizmosExtra>b__21_2: (no patches)
CompBandNode.<>c.<CompGetGizmosExtra>b__21_3: (no patches)
CompBandNode.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompBandNode.get_PowerTrader: (no patches)
CompBiocodable.IsBiocoded: (no patches)
CompBiocodable.IsBiocodedFor: (no patches)
CompBiosculpterPod.<>c.<FindPodFor>b__138_0: (no patches)
CompBiosculpterPod.<>c__DisplayClass138_0.<FindPodFor>g__Validator|1: (no patches)
CompBiosculpterPod.AddCarryToPodJobs: (no patches)
CompBiosculpterPod.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompBiosculpterPod.SetPower: (no patches)
CompBiosculpterPod.WasLoadingCanceled: (no patches)
CompBiosculpterPod.get_PowerOn: (no patches)
CompBreakdownable.DoBreakdown: (no patches)
CompBreakdownable.Notify_Repaired: (no patches)
CompBreakdownable.PostDeSpawn: (no patches)
CompBreakdownable.PostSpawnSetup: (no patches)
CompBuildPeriodically.TryCreateBuilding: (no patches)
CompCauseGameCondition.CacheComps: (no patches)
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VFECore.Patch_RandomizeSettings.Postfix
CompCauseHediff_AoE.CompTick: (no patches)
CompCauseHediff_AoE.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompCauseHediff_AoE.get_PowerTrader: (no patches)
CompCauseHediff_Apparel.Notify_Equipped: (no patches)
CompColorableUtility.SetColor: (no patches)
CompConfigurableSpawner.TickInterval: (no patches)
CompConfigurableSpawner.get_FuelOn: (no patches)
CompConfigurableSpawner.get_PowerOn: (no patches)
CompCorpseDecayer.CompTick: (no patches)
CompCorruptedPod.Complete: (no patches)
CompCorruptedPod.TryAcceptPawn: (no patches)
CompCreatesInfestations.get_CanCreateInfestationNow: (no patches)
CompCreatesInfestations.get_CantFireBecauseSomethingElseCreatedInfestationRecently: (no patches)
CompDarklightOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDarklightOverlay.PostSpawnSetup: (no patches)
CompDeathrestBindable.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDeathrestBindable.get_CanIncreasePresence: (no patches)
CompDeathrestBindable.get_PowerTraderComp: (no patches)
CompDeathrestBindable.get_RefuelableComp: (no patches)
CompDeepDrill.PostSpawnSetup: (no patches)
CompDeepDrill.TryProducePortion: (no patches)
CompDependsOnBuilding.CompTick: (no patches)
CompDestroyThisItem.PostDeSpawn: (no patches)
CompDestroyThisItem.PostDestroy: (no patches)
CompDestroyThisItem.PostSpawnSetup: (no patches)
CompDrawLayer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDryadHolder.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDryadHolder.TryAcceptPawn: (no patches)
CompDryadHolder.get_TreeComp: (no patches)
CompEggContainer.CompInspectStringExtra: (no patches)
CompEggContainer.get_EggsRuined: (no patches)
CompEggLayer.ProduceEgg: (no patches)
CompEmptyStateGraphic.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompEmptyStateGraphic.get_ParentIsEmpty: (no patches)
CompEquippable.GetVerbsCommands: post: VFECore.Patch_CompEquippable+GetVerbsCommands.Postfix
CompExplodingEggLayer.ProduceEgg: (no patches)
CompExplodingHatcher.PostSplitOff: (no patches)
CompExplodingHatcher.PreAbsorbStack: (no patches)
CompExplodingHatcher.get_FreezerComp: (no patches)
CompExplosive.Detonate: TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
CompExplosive.ExplosiveRadius: (no patches)
CompExplosiveCE.Explode: (no patches)
CompFacility.AmIActiveForAnyone: (no patches)
CompFacility.DrawLinesToPotentialThingsToLinkTo: (no patches)
CompFacility.DrawPlaceMouseAttachmentsToPotentialThingsToLinkTo: (no patches)
CompFacility.LinkToNearbyBuildings: (no patches)
CompFacility.PostDeSpawn: (no patches)
CompFacility.PostDrawExtraSelectionOverlays: (no patches)
CompFacility.UnlinkAll: (no patches)
CompFacility.get_CanBeActive: (no patches)
CompFacilityInUse.DoTick: (no patches)
CompFireBurst.get_CompExplosive: (no patches)
CompFireModes.get_HandLing: (no patches)
CompFireModes.get_Verb: (no patches)
CompFireOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompFireOverlay.PostSpawnSetup: (no patches)
CompFireOverlayRotatable.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompFireOverlayRotatable.PostSpawnSetup: (no patches)
CompFireSelection.OnStartCastSuccess: (no patches)
CompFirefoamPack.UsePack: (no patches)
CompFleckEmitter.CompTick: (no patches)
CompFlecker.Initialize: (no patches)
CompFlecker.PostDeSpawn: (no patches)
CompFlecker.PostSpawnSetup: (no patches)
CompFoodPoisonable.PostSplitOff: (no patches)
CompFoodPoisonable.PreAbsorbStack: (no patches)
CompFrosty.CompTickRare: (no patches)
CompFrosty.PostSplitOff: (no patches)
CompFueledTravel.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompFueledTravel.TryConnectPower: (no patches)
CompFueledTravel.get_FuelEfficiency: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_CompFueledTravel_FuelEfficiency_Patch.Postfix
CompGenepackContainer.get_PowerOn: (no patches)
CompGeneratedNames.TransformLabel: (no patches)
CompGiveHediffSeverity.CompTick: (no patches)
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: PRE: PerformanceOptimizer.Optimization_FasterGetCompReplacement.SetGlowColorInternalPrefix post: VanillaFurnitureExpanded.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompGlowerExtended.CompGlower_SetGlowColorInternal_Patch.Postfix: (no patches)
CompGlowerExtended.get_ShouldBeLitNow: (no patches)
CompGraphicByTerrain.PostSpawnSetup: (no patches)
CompGuidedProjectile.PostSpawnSetup: (no patches)
CompHasPawnSources.AllowStackWith: (no patches)
CompHasPawnSources.PostSplitOff: (no patches)
CompHasSources.PostSplitOff: (no patches)
CompHasSources.PreAbsorbStack: (no patches)
CompHatcher.AllowStackWith: (no patches)
CompHatcher.PostSplitOff: (no patches)
CompHatcher.PreAbsorbStack: (no patches)
CompHatcher.get_FreezerComp: (no patches)
CompHeatPusherPowered.PostSpawnSetup: (no patches)
CompHibernatable.CompTick: (no patches)
CompHitchingSpot.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompHumanHatcher.PostSplitOff: (no patches)
CompHumanHatcher.PreAbsorbStack: (no patches)
CompHumanHatcher.get_FreezerComp: (no patches)
CompIngestedThoughtFromQuality.PostIngested: (no patches)
CompIngredients.AllowStackWith: (no patches)
CompIngredients.PostSplitOff: (no patches)
CompIngredients.PreAbsorbStack: (no patches)
CompInventory.SwitchToNextViableWeapon: (no patches)
CompInventory.TryFindFlare: (no patches)
CompInventory.TryFindRandomAOEWeapon: (no patches)
CompInventory.TryFindSmokeWeapon: (no patches)
CompInventory.TryFindViableWeapon: (no patches)
CompInventory.UpdateInventory: (no patches)
CompItemProcessor.PostDeSpawn: (no patches)
CompItemProcessor.PostDestroy: (no patches)
CompItemProcessor.PostSpawnSetup: (no patches)
CompLaserCapacitor.get_equippable: (no patches)
CompLaunchable.TryLaunch: (no patches)
CompLaunchable.get_FuelingPortSourceFuel: (no patches)
CompLaunchable.get_FuelingPortSourceHasAnyFuel: (no patches)
CompLaunchable.get_MaxLaunchDistanceEverPossible: (no patches)
CompLaunchable.get_Transporter: (no patches)
CompLightball.CompTick: (no patches)
CompLongRangeMineralScanner.<>c__DisplayClass7_0.<CompGetGizmosExtra>b__1: (no patches)
CompLoudspeaker.CompTick: (no patches)
CompMachine.<>c__DisplayClass19_0.<GetGizmos>b__3: (no patches)
CompMachine.IsTurretAllowed: (no patches)
CompMachine.get_StationProps: (no patches)
CompMachineChargingStation.<>c.<CompGetGizmosExtra>b__20_1: (no patches)
CompMachineChargingStation.<>c.<CompGetGizmosExtra>b__20_3: (no patches)
CompMachineChargingStation.CompTickRare: (no patches)
CompMachineChargingStation.SpawnMyPawn: (no patches)
CompMachineChargingStation.get_PowerComp: (no patches)
CompMaturingAlcohol.PostSplitOff: (no patches)
CompMaturingAlcohol.PreAbsorbStack: (no patches)
CompMaturingAlcohol.get_Active: (no patches)
CompMechAmmo.SetMagCount: (no patches)
CompMechAmmo.TryMakeAmmoJob: (no patches)
CompMechAmmo.get_AmmoUser: (no patches)
CompMoteEmitter.CompTick: (no patches)
CompMoteEmitterProximityScan.get_ProximityComp: (no patches)
CompNeurotrainer.AllowStackWith: (no patches)
CompNeurotrainer.PostSplitOff: (no patches)
CompOrbitalBeam.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPawnDependsOn.PostDestroy: (no patches)
CompPawnDependsOn.SpawnMyPawn: (no patches)
CompPawnOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPawnSpawnOnWakeup.<>c.<Spawn>b__10_0: (no patches)
CompPawnSpawnOnWakeup.CompTick: (no patches)
CompPawnSpawnOnWakeup.Spawn: (no patches)
CompPlantHarmRadius.PostSpawnSetup: (no patches)
CompPlantable.CanPlantAt: (no patches)
CompPlantable.ConnectionStrengthReducedByNearbyBuilding: (no patches)
CompPlantable.DrawSurroundingsInfo: (no patches)
CompPlantable.PostSplitOff: (no patches)
CompPlantable.PreAbsorbStack: (no patches)
CompPollutionPump.PostSpawnSetup: (no patches)
CompPower.PostExposeData: (no patches)
CompPowerBattery.AddEnergy: PRE: MetallicBatteries.CompPowerBatteryPatches.AddEnergy_Prefix
CompPowerBattery.CompGetGizmosExtra: post: Serenity.SCB.GoShortCircuit.Gizzzt
CompPowerBattery.CompInspectStringExtra: post: MetallicBatteries.CompPowerBatteryPatches.CompInspectStringExtra_Postfix
CompPowerPlant.PostSpawnSetup: (no patches)
CompPowerPlantSolar.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerPlantWater.ForceOthersToRebuildCache: (no patches)
CompPowerPlantWater.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerPlantWater.RebuildCache: (no patches)
CompPowerPlantWind.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerTrader.PostSpawnSetup: (no patches)
CompProjectileInterceptor.CompTick: post: CombatAI.Patches.CompProjectileInterceptor_Patch+CompProjectileInterceptor_CompTick_Patch.Postfix
CompProjectileInterceptor.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix
CompProjectileInterceptor.get_Active: (no patches)
CompProperties_Facility.ResolveReferences: (no patches)
CompProximityFuse.CompTickRare: (no patches)
CompPsylinkable.CanPsylink: (no patches)
CompPsylinkable.FinishLinkingRitual: (no patches)
CompPsylinkable.GetRequiredPlantCount: (no patches)
CompPsylinkable.OnGrassGrown: (no patches)
CompPsylinkable.get_CompSubplant: (no patches)
CompQuality.PostSplitOff: (no patches)
CompQuality.SetQuality: (no patches)
CompQuestGiver.PostSpawnSetup: (no patches)
CompRTFuse.PostSpawnSetup: (no patches)
CompRTPowerSwitch.PostSpawnSetup: (no patches)
CompRadialPulse.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRadialPulse.get_ParentIsActive: (no patches)
CompRechargeable.CompTick: (no patches)
CompRefrigerator.CompTickRare: (no patches)
CompRefrigerator.CreateFixedStorageSettings: (no patches)
CompRefrigerator.get_powerTrader: (no patches)
CompRefrigerator.get_refuelable: (no patches)
CompRefuelable.CompTick: (no patches)
CompRefuelable.Initialize: (no patches)
CompRefuelable.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRefueling.CompTick: (no patches)
CompReload.StartCastChecks: (no patches)
CompReloadable.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompReloadable_CompygetWornGizmosExtra.Postfix
CompReportWorkSpeed.CompInspectStringExtra: (no patches)
CompResourceStorage.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRitualEffect_Lightball.SpawnFleck: (no patches)
CompRitualFireOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRockSpawner.TickInterval: (no patches)
CompRockSpawner.get_FuelOn: (no patches)
CompRockSpawner.get_PowerOn: (no patches)
CompRottable.PostSplitOff: (no patches)
CompRottable.PreAbsorbStack: (no patches)
CompRottable.get_Active: (no patches)
CompRoyalImplant.CheckForViolations: (no patches)
CompSanguophageMeetingFire.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompScanner.PostSpawnSetup: (no patches)
CompSecondLayer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix
CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix
CompShield.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompShield.PostExposeData: (no patches)
CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix
CompShield.PostSpawnSetup: (no patches)
CompShield.get_ShieldState: (no patches)
CompShieldBubble.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompShieldField.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompShieldField.SpawnSetup_Patch.Postfix: (no patches)
CompShieldField.get_PowerTraderComp: (no patches)
CompShipLandingBeacon.EstablishConnections: (no patches)
CompShipLandingBeacon.PostDeSpawn: (no patches)
CompShipLandingBeacon.PostSpawnSetup: (no patches)
CompShipLandingBeacon.get_Active: (no patches)
CompShuttle.get_Transporter: (no patches)
CompSmokeCloudMaker.CompTick: (no patches)
CompSpawnOtherBuildingWhenPowered.CompTickRare: (no patches)
CompSpawnOtherBuildingWhenPowered.PostSpawnSetup: (no patches)
CompSpawner.TickInterval: (no patches)
CompSpawner.get_PowerOn: (no patches)
CompSpawnerHives.CompTick: (no patches)
CompSpawnerItems.get_Active: (no patches)
CompSpawnerPawn.<>c.<FindLordToJoin>b__20_0: (no patches)
CompSpawnerPawn.get_DormancyComp: (no patches)
CompStackByQuality.AllowStackWith: (no patches)
CompSuppressable.get_CompInventory: (no patches)
CompSwitchApparel.<CompGetWornGizmosExtra>b__2_0: (no patches)
CompTacticalManager.get_CompInventory: (no patches)
CompTacticalManager.get_CompSuppressable: (no patches)
CompTargetable.<>c__DisplayClass6_0.<SelectedUseOption>b__0: (no patches)
CompTargetable_Ground.<>c__DisplayClass5_0.<SelectedUseOption>b__0: (no patches)
CompTargetingBeam.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompTempTransforms.AllowStackWith: (no patches)
CompTempTransforms.DoTicks: (no patches)
CompTempTransforms.PostSplitOff: (no patches)
CompTempTransforms.PreAbsorbStack: (no patches)
CompTemperatureRuinable.AllowStackWith: (no patches)
CompTemperatureRuinable.PostSplitOff: (no patches)
CompTemperatureRuinable.PreAbsorbStack: (no patches)
CompTerrainPump.PostSpawnSetup: (no patches)
CompThingContainer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompThrowMote.CompTick: (no patches)
CompThrownFleckEmitter.get_IsOn: (no patches)
CompThrownMoteEmitter.get_IsOn: (no patches)
CompToxPack.UsePack: (no patches)
CompTransporter.<CompGetGizmosExtra>d__45.MoveNext: (no patches)
CompTransporter.SubtractFromToLoadList: (no patches)
CompTransporter.get_Launchable: (no patches)
CompTransporter.get_Shuttle: (no patches)
CompTreeConnection.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompTurretGun.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompTurretGun.UpdateGunVerbs: (no patches)
CompTurretGun.get_CanShoot: (no patches)
CompTurretGun.get_GunCompEq: (no patches)
CompUnderBarrel.PostExposeData: (no patches)
CompUnderBarrel.SwitchToUB: (no patches)
CompUnderBarrel.SwithToB: (no patches)
CompUnderBarrel.get_CompAmmo: (no patches)
CompUnderBarrel.get_CompEq: (no patches)
CompUnderBarrel.get_CompFireModes: (no patches)
CompUndergroundPassage.PostDeSpawn: (no patches)
CompUpdateRoomStats.PostDeSpawn: (no patches)
CompUpdateRoomStats.PostDestroy: (no patches)
CompUpdateRoomStats.PostSpawnSetup: (no patches)
CompUrgentWeaponPickup.CheckPrimaryEquipment: (no patches)
CompUsable.CanBeUsedBy: (no patches)
CompUsableImplant.FloatMenuOptionLabel: (no patches)
CompUsableImplant.TryStartUseJob: (no patches)
CompUseEffect_CallBossgroup.CallBossgroup: (no patches)
CompUseEffect_CallBossgroup.ConfirmMessage: (no patches)
CompUseEffect_FinishRandomResearchProject.CanBeUsedBy: post: VanillaStorytellersExpanded.Patch_CompUseEffect_FinishRandomResearchProject+CanBeUsedBy.Postfix
CompUseEffect_FinishRandomResearchProject.DoEffect: post: VanillaStorytellersExpanded.Patch_CompUseEffect_FinishRandomResearchProject+DoEffect.Postfix
CompUseEffect_GainAbility.get_Ability: (no patches)
CompUseEffect_GiveAbility.CanBeUsedBy: (no patches)
CompUseEffect_GiveAbility.DoEffect: (no patches)
CompUseEffect_LearnSkill.get_Skill: (no patches)
CompUseEffect_StartWick.DoEffect: (no patches)
CompVehicleTurrets.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompWakeUpDormant.Activate: (no patches)
ComplexThreatWorker.TryGetThingTriggerSignal: (no patches)
ComplexThreatWorker_FuelNode.ResolveInt: (no patches)
ComplexThreatWorker_RaidTerminal.ResolveInt: (no patches)
ComplexWorker.TryGetThingTriggerSignal: (no patches)
ComplexWorker_Mechanitor.TryPlaceDeceasedMechanitor: (no patches)
CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler
Construction.CompleteConstructionVehicle: PRE: VanillaVehiclesExpanded.Construction_CompleteConstructionVehicle_Patch.Prefix
Corpse.get_CurRotDrawMode: (no patches)
CorpsesTracker.MapComponentTick: (no patches)
CoverGrid.DeRegister: PRE: CombatAI.Patches.CoverGrid_Patch+CoverGrid_DeRegister_Patch.Prefix post: CombatAI.Patches.CoverGrid_Patch+CoverGrid_DeRegister_Patch.Postfix
CoverGrid.RecalculateCell: TRANS: CombatAI.Patches.CoverGrid_Patch+CoverGrid_RecalculateCell_Patch.Transpiler
CoverGrid.Register: PRE: CombatAI.Patches.CoverGrid_Patch+CoverGrid_Register_Patch.Prefix post: CombatAI.Patches.CoverGrid_Patch+CoverGrid_Register_Patch.Postfix
CustomHealthCardUtility.<>c.<DrawHediffRow>b__24_17: (no patches)
CustomHealthCardUtility.DrawCumulativeThreatmentBar: (no patches)
CustomHealthCardUtility.DrawCustomTendingIcon: (no patches)
CustomHealthCardUtility.DrawHediffRow: (no patches)
CustomHealthCardUtility.DrawSeverityBar: (no patches)
CustomSiegeUtility.AcceptsShell: (no patches)
DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix
DamageWorker.ExplosionDamageThing: post: Vehicles.Combat.VehicleMultipleExplosionInstances TRANS: Vehicles.Combat.VehicleExplosionDamageTranspiler
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VanillaStorytellersExpanded.Patch_ApplyDamageToPart.Prefix post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
DamageWorker_AddInjury.ApplyToPawn: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix
DamageWorker_AddInjury.FinalizeAndAddInjury: (no patches)
DamageWorker_AddInjury.FinalizeAndAddInjury: (no patches)
DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix
DamageWorker_ExtraInfecter.ApplySpecialEffectsToPart: (no patches)
DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix
DamageWorker_SwallowWhole.ApplySpecialEffectsToPart: (no patches)
DangerWatcher.<>c.<CalculateDangerRating>b__7_1: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
DangerWatcher.AffectsStoryDanger: (no patches)
DaysUntilRotCalculator.ApproxDaysUntilRot: (no patches)
DeathActionWorker_BloodPuddle.PawnDied: (no patches)
DeathActionWorker_DropOnDeath.PawnDied: (no patches)
DebugOutputsEconomy.<>c.<AnimalBreeding>b__13_6: (no patches)
DebugOutputsEconomy.<>c.<AnimalBreeding>b__13_7: (no patches)
DebugOutputsEconomy.<>c.<Drugs>b__6_41: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_0: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_2: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_3: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_4: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_5: (no patches)
DebugOutputsEconomy.<>c.<Wool>b__7_6: (no patches)
DebugOutputsEconomy.LitterSizeAverage: (no patches)
DebugOutputsGeneral.<>c.<DoTablesInternalMelee>b__18_9: (no patches)
DebugOutputsGeneral.<>c.<Tools>b__19_4: (no patches)
DebugOutputsGeneral.<>c.<Tools>b__19_5: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelCapacity|16_0: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelToReload|16_2: (no patches)
DebugOutputsGeneral.<Turrets>g__fuelType|16_1: (no patches)
DebugOutputsInfection.<>c.<Infections>b__3_5: (no patches)
DebugOutputsInfection.<>c__DisplayClass3_0.<Infections>b__4: (no patches)
DebugOutputsInfection.<Infections>g__baseSeverityIncrease|3_3: (no patches)
DebugOutputsMisc.<>c.<FoodPoisonChances>b__11_3: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_3: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_4: (no patches)
DebugOutputsMisc.<>c.<ThingsPowerAndHeat>b__10_5: (no patches)
DebugOutputsMisc.<>c__DisplayClass10_0.<ThingsPowerAndHeat>b__1: (no patches)
DebugOutputsMisc.<MeditationFoci>g__TryGetOffset|6_0: (no patches)
DebugThingPlaceHelper.DebugSpawn: (no patches)
DebugTools.<>c__DisplayClass3_0.<RegenerateAchievement>b__1: (no patches)
DebugTools.LockAllAchievements: (no patches)
DebugTools.RegenerateAllAchievements: (no patches)
DebugToolsGeneral.BreakDown: (no patches)
DebugToolsGeneral.ForceSleep: (no patches)
DebugToolsGeneral.Rot1Day: (no patches)
DebugToolsMisc.<>c__DisplayClass1_0.<SetQuality>b__0: (no patches)
DebugToolsPawns.MakeInjuryPermanent: (no patches)
DebugToolsSpawning.<>c__DisplayClass19_0.<CreateMealWithSpecifics>b__3: (no patches)
DebugToolsSpawning.<>c__DisplayClass36_1.<SpawnBossgroup>b__0: (no patches)
DebugWindowsOpener..ctor: post: RocketMan.DebugWindowsOpener_Patch.Postfix, RocketMan.DebugWindowsOpener_Patch.Postfix TRANS: RocketMan.DebugWindowsOpener_Patch.Transpiler
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VFECore.DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix, Analyzer.DebugLogenabler.DebugKeysPatch TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow, RocketMan.DebugWindowsOpener_Patch.Transpiler
DebugWindowsOpener.DrawButtons: post: SmashTools.UnitTesting.DrawDebugWindowButton TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons, VFECore.DebugWindowsOpener_DrawButtons_Patch.Transpiler
DeepDrillInfestationIncidentUtility.GetUsableDeepDrills: (no patches)
DeepResourceGrid.AnyActiveDeepScannersOnMap: (no patches)
DeepResourceGrid.DeepResourcesOnGUI: post: VFECore.Patch_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VFECore.Patch_DeepResourceGrid_GetCellExtraColor.PostFix
Def.SpecialDisplayStats: post: VFECore.Def_SpecialDisplayStats_Patch.Postfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: Vehicles.VehicleHarmonyOnMod.ImpliedDefGeneratorVehicles post: Numbers.Numbers.Columndefs, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DefUtility.ProcessWeapons: (no patches)
Designation.ExposeData: PRE: MorePlanning.Patches.HarmonyPatches.DesignationPlanningExposeData_Prefix
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: PipeSystem.ResolvedAllowedDesignators_Patch.Postfix, Vehicles.Construction.RemoveDisabledVehicles
DesignationDragger.DraggerUpdate: post: Merthsoft.DesignatorShapes.Patches.DesignationDragger_DraggerUpdate.Postfix TRANS: Merthsoft.DesignatorShapes.Patches.DesignationDragger_DraggerUpdate.Transpiler
DesignationDragger.UpdateDragCellsIfNeeded: PRE: Merthsoft.DesignatorShapes.Patches.DesignationDragger_UpdateDragCellsIfNeeded.Prefix
DesignationManager.AddDesignation: post: Merthsoft.DesignatorShapes.Patches.DesignationManager_AddDesignation.Postfix
Designator.CreateReverseDesignationGizmo: PRE: [2147483647]PerformanceOptimizer.Optimization_Designator_CreateReverseDesignationGizmo.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Designator_CreateReverseDesignationGizmo.Postfix
Designator.Finalize: post: Merthsoft.DesignatorShapes.Patches.Designator_Finalize.Postfix
DesignatorManager.ProcessInputEvents: PRE: Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents.Prefix post: Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents.Postfix
DesignatorManager.Select: PRE: Merthsoft.DesignatorShapes.Patches.DesignatorManager_Select.Prefix post: Merthsoft.DesignatorShapes.Patches.DesignatorManager_Select.Postfix
Designator_Adopt.DesignateThing: (no patches)
Designator_Build.CanDesignateCell: PRE: Replace_Stuff.DesignatorContext.Prefix post: Replace_Stuff.DesignatorContext.Postfix
Designator_Build.DesignateSingleCell: PRE: Replace_Stuff.Replace.InterceptDesignator_Build.Prefix
Designator_Build.DrawPlaceMouseAttachments: post: Replace_Stuff.PlaceBridges.DesignatorBuildCostCountsBridges.Postfix
Designator_Build.GizmoOnGUI: PRE: Vehicles.Gizmos.VehicleMaterialOnBuildGizmo
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
Designator_Build.get_Visible: post: Replace_Stuff.HideCoolerBuild.Postfix
Designator_Deconstruct.CanDesignateThing: post: Vehicles.Construction.AllowDeconstructVehicle
Designator_Dropdown..ctor: post: Replace_Stuff.CoolersOverWalls.DropdownInOrder.Postfix
Designator_Forbid.CanDesignateThing: (no patches)
Designator_Install.CanDesignateCell: PRE: Replace_Stuff.BlueprintReplace.DesignatorInstall.Prefix post: Replace_Stuff.BlueprintReplace.DesignatorInstall.Postfix TRANS: Replace_Stuff.BlueprintReplace.DesignatorInstall.Transpiler
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
Designator_Study.CanDesignateThing: (no patches)
Designator_Unforbid.CanDesignateThing: (no patches)
DestroyedBuildings.RemoveAt: (no patches)
DestroyedBuildings.ReviveBuilding: (no patches)
DestroyedBuildings.SaveBuilding: (no patches)
DiaOption.Activate: PRE: CM_Semi_Random_Research.DiaOption_Patches+DiaOption_FinishProject.Prefix post: CM_Semi_Random_Research.DiaOption_Patches+DiaOption_FinishProject.Postfix
Dialog_ChangeDryadCaste.DrawLeftRect: (no patches)
Dialog_ChooseGraphic.<>c__DisplayClass9_1.<DoWindowContents>b__0: (no patches)
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_CreateXenotype.DrawGene: PRE: VanillaGenesExpanded.VanillaGenesExpanded_Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_DockBoat.DockBoatTransferPawns: (no patches)
Dialog_FormCaravan.GetFoodScore: (no patches)
Dialog_FormCaravan.TryReformCaravan: PRE: RealRuins.RealRuins+DialogFormCaravan_Patch.Prefix, Vehicles.CaravanHandling.ConfirmLeaveVehiclesOnReform, RealRuins.RealRuins+DialogFormCaravan_Patch.Prefix
Dialog_FormCaravan.get_MostFoodWillRotSoon: (no patches)
Dialog_FormVehicleCaravan.get_MostFoodWillRotSoon: (no patches)
Dialog_GraphicCustomization.GetScrollHeight: (no patches)
Dialog_GraphicCustomization.Init: (no patches)
Dialog_Hire.OnAcceptKeyPressed: (no patches)
Dialog_InfoCard.DoWindowContents: PRE: Vehicles.Gizmos.VehicleInfoCardOverride
Dialog_InfoCard.FillCard: PRE: AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_ManageAreas.DoAreaRow: TRANS: Vehicles.Extra.VehicleAreaRowTranspiler
Dialog_ManageLoadouts.DrawSlot: (no patches)
Dialog_ModSettings..ctor: post: WhileYoureUp.Mod+Dialog_ModSettings__Dialog_ModSettings_Patch.SyncDrawSettingToVanilla
Dialog_ModSettings.DoWindowContents: post: WhileYoureUp.Mod+Dialog_ModSettings__DoWindowContents_Patch.CheckCommonSenseSetting
Dialog_ModSettings.PreClose: post: RWLayout.alpha2.CModHelper.DestroyCModUI
Dialog_NewFactionSpawning.Ignore: (no patches)
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
Dialog_StylingStation.Reset: (no patches)
Dialog_Trade..ctor: post: Vehicles.WorldHandling.SetupPlayerAerialVehicleVariables
Dialog_Trade.CountToTransferChanged: post: Vehicles.CaravanHandling.AerialVehicleCountPawnsToTransfer
Dialog_Trade.DoWindowContents: PRE: Vehicles.WorldHandling.DrawAerialVehicleInfo
DirectXmlLoader.DefFromNode: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributesOnDef, Gagarin.DirectXmlLoader_Patch+DirectXmlLoader_DefFromNode_Patch.Postfix
DirectXmlToObject.GetFieldInfoForType: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributes
DoSingleTick_Patch.Postfix: (no patches)
DrawFaceGraphicsComp.InitializeIfNeed: (no patches)
DrawUtilities.DrawWorkBoxBackground: PRE: PawnTableGrouped.DrawUtilitiesPatches.DrawWorkBoxBackground_prefix
DropCellFinder.<>c.<TradeDropSpot>b__1_4: (no patches)
DropCellFinder.<>c__DisplayClass3_0.<TryFindSafeLandingSpotCloseToColony>g__SpotValidator|0: (no patches)
DropCellFinder.CanPhysicallyDropInto: (no patches)
DrugPolicy.<>c.<InitializeIfNeeded>b__13_0: (no patches)
DrugPolicy.ExposeData: PRE: VFECore.Patch_DrugPolicy+ExposeData.Prefix
DrugStatsUtility.GetAddictionOffsetPerDay: (no patches)
DrugStatsUtility.GetDrugComp: (no patches)
DrugStatsUtility.GetHighOffsetPerDay: (no patches)
DrugStatsUtility.GetToleranceOffsetPerDay: (no patches)
DynamicDrawManager.DrawDynamicThings: PRE: CombatAI.Patches.Pawn_Patch+DynamicDrawManager_DrawDynamicThings_Patch.Prefix post: CombatAI.Patches.Pawn_Patch+DynamicDrawManager_DrawDynamicThings_Patch.Postfix
EditWindow_DebugInspector.CurrentDebugString: (no patches)
EditWindow_Log.DoMessageDetails: TRANS: SmashTools.SmashLog.RemoveRichTextTranspiler
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons TRANS: RocketMan.EditWindow_Log_DoMessagesListing_Patch.Transpiler
EditWindow_Log.DoWindowContents: TRANS: CombatAI.Patches.EditWindow_Log_Patch+EditWindow_Log_DoWindowContents_Patch.Transpiler
EnterCooldownCompUtility.EnterCooldownBlocksEntering: (no patches)
EnterCooldownCompUtility.EnterCooldownDaysLeft: (no patches)
EnterCooldownCompUtility.EnterCooldownHoursLeft: (no patches)
EnterCooldownCompUtility.EnterCooldownTicksLeft: (no patches)
EquipmentUtility.AlreadyBondedToWeapon: (no patches)
EquipmentUtility.CanEquip: (no patches)
EquipmentUtility.GetPersonaWeaponConfirmationText: (no patches)
EquipmentUtility.IsBondedTo: (no patches)
ExitMapGrid.get_MapUsesExitGrid: (no patches)
ExpandableProjectile.SetDestinationToMax: (no patches)
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler
ExpectingComp.GetQuotas: (no patches)
Explosion.AffectCell: PRE: Vehicles.Combat.AffectVehicleInCell
Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
Explosion.TrySpawnExplosionThing: (no patches)
ExportUtils.CreateCorpseSymbol: (no patches)
FacialAnimationControllerComp.PostSpawnSetup: (no patches)
FacilitiesUtility.<>c__DisplayClass5_0.<NotifyFacilitiesAboutChangedLOSBlockers>b__1: (no patches)
Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix
Faction.Notify_MemberDied: PRE: CombatAI.Patches.Faction_Patch+Faction_Notify_MemberDied_Patch.Prefix
Faction.Notify_MemberTookDamage: PRE: CombatAI.Patches.Faction_Patch+Faction_Notify_MemberTookDamage_Patch.Prefix
Faction.Notify_RelationKindChanged: PRE: CombatAI.Patches.Faction_Patch+Faction_Notify_Notify_RelationKindChanged_Patch.Prefix
Faction.RelationWith: PRE: RimWar.Harmony.RimWarMod+FactionRelationCheck_Patch.Prefix
Faction.TryMakeInitialRelationsWith: post: VFECore.Faction_TryMakeInitialRelationsWith_Patch.Postfix
Faction.get_NaturalGoodwill: post: VanillaStorytellersExpanded.Patch_NaturalGoodwill.Postfix
FactionDialogMaker.<>c__DisplayClass3_0.<RequestAICoreQuest>b__0: (no patches)
FactionDialogMaker.CallForAid: PRE: RimWar.Harmony.RimWarMod.CallForAid_Replacement_Patch
FactionDialogMaker.FactionDialogFor: post: RimWar.Harmony.RimWarMod+CommsConsole_RimWarOptions_Patch.Postfix
FactionDialogReMaker.<>c__DisplayClass5_0.<RequestMilitaryAid_LaunchedWarband_Option>b__3: (no patches)
FactionDialogReMaker.<>c__DisplayClass5_0.<RequestMilitaryAid_LaunchedWarband_Option>b__5: (no patches)
FactionDialogReMaker.<>c__DisplayClass6_1.<RequestTraderOption>b__1: (no patches)
FactionDialogReMaker.CallForAid: (no patches)
FactionDialogReMaker.RequestMilitaryAid_LaunchedWarband_Option: (no patches)
FactionDialogReMaker.RequestMilitaryAid_Scouts_Option: (no patches)
FactionDialogReMaker.RequestMilitaryAid_Warband_Option: (no patches)
FactionGenerator.GenerateFactionsIntoWorld: PRE: [600]Planets_Code.Factions.FactionGenerator_GenerateFactionsIntoWorld.Prefix TRANS: VanillaStorytellersExpanded.Patch_FactionGenerator+GenerateFactionsIntoWorld.Transpiler
FactionGenerator.NewGeneratedFaction: PRE: [600]Planets_Code.Factions.FactionGenerator_NewGeneratedFaction.Prefix
FactionGiftUtility.GiveGift: PRE: RimWar.Harmony.RimWarMod.GiveGiftAsRimWarPoints_Prefix
FactionManager.Remove: post: RimWar.Harmony.RimWarMod+RemoveFaction_Patch.Postfix
FallingStructureArrival.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
FallingStructureStrategy.SpawnThreats: (no patches)
Find.get_BossgroupManager: (no patches)
Fire.DeSpawn: PRE: ScatteredFlames.Patch_DeSpawn.Prefix
Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
Fire.SpawnSetup: post: ScatteredFlames.Patch_SpawnSetup.Postfix
Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Transpiler
Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
FireUtility.CanEverAttachFire: (no patches)
FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
FireUtility.NumFiresAt: (no patches)
FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
FireWatcher.FireWatcherTick: (no patches)
FireWatcher.UpdateObservations: PRE: ScatteredFlames.Patch_FireWatcher_UpdateObservations.Prefix
FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
FishingMapComponent.MapComponentTick: (no patches)
FixedColonyAnimalsDebug.MakeColony: (no patches)
FlamethrowProjectile.DoDamage: (no patches)
FleckMaker.PlaceFootprint: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_PlaceFootprint_Patch.Prefix
FleckMaker.Static: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_Static_Patch.Prefix
FleckMaker.ThrowBreathPuff: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_ThrowBreathPuff_Patch.Prefix
FleckMaker.ThrowMetaIcon: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_ThrowMetaIcon_Patch.Prefix
FleckMakerCE.Static: PRE: CombatAI.Patches.FleckMakerCE_Patch+FleckMakerCE_Static_Patch.Prefix post: CombatAI.Patches.FleckMakerCE_Patch+FleckMakerCE_Static_Patch.Postfix
FleshTypeDef.ChooseWoundOverlay: post: VanillaGenesExpanded.VanillaGenesExpanded_FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FlickUtility.WantsToBeOn: (no patches)
FloatMenuMakerMap.<>c.<AddHumanlikeOrders>b__10_20: (no patches)
FloatMenuMakerMap.<>c__DisplayClass10_11.<AddHumanlikeOrders>b__10: (no patches)
FloatMenuMakerMap.<>c__DisplayClass10_11.<AddHumanlikeOrders>b__11: (no patches)
FloatMenuMakerMap.<>c__DisplayClass10_30.<AddHumanlikeOrders>g__Equip|40: TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_PatchKnowledge.Transpiler
FloatMenuMakerMap.AddDraftedOrders: PRE: VFE.Mechanoids.HarmonyPatches.AddDraftedOrders_Patch.Prefix TRANS: AnimalBehaviours.FloatMenuMakerMap_Patch.Transpiler
FloatMenuMakerMap.AddHumanlikeOrders: PRE: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.Prefix post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.Postfix, VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, HeavyWeapons.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, MVCF.PatchSets.PatchSet_Brawlers.AddHumanlikeOrders_Postfix TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.Transpiler, Vehicles.CaravanFormation.AddHumanLikeOrdersLoadVehiclesTranspiler
FloatMenuMakerMap.CanTakeOrder: post: VFE.Mechanoids.HarmonyPatches.MechanoidsObeyOrders.Postfix, AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable, Vehicles.Components.CanVehicleTakeOrder
FloatMenuMakerMap.ChoicesAtFor: post: VFE.Mechanoids.HarmonyPatches.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix
FloatMenuMakerMap.GotoLocationOption: PRE: Vehicles.VehiclePathing.GotoLocationVehicles
FloatMenuMakerMap.PawnGotoAction: post: CombatAI.Patches.FloatMenuMakerMap_Patch+FloatMenuMakerMap_PawnGotoAction_Patch.Postfix
FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix: (no patches)
FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems: (no patches)
FloatMenuMakerMap_Modify_AddHumanlikeOrders.ForceWearInventoryCheck: (no patches)
FloatMenuUtility.GetMeleeAttackAction: PRE: Vehicles.Components.NoMeleeForVehicles
FocusStrengthOffset_BuildingDefsLit.BuildingLit: (no patches)
FocusStrengthOffset_Lit.CanApply: (no patches)
FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
FoodGrabbing.Postfix: (no patches)
FoodUtility.FoodOptimality: (no patches)
FoodUtility.GenerateGoodIngredients: (no patches)
FoodUtility.GetFoodKind: (no patches)
FoodUtility.GetFoodKind: (no patches)
FoodUtility.GetFoodKindForStacking: (no patches)
FoodUtility.GetMeatSourceCategory: PRE: VanillaCookingExpanded.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.HasVeneratedAnimalMeatOrCorpseIngredients: (no patches)
FoodUtility.IsHumanlikeCorpseOrHumanlikeMeatOrIngredient: (no patches)
FoodUtility.IsInsectCorpseOrInsectMeatIngredient: (no patches)
FoodUtility.ThoughtsFromIngesting: (no patches)
FoodUtility.TryFindBestFoodSourceFor_NewTemp: post: RimFridge.Patch_FoodUtility_TryFindBestFoodSourceFor.Postfix, [200]Meals_On_Wheels.FoodGrabbing.Postfix
ForagedFoodPerDayCalculator.GetBaseForagedNutritionPerDay: PRE: Vehicles.CaravanHandling.GetBaseForagedNutritionPerDayInVehicle
ForbidUtility.IsForbidden: PRE: [2147483647]PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.Postfix
ForbidUtility.IsForbidden: (no patches)
ForbidUtility.SetForbidden: (no patches)
FormCaravanComp.GetGizmos: post: Vehicles.Gizmos.AddVehicleGizmosPassthrough
FormCaravanComp.get_AnyActiveThreatNow: PRE: [2147483647]PerformanceOptimizer.Optimization_FormCaravanComp_AnyActiveThreatNow.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_FormCaravanComp_AnyActiveThreatNow.Postfix
Frame.CompleteConstruction: PRE: Replace_Stuff.Virtualize_CompleteConstruction.Prefix, Replace_Stuff.NewThing.RememberWasNewThing.Prefix, Vehicles.Construction.CompleteConstructionVehicle TRANS: Replace_Stuff.DestroyedRestore.ReviveBuilding.Transpiler
Frame.Destroy: PRE: Replace_Stuff.PlaceBridges.CancelFrame.Prefix, Replace_Stuff.DestroyedRestore.FrameRemoval.Prefix, VanillaVehiclesExpanded.Frame_Destroy_Patch.Prefix post: VanillaVehiclesExpanded.Frame_Destroy_Patch.Postfix
Frame.FailConstruction: PRE: Replace_Stuff.Virtualize_FailConstruction.Prefix
Frame.MaterialsNeeded: PRE: Replace_Stuff.Virtualize_MaterialsNeeded.Prefix
Frame.get_WorkToBuild: PRE: [2147483647]PerformanceOptimizer.Optimization_Frame_WorkToBuild.Prefix, Replace_Stuff.Virtualize_WorkToBuild.Prefix post: Replace_Stuff.NewThing.NewThingDeconstructWork.Postfix, [-2147483648]PerformanceOptimizer.Optimization_Frame_WorkToBuild.Postfix
Frame_Destroy_Patch.Postfix: (no patches)
FuelingPortUtility.LaunchableAt: (no patches)
Game.AddMap: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.ComponentCache.RegisterMapComps
Game.ClearCaches: PRE: CombatAI.Patches.Game_Patch+Game_ClearCaches_Patch.Prefix post: PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: PRE: CombatAI.Patches.Game_Patch+Game_DeinitAndRemoveMap_Patch.Prefix post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, [-2147483648]RocketMan.Patches.Game_DeinitAndRemoveMap_Patch.Postfix
Game.DeinitAndRemoveMap_NewTemp: post: SimpleFxSplashes.Patch_Game_DeinitAndRemoveMap.Postfix
Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.ComponentCache.ConstructGameComponents
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, Merthsoft.DesignatorShapes.Patches.Game_FinalizeInit.Postfix, RimHUD.Access.Patch.Verse_Game_FinalizeInit.Postfix, [-2147483648]RocketMan.Patches.Game_FinalizeInit_Patch.Postfix
Game.InitNewGame: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: TechAdvancing.TA_PostOnMapGenerate_Event.Postfix TRANS: VFECore.Patch_Game+InitNewGame.Transpiler
Game.LoadGame: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix, RealRuins.RealRuins+LoadGame_Patch.Postfix, TechAdvancing.TA_PostOnMapLoad_Event.Postfix, RealRuins.RealRuins+LoadGame_Patch.Postfix
Game.UpdatePlay: post: [800]RocketMan.Patches.Game_UpdatePlay_Patch.Postfix
GameComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.StaticConstructorOnGameInitAttribute.RunGameInitStaticConstructors, UpdateLogTool.UpdateHandler.UpdateOnGameInit
GameComponentUtility.LoadedGame: post: VFECore.Patch_GameComponentUtility+LoadedGame.Postfix, SmashTools.UnitTesting.ExecutePostLoadTesting, UpdateLogTool.UpdateHandler.UpdateOnLoadedGame
GameComponentUtility.StartedNewGame: post: VFECore.Patch_GameComponentUtility+StartedNewGame.Postfix, SmashTools.UnitTesting.ExecuteNewGameTesting, UpdateLogTool.UpdateHandler.UpdateOnNewGame
GameComponent_OnetimeNotification.GameComponentTick: (no patches)
GameComponent_VehicleUseTracker.GameComponentTick: (no patches)
GameConditionManager.GameConditionManagerTick: (no patches)
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VFECore.Patch_RandomizeSettings.Postfix
GameCondition_ToxicFallout.DoCellSteadyEffects: (no patches)
GameDataSaveLoader.SaveGame: post: RealRuins.RealRuins+SaveGame_Patch.Postfix, RealRuins.RealRuins+SaveGame_Patch.Postfix
GameInitData.ResetWorldRelatedMapInitData: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
GarageDoor.SpawnSetup: (no patches)
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Vehicles.LordAI.VehiclesDontParty
GauranlenTreeModeDef.get_Description: (no patches)
GauranlenUtility.<GetConnectionsAffectedByBuilding>d__2.MoveNext: (no patches)
Gen.IsHashIntervalTick: TRANS: Soyuz.Patches.Gen_IsHashIntervalTick_Patch.Transpiler
GenAdj.AdjacentTo8WayOrInside: PRE: Vehicles.VehiclePathing.AdjacentTo8WayOrInsideVehicle
GenAdj.OccupiedRect: PRE: Vehicles.VehiclePathing.OccupiedRectVehicles
GenCelestial.CurCelestialSunGlow: PRE: [2147483647]PerformanceOptimizer.Optimization_GenCelestial_CurCelestialSunGlow.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_GenCelestial_CurCelestialSunGlow.Postfix
GenConstruct.<CanPlaceBlueprintOver>g__IsEdificeOverNonEdifice|16_0: TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCasesAndAlsoInTheCompilerGeneratedMethod.Transpiler
GenConstruct.BlocksConstruction: PRE: Replace_Stuff.PlaceBridges.HandleBlocksConstruction.Prefix, Replace_Stuff.Other.PawnBlockConstruction.Prefix, Share_The_Load.PawnBlockConstruction.Prefix, UseBedrolls.PawnBlockConstruction.Prefix post: VanillaFurnitureExpanded.Patch_BlocksConstruction.Postfix, Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksConstruction.Postfix, Replace_Stuff.NewThing.NewThingBlocksConstruction.Postfix TRANS: Replace_Stuff.Other.FramesDontBlock.Transpiler
GenConstruct.CanBuildOnTerrain: TRANS: Replace_Stuff.PlaceBridges.CanPlaceBlueprint.Transpiler
GenConstruct.CanPlaceBlueprintAt: post: Replace_Stuff.NormalBuildReplace.Postfix TRANS: Replace_Stuff.NormalBuildReplace.Transpiler, Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, Replace_Stuff.OverMineable.InteractionSpot.Transpiler
GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix, Replace_Stuff.NewThing.CanPlaceBlueprintOverOldThing.Postfix TRANS: Replace_Stuff.OverMineable.FramesAreEdificesInSomeCases.Transpiler
GenConstruct.HandleBlockingThingJob: TRANS: Replace_Stuff.OverMineable.DontMineSmoothingRock.Transpiler, Share_The_Load.HandleAllBlockingThings.Transpiler
GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix post: Merthsoft.DesignatorShapes.Patches.GenConstruct_PlaceBlueprintForBuild.Postfix
GenConstruct.PlaceBlueprintForInstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Install.Prefix
GenConstruct.PlaceBlueprintForReinstall: PRE: Replace_Stuff.PlaceBridges.InterceptBlueprintPlaceBridgeFrame_Reinstall.Prefix
GenDefDatabase.AllDefTypesWithDatabases: post: AchievementsExpanded.AssemblyHandler.DuplicateDefTypesPassthrough
GenGameEnd.EndGameDialogMessage: post: RealRuins.RealRuins+GameOver_Patch.Postfix, RealRuins.RealRuins+GameOver_Patch.Postfix
GenGrid.WalkableBy: PRE: VFECore.PhasingPatches.WalkableBy_Prefix
GenHostility.AnyHostileActiveThreatTo: (no patches)
GenHostility.HostileTo: (no patches)
GenHostility.HostileTo: (no patches)
GenHostility.IsPotentialThreat: (no patches)
GenLeaving.DoLeavingsFor: PRE: Vehicles.Construction.DoUnsupportedVehicleRefunds
GenLeaving.DoLeavingsFor: (no patches)
GenMapUI.LabelDrawPosFor: post: RimFridge.DisplayStackedItemsNicelyInFridges+MakeTheStackCountLabelsReadable.OffsetTheLabels
GenOption.RotAllThing: (no patches)
GenPlace.PlaceSpotQualityAt: TRANS: DoorClearance.HarmonyPatches+Patch_GenPlace_PlaceSpotQualityAt.Transpiler
GenRadial..cctor: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsToFillForRadius_ManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.ProcessEquidistantCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialDistinctThingsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialPatternInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadiusOfNumCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount, CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_Range
GenRadial.get_MaxRadialPatternRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRecipe.<MakeRecipeProducts>d__0.MoveNext: (no patches)
GenRecipe.PostProcessProduct: (no patches)
GenSight.LineOfSight: PRE: CombatAI.Patches.GenSight_Patch+GenSight_LineOfSight2_Patch.Prefix
GenSight.LineOfSight: PRE: CombatAI.Patches.GenSight_Patch+GenSight_LineOfSight1_Patch.Prefix
GenSpawn.Refund: post: Replace_Stuff.NewThing.RefundDeconstruct.Postfix TRANS: Replace_Stuff.NewThing.RefundDeconstruct.Transpiler
GenSpawn.Spawn: PRE: Replace_Stuff.NewThing.TransferSettings.Prefix, Vehicles.Construction.RegisterThingSpawned post: Replace_Stuff.NewThing.TransferSettings.Postfix
GenSpawn.SpawningWipes: PRE: Replace_Stuff.PlaceBridges.DontWipeBridgeBlueprints.Prefix post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.CoolerWipesCooler.Postfix, Replace_Stuff.OverMineable.NoWipeFrame.Postfix, Replace_Stuff.BlueprintReplace.WipeBlueprints.Postfix, ScatteredStones.Patch_SpawningWipes.Postfix
GenStep_AncientComplex.ScatterAt: (no patches)
GenStep_Attrition.Generate: (no patches)
GenStep_CaveHives.TrySpawnHive: (no patches)
GenStep_DownedRefugee.ScatterAt: (no patches)
GenStep_ItemStash.ScatterAt: (no patches)
GenStep_Power.<>c__DisplayClass22_0.<TryFindClosestReachableNet>b__1: (no patches)
GenStep_Power.EnsureBatteriesConnectedAndMakeSense: (no patches)
GenStep_Power.EnsureGeneratorsConnectedAndMakeSense: (no patches)
GenStep_Power.EnsurePowerUsersConnected: (no patches)
GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix
GenStep_Power.IsPowerGenerator: (no patches)
GenStep_Power.IsPowerUser: (no patches)
GenStep_Power.TrySpawnBatteryNear: (no patches)
GenStep_Power.TrySpawnPowerGeneratorNear: (no patches)
GenStep_Power.UpdateDesiredPowerOutputForAllGenerators: (no patches)
GenStep_PrisonerWillingToJoin.ScatterAt: (no patches)
GenStep_ScatterCaveDebris.ScatterAt: (no patches)
GenStep_ScatterLargeRealRuins.Generate: (no patches)
GenStep_ScatterPOIRuins.Generate: (no patches)
GenStep_ScatterRuinsSimple.ScatterAt: PRE: RealRuins.RealRuins+GenStep_ScatterRuinsSimple_ScatterAt_Patch.Prefix, RealRuins.RealRuins+GenStep_ScatterRuinsSimple_ScatterAt_Patch.Prefix
GenStep_Settlement.ScatterAt: PRE: RimWar.Harmony.RimWarMod.GenStep_Map_ID_Prefix TRANS: VFECore.GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStep_SleepingMechanoids.Generate: (no patches)
GenStep_SleepingMechanoids.SendMechanoidsToSleepImmediately: (no patches)
GenStep_Terrain.TerrainFrom: post: VFECore.GenStep_Terrain_TerrainFrom_Patch.Postfix
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VFECore.RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VFECore.TryRandomStuffByCommonalityFor_Patch.Prefix
GenTemperature.ComfortableTemperatureRange: PRE: Analyzer.Performance.H_ComfortableTemperatureRange.Prefix post: Analyzer.Performance.H_ComfortableTemperatureRange.Postfix
GenTemperature.SeasonalShiftAmplitudeAt: post: Planets_Code.GenTemperature_SeasonalShiftAmplitudeAt.Postfix
GenThing.TrueCenter: PRE: Vehicles.Rendering.TrueCenterVehicle post: RimFridge.DisplayStackedItemsNicelyInFridges+MungeTrueCenterOfItemsInFridges.MungeTrueCenter
GenTypes.get_AllActiveAssemblies: post: RWLayout.alpha2.GetTypesAllActiveAssembliesFix.GenTypes_AllActiveAssemblies_postfix
Gene.ExposeData: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_PostAdd_Patch.Postfix
Gene.PostRemove: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_PostRemove_Patch.Postfix
GeneGraphicData.GetColorFor: PRE: VanillaGenesExpanded.VanillaGenesExpanded_GeneGraphicData_GetColorFor_Patch.Prefix
GeneGraphicData.GetGraphics: post: VanillaGenesExpanded.GeneGraphicData_GetGraphics_Patch.Postfix
GeneUIUtility.DrawGeneBasics: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
GeneUtility.ExtractXenogerm: (no patches)
Gene_ChemicalDependency.Notify_IngestedThing: (no patches)
Gene_Deathrest.CanUseBindableNow: (no patches)
Gene_Deathrest.Notify_DeathrestEnded: (no patches)
Gene_Deathrest.TryLinkToNearbyDeathrestBuildings: (no patches)
Gene_Deathrest.get_BoundComps: (no patches)
Gene_Deathrest.get_CurrentCapacity: (no patches)
GhostDrawer.DrawGhostThing: PRE: VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Prefix post: Vehicles.Rendering.DrawGhostVehicle, VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Postfix
GhostUtility.GhostGraphicFor: post: VanillaFurnitureExpanded.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic TRANS: Replace_Stuff.OverMineable.ShowGhostOverFog.Transpiler
GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace: PRE: Vehicles.CaravanFormation.UsableVehicleWithMostFreeSpace
GizmoGridDrawer.<DrawGizmoGrid>g__ProcessGizmoState|12_0: TRANS: PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.GizmoGridDrawer_ProcessGizmoStateTranspiler
GlobalControls.GlobalControlsOnGUI: (no patches)
GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix
GlobalControlsUtility.DoPlaySettings: PRE: [2147483647]PerformanceOptimizer.Optimization_DoPlaySettings_DoPlaySettings.Prefix
GlobalControlsUtility.DoTimespeedControls: PRE: Analyzer.GUIElement_TPS.Prefix
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty: PRE: VFECore.Patch_DisableAtlasCaching.Prefix
GlowGrid.DeRegisterGlower: PRE: Proton.GlowGrid_Patch+GlowGrid_DeRegisterGlower_Patch.Prefix post: Proton.GlowGrid_Patch+GlowGrid_DeRegisterGlower_Patch.Postfix
GlowGrid.MarkGlowGridDirty: PRE: Proton.GlowGrid_Patch+GlowGrid_MarkGlowGridDirty_Patch.Prefix
GlowGrid.RecalculateAllGlow: PRE: Proton.GlowGrid_Patch+GlowGrid_RecalculateAllGlow_Patch.Prefix post: Proton.GlowGrid_Patch+GlowGrid_RecalculateAllGlow_Patch.Postfix
GlowGrid.RegisterGlower: PRE: Proton.GlowGrid_Patch+GlowGrid_RegisterGlower_Patch.Prefix post: Proton.GlowGrid_Patch+GlowGrid_RegisterGlower_Patch.Postfix
GourmetMeal.CanStackWith: (no patches)
GraphicData.Init: post: Vehicles.VehicleHarmonyOnMod.GraphicInit
Graphic_Appearances.Init: TRANS: Replace_Stuff.OverMineable.GraphicAppearancesPassData.Transpiler
Graphic_FadesInOut.DrawWorker: (no patches)
Graphic_Flicker.DrawWorker: (no patches)
GroupColumnWorker_AutoRepair.CanSetValue: (no patches)
GroupColumnWorker_AutoRepair.GetValue: (no patches)
GroupColumnWorker_AutoRepair.SetValue: (no patches)
H_AlertsReadoutUpdate.AlertsReadoutOnGUI: TRANS: Proton.Analyzer_H_AlertsReadoutUpdate_Patch.Transpiler
H_AlertsReadoutUpdate.CheckAddOrRemoveAlert: TRANS: Proton.Analyzer_H_AlertsReadoutUpdate_Patch.Transpiler
HackUtility.IsHackable: (no patches)
HackUtility.IsHacked: (no patches)
HarmonyPatches.Drop_Prefix: (no patches)
HarmonyPatches.GetColorForHauled: (no patches)
HarmonyPatches.HasDrawFaceGraphicsComp: (no patches)
HarmonyPatches.JobDriver_HaulToCell_PostFix: (no patches)
HarmonyPatches.Pawn_InventoryTracker_PostFix: (no patches)
HarmonyPatches.PostfixGetHumanlikeHairSetForPawn: (no patches)
HarmonyPatches.PostfixNotify_HediffChanged: (no patches)
HarmonyPatches.PostfixResolveAllGraphics: (no patches)
HarmonyPatches.PostfixResolveGeneGraphics: (no patches)
HarmonyPatches.PrefixGetHumanlikeBeardSetForPawn: (no patches)
HarmonyPatches.PrefixOffsetBeardLocationForHead: (no patches)
HarmonyPatches.PrefixRenderPawnInternal: (no patches)
HarmonyUtility.HasActivePatches: PRE: PerformanceOptimizer.Optimization_FasterGetCompReplacement.StripPOPatchesInfo
Harmony_AlphaMechs.Harmony_CompSwapWeapons_Apply.Prefix: (no patches)
Harmony_AttackTargetFinder.Harmony_AttackTargetFinder_BestAttackTarget.<>c.<Prefix>b__3_0: (no patches)
Harmony_AttackTargetFinder.Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix: (no patches)
Harmony_Compat_RunAndGun.CanBeFiredNow: (no patches)
Harmony_Fire_DoComplexCalcs.GetWindGrowthAdjust: (no patches)
Harmony_Fire_SpreadInterval.Prefix: (no patches)
Harmony_Fire_TrySpread.GetRandWindShift: (no patches)
Harmony_Fire_TrySpread.GetWindMult: (no patches)
Harmony_GlobalControls.Postfix: (no patches)
Harmony_HediffTendPriority.Postfix: (no patches)
Harmony_HediffWithComps_BleedRate_Patch.Postfix: (no patches)
Harmony_JobGiver_ConfigurableHostilityResponse.Postfix: (no patches)
Harmony_MassUtility_Capacity.Postfix: PRE: Vehicles.Compatibility_CombatExtended.DontOverrideVehicleCapacity
Harmony_MechClusterGenerator_GetBuildingDefsForCluster.<>c.<PostFix>b__1_0: (no patches)
Harmony_PathFinder_FindPath.Prefix: (no patches)
Harmony_ThingDef.Postfix: (no patches)
Harmony_Thing_SmeltProducts.Postfix: (no patches)
Harmony_TurretGunUtility.Postfix: (no patches)
Harmony_Verb_TryStartCastOn.CheckReload: (no patches)
Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix: (no patches)
Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix: (no patches)
Harmony_WorldObject.Harmony_WorldObject_Destroy.Prefix: (no patches)
Harmony_WorldObject.Harmony_WorldObject_SpawnSetup.Postfix: (no patches)
HaulAIUtility.HaulablePlaceValidator: TRANS: DoorClearance.HarmonyPatches+Patch_HaulAIUtility_HaulablePlaceValidator.Transpiler
HealthCardUtility.DrawHediffRow: PRE: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Prefix, PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawHediffRow.HealthCardUtility_DrawHediffRow_DestructivePrefix post: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Transpiler
HealthCardUtility.DrawPawnHealthCard: TRANS: PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawPawnHealthCard.HealthCardUtility_DrawPawnHealthCard_Transpiler
HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix
HealthCardUtility.VisibleHediffGroupsInOrder: post: PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_VisibleHediffGroupsInOrder.HealthCardUtility_VisibleHediffGroupsInOrder_Postfix
HealthComp.<>c.<Notify_PreDestroyed>b__38_0: (no patches)
HealthUtility.FindImmunizableHediffWhichCanKill: (no patches)
HealthUtility.GetGeneralConditionLabel: PRE: Vehicles.HealthAndStats.ReplaceConditionLabel
Hediff.PostRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.PostRemoved_Prefix
Hediff.TendableNow: (no patches)
Hediff.Tick: TRANS: Soyuz.Patches.Hediff_Tick_Patch.Transpiler, Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff.get_BleedRate: post: Soyuz.Patches.Hediff_BleedRate_Patch.Postfix
Hediff.get_TendPriority: post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix
HediffCompProperties_Reloadable.TargetVerb: (no patches)
HediffComp_AnoleGrown.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_AsexualReproduction.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_AutoPermanentInjury.CompPostMake: (no patches)
HediffComp_AutoPermanentInjury.CompPostMake: (no patches)
HediffComp_BloodDripping.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_CauseIncident.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_CauseMentalState.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChanceToRemove.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_ChanceToRemove_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeImplantLevel.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeNeed.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_ChangeNeed_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeWeather.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Chargeable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_CorpseDecayer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DamageAura.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DamageBrain.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DieAfterPeriod.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Disappears.CompPostMerged: (no patches)
HediffComp_Disappears.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Disappears_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DisappearsPausable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Discoverable.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Discoverable_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Disorientation.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Draftable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Electrified.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_EntropyLink.Notify_EntropyGained: (no patches)
HediffComp_ExplodeOnDowned.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_FilthProducer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Floating.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GasProducer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHediffLungRot.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHediffsInRange.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHemogen.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveNeurocharge.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GrowthMode.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HealPermanentWounds.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_HealPermanentWounds_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HeatPusher.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HighlyFlammable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HumanEggLayer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HumanEggLayer.ProduceEgg: (no patches)
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VanillaGenesExpanded.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_Infecter.CheckMakeInfection: (no patches)
HediffComp_Infecter.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Infecter_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_InfecterCE.CheckMakeInfection: (no patches)
HediffComp_InfecterCE.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Invisibility.UpdateTarget: PRE: PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.ClearCache
HediffComp_KillAfterDays.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_HediffComp_KillAfterDays_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_LightSustenance.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Link.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_MessageAfterTicks.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Mime.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Mote.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_NearbyEffecter.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PassiveRegenerator.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Polluter.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Pollution.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PregnantHuman.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Prometheum.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PsychicHarmonizer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PsychicSuppression.get_CompShouldRemove: (no patches)
HediffComp_RandomizeSeverityPhases.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Regeneration.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_RemoveIfOtherHediff.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SelfHeal.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_SelfHeal_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromEntropy.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromGas.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromGasDensityDirect.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromHemogen.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Shield.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SkillDecay.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Spawner.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Spreadable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Stabilize.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageByPsylink.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageBySunlight.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageByTemperature.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Stain_Footprint.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Targeting.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_TendDuration.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_TendDuration_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
HediffComp_ThoughtEffecter.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Venom.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_VerbGiver.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Waterstriding.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_WhileHavingThoughts.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffDef.PossibleToDevelopImmunityNaturally: PRE: [2147483647]PerformanceOptimizer.Optimization_HediffDef_PossibleToDevelopImmunityNaturally.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_HediffDef_PossibleToDevelopImmunityNaturally.Postfix
HediffSet.CalculatePain: post: VFECore.CalculatePain_Patch.Postfix
HediffSet.DirtyCache: post: VFECore.DirtyCache_Patch.Postfix
HediffSet.GetHediffsVerbs: (no patches)
HediffSet.get_BleedRateTotal: post: VFECore.Patch_BleedRateTotal.Postfix
HediffUtility.CanHealFromTending: PRE: Vehicles.HealthAndStats.VehiclesDontHealTended
HediffUtility.CanHealNaturally: PRE: Vehicles.HealthAndStats.VehiclesDontHeal
HediffUtility.FullyImmune: (no patches)
HediffUtility.IsPermanent: (no patches)
HediffUtility.IsTended: (no patches)
Hediff_Abilities.GiveRandomAbilityAtLevel: (no patches)
Hediff_AcidBuildup.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Addiction.get_LabelInBrackets: (no patches)
Hediff_Alcohol.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_BandNode.RecacheBandNodes: (no patches)
Hediff_Crushing.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_HeartAttack.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
Hediff_Injury.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_Injury.get_LabelBase: (no patches)
Hediff_Injury.get_LabelInBrackets: (no patches)
Hediff_Injury.get_PainOffset: (no patches)
Hediff_Labor.GetRandomLaborPushingDuration: (no patches)
Hediff_Labor.PreRemoved: (no patches)
Hediff_Labor.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Labor.get_Progress: (no patches)
Hediff_LaborPushing.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_LaborPushing.get_Progress: (no patches)
Hediff_Level.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MissingPart.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
Hediff_Pregnant.PostAdd: post: VanillaGenesExpanded.VanillaGenesExpanded_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Pregnant.Tick: PRE: Soyuz.Patches.Hediff_Pregnant_Tick_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Stalking.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HireableSystemStaticInitialization.GetCommTargets_Postfix: (no patches)
HireableSystemStaticInitialization.GetContractTracker: (no patches)
HistoryComponent.GameComponentTick: (no patches)
Hive.PostApplyDamage: (no patches)
Hive.ThreatDisabled: (no patches)
Hive.get_CompDormant: (no patches)
Hive.get_PawnSpawner: (no patches)
HomeBedComp.Get: (no patches)
HomeBedComp.Get: (no patches)
HomeBedComp.Remove: (no patches)
HomeBedComp.Remove: (no patches)
HomeBedComp.Set: (no patches)
HumanEmbryo.Notify_DebugSpawned: (no patches)
HumanEmbryo.get_Father: (no patches)
HumanEmbryo.get_Mother: (no patches)
HumanOvum.<>c__DisplayClass7_0.<CanFertilizeFloatOption>b__0: (no patches)
HumanOvum.ProduceEmbryo: (no patches)
HumanlikeMeshPoolUtility.GetHumanlikeBeardSetForPawn: PRE: FacialAnimation.HarmonyPatches.PrefixGetHumanlikeBeardSetForPawn TRANS: VanillaGenesExpanded.HumanlikeMeshPoolUtility_Patches+GetHumanlikeBeardSetForPawn_Patch.Transpiler
HumanlikeMeshPoolUtility.GetHumanlikeBodySetForPawn: TRANS: VanillaGenesExpanded.HumanlikeMeshPoolUtility_Patches+GetHumanlikeBodySetForPawn_Patch.Transpiler
HumanlikeMeshPoolUtility.GetHumanlikeHairSetForPawn: post: FacialAnimation.HarmonyPatches.PostfixGetHumanlikeHairSetForPawn TRANS: VanillaGenesExpanded.HumanlikeMeshPoolUtility_Patches+GetHumanlikeHairSetForPawn_Patch.Transpiler
HumanlikeMeshPoolUtility.GetHumanlikeHeadSetForPawn: TRANS: VanillaGenesExpanded.HumanlikeMeshPoolUtility_Patches+GetHumanlikeHeadSetForPawn_Patch.Transpiler
ICompTactics.get_CompInventory: (no patches)
ICompTactics.get_CompSuppressable: (no patches)
ICompTactics.get_CurrentWeaponCompAmmo: (no patches)
IJobDriver_Tactical.get_CompInventory: (no patches)
IJobDriver_Tactical.get_CompSuppressable: (no patches)
ITab.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_ITab_PaneTopY.Prefix
ITab_Art.get_SelectedCompArt: (no patches)
ITab_ContentsGenepackHolder.get_ContainerThing: (no patches)
ITab_ContentsTransporter.get_Transporter: (no patches)
ITab_Inventory.DrawThingRowCE: (no patches)
ITab_Inventory.FillTab: (no patches)
ITab_Pawn_Character.get_IsVisible: post: VFE.Mechanoids.HarmonyPatches.NoBioForMachines.Postfix
ITab_Pawn_FormingCaravan.DoPeopleAndAnimals: PRE: Vehicles.CaravanHandling.DoPeopleAnimalsAndVehicle
ITab_Pawn_FormingCaravan.FillTab: PRE: Vehicles.CaravanHandling.FillTabVehicleCaravan
ITab_Pawn_Gear.DrawThingRow: PRE: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_Patch.Prefix post: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_Patch.Postfix TRANS: PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.ShouldShowEquipment: post: AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VFECore.Patch_ITab_Pawn_Gear+TryDrawOverallArmor.Transpiler
ITab_Pawn_Gear.get_CanControl: post: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_CanControl.Postfix
ITab_Pawn_Gear_CanControl.Postfix: (no patches)
ITab_Pawn_Health..ctor: post: PeteTimesSix.CompactHediffs.HarmonyPatches.ITab_Pawn_Health_Patches.ITab_Pawn_Health_Patches_ctor_Postifx
ITab_PenBase.get_SelectedCompAnimalPenMarker: (no patches)
ITab_RTEmergencyPowerSettings.get_SelectedComp: (no patches)
ITab_Vehicle_Cargo.TryDrawMassInfo: (no patches)
ITab_WindTurbineAutoCut.get_AutoCut: (no patches)
Ideo.ExposeData: TRANS: VanillaMemesExpanded.VanillaMemesExpanded_Ideo_ExposeData_Patch.Transpiler
Ideo.RecacheColonistBelieverCount: PRE: PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.RecacheColonistBelieverCountPrefix, PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.RecacheColonistBelieverCountPrefix post: PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.RecacheColonistBelieverCountPostfix, PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.RecacheColonistBelieverCountPostfix
IdeoBuildingPresenceDemand.BuildingPresent: PRE: [2147483647]PerformanceOptimizer.Optimization_IdeoBuildingPresenceDemand_BuildingPresent.Prefix
IdeoUtility.GetStyleDominance: PRE: [2147483647]PerformanceOptimizer.Optimization_IdeoUtility_GetStyleDominance.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_IdeoUtility_GetStyleDominance.Postfix
ImmunityHandler.TryAddImmunityRecord: (no patches)
ImmunityRecord.ImmunityChangePerTick: post: Soyuz.Patches.ImmunityRecord_ImmunityChangePerTick_Patch.Postfix
IncidentQueue.Add: PRE: RimWar.Harmony.RimWarMod.IncidentQueueAdd_Replacement_Prefix
IncidentUtility.DoPeaceTalks_Caravan: (no patches)
IncidentUtility.DoRaidWithPoints: (no patches)
IncidentUtility.DoReinforcementWithPoints: (no patches)
IncidentUtility.ResolveRimWarBattle: (no patches)
IncidentWorker.TryExecute: PRE: [10000]RimWar.Harmony.RimWarMod.IncidentWorker_Prefix, VanillaStorytellersExpanded.Patch_TryExecute.Prefix
IncidentWorker_Ambush_EnemyFaction.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod+CanFireNow_Ambush_EnemyFaction_RemovalPatch.Prefix
IncidentWorker_CaravanDemand.ActionGive: PRE: RimWar.Harmony.RimWarMod.Caravan_Give_Prefix
IncidentWorker_CaravanDemand.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod+CanFireNow_CaravanDemand_RemovalPatch.Prefix
IncidentWorker_CaravanMeeting.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod+CanFireNow_CaravanMeeting_RemovalPatch.Prefix
IncidentWorker_CrashedShipPart.TryExecuteWorker: (no patches)
IncidentWorker_DeepDrillInfestation.TryExecuteWorker: (no patches)
IncidentWorker_Disease.PotentialVictims: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
IncidentWorker_NeutralGroup.TryResolveParms: PRE: RimWar.Harmony.RimWarMod.TryResolveParms_Points_Prefix
IncidentWorker_OrbitalTraderArrival.<>c.<TryExecuteWorker>b__2_2: (no patches)
IncidentWorker_PawnsArrive.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod+CanFireNow_PawnsArrive_RemovalPatch.Prefix
IncidentWorker_Raid.TryExecuteWorker: PRE: VanillaStorytellersExpanded.Patch_TryExecuteWorker.Prefix
IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VFECore.IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix
IncidentWorker_Reinforcements.<>c.<TryExecuteWorker>b__2_1: (no patches)
IncidentWorker_RuinsFound.TryExecuteWorker: (no patches)
IncidentWorker_SelfTame.Candidates: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VFECore.Patch_IncidentWorker_WandererJoin+TryExecuteWorker.Transpiler
IncidentWorker_WarObjectDemand.TryExecuteWorker: (no patches)
InfestationUtility.SpawnJellyTunnels: (no patches)
InfestationUtility.SpawnTunnels: (no patches)
InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: PerformanceOptimizer.Optimization_InspectGizmoGrid_DrawInspectGizmoGridFor.InspectGizmoGrid_DrawInspectGizmoGridForTranspiler, Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor.Transpiler, Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor.Transpiler
InspectPaneUtility.DoTabs: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
ItemAvailability.ThingsAvailableAnywhere: PRE: Share_The_Load.DeliverAsMuchAsPossible.Prefix
ItemCraftTrackerWithIngredientsAlpha.Trigger: (no patches)
ItemCraftTrackerWithIngredientsFishing.Trigger: (no patches)
ItemInvAvailabilityMapComp.MapComponentTick: (no patches)
Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix
JobDriver.CheckCurrentToilEndOrFail: PRE: PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.CheckCurrentToilEndOrFailPrefix post: PerformanceOptimizer.Optimization_ForbidUtility_IsForbidden.CheckCurrentToilEndOrFailPostfix
JobDriver.DriverTick: TRANS: Soyuz.Patches.JobDriver_DriverTick_Patch.Transpiler
JobDriver.GetReport: post: WhileYoureUp.Mod+Puah_JobDriver__GetReport_Patch.GetDetourReport
JobDriver_ActivateThing.get_Activable: (no patches)
JobDriver_AnimalResource.GetComp: (no patches)
JobDriver_AnimalResource.GetSpecificComp: (no patches)
JobDriver_ApplyTechprint.get_TechprintComp: (no patches)
JobDriver_AttachTurret.<>c__DisplayClass1_0.<MakeNewToils>b__0: (no patches)
JobDriver_AttachTurret.<>c__DisplayClass1_0.<MakeNewToils>b__2: (no patches)
JobDriver_AttachTurret.<>c__DisplayClass2_0.<Finalize>b__0: (no patches)
JobDriver_AttachTurret.<MakeNewToils>d__1.MoveNext: (no patches)
JobDriver_AttackOpportunistic.<MakeNewToils>d__7.MoveNext: (no patches)
JobDriver_BuildRoof.DoEffect: post: Analyzer.Performance.H_JobDriver_BuildRoof.DoEffectPostfix
JobDriver_CarryGenepackToContainer.get_ContainerComp: (no patches)
JobDriver_CarryToBiosculpterPod.get_Pod: (no patches)
JobDriver_CastAbilityOnce.get_CompAbilities: (no patches)
JobDriver_ChangeTreeMode.<MakeNewToils>b__2_0: (no patches)
JobDriver_ConstructFinishFrame.<>c__DisplayClass4_0.<MakeNewToils>b__1: TRANS: SmarterConstruction.Patches.Patch_JobDriver_MakeNewToils.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: SmarterConstruction.Patches.Patch_PawnsGettingStuck.Postfix
JobDriver_CreateAndEnterCocoon.<EnterToil>b__0_0: (no patches)
JobDriver_CreateAndEnterDryadHolder.get_TreeComp: (no patches)
JobDriver_CreateAndEnterHealingPod.<EnterToil>b__0_0: (no patches)
JobDriver_CustomizeItem.<MakeNewToils>b__1_0: (no patches)
JobDriver_EmptyThingContainer.<MakeNewToils>b__7_0: (no patches)
JobDriver_EnterBiosculpterPod.<>c__DisplayClass11_0.<PrepareToEnterToil>b__0: (no patches)
JobDriver_EnterBiosculpterPod.get_BiosculpterPod: (no patches)
JobDriver_EnterTransporter.get_Shuttle: (no patches)
JobDriver_EnterTransporter.get_Transporter: (no patches)
JobDriver_EquipFromInventory.get_CompInventory: (no patches)
JobDriver_ExtractSkull.<MakeNewToils>b__5_1: (no patches)
JobDriver_ExtractToInventory.<MakeNewToils>b__4_0: (no patches)
JobDriver_FixBrokenDownBuilding.<MakeNewToils>b__8_1: (no patches)
JobDriver_Flee.<MakeNewToils>b__3_0: TRANS: VFE.Mechanoids.HarmonyPatches.JobDriver_Flee_MakeNewToils_Patch.Transpiler
JobDriver_GetNeuralSupercharge.<MakeNewToils>b__2_1: (no patches)
JobDriver_GiveAmmo.<MakeNewToils>b__1_0: (no patches)
JobDriver_Goto.MakeNewToils: post: Vehicles.VehiclePathing.GotoToilsPassthrough
JobDriver_Hack.get_CompHacking: (no patches)
JobDriver_HaulToAtomizer.<MakeNewToils>b__4_0: (no patches)
JobDriver_HaulToCell.GetReport: post: WhileYoureUp.Mod+JobDriver_HaulToCell__GetReport_Patch.GetDetourReport
JobDriver_HaulToCell.MakeNewToils: post: WhileYoureUp.Mod+JobDriver_HaulToCell__MakeNewToils_Patch.ClearDetourOnFinish, PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_HaulToContainer.MakeNewToils: post: Build_From_Inventory.JobTargetDrop.Postfix
JobDriver_HaulToInventory.<MakeNewToils>d__1.MoveNext: (no patches)
JobDriver_HaulToTransporter.Notify_Starting: (no patches)
JobDriver_HaulToTransporter.get_Transporter: (no patches)
JobDriver_HunkerDown.<>c__DisplayClass3_0.<MakeNewToils>b__1: (no patches)
JobDriver_Hunt.<MakeNewToils>d__1.MoveNext: (no patches)
JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils
JobDriver_Ingest.MakeNewToils: post: AlphaBehavioursAndEvents.AlphaAnimals_JobDriver_Ingest_MakeNewToils_Patch.ApplyHediffIfCorpseEaten
JobDriver_IngestWeird.<>c__DisplayClass13_0.<FinalizeIngestAnything>b__0: (no patches)
JobDriver_IngestWeird.<MakeNewToils>d__8.MoveNext: (no patches)
JobDriver_InsertProcessorFirst.<>c__DisplayClass2_0.<MakeNewToils>b__1: (no patches)
JobDriver_InsertProcessorFirst.<MakeNewToils>d__2.MoveNext: (no patches)
JobDriver_InsertProcessorSecond.<>c__DisplayClass2_0.<MakeNewToils>b__1: (no patches)
JobDriver_InsertProcessorSecond.<MakeNewToils>d__2.MoveNext: (no patches)
JobDriver_InsertProcessorThird.<>c__DisplayClass2_0.<MakeNewToils>b__1: (no patches)
JobDriver_InsertProcessorThird.<MakeNewToils>d__2.MoveNext: (no patches)
JobDriver_InstallRelic.<MakeNewToils>g__ReliquaryFull|5_0: (no patches)
JobDriver_InteractWithPassage.<MakeNewToils>b__1_0: (no patches)
JobDriver_InteractWithPassage.TryMakePreToilReservations: (no patches)
JobDriver_LayEgg.<MakeNewToils>b__5_0: (no patches)
JobDriver_LayEgg.get_EggBoxComp: (no patches)
JobDriver_LayExplodingEgg.<MakeNewToils>b__1_0: (no patches)
JobDriver_LeaveMap.<MakeNewToils>b__1_1: (no patches)
JobDriver_LinkPsylinkable.get_Psylinkable: (no patches)
JobDriver_Maintain.<>c__DisplayClass2_0.<MakeNewToils>b__0: (no patches)
JobDriver_ManTurret.<>c__DisplayClass7_0.<MakeNewToils>b__0: (no patches)
JobDriver_ManTurret.<>c__DisplayClass7_0.<MakeNewToils>b__2: (no patches)
JobDriver_ManTurret.<>c__DisplayClass7_0.<MakeNewToils>b__3: (no patches)
JobDriver_ManTurret.FindAmmoForTurret: (no patches)
JobDriver_ManTurret.FindFuelForTurret: (no patches)
JobDriver_ManTurret.GunNeedsLoading: (no patches)
JobDriver_ManTurret.GunNeedsRefueling: (no patches)
JobDriver_Meditate.<MakeNewToils>b__15_3: (no patches)
JobDriver_MergeIntoCorruptedPod.get_GaumakerPod: (no patches)
JobDriver_MergeIntoCorruptedPod.get_TreeComp: (no patches)
JobDriver_MergeIntoGaumakerPod.get_GaumakerPod: (no patches)
JobDriver_MergeIntoGaumakerPod.get_TreeComp: (no patches)
JobDriver_Milk.GetComp: (no patches)
JobDriver_OperateDeepDrill.<>c__DisplayClass1_0.<MakeNewToils>b__0: (no patches)
JobDriver_OperateDeepDrill.<>c__DisplayClass1_0.<MakeNewToils>b__1: (no patches)
JobDriver_OperateScanner.<MakeNewToils>d__1.MoveNext: (no patches)
JobDriver_PlaceBedroll.<>c__DisplayClass1_0.<MakeNewToils>b__1: (no patches)
JobDriver_PlantSeed.<MakeNewToils>b__9_2: (no patches)
JobDriver_PlantSeed.get_PlantableComp: (no patches)
JobDriver_PrepareCaravan_GatherItems.<PlaceTargetInCarrierInventory>b__27_0: (no patches)
JobDriver_PrepareCaravan_GatherItems.get_Transferables: PRE: Vehicles.Jobs.TransferablesVehicle
JobDriver_PruneGauranlenTre.get_TreeConnection: (no patches)
JobDriver_Recharge.get_BedCompPowerTrader: (no patches)
JobDriver_Recharge.get_MyBuildingCompMachineChargingStation: (no patches)
JobDriver_Recharge.get_MyBuildingCompPowerTrader: (no patches)
JobDriver_RecolorApparel.<MakeNewToils>b__5_0: (no patches)
JobDriver_Refuel.get_RefuelableComp: (no patches)
JobDriver_RefuelAtomic.get_RefuelableComp: (no patches)
JobDriver_RefuelVehicle.<>c__DisplayClass7_0.<FinalizeRefueling>b__0: (no patches)
JobDriver_ReleaseMechs.<MakeNewToils>b__1_0: (no patches)
JobDriver_Reload.<MakeNewToils>d__5.MoveNext: (no patches)
JobDriver_Reload.get_compReloader: (no patches)
JobDriver_RemoveProduct.<>c__DisplayClass2_0.<MakeNewToils>b__1: (no patches)
JobDriver_RemoveProduct.<MakeNewToils>d__2.MoveNext: (no patches)
JobDriver_RepairMachine.<>c__DisplayClass2_0.<Finalize>b__0: (no patches)
JobDriver_RepairNaturalArmor.<MakeNewToils>d__3.MoveNext: (no patches)
JobDriver_RepairNaturalArmor.TryMakePreToilReservations: (no patches)
JobDriver_RestoreWreck.get_Comp: (no patches)
JobDriver_Resurrect.<MakeNewToils>b__9_0: (no patches)
JobDriver_Resurrect.Resurrect: (no patches)
JobDriver_ReturnToGauranlenTree.get_TreeComp: (no patches)
JobDriver_ReturnedCaravan_PenAnimals.PenIsEnclosed: (no patches)
JobDriver_RopeToPen.get_DestinationMarker: (no patches)
JobDriver_Scarify.Scarify: (no patches)
JobDriver_SetUpBipod.get_Bipod: (no patches)
JobDriver_Shear.GetComp: (no patches)
JobDriver_ShieldMech.get_ProjectileInterceptor: (no patches)
JobDriver_Stabilize.<MakeNewToils>b__7_2: (no patches)
JobDriver_StandAndFaceTarget.get_CompAbilities: (no patches)
JobDriver_Study.get_StudyComp: (no patches)
JobDriver_TakeAmmo.<MakeNewToils>d__4.MoveNext: (no patches)
JobDriver_TakeBedroll.FinishedRemoving: (no patches)
JobDriver_TakeFromOther.<MakeNewToils>b__12_0: (no patches)
JobDriver_UnloadAmmo.<MakeNewToils>d__1.MoveNext: (no patches)
JobDriver_UnloadYourHauledInventory.<MakeNewToils>d__4.MoveNext: (no patches)
JobDriver_UnloadYourHauledInventory.FirstUnloadableThing: PRE: WhileYoureUp.Mod+Puah_JobDriver_UnloadYourHauledInventory__FirstUnloadableThing_Patch.DetourAwareFirstUnloadableThing
JobDriver_UnloadYourHauledInventory.MakeNewToils: post: WhileYoureUp.Mod+Puah_JobDriver_UnloadYourHauledInventory__MakeNewToils_Patch.ClearDetourOnFinish
JobDriver_UseItem.<>c__DisplayClass7_0.<Use>b__0: (no patches)
JobDriver_UseItem.<MakeNewToils>b__5_0: (no patches)
JobDriver_UseItem.<PrepareToUse>b__6_0: (no patches)
JobDriver_UseItem.Notify_Starting: (no patches)
JobDriver_UseItem.PrepareToUse: (no patches)
JobDriver_UseItemResearchBench.<MakeNewToils>b__3_0: (no patches)
JobDriver_UseQuestGiver.<>c__DisplayClass1_0.<MakeNewToils>b__0: (no patches)
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MakeNewToils_Patch.StorePawn
JobDriver_Wait.CheckForAutoAttack: TRANS: CombatExtended.HarmonyCE.Harmony_JobDriverWait_CheckForAutoAttack.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler, MVCF.PatchSets.PatchSet_Animals.Transpiler_JobDriver_Wait_CheckForAutoAttack
JobDriver_Wait.MakeNewToils: post: CombatAI.Patches.JobDriver_Wait_Patch+JobDriver_Wait_MakeNewToils_Patch.Postfix
JobDriver_WatchTelevision.WatchTickAction: (no patches)
JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler
JobGiver_AIFightEnemies.TryFindShootingPosition: PRE: CombatAI.Patches.Harmony_CastPositionFinder+JobGiver_AIFightEnemies_TryFindShootingPosition_Patch.Prefix
JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_AIFightEnemy.PrimaryVerbIsIncendiary: (no patches)
JobGiver_AIFollowPawn.TryGiveJob: post: VFECore.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_AIGotoNearestHostile.TryGiveJob: PRE: CombatAI.Patches.JobGiver_AIGotoNearestHostile_Patch+JobGiver_AIGotoNearestHostile_TryGiveJob_Patch.Prefix
JobGiver_AIReleaseMechs.TryGiveJob: (no patches)
JobGiver_AITrashBuildingsDistant.TryGiveJob: PRE: CombatAI.Patches.JobGiver_AITrashBuildingsDistant_Patch+JobGiver_AITrashBuildingsDistant_TryGiveJob_Patch.Prefix post: CombatAI.Patches.JobGiver_AITrashBuildingsDistant_Patch+JobGiver_AITrashBuildingsDistant_TryGiveJob_Patch.Postfix
JobGiver_AnimaLinking.TryGiveJob: (no patches)
JobGiver_BingeDrug.<>c__DisplayClass5_0.<BestIngestTarget>b__0: (no patches)
JobGiver_CheckReload.<>c.<DoReloadCheck>b__3_0: (no patches)
JobGiver_CheckReload.DoReloadCheck: (no patches)
JobGiver_CheckReload.TryGiveJob: (no patches)
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_ConfigurableHostilityResponse.TryGiveJob: PRE: [2147483647]PerformanceOptimizer.Optimization_JobGiver_ConfigurableHostilityResponse.Prefix
JobGiver_CreateAndEnterDryadHolder.TryGiveJob: (no patches)
JobGiver_DefenderReloadTurret.TryFindTurretWhichNeedsReloading: (no patches)
JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix, PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_GetFood.TryGiveJob: PRE: AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings
JobGiver_GetNeuralSupercharge.<>c__DisplayClass2_0.<ClosestSupercharger>g__Validator|0: (no patches)
JobGiver_GetRest.GetPriority: TRANS: NocturnalAnimals.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GetRest.TryGiveJob: post: UseBedrolls.InterceptRest.Postfix TRANS: Replace_Stuff.Replace.DisableBed.Transpiler
JobGiver_GetWeirdFood.TryGiveJob: (no patches)
JobGiver_Harvest.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
JobGiver_Haul.TryGiveJob: TRANS: PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_LayEgg.<>c.<GetBestEggBox>g__GetScore|4_1: (no patches)
JobGiver_LayEgg.<>c__DisplayClass4_0.<GetBestEggBox>g__IsUsableBox|0: (no patches)
JobGiver_LayEgg.GetBestEggBox: (no patches)
JobGiver_LayEgg.TryGiveJob: (no patches)
JobGiver_LayExplodingEgg.TryGiveJob: (no patches)
JobGiver_MaintainHives.TryGiveJob: (no patches)
JobGiver_ManTurrets.<>c__DisplayClass2_0.<TryGiveJob>b__0: (no patches)
JobGiver_ManTurretsNearPointCE.TryGiveJob: (no patches)
JobGiver_ManTurretsNearSelfCE.TryGiveJob: (no patches)
JobGiver_MergeIntoGaumakerPod.TryGiveJob: (no patches)
JobGiver_MergeIntoGaumakerPodCorruptor.TryGiveJob: (no patches)
JobGiver_MineOld.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix
JobGiver_PickUpOpportunisticWeapon.GetWeaponScore: (no patches)
JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix
JobGiver_ReactToSuppression.TryGiveJob: (no patches)
JobGiver_Recharge.TryGiveJob: (no patches)
JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
JobGiver_ReturnToGauranlenTree.TryGiveJob: (no patches)
JobGiver_ReturnToStation.TryGiveJob: (no patches)
JobGiver_ReturnToStationIdle.TryGiveJob: (no patches)
JobGiver_SatifyChemicalDependency.DrugValidator: (no patches)
JobGiver_SatisfyChemicalNeed.DrugValidator: (no patches)
JobGiver_TakeAndEquip.<>c.<TryGiveJob>b__4_0: (no patches)
JobGiver_TakeAndEquip.<>c.<TryGiveJob>b__4_1: (no patches)
JobGiver_TakeAndEquip.<>c.<TryGiveJob>b__4_9: (no patches)
JobGiver_TakeAndEquip.<>c.<hasWeaponInInventory>b__5_0: (no patches)
JobGiver_TakeAndEquip.<>c.<weaponInInventory>b__6_0: (no patches)
JobGiver_TakeAndEquip.<>c__DisplayClass4_0.<TryGiveJob>b__3: (no patches)
JobGiver_TakeAndEquip.<>c__DisplayClass4_0.<TryGiveJob>b__7: (no patches)
JobGiver_TakeAndEquip.GetPriorityWork: (no patches)
JobGiver_TakeAndEquip.TryGiveJob: (no patches)
JobGiver_TakeAndEquip.Unload: (no patches)
JobGiver_TakeAndEquip.hasWeaponInInventory: (no patches)
JobGiver_TakeAndEquip.weaponInInventory: (no patches)
JobGiver_TakeBedBack.TryGiveJob: (no patches)
JobGiver_UnloadYourInventory.TryGiveJob: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
JobGiver_UpdateLoadout.AllowedByBiocode: (no patches)
JobGiver_UpdateLoadout.GetPriority: (no patches)
JobGiver_UpdateLoadout.GetPrioritySlot: (no patches)
JobGiver_UpdateLoadout.GetUpdateLoadoutJob: (no patches)
JobGiver_Wander.TryGiveJob: PRE: Vehicles.Jobs.VehiclesDontWander
JobGiver_Work.PawnCanUseWorkGiver: post: VFE.Mechanoids.HarmonyPatches.MechanoidsAreCapable.Postfix
JobGiver_Work.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix TRANS: SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler
JobUtility.TryStartErrorRecoverJob: PRE: WhileYoureUp.Mod+JobUtility__TryStartErrorRecoverJob_Patch.OfferSupport, Vehicles.Jobs.VehicleErrorRecoverJob
JoyGiver_InteractBuilding.CanInteractWith: (no patches)
JoyGiver_SocialRelax.TryFindChairBesideTable: (no patches)
JoyGiver_SocialRelax.TryFindChairNear: (no patches)
JoyGiver_ViewArt.<>c__DisplayClass1_0.<TryGiveJob>b__0: (no patches)
KCSG_Skyfaller.SpawnThings: (no patches)
LabelUtilities.VerticalLabel: PRE: PawnTableGrouped.LabelUtilitiesPatches.VerticalLabel_prefix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LearningUtility.ConnectedBlackboards: (no patches)
LetterStack.LettersOnGUI: PRE: RimHUD.Access.Patch.Verse_LetterStack_LettersOnGUI.Prefix, PerformanceOptimizer.Optimization_DoPlaySettings_DoPlaySettings.LettersOnGUIPrefix
LetterTracker.MapComponentTick: (no patches)
LidControllerComp.InitIfNeed: (no patches)
ListerBuildings.Add: (no patches)
ListerBuildings.ColonistsHaveBuildingWithPowerOn: (no patches)
ListerBuildings.Remove: (no patches)
ListerBuildingsRepairable.Notify_BuildingRepaired: PRE: Vehicles.Construction.Notify_RepairedVehicle
ListerBuildingsRepairable.UpdateBuilding: PRE: Analyzer.Performance.H_ListerBuildingsRepairable.Prefix
ListerHaulables.ThingsPotentiallyNeedingHauling: post: WhileYoureUp.Mod+Puah_ListerHaulables_ThingsPotentiallyNeedingHauling_Patch.IncludeThingsInReducedPriorityStore
ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix
LoadableXmlAsset..ctor: post: Gagarin.LoadableXmlAsset_Constructor_Patch.Postfix
LoadedModManager.ApplyPatches: PRE: [1000]Gagarin.LoadedModManager_Profiler+ApplyPatches_Profiler.Prefix, [0]Gagarin.LoadedModManager_Patch+ApplyPatches_Patch.Prefix post: Gagarin.LoadedModManager_Patch+ApplyPatches_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+ApplyPatches_Profiler.Postfix
LoadedModManager.ClearCachedPatches: PRE: [1000]Gagarin.LoadedModManager_Profiler+ClearCachedPatches_Profiler.Prefix, Gagarin.LoadedModManager_Patch+ClearCachedPatches_Patch.Prefix post: [0]Gagarin.LoadedModManager_Profiler+ClearCachedPatches_Profiler.Postfix
LoadedModManager.CombineIntoUnifiedXML: PRE: [1000]Gagarin.LoadedModManager_Profiler+CombineIntoUnifiedXML_Profiler.Prefix, [0]Gagarin.LoadedModManager_Patch+CombineIntoUnifiedXML_Patch.Prefix post: [800]Gagarin.LoadedModManager_Patch+CombineIntoUnifiedXML_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+CombineIntoUnifiedXML_Profiler.Postfix
LoadedModManager.ErrorCheckPatches: post: RimFridge.HacksForCompatibility+ForceTheApplicationOfSomePatches.RifleThroughThePatchesThatAreAboutToBeApplied
LoadedModManager.LoadModXML: PRE: [1000]Gagarin.LoadedModManager_Profiler+LoadModXML_Profiler.Prefix, Gagarin.LoadedModManager_Patch+LoadModXML_Patch.Prefix post: Gagarin.LoadedModManager_Patch+LoadModXML_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+LoadModXML_Profiler.Postfix
LoadedModManager.ParseAndProcessXML: PRE: [1000]Gagarin.LoadedModManager_Profiler+ParseAndProcessXML_Profiler.Prefix post: [0]Gagarin.LoadedModManager_Patch+ParseAndProcessXML_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+ParseAndProcessXML_Profiler.Postfix
LoadoutGenericDef.<>c.<.cctor>b__8_0: (no patches)
LoadoutGenericDef.<>c.<.cctor>b__8_6: (no patches)
LoadoutGenericDef.<>c__DisplayClass8_1.<.cctor>b__8: (no patches)
LoadoutManager.FinalizeInit: (no patches)
LoadoutManager.GetUniqueLabel: (no patches)
LoadoutManager.GetUniqueLoadoutID: (no patches)
LoadoutManager.GetUniqueTrackerID: (no patches)
LoadoutManager.IsUniqueLabel: (no patches)
LoadoutPropertiesExtension.GenerateLoadoutFor: (no patches)
LoadoutPropertiesExtension.LoadWeaponWithRandAmmo: (no patches)
LoadoutPropertiesExtension.TryGenerateAmmoFor: (no patches)
LoadoutPropertiesExtension.TryGenerateWeaponWithAmmoFor: (no patches)
Log.Error: PRE: Analyzer.DebugLogenabler.ErrorPrefix, PerformanceOptimizer.Log_Error_Patch.Prefix, CodeOptimist.NonThingFilter_LoadingContext+Log__Error_Patch.IgnoreCouldNotLoadReference post: Analyzer.DebugLogenabler.ErrorPostfix
Lord.AddBuilding: (no patches)
Lord.AddPawn: post: VanillaStorytellersExpanded.Patch_AddPawn.Postfix
Lord.AddPawnInternal: (no patches)
Lord.AddPawns: (no patches)
Lord.CheckTransitionOnSignal: (no patches)
Lord.Cleanup: PRE: VanillaStorytellersExpanded.Patch_Cleanup.Prefix
Lord.DebugCenter: (no patches)
Lord.DebugDraw: (no patches)
Lord.DebugOnGUI: (no patches)
Lord.DebugString: (no patches)
Lord.Destroy: (no patches)
Lord.ExposeData: (no patches)
Lord.ExposeData_StateGraph: (no patches)
Lord.GetTriggerByIndex: (no patches)
Lord.GetUniqueLoadID: (no patches)
Lord.GotoToil: (no patches)
Lord.Init: (no patches)
Lord.LordTick: (no patches)
Lord.Notify_BuildingDamaged: (no patches)
Lord.Notify_BuildingDespawnedOnMap: (no patches)
Lord.Notify_BuildingLost: (no patches)
Lord.Notify_BuildingSpawnedOnMap: (no patches)
Lord.Notify_Clamor: (no patches)
Lord.Notify_ConstructionFailed: (no patches)
Lord.Notify_DormancyWakeup: (no patches)
Lord.Notify_FactionRelationsChanged: (no patches)
Lord.Notify_InMentalState: (no patches)
Lord.Notify_MechClusterDefeated: (no patches)
Lord.Notify_PawnAcquiredTarget: (no patches)
Lord.Notify_PawnAttemptArrested: (no patches)
Lord.Notify_PawnDamaged: PRE: Analyzer.Performance.H_Notify_PawnDamaged.Prefix
Lord.Notify_PawnJobDone: (no patches)
Lord.Notify_PawnLost: (no patches)
Lord.Notify_ReachedDutyLocation: (no patches)
Lord.Notify_SignalReceived: (no patches)
Lord.ReceiveMemo: (no patches)
Lord.RemovePawn: (no patches)
Lord.RemovePawns: (no patches)
Lord.SetJob: (no patches)
Lord.ShouldDoDebugOutput: (no patches)
Lord.get_AnyActivePawn: (no patches)
Lord.get_CanExistWithoutPawns: (no patches)
Lord.get_CurLordToil: (no patches)
Lord.get_Graph: (no patches)
Lord.get_LordJob: (no patches)
Lord.get_Map: (no patches)
Lord.get_ShouldExist: (no patches)
LordJob_BestowingCeremony.CreateGraph: (no patches)
LordJob_EscortPawn.<>c__DisplayClass8_0.<CreateGraph>b__1: (no patches)
LordJob_EscortPawn.CreateGraph: (no patches)
LordJob_ExitOnShuttle.InitializeLoading: (no patches)
LordJob_MechanoidDefendBase.OnDefeat: (no patches)
LordJob_Ritual.AddRelicInRoomThought: (no patches)
LordManager.LordManagerTick: (no patches)
LordToil_AssaultColony.UpdateAllDuties: post: CombatAI.Patches.LordToil_AssaultColony_Patch+LordToil_AssaultColony_UpdateAllDuties_Patch.Postfix
LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege.Transpiler
Machine.SpawnSetup: (no patches)
MainButtonDef.get_Icon: post: VanillaTexturesExpanded.Patch_MainButtonDef+get_Icon.Postfix
MainButtonWorker.DoButton: TRANS: VanillaTexturesExpanded.Patch_MainButtonWorker+DoButton.Transpiler
MainButtonWorker_ToggleWorld.Activate: PRE: Vehicles.WorldHandling.ForcedTargetingDontToggleWorld
MainButton_Toggle.<>c.<Activate>b__2_0: (no patches)
MainButtonsRoot..ctor: post: CM_Semi_Random_Research.MainButtonsRoot_Patches+MainButtonsRoot_Constructor.Postfix
MainButtonsRoot.DoButtons: PRE: [2147483647]PerformanceOptimizer.Optimization_MainButtonsRoot_DoButtons.Prefix
MainMenuDrawer.DoMainMenuControls: PRE: CombatAI.Patches.MainMenuDrawer_Patch+MainMenuDrawer_DoMainMenuControls_Patch.Prefix, GraphicSetter.Patches.UIPatches+DoMainMenuControlsPatch.Prefix, RocketMan.MainMenuDrawer_DoMainMenuControls_Patch.Prefix TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter, GraphicSetter.Patches.UIPatches+DoMainMenuControlsPatch.Transpiler
MainMenuDrawer.Init: post: CombatAI.Patches.MainMenuDrawer_Patch+MainMenuDrawer_Init_Patch.Postfix
MainTabWindow.SetInitialSizeAndPosition: post: PawnTableGrouped.MainTabWindow_WorkTabPatches.SetInitialSizeAndPosition_postfix
MainTabWindow_Achievements.get_APM: (no patches)
MainTabWindow_Architect.CacheDesPanels: post: MorePlanning.Patches.HarmonyPatches.CacheDesPanels_Postfix, CombatAI.Patches.MainTabWindow_Architect_Patch+MainTabWindow_Architect_CacheDesPanels_Patch.Postfix
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: SmashTools.ProjectSetup.InspectablePaneButtons post: VFE.Mechanoids.HarmonyPatches.MainTabWindow_Inspect_Renaming.Postfix
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
MainTabWindow_MiniMap.DrawAllPawns: PRE: PerformanceOptimizer.Optimization_Pawn_DrawPos.EnableCache, CombatAI.Mod_DubsMintMinimap.PreDrawAllPawns post: PerformanceOptimizer.Optimization_Pawn_DrawPos.DisableCache, CombatAI.Mod_DubsMintMinimap.PostDrawAllPawns
MainTabWindow_MiniMap.Fogged: PRE: CombatAI.Mod_DubsMintMinimap.IsFogged
MainTabWindow_NextResearch.DrawLeftColumn: (no patches)
MainTabWindow_NextResearch.DrawResearchBenchRequirements: (no patches)
MainTabWindow_NextResearch.DrawRightColumn: (no patches)
MainTabWindow_NextResearch.GetResearchBenchRequirementsScore: (no patches)
MainTabWindow_NextResearch.PreOpen: (no patches)
MainTabWindow_NextResearch.WindowUpdate: (no patches)
MainTabWindow_PawnTable.CreateTable: post: PawnTableGrouped.PawnTablePatches.CreateTable_postfix
MainTabWindow_Research.DoBeginResearch: PRE: VanillaVehiclesExpanded.MainTabWindow_Research_DoBeginResearch_Patch.Prefix
MainTabWindow_Research.DrawContentSource: PRE: VFECore.MainTabWindow_Research_DrawContentSource_Patch.Prefix
MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix post: CM_Semi_Random_Research.MainTabWindow_Research_Patches+MainTabWindow_Research_DrawLeftRect.Postfix TRANS: CM_Semi_Random_Research.MainTabWindow_Research_Patches+MainTabWindow_Research_DrawLeftRect.Transpiler, VanillaVehiclesExpanded.MainTabWindow_Research_DrawLeftRect_Patch.Transpiler
MainTabWindow_Research.DrawResearchBenchRequirements: (no patches)
MainTabWindow_Research.DrawRightRect: TRANS: VanillaStorytellersExpanded.Patch_MainTabWindow_Research+DrawRightRect.Transpiler
MainTabWindow_Research.GetResearchBenchRequirementsScore: (no patches)
MainTabWindow_WorkTab.RebuildTable: post: PawnTableGrouped.MainTabWindow_WorkTabPatches.RebuildTable_postfix
MainTabsRoot.SetCurrentTab: PRE: CM_Semi_Random_Research.MainTabsRoot_Patches+MainTabsRoot_SetCurrentTab.Prefix
ManagedVerbUtility.InitializeManaged: (no patches)
MannableUtility.MannedThing: (no patches)
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook, SmashTools.DetachedMapComponent.InstantiateAllMapComponents, [-2147483648]RocketMan.Patches.Map_ConstructComponents_Patch.Postfix
Map.ExposeData: PRE: SmashTools.ComponentCache.ClearAllMapComps, KCSG.Prefix_Map_ExposeData.Prefix
Map.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
Map.FinalizeInit: PRE: Vehicles.MapHandling.PreFinalizeInitRegionBuilding post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PerformanceOptimizer.Map_FinalizeInit.Postfix, SimpleFxSplashes.Patch_Map_FinalizeInit.Postfix, [-2147483648]RocketMan.Patches.Map_FinalizeInit_Patch.Postfix
Map.MapPreTick: post: SimpleFxSplashes.Patch_Map_MapPreTick.Postfix
MapComponentInjector.<>c.<FixedUpdate>b__0_0: (no patches)
MapComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapComponentUtility.MapRemoved: PRE: SmashTools.DetachedMapComponent.ClearComponentsFromCache
MapComponent_CombatAI.MapComponentTick: (no patches)
MapComponent_FleckManager.MapComponentTick: (no patches)
MapComponent_GeneGoodies.FinalizeInit: (no patches)
MapComponent_IdeologicalGoodies.FinalizeInit: (no patches)
MapComponent_MuzzleFlashManager.MapComponentTick: (no patches)
MapComponent_SmartFarming.MapComponentTick: (no patches)
MapComponent_TimeKeeper.MapComponentTick: (no patches)
MapDeiniter.Deinit: PRE: VFECore.DoorTeleporterPatches.Deinit_Prefix
MapDeiniter.Deinit_NewTemp: PRE: VFECore.SectionLayer_FogOfWar_Regenerate_Patch.ClearCache, PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.ComponentCache.ClearMapComps
MapDeiniter.NotifyEverythingWhichUsesMapReference: post: Vehicles.MapHandling.NotifyEverythingWhichUsesMapReferencePost
MapGenerator.GenerateContentsIntoMap: PRE: VFECore.MapGenerator_GenerateContentsIntoMap_Patch.Prefix, SmashTools.ComponentCache.MapGenerated
MapGenerator.GenerateMap: PRE: RealRuins.RealRuins+MapGenerator_GenerateMap_Patch.Prefix, RocketMan.MapGenerator_Patch+GenerateMap_Patch.Prefix, RealRuins.RealRuins+MapGenerator_GenerateMap_Patch.Prefix post: VFECore.MapGenerator_GenerateMap_Patch.Postfix
MapGenerator_Patch.GenerateMap_Patch.Prefix: (no patches)
MapInterface.HandleMapClicks: post: PerformanceOptimizer.Optimization_UIToggle.Postfix
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Access.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix post: Merthsoft.DesignatorShapes.Patches.MapInterface_MapInterfaceOnGUI_AfterMainTabs.Postfix, Vehicles.MapHandling.DebugOnGUIVehicleRegions
MapInterface.MapInterfaceUpdate: post: Vehicles.MapHandling.DebugUpdateVehicleRegions
MapInterface.Notify_SwitchedMap: post: RimHUD.Access.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix, SimpleFxSplashes.Patch_Notify_SwitchedMap.Postfix
MapParent.<>c__DisplayClass32_0.<GetTransportPodsFloatMenuOptions>b__1: (no patches)
MapParent.DrawExtraSelectionOverlays: (no patches)
MapParent.GetInspectString: (no patches)
MapParent.RecalculateHibernatableIncidentTargets: (no patches)
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapPawns.DeRegisterPawn: PRE: CombatAI.Patches.MapPawns_Patch+MapPawns_DeRegisterPawn_Patch.Prefix
MapPawns.PlayerEjectablePodHolder: PRE: Vehicles.Extra.PlayerEjectableVehicles
MapPawns.RegisterPawn: PRE: CombatAI.Patches.MapPawns_Patch+MapPawns_RegisterPawn_Patch.Prefix
MapPawns.get_AnyPawnBlockingMapRemoval: post: Vehicles.MapHandling.AnyVehicleBlockingMapRemoval
MapRoomUpdater.MapComponentTick: (no patches)
MapTemperature.SeasonAcceptableFor: post: AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns, AlphaBehavioursAndEvents.AlphaAnimals_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MassUtility.CanEverCarryAnything: PRE: Vehicles.CaravanHandling.CanCarryIfVehicle
MassUtility.Capacity: PRE: Vehicles.CaravanHandling.CapacityOfVehicle post: VanillaGenesExpanded.VanillaGenesExpanded_MassUtility_Capacity_Patch.GenesAffectCarryCapacity, AnimalBehaviours.VanillaExpandedFramework_MassUtility_Capacity_Patch.MakeGigantelopesCarryMore, VFECore.MassUtility_Capacity_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix
MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
MechClusterGenerator.MechKindSuitableForCluster: post: VFE.Mechanoids.MechClusterGenerator_MechKindSuitableForCluster_Patch.Postfix
MechClusterUtility.IsBuildingThreat: (no patches)
MechClusterUtility.SpawnCluster: (no patches)
MechRepairUtility.CanRepair: (no patches)
MechanitorControlGroup.SetWorkModeForPawn: (no patches)
MechanitorUtility.InMechanitorCommandRange: post: VFE.Mechanoids.HarmonyPatches.MechanitorUtility_InMechanitorCommandRange_Patch.Postfix
MechanoidsAreCapable.Postfix: (no patches)
MedicalRecipesUtility.<GetMedicalStatsFromRecipeDefs>d__6.MoveNext: (no patches)
MeditationUtility.<FocusObjectsForPawnHyperlinks>d__18.MoveNext: (no patches)
MeditationUtility.<FocusSpotsInTheRoom>d__13.MoveNext: (no patches)
MeditationUtility.<GetMeditationFociAffectedByBuilding>d__23.MoveNext: (no patches)
MeditationUtility.BestFocusAt: (no patches)
MeditationUtility.DrawMeditationFociAffectedByBuildingOverlay: (no patches)
MeditationUtility.DrawMeditationSpotOverlay: (no patches)
MeditationUtility.FocusTypeAvailableExplanation: (no patches)
MeleeVerbUtility.PrefersMelee: (no patches)
MemoryThoughtHandler.TryGainMemory: post: VFECore.TryGainMemory_Patch.Postfix
MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Access.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix post: CombatAI.Patches.MemoryUtility_Patch+MemoryUtility_ClearAllMapsAndWorld_Patch.Postfix
MentalBreakWorker.BreakCanOccur: PRE: Vehicles.HealthAndStats.VehiclesCantEnterMentalBreak
MentalBreaker.get_BreakThresholdExtreme: PRE: [2147483647]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdExtreme.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdExtreme.Postfix
MentalBreaker.get_BreakThresholdMajor: PRE: [2147483647]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdMajor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdMajor.Postfix
MentalBreaker.get_BreakThresholdMinor: PRE: [2147483647]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdMinor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_MentalBreaker_BreakThresholdMinor.Postfix
MentalState.MentalStateTick: TRANS: Soyuz.Patches.MentalBreaker_MentalStateTick_Patch.Transpiler, Soyuz.Patches.MentalState_MentalStateTick_Patch.Transpiler
MentalStateHandler.TryStartMentalState: PRE: Vehicles.PawnAI.EjectPawnForMentalState
MentalStateWorker.StateCanOccur: PRE: Vehicles.HealthAndStats.VehiclesCantEnterMentalState
MentalState_Manhunter.ForceHostileTo: post: Vehicles.Extra.ManhunterDontAttackVehicles
Mineable.DestroyMined: PRE: ScatteredStones.Patch_Destroy.Prefix
Mineable.TrySpawnYield: post: ScatteredStones.Patch_TrySpawnYield.Postfix TRANS: Replace_Stuff.OverMineable.DropOnPawn.Transpiler
ModContentLoader`1.LoadTexture: PRE: [2147483647]Gagarin.ModContentLoader_Texture2D_Patch+LoadTexture_Patch.Prefix, GraphicSetter.Patches.TextureLoadingPatch+LoadPNGPatch.Prefix
ModContentPack.LoadDefs: PRE: Gagarin.ModContentPack_Patch+ModContentPack_LoadDefs_Patch.Prefix post: Gagarin.ModContentPack_Patch+ModContentPack_LoadDefs_Patch.Postfix
ModContentPack.LoadPatches: TRANS: RWLayoutMod.MiscFixes.LoadPatches_transpiler
Mod_SmartFarming.<>c.<WriteSettings>b__5_0: (no patches)
ModsConfig.Reset: PRE: Gagarin.ModsConfig_Patch+ModsConfig_Reset_Patch.Prefix post: Gagarin.ModsConfig_Patch+ModsConfig_Reset_Patch.Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
Mote.Draw: PRE: CombatAI.Patches.Pawn_Patch+Mote_Draw_Patch.Prefix
MoteBubble.Draw: PRE: CombatAI.Patches.Pawn_Patch+Mote_Draw_Patch.Prefix
MoteProgressBar.AnyThingWithQualityHere: (no patches)
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: ActiveTerrain._MouseoverReadout.Transpiler
MoveColonyUtility.MoveColonyAndReset: (no patches)
MusicManagerPlay.MusicUpdate: (no patches)
MuzzleFlashUtility.SpawnMuzzleFlash: (no patches)
NL_SelectPartWindow.DrawControl: (no patches)
Need_Beauty.CurrentInstantBeauty: PRE: [2147483647]PerformanceOptimizer.Optimization_Need_Beauty_CurrentInstantBeauty.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Need_Beauty_CurrentInstantBeauty.Postfix
Need_Food.FoodFallPerTickAssumingCategory: (no patches)
Need_Power.get_ChargingStationComp: (no patches)
Need_Rest.TickResting: post: Soyuz.Patches.Need_Rest_TickResting_Patch.Postfix
Numbers.WriteSettings: (no patches)
OrbitalStrike.StartStrike: (no patches)
Outpost.OutpostHealthTick: (no patches)
OverallTemperatureUtility.GetTemperatureCurve: post: Planets_Code.OverallTemperatureUtility_GetTemperatureCurve.Postfix
OverlayDrawer.RenderForbiddenAtomizerOverlay: (no patches)
OverlayDrawer.RenderForbiddenRefuelOverlay: (no patches)
OverlayDrawer.RenderOutOfFuelOverlay: (no patches)
PageUtility.StitchedPages: post: [600]Planets_Code.PageUtility_StitchedPages.Postfix
Page_ConfigureStartingPawns.PreOpen: post: KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_CreateWorldParams.DoWindowContents: PRE: System.RandomFactions.NewGameUIPatch.Prefix post: System.RandomFactions.NewGameUIPatch.Postfix, RimWar.Harmony.RimWarMod+Patch_Page_CreateWorldParams_DoWindowContents.Postfix
Page_SelectStartingSite.CanDoNext: PRE: RealRuins.RealRuins+Page_SelectStartingSite_CanDoNext_Patch.Prefix, RealRuins.RealRuins+Page_SelectStartingSite_CanDoNext_Patch.Prefix
Page_SelectStartingSite.DoNext: PRE: RealRuins.RealRuins+Page_SelectStartingSite_DoNext_Patch.Prefix, RealRuins.RealRuins+Page_SelectStartingSite_DoNext_Patch.Prefix
Page_SelectStartingSite.PostOpen: post: RealRuins.RealRuins+Page_SelectStartingSite_PostOpen_Patch.Postfix, RealRuins.RealRuins+Page_SelectStartingSite_PostOpen_Patch.Postfix
ParryTracker.MapComponentTick: (no patches)
PassingShipManager.PassingShipManagerTick: (no patches)
PatchCETakeDamage.Postfix: (no patches)
PatchSet_Apparel.ApparelRemoved_Prefix: (no patches)
PatchSet_Brawlers.AddHumanlikeOrders_Postfix: (no patches)
PatchSet_Equipment.MaybeRemoveEquipmentVerb: (no patches)
PatchSet_Hediffs.PostRemoved_Prefix: (no patches)
PatchSet_Inventory.Notify_ItemRemoved: (no patches)
PatchSet_MultiVerb.Prefix_OrderForceTarget: (no patches)
PatchSet_PreferMelee.Prefix_IsRangedWeapon: (no patches)
PatchSet_Reloading.PostGenerate: (no patches)
PatchShortCircuits.<>c.<DoShortFuseCircuit>b__9_0: (no patches)
PatchShortCircuits.DoShortFuseCircuit: (no patches)
PatchShortCircuits.DoShorties: (no patches)
PatchShortCircuits.FuseIgnited: (no patches)
Patch_AddPawn.Postfix: (no patches)
Patch_ArmorUtility.ApplyArmor.ShieldUseDeflectMetalEffect: (no patches)
Patch_BuildingDestroy.Prefix: (no patches)
Patch_Cleanup.Prefix: (no patches)
Patch_DoCellSteadyEffects.ColdGlow: (no patches)
Patch_DoShortCircuit.Prefix: (no patches)
Patch_DrugPolicy.ExposeData.<>c.<Prefix>b__0_0: (no patches)
Patch_DrugPolicy.ExposeData.<>c.<Prefix>b__0_1: (no patches)
Patch_End.Prefix: (no patches)
Patch_Execute.Prefix: (no patches)
Patch_FloatMenuMakerMap.AddHumanlikeOrders_Fix.Postfix: (no patches)
Patch_GameComponentUtility.LoadedGame.Validator: (no patches)
Patch_GameComponentUtility.StartedNewGame.OnNewGame: (no patches)
Patch_IsDefeated.Postfix: (no patches)
Patch_Kill.ShouldTriggerReinforcements: (no patches)
Patch_ThingDef.SetFaction.Postfix: PRE: CombatExtended.HarmonyCE.Compatibility.Harmony_VanillaExpandedFramework+Harmony_Patch_YeetVEshieldStat.Prefix
Patch_TryExecuteWorker.Prefix: (no patches)
PathFinder.FindPath: PRE: [2147483647]CombatAI.Patches.PathFinder_Patch+PathFinder_FindPath_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_PathFinder_FindPath.Prefix post: [-2147483648]CombatAI.Patches.PathFinder_Patch+PathFinder_FindPath_Patch.Postfix TRANS: CombatAI.Patches.PathFinder_Patch+PathFinder_FindPath_Patch.Transpiler
Pathing.RecalculateAllPerceivedPathCosts: post: Vehicles.VehiclePathing.RecalculateAllPerceivedPathCostForVehicle
Pathing.RecalculatePerceivedPathCostAt: post: Vehicles.VehiclePathing.RecalculatePerceivedPathCostForVehicle
Pawn.<GetDisabledWorkTypes>g__FillList|302_0: PRE: VanillaApparelExpanded.Pawn_GetDisabledWorkTypes_Patch.Prefix
Pawn.DeSpawn: post: VFECore.PhasingPatches.Despawn_Postfix
Pawn.Destroy: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix, WhileYoureUp.Mod+Pawn__Destroy_Patch.ClearDetour TRANS: Vehicles.Construction.ValidDestroyModeForVehicles
Pawn.DrawAt: PRE: CombatAI.Patches.Pawn_Patch+Pawn_DrawAt_Patch.Prefix
Pawn.DrawGUIOverlay: PRE: CombatAI.Patches.Pawn_Patch+Pawn_DrawGUIOverlay_Patch.Prefix
Pawn.ExitMap: PRE: UseBedrolls.ExitMapSaver.Prefix
Pawn.ExposeData: post: VanillaVehiclesExpanded.Pawn_ExposeData_Patch.Postfix, MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn
Pawn.GetChildHolders: PRE: Vehicles.Extra.GetVehicleHandlerIThingHolders
Pawn.GetGizmos: post: AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, UseBedrolls.PickBackUpBedGizmo.Postfix, VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Pawn_GetGizmos_WeaponGizmoGetter_Patch.GetGizmos_PostFix, MVCF.PatchSets.PatchSet_Animals.Pawn_GetGizmos_Postfix
Pawn.Kill: PRE: VFECore.Patch_Kill.Prefix, VanillaStorytellersExpanded.Patch_Kill.Prefix, Vehicles.Extra.MoveOnDeath post: VFE.Mechanoids.HarmonyPatches.MachinesDie.Postfix, VFECore.Patch_Kill.Postfix, TechAdvancing.TA_OnKill_Event.Postfix
Pawn.MainDesc: post: VFE.Mechanoids.HarmonyPatches.Pawn_MainDesc_Patch.Postfix
Pawn.Notify_BulletImpactNearby: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix
Pawn.Notify_Teleported: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix
Pawn.ProcessPostTickVisuals: PRE: Vehicles.Rendering.ProcessVehiclePostTickVisuals
Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix post: VFECore.Patch_Pawn+SetFaction.Postfix, TechAdvancing.TA_PostOnNewPawn_Event.Postfix
Pawn.SpawnSetup: post: VFECore.CompShieldField+SpawnSetup_Patch.Postfix, UseBedrolls.SpawnClaimHomeBed.Postfix, VFECore.PhasingPatches.CheckPhasing
Pawn.Tick: TRANS: Soyuz.Patches.Pawn_Tick_Patch.Transpiler
Pawn.TicksPerMove: PRE: Vehicles.HealthAndStats.VehicleMoveSpeed
Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VFECore.Abilities.TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix
Pawn.WorkTypeIsDisabled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix
Pawn.get_Drafted: post: Vehicles.Components.VehicleIsDrafted
Pawn.get_DrawPos: PRE: [2147483647]PerformanceOptimizer.Optimization_Pawn_DrawPos.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Pawn_DrawPos.Postfix
Pawn.get_IsColonistPlayerControlled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist
Pawn.get_OverseerSubject: (no patches)
PawnAddictionHediffsGenerator.<>c.<GenerateAddictionsAndTolerancesFor>b__4_0: (no patches)
PawnAddictionHediffsGenerator.<>c__DisplayClass6_0.<PossibleWithTechLevel>b__0: (no patches)
PawnAddictionHediffsGenerator.DoIngestionOutcomeDoers: (no patches)
PawnApparelGenerator.GenerateStartingApparelFor: post: VFECore.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnApparelGenerator.PostProcessApparel: (no patches)
PawnAttackGizmoUtility.GetAttackGizmos: post: ScatteredFlames.Patch_GetGizmos.Postfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix
PawnBanishUtility.Banish: PRE: Vehicles.WorldHandling.BanishPawnFromAerialVehicle
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: VFECore.PawnBioAndNameGenerator_FillBackstorySlotShuffled.Prefix TRANS: VFECore.PawnBioAndNameGenerator_FillBackstorySlotShuffled.Transpiler
PawnCapacitiesHandler.Notify_CapacityLevelsDirty: PRE: Vehicles.Extra.RecheckVehicleHandlerCapacities
PawnCapacityUtility.CalculateCapacityLevel: post: VFECore.PawnCapacityUtility_CalculateCapacityLevel.Postfix
PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
PawnCollisionTweenerUtility.PawnCollisionPosOffsetFor: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnCollisionPosOffsetFor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnCollisionPosOffsetFor.Postfix
PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders
PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnColumnWorker_AutoRepair.DoCell: (no patches)
PawnColumnWorker_DiseaseProgression.DoCell: (no patches)
PawnColumnWorker_DiseaseProgression.FindMostSevereHediff: (no patches)
PawnColumnWorker_DiseaseProgression.GetTextFor: (no patches)
PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_GenesRegrowTime.GetTicksRemaining: (no patches)
PawnColumnWorker_Label.DoCell: post: Numbers.Numbers.AddHighlightToLabel_PostFix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler
PawnColumnWorker_MassBulkBar.Compare: (no patches)
PawnColumnWorker_MassBulkBar.DoCell: (no patches)
PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell
PawnColumnWorker_WorkType.HeaderInteractions: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: Vehicles.Components.AddAndRemoveVehicleComponents post: AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
PawnComponentsUtility.CreateInitialComponents: PRE: Vehicles.Components.CreateInitialVehicleComponents post: VFECore.PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnFlyer.MakeFlyer: TRANS: VFECore.Abilities.PawnFlyer_MakeFlyer_Patch.Transpiler
PawnGen_Patch.Postfix: (no patches)
PawnGenerator.GenerateGearFor: post: VFECore.Patch_PawnGenerator+GenerateGearFor.Postfix
PawnGenerator.GenerateGenes: post: VanillaGenesExpanded.PawnGenerator_GenerateGenes_Patch.Postfix
PawnGenerator.GenerateInitialHediffs: post: VFECore.Patch_PawnGenerator+GenerateInitialHediffs.Postfix
PawnGenerator.GenerateNewPawnInternal: post: VFECore.Abilities.PawnGen_Patch.Postfix
PawnGenerator.GenerateSkills: post: VFECore.PawnGenerator_GenerateSkills.Postfix
PawnGenerator.PostProcessGeneratedGear: (no patches)
PawnGraphicSet.BeardMatAt: PRE: VFECore.PawnGraphicSet_BeardMatAt_Patch.Prefix
PawnGraphicSet.HairMatAt: PRE: VFECore.PawnGraphicSet_HairMatAt_Patch.Prefix
PawnGraphicSet.HeadMatAt: PRE: VFECore.PawnGraphicSet_HeadMatAt_Patch.Prefix
PawnGraphicSet.MatsBodyBaseAt: TRANS: VFECore.Patch_PawnGraphicSet_MatsBodyBaseAt_Transpiler.Transpiler, CombatExtended.HarmonyCE.Harmony_PawnGraphicSet.Transpiler
PawnGraphicSet.ResolveAllGraphics: post: VanillaGenesExpanded.VanillaGenesExpanded_PawnGraphicSet_ResolveAllGraphics_Patch.PostFix, VFECore.PawnGraphicSet_ResolveAllGraphics_Patch.Postfix, FacialAnimation.HarmonyPatches.PostfixResolveAllGraphics
PawnGraphicSet.ResolveApparelGraphics: post: VFECore.Patch_PawnGraphicSet_ResolveApparelGraphics_Patch.Postfix
PawnGraphicSet.ResolveGeneGraphics: post: FacialAnimation.HarmonyPatches.PostfixResolveGeneGraphics
PawnInventoryGenerator.<>c__DisplayClass3_1.<GiveDrugsIfAddicted>b__0: (no patches)
PawnInventoryGenerator.<>c__DisplayClass4_0.<GiveCombatEnhancingDrugs>b__0: (no patches)
PawnInventoryGenerator.GenerateInventoryFor: post: CombatExtended.HarmonyCE.Harmony_PawnInventoryGenerator_GenerateInventoryFor.Postfix
PawnInventoryGenerator.GiveCombatEnhancingDrugs: (no patches)
PawnObserver.<ObserveSurroundingThings>g__TryCreateObservedThought|7_0: post: PrisonersShouldFearTurrets.PawnObserver_ObserveSurroundingThings_TryCreateObservedThought.Postfix
PawnRenderer.<>c__DisplayClass54_0.<DrawHeadHair>g__DrawApparel|2: TRANS: VFECore.Patch_DrawHeadHair_DrawApparel_Transpiler.Transpiler
PawnRenderer.<>c__DisplayClass54_0.<DrawHeadHair>g__DrawExtraEyeGraphic|6: TRANS: VanillaGenesExpanded.DrawGeneEyes_Patch.Transpiler
PawnRenderer.BaseHeadOffsetAt: post: FacialAnimation.HarmonyPatches.PostfixBaseHeadOffsetAt TRANS: VanillaGenesExpanded.PawnRenderer_BaseHeadOffsetAt_Patch.Transpiler
PawnRenderer.BodyAngle: PRE: SmashTools.PawnOverlayRenderer.BodyAngle
PawnRenderer.CarryWeaponOpenly: post: VFE.Mechanoids.HarmonyPatches.MobileTurretsShowTurrets.Postfix
PawnRenderer.DrawBodyApparel: TRANS: VanillaGenesExpanded.DrawBodyApparel_BeltPatches.Transpiler, VFECore.Harmony_PawnRenderer_DrawBodyApparel.Transpiler, CombatExtended.HarmonyCE.Harmony_PawnRenderer+Harmony_PawnRenderer_DrawBodyApparel.Transpiler
PawnRenderer.DrawBodyGenes: TRANS: VanillaGenesExpanded.DrawBodyGenes_Patch.Transpiler
PawnRenderer.DrawEquipmentAiming: PRE: [800]VFECore.PawnRenderer_DrawEquipmentAiming_Patch.Prefix, [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer+Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer+Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix post: VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Postfix, MuzzleFlash.Patch.HarmonyPatch_PawnRenderer.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer+Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler
PawnRenderer.DrawHeadHair: TRANS: [0]CombatExtended.HarmonyCE.Harmony_PawnRenderer+Harmony_PawnRenderer_DrawHeadHair.Transpiler, [-2147483648]VFECore.PawnRenderer_DrawHeadHair_Patch.Transpiler
PawnRenderer.DrawPawnBody: TRANS: VFECore.Patch_PawnRenderer_DrawPawnBody_Transpiler.Transpiler
PawnRenderer.GetBodyOverlayMeshSet: post: VanillaGenesExpanded.PawnRenderer_GetBodyOverlayMeshSet.Postfix
PawnRenderer.GetBodyPos: PRE: SmashTools.PawnOverlayRenderer.GetBodyPos post: VFECore.PawnRenderer_GetBodyPos_Patch.Postfix
PawnRenderer.LayingFacing: PRE: SmashTools.PawnOverlayRenderer.LayingFacing
PawnRenderer.OffsetBeardLocationForHead: PRE: FacialAnimation.HarmonyPatches.PrefixOffsetBeardLocationForHead
PawnRenderer.RenderCache: (no patches)
PawnRenderer.RenderPawnAt: TRANS: VFECore.Patch_RenderPawnAt.Transpiler, FacialAnimation.HarmonyPatches.TranspilerRenderPawnAt
PawnRenderer.RenderPawnInternal: PRE: FacialAnimation.HarmonyPatches.PrefixRenderPawnInternal post: FacialAnimation.HarmonyPatches.PostfixRenderPawnInternal TRANS: FacialAnimation.HarmonyPatches.TranspilerInsertAnimationHeadCode
PawnShieldGenerator.<Reset>g__isShield|2_0: (no patches)
PawnShieldGenerator.TryGenerateShieldFor: (no patches)
PawnStatusEffecters.EffectersTick: (no patches)
PawnTable.CalculateTotalRequiredHeight: PRE: PawnTableGrouped.PawnTablePatches.CalculateTotalRequiredHeight_prefix
PawnTable.PawnTableOnGUI: PRE: PawnTableGrouped.PawnTablePatches.PawnTableOnGUI_prefix TRANS: Numbers.Numbers.MakeHeadersReOrderable
PawnTable.RecacheIfDirty: PRE: PawnTableGrouped.PawnTablePatches.RecacheIfDirty_prefix
PawnTableGroupedModel.LoadData: (no patches)
PawnTableGroupedModel.SaveData: (no patches)
PawnTechHediffsGenerator.InstallPart: (no patches)
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VanillaApparelExpanded.VAE_PawnUIOverlay_Patch.GhillieException, Analyzer.Fixes.H_DrawNamesFix.Prefix
PawnUnloadChecker.CheckIfPawnShouldUnloadInventory: (no patches)
PawnUtility.CanTakeDrug: (no patches)
PawnUtility.CanTakeDrugForDependency: (no patches)
PawnUtility.FertileMateTarget: (no patches)
PawnUtility.GetPosture: PRE: SmashTools.PawnOverlayRenderer.PawnOverlayerPosture
PawnUtility.IsFighting: post: AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee, AlphaBehavioursAndEvents.AlphaAnimals_PawnUtility_IsFighting_Patch.DisableBlackHive
PawnUtility.IsInvisible: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnUtility_IsInvisible.Postfix
PawnUtility.IsTeetotaler: PRE: [2147483647]PerformanceOptimizer.Optimization_PawnUtility_IsTeetotaler.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PawnUtility_IsTeetotaler.Postfix
PawnUtility.Mated: PRE: AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnUtility.PawnWouldBeUnhappyTakingDrug: (no patches)
PawnUtility.ShouldSendNotificationAbout: post: Vehicles.Extra.SendNotificationsVehicle
PawnUtility_Mated.VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix: (no patches)
PawnVerbGizmoUtility.<GetGizmosForVerb>d__1.MoveNext: (no patches)
PawnWeaponGenerator.TryGenerateWeaponFor: (no patches)
Pawn_AbilityTracker.ExposeData: (no patches)
Pawn_AgeTracker.AgeTick: TRANS: Soyuz.Patches.Pawn_AgeTracker_AgeTick_Patch.Transpiler
Pawn_ApparelTracker.<get_AllApparelVerbs>d__40.MoveNext: (no patches)
Pawn_ApparelTracker.ExposeData: (no patches)
Pawn_ApparelTracker.Notify_ApparelAdded: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VFECore.Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix, CombatAI.Patches.Pawn_ApparelTracker_Patch+Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelChanged: post: CombatAI.Patches.Pawn_ApparelTracker_Patch+Pawn_ApparelTracker_Notify_ApparelChanged_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VFECore.Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix, CombatAI.Patches.Pawn_ApparelTracker_Patch+Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix
Pawn_ApparelTracker.Notify_LostBodyPart: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix
Pawn_ApparelTracker.Remove: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VFECore.Pawn_ApparelTracker_Remove_Patch.Postfix
Pawn_ApparelTracker.TryDrop: post: VanillaApparelExpanded.Patch_TryDrop.Postfix, VFECore.Pawn_ApparelTracker_TryDrop_Patch.Postfix, VFECore.TryDrop_Patch.Postfix
Pawn_ApparelTracker.Wear: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VanillaApparelExpanded.ApparelTracker_Wear.Postfix, VFECore.Pawn_ApparelTracker_Wear_Patch.Postfix
Pawn_ApparelTracker.get_FirstApparelVerb: (no patches)
Pawn_ApparelTracker_TryDrop_Patch.Postfix: (no patches)
Pawn_ApparelTracker_Wear_Patch.Postfix: (no patches)
Pawn_CallTracker.CallTrackerTick: TRANS: Soyuz.Patches.Pawn_CallTracker_CallTrackerTick_Patch.Transpiler
Pawn_CarryTracker.<GetGizmos>d__22.MoveNext: (no patches)
Pawn_ConnectionsTracker.<GetGizmos>b__9_0: (no patches)
Pawn_ConnectionsTracker.<GetGizmos>d__9.MoveNext: (no patches)
Pawn_ConnectionsTracker.Notify_PawnKilled: (no patches)
Pawn_DraftController.GetGizmos: post: MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix
Pawn_DraftController.set_Drafted: (no patches)
Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
Pawn_DrugPolicyTracker.CanCauseOverdose: (no patches)
Pawn_EquipmentTracker.<<GetGizmos>g__YieldGizmos|30_0>d.MoveNext: (no patches)
Pawn_EquipmentTracker.<get_AllEquipmentVerbs>d__12.MoveNext: (no patches)
Pawn_EquipmentTracker.AddEquipment: post: VFECore.AddEquipment_Patch.Postfix
Pawn_EquipmentTracker.EquipmentTrackerTick: (no patches)
Pawn_EquipmentTracker.ExposeData: (no patches)
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_EquipmentTracker_Dirty.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix, CombatAI.Patches.Pawn_EquipmentTracker_Patch+Pawn_EquipmentTracker_Notify_EquipmentAdded_Patch.Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_EquipmentTracker_Dirty.Postfix, CombatAI.Patches.Pawn_EquipmentTracker_Patch+Pawn_EquipmentTracker_Notify_EquipmentRemoved_Patch.Postfix
Pawn_EquipmentTracker.Notify_PawnDied: (no patches)
Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
Pawn_EquipmentTracker.TryDropEquipment: post: VFECore.TryDropEquipment_Patch.Postfix, CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix
Pawn_EquipmentTracker.get_PrimaryEq: (no patches)
Pawn_EquipmentTracker_AddEquipment.Postfix: (no patches)
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_GetGizmos_Patch.<Postfix>d__0.MoveNext: (no patches)
Pawn_HealthTracker.<>c.<Notify_Resurrected>b__55_0: (no patches)
Pawn_HealthTracker.AddHediff: PRE: Vehicles.HealthAndStats.VehiclesDontAddHediffs post: MVCF.PatchSets.Trackers.PatchSet_Hediffs.AddHediff_Postfix
Pawn_HealthTracker.CheckForStateChange: post: VFECore.Patch_Pawn_HealthTracker+CheckForStateChange.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: PRE: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_HealthTracker_DropBloodFilth_Patch.Prefix
Pawn_HealthTracker.HealthTick: TRANS: Soyuz.Patches.Pawn_HealthTracker_Tick_Patch.Transpiler
Pawn_HealthTracker.MakeDowned: PRE: Vehicles.HealthAndStats.VehiclesCantBeDowned
Pawn_HealthTracker.Notify_HediffChanged: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_HealthTracker_Dirty.Postfix, FacialAnimation.HarmonyPatches.PostfixNotify_HediffChanged
Pawn_HealthTracker.Notify_UsedVerb: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_HealthTracker_Dirty.Postfix
Pawn_HealthTracker.ShouldBeDowned: PRE: VFECore.Patch_ShouldBeDowned.Prefix, Vehicles.HealthAndStats.VehicleShouldBeDowned
Pawn_IdeoTracker.SetIdeo: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_IdeoTracker_SetIdeo_Patch.ForceTrait
Pawn_InteractionsTracker.TryInteractWith: post: VFECore.TryInteractWith_Patch.Postfix
Pawn_InteractionsTracker.get_CurrentSocialMode: PRE: [2147483647]PerformanceOptimizer.Optimization_Pawn_InteractionsTracker_CurrentSocialMode.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_Pawn_InteractionsTracker_CurrentSocialMode.Postfix
Pawn_InventoryTracker.<GetCombatEnhancingDrugs>d__42.MoveNext: (no patches)
Pawn_InventoryTracker.<GetDrugs>d__41.MoveNext: (no patches)
Pawn_InventoryTracker.AddHauledCaravanItem: (no patches)
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_InventoryTracker.TryAddAndUnforbid: (no patches)
Pawn_JobTracker.CheckForJobOverride: TRANS: Vehicles.Jobs.NoOverrideDamageTakenTranspiler
Pawn_JobTracker.ClearQueuedJobs: post: WhileYoureUp.Mod+Pawn_JobTracker__ClearQueuedJobs_Patch.ClearDetour
Pawn_JobTracker.JobTrackerTick: TRANS: Soyuz.Patches.Pawn_JobTracker_JobTrackerTick_Patch.Transpiler
Pawn_JobTracker.StartJob: post: CombatAI.Patches.Pawn_JobTracker_Patch+Pawn_StartJob_Patch.Postfix
Pawn_JobTracker.TryOpportunisticJob: TRANS: WhileYoureUp.Mod+Pawn_JobTracker__TryOpportunisticJob_Patch._TryOpportunisticJob
Pawn_JobTracker.TryTakeOrderedJob: post: CombatAI.Patches.Pawn_JobTracker_Patch+Pawn_JobTracker_TryTakeOrderedJob_Patch.Postfix
Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix
Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix
Pawn_MeleeVerbs.ChooseMeleeVerb: PRE: Vehicles.Components.VehiclesDontMeleeThings
Pawn_MeleeVerbs.GetUpdatedAvailableVerbsList: (no patches)
Pawn_MindState.MindStateTick: TRANS: Soyuz.Patches.Pawn_MindState_MindStateTick_Patch.Transpiler
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
Pawn_NeedsTracker.NeedsTrackerTick: PRE: RocketMan.Patches.BeautyUtility_Patch+Pawn_NeedsTracker_Patch.Prefix TRANS: Soyuz.Patches.Pawn_NeedsTracker_NeedTrackerTick_Patch.Transpiler
Pawn_NeedsTracker.ShouldHaveNeed: PRE: VFEMech.ShouldHaveNeed_Patch.Prefix
Pawn_Ownership.ClaimMeditationSpot: (no patches)
Pawn_Ownership.ExposeData: (no patches)
Pawn_Ownership.UnclaimMeditationSpot: (no patches)
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VFECore.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VFECore.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.CostToPayThisTick: post: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_CostToPayThisTick_Patch.Postfix
Pawn_PathFollower.GenerateNewPath: PRE: VFECore.PhasingPatches.GenerateNewPath_Prefix
Pawn_PathFollower.NeedNewPath: post: Vehicles.VehiclePathing.IsVehicleInNextCell
Pawn_PathFollower.PatherTick: PRE: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_PatherTick.Prefix post: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_PatherTick.Postfix
Pawn_PathFollower.SetupMoveIntoNextCell: TRANS: CombatAI.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower__Patch.Transpiler
Pawn_PathFollower.StartPath: PRE: VFECore.PhasingPatches.StartPath_Prefix, Vehicles.VehiclePathing.StartVehiclePath post: VFECore.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: VFECore.PhasingPatches.UnfogEnteredCells
Pawn_PsychicEntropyTracker.GainPsyfocus: (no patches)
Pawn_RecordsTracker.RecordsTick: TRANS: Soyuz.Patches.Pawn_RecordsTracker_Patch.Transpiler
Pawn_RopeTracker.RopeToSpot: (no patches)
Pawn_RopeTracker.TryUnropeFromHitchingSpot: (no patches)
Pawn_RotationTracker.UpdateRotation: PRE: Vehicles.Rendering.UpdateVehicleRotation
Pawn_SkillTracker.Learn: post: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_SkillTracker_Learn_Patch.GiveRecreation
Pawn_SkillTracker.SkillsTick: TRANS: Soyuz.Patches.Pawn_SkillsTracker_SkillsTick_Patch.Transpiler
Pawn_SwallowWhole.TickRare: (no patches)
Pawn_SwallowWhole.TickRare: (no patches)
Pawn_SwallowWhole.get_Comp: (no patches)
Pawn_TimetableTracker.GetAssignment: (no patches)
Pawn_TraderTracker.<ColonyThingsWillingToBuy>d__13.MoveNext: (no patches)
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
Pawn_WorkSettings.EnableAndInitialize: TRANS: WorkTab.Pawn_WorkSettings_EnableAndInitialize.Transpiler
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsFinder.get_AllCaravansAndTravelingTransportPods_AliveOrDead: post: Vehicles.WorldHandling.AllAerialVehicles_AliveOrDead
PawnsFinder.get_Temporary: (no patches)
PerformanceTracker.GameComponentTick: (no patches)
PickBackUpBedGizmo.Postfix: (no patches)
PipeNetManager.MapComponentTick: (no patches)
PlaceWorker_CocoonTriggerRadius.DrawGhost: (no patches)
PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
PlaceWorker_Cooler.DrawGhost: TRANS: Replace_Stuff.CoolersOverWalls.WideVentLocationGhost.Transpiler
PlaceWorker_DrawLinesToDeathrestBuildings.CanShowConnectionTo: (no patches)
PlaceWorker_PollutionPump.DrawGhost: (no patches)
PlaceWorker_PollutionPumpArtificialBuildings.DrawGhost: (no patches)
PlaceWorker_PreventInteractionSpotOverlap.AllowsPlacing: TRANS: Replace_Stuff.NewThing.IgnoreInteractionSpotOverlap.Transpiler
PlaceWorker_RitualPosition.<RitualSeatsInRange>d__5.MoveNext: (no patches)
PlaceWorker_ShowCauseHediffAoE.DrawGhost: (no patches)
PlaceWorker_ShowCompSendSignalOnPawnProximityRadius.DrawGhost: (no patches)
PlaceWorker_ShowExplosionRadius.DrawGhost: (no patches)
PlaceWorker_ShowPlantHarmRadius.DrawGhost: (no patches)
PlaceWorker_ShowProjectileInterceptorRadius.DrawGhost: (no patches)
PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix
PlaceWorker_SmokeCloudMaker.DrawGhost: (no patches)
PlaceWorker_ToxifierGenerator.DrawGhost: (no patches)
PlaceWorker_Vent.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged_Vent.Prefix
PlacedBedsMapComponent.PlacedBedOwner: (no patches)
PlanetShapeGenerator.DoGenerate: PRE: [200]Planets_Code.PlanetShapeGenerator_DoGenerate.Prefix
Plant.CropBlighted: post: SmartFarming.AutoCutIfBlighted.Postfix
Plant.MakeLeafless: PRE: SmartFarming.AutoCutIfDying.Prefix
Plant.PlantCollected: post: VanillaPlantsExpanded.VanillaPlantsExpanded_Plant_PlantCollected_Patch.AddSecondaryOutput
Plant.TickLong: PRE: [2147483647]PerformanceOptimizer.Optimization_Plant_TickLong.Prefix TRANS: PerformanceOptimizer.Optimization_Plant_TickLong.Transpiler
PlantFallColors.GetFallColorFactor: PRE: [2147483647]PerformanceOptimizer.Optimization_PlantFallColors_GetFallColorFactor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_PlantFallColors_GetFallColorFactor.Postfix
PlantUtility.GrowthSeasonNow: PRE: SmartFarming.Patch_GrowthSeasonNow.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayLog.ReduceToCapacity: TRANS: RocketMan.Optimizations.PlayLog_ReduceToCapacity_Patch.Transpiler
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: DubsMintMinimap.H_DoPlaySettingsGlobalControls.Postfix, Replace_Stuff.OverMineable.PlaySettings_BlueprintOverRockToggle.AddButton, RimHUD.Access.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, MorePlanning.Patches.HarmonyPatches.DoPlaySettingsGlobalControls_Postfix, FacialAnimation.HarmonyPatches.PostfixDoPlaySettingsGlobalControls, FollowMe.Patch_DoPlaySettingsGlobalControls.Postfix
PlaySettings.ExposeData: PRE: Replace_Stuff.OverMineable.PlaySettings_ExposeData.Prefix
PlayerItemAccessibilityUtility.PlayerOrQuestRewardHas: (no patches)
PlayerItemAccessibilityUtility.PlayerOrQuestRewardHas: (no patches)
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VFECore.DefIndicesFixer.Prefix
PollutionInfo.MapRemoved: (no patches)
PowerNet.DeregisterAllComponentsOf: (no patches)
PowerNet.RegisterAllComponentsOf: (no patches)
PowerNetManager.PowerNetsTick: (no patches)
PowerTabUtility.CurrentPowerOutput: (no patches)
PowerTabUtility.GeneratePowerAudit: (no patches)
PreceptComp_BedThought.HasActiveLinkedFacility: (no patches)
Precept_Relic.GenerateNameRaw: (no patches)
Precept_RoleMulti.RecacheActivity: PRE: [2147483647]PerformanceOptimizer.Optimization_Precept_RoleMulti_RecacheActivity.Prefix
Precept_RoleSingle.RecacheActivity: PRE: [2147483647]PerformanceOptimizer.Optimization_Precept_RoleSingle_RecacheActivity.Prefix
Prefs.get_DevMode: PRE: Analyzer.DebugLogenabler.DevModePrefix
Printer_Shadow.PrintShadow: PRE: ScatteredFlames.Patch_PrintShadow.Prefix
PriorityManager.set_ShowScheduler: post: PawnTableGrouped.MainTabWindow_WorkTabPatches.ShowScheduler_postfix
Projectile.CanHit: PRE: Vehicles.Combat.TurretHitFlags
Projectile.CheckForFreeIntercept: post: VFEMech.TeslaProjectile+ProjectilePatches.Postfix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler, Vehicles.Combat.VehicleProjectileInterceptor
Projectile.CheckForFreeInterceptBetween: TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler
Projectile.Impact: PRE: VFECore.Projectile_Impact_Patch.Prefix, Vehicles.Combat.RegisterImpactCell
Projectile.ImpactSomething: post: VFEMech.TeslaProjectile+ProjectilePatches.Postfix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler, Vehicles.Combat.VehicleProjectileChanceToHit
Projectile.Launch: post: VFECore.Projectile_Launch_Patch.Postfix
Projectile.Tick: post: VFECore.Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VFECore.Projectile_DamageAmount_Patch.Postfix
Projectile.get_HitFlags: post: Vehicles.Combat.OverriddenHitFlags
Projectile.get_StartingTicksToImpact: post: Vehicles.Combat.StartingTicksFromTurret
ProjectileCE.ApplySuppression: (no patches)
ProjectileCE.CheckForCollisionBetween: (no patches)
ProjectileCE.Impact: (no patches)
ProjectileCE_BunkerBuster.Impact: (no patches)
Projectile_Explosive.Impact: PRE: Vehicles.Extra.ShellsImpactWater
Projectile_Launch_Patch.<>c.<Postfix>b__0_0: (no patches)
Projectile_Launch_Patch.IsHomingProjectile: (no patches)
QualityUtility.SendCraftNotification: (no patches)
QualityUtility.TryGetQuality: (no patches)
Quest.End: PRE: VanillaStorytellersExpanded.Patch_End.Prefix
QuestGen.AddSlateQuestTags: post: VanillaStorytellersExpanded.Patch_AddSlateQuestTags.Postfix
QuestGen.Generate: post: VFECore.Patch_QuestGen_Generate.Postfix
QuestGen_Shuttle.GenerateShuttle: (no patches)
QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
QuestNode_GenerateRuinsObject.TryGenerateWorldObject: (no patches)
QuestNode_GenerateShuttle.RunInt: (no patches)
QuestNode_GetFaction.IsGoodFaction: post: VFECore.QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetNearbySettlement.<>c__DisplayClass0_0.<RandomNearbyTradeableSettlement>b__0: (no patches)
QuestNode_GetPawn.IsGoodPawn: post: VFECore.QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass5_1.<SetVars>g__CanHandle|1: post: AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestNode_GetSiteTile.TryFindTile: (no patches)
QuestNode_Root_BestowingCeremony.RunInt: (no patches)
QuestNode_Root_Hack_AncientComplex.RunInt: (no patches)
QuestNode_Root_Hack_WorshippedTerminal.RunInt: (no patches)
QuestNode_Root_Loot_AncientComplex.RunInt: (no patches)
QuestNode_Root_MechanitorShip.RunInt: (no patches)
QuestNode_Root_Mission_AncientComplex.RunInt: (no patches)
QuestNode_Root_ReliquaryPilgrims.TryFindReliquaryWithRelic: (no patches)
QuestNode_TradeRequest_GetRequestedThing.<>c__DisplayClass4_0.<TryFindRandomRequestedThingDef>b__0: (no patches)
QuestPart_AddContentsToShuttle.Notify_QuestSignalReceived: (no patches)
QuestPart_BiocodeWeapons.Notify_QuestSignalReceived: (no patches)
QuestPart_DisableTradeRequest.<>c.<AssignDebugData>b__8_0: (no patches)
QuestPart_DisableTradeRequest.Notify_QuestSignalReceived: (no patches)
QuestPart_Filter_AllRequiredThingsLoaded.Pass: (no patches)
QuestPart_Filter_AnyOnTransporter.Pass: (no patches)
QuestPart_Filter_AnyOnTransporterCapableOfHacking.Pass: (no patches)
QuestPart_Filter_Hacked.Pass: (no patches)
QuestPart_InitiateTradeRequest.<>c.<AssignDebugData>b__15_0: (no patches)
QuestPart_InitiateTradeRequest.Cleanup: (no patches)
QuestPart_InitiateTradeRequest.Notify_QuestSignalReceived: (no patches)
QuestPart_LendColonistsToFaction.Enable: (no patches)
QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix
QuestPart_PawnsNoLongerRequiredForShuttleOnRescue.Notify_QuestSignalReceived: (no patches)
QuestPart_RequirePawnsCurrentlyOnShuttle.Notify_PawnKilled: (no patches)
QuestPart_RequirePawnsCurrentlyOnShuttle.Notify_QuestSignalReceived: (no patches)
QuestPart_RequirePawnsCurrentlyOnShuttle.ReplacePawnReferences: (no patches)
QuestPart_RequiredShuttleThings.Notify_QuestSignalReceived: (no patches)
QuestPart_RequirementsToAcceptBedroom.CulpritsAre: (no patches)
QuestPart_RequirementsToAcceptThingStudied.<get_QuestLookTargets>d__2.MoveNext: (no patches)
QuestPart_RequirementsToAcceptThingStudied.CanAccept: (no patches)
QuestPart_RequirementsToAcceptThingStudied_ArchotechStructures.<get_QuestLookTargets>d__1.MoveNext: (no patches)
QuestPart_SendShuttleAway.ReplacePawnReferences: (no patches)
QuestPart_SendShuttleAwayOnCleanup.ReplacePawnReferences: (no patches)
QuestPart_ShuttleLeaveDelay.ReplacePawnReferences: (no patches)
QuestPart_ShuttleLeaveDelay.get_AlertExplanation: (no patches)
QuestPart_StartDetectionRaids.Notify_QuestSignalReceived: (no patches)
QuestPart_StartWick.Notify_QuestSignalReceived: (no patches)
QuestPart_TradeRequestInactive.QuestPartTick: (no patches)
QuestPart_TransporterPawns.Notify_QuestSignalReceived: (no patches)
QuestUtility.IsQuestLodger: PRE: [2147483647]PerformanceOptimizer.Optimization_QuestUtility_IsQuestLodger.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_QuestUtility_IsQuestLodger.Postfix
RaceProperties.NutritionEatenPerDayExplanation: (no patches)
RaceProperties.get_IsFlesh: PRE: Vehicles.VehicleHarmonyOnMod.VehiclesDontHaveFlesh
RaidPatches.RaidGroupChecker: (no patches)
RaidRestlessness.GetThoughtState: (no patches)
RaidStrategyWorker_Siege.MakeLordJob: PRE: VFECore.Patch_RaidStrategyWorker_Siege+MakeLordJob.Prefix
RandomOutcomeComp.CompTick: (no patches)
Reachability.CanReach: PRE: VFECore.PhasingPatches.AllReachable
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
RealRuins.LoadGame_Patch.Postfix: (no patches)
RealRuinsPOIFactory.CreatePOI: (no patches)
RealRuinsPOIWorldObject.GetInspectString: (no patches)
RealRuinsPOIWorldObject.ShouldRemoveMapNow: (no patches)
RealRuinsPOIWorldObject.get_ExpandingIcon: (no patches)
RealRuinsPOIWorldObject.get_Label: (no patches)
RealRuinsPOIWorldObject.get_expandedIconTexturePath: (no patches)
RecipeWorkerCounter.CountValidThing: (no patches)
Recipe_AdministerUsableItem.ApplyOnPawn: (no patches)
Recipe_ExtractOvum.OnSurgerySuccess: (no patches)
RefuelWorkGiverUtility.CanRefuel: (no patches)
RefuelWorkGiverUtility.FindAllFuel: (no patches)
RefuelWorkGiverUtility.FindBestFuel: (no patches)
RefuelWorkGiverUtility.RefuelJob: (no patches)
RegionGrid.SetRegionAt: PRE: CombatAI.Patches.RegionGrid_Patch+RegionGrid_SetRegionAt_Patch.Prefix
ReliquaryUtility.GetRelicConvertPowerFactorForPawn: (no patches)
ReliquaryUtility.IsRelic: (no patches)
ReloadableUtility.<FindPotentiallyReloadableGear>d__2.MoveNext: (no patches)
ReloadableUtility.CanUseConsideringQueuedJobs: (no patches)
ReloadableUtility.FindSomeReloadableComponent: (no patches)
ReloadableUtility.TotalChargesFromQueuedJobs: (no patches)
RemoteShieldUtility.GetActiveMechShieldGizmo: (no patches)
RemoveAllOwners_Patch.Postfix: (no patches)
ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler
ReplaceFrame.FinalizeReplace: (no patches)
ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix post: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Postfix
ResearchManager.ReapplyAllMods: post: TechAdvancing.TA_ResearchManager.Postfix
ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix
ResearchProjectDef.<get_Techprint>b__59_0: (no patches)
ResearchProjectDef.CanBeResearchedAt: (no patches)
ResearchProjectDef.CostFactor: post: TechAdvancing.TA_ReplaceResearchProjectDef.Postfix
ResearchProjectDef.GetTip: TRANS: VFECore.ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.HasTag: post: VFECore.Patch_ResearchProjectDef+HasTag.Postfix
ResearchProjectDef.get_CanStartNow: post: VanillaStorytellersExpanded.Patch_ResearchProjectDef+get_CanStartNow.Postfix, VanillaVehiclesExpanded.ResearchProjectDef_CanStartNow_Patch.Postfix
ReservationManager.CanReserve: PRE: Share_The_Load.CanReserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.CanReserveStack: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.FirstRespectedReserver: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedAndRespected: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.IsReservedByAnyoneOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.LogCouldNotReserveError: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.Release: PRE: Share_The_Load.Release_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReleaseAllClaimedBy: PRE: Share_The_Load.ReleaseAllClaimedBy_Patch.Prefix
ReservationManager.ReleaseClaimedBy: PRE: Share_The_Load.ReleaseClaimedBy_Patch.Prefix
ReservationManager.Reserve: PRE: Share_The_Load.Reserve_Patch.Prefix, Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReservedBy: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ReservationManager.ReserversOf: PRE: Replace_Stuff.Replace.ReserveSharing.Prefix
ResourceCounter.ResourceCounterTick: (no patches)
RestUtility.FindBedFor: (no patches)
RestUtility.WakeUp: (no patches)
ResurrectionUtility.ResurrectWithSideEffects: (no patches)
RimFridgeComponent.StartedOrLoadedGame: (no patches)
RimFridgeSettingsUtil.ApplyFactor: (no patches)
RimWarData.HasWarSettlementFor: (no patches)
RimWarData.get_AnyCapitol: (no patches)
RimWarData.get_PointsFromWorldObjects: (no patches)
RimWarData.get_WarSettlementComps: (no patches)
RimWarMod.AttackInjuredSettlement_Postfix: (no patches)
RimWarMod.AttackNow_SettlementReinforcement_Postfix: (no patches)
RimWarMod.CallForAid_Replacement_Patch: (no patches)
RimWarMod.ExitMapPostBattle_Prefix: (no patches)
RimWarMod.GenStep_Map_ID_Prefix: (no patches)
RimWarMod.GiveGiftAsRimWarPoints_Prefix: (no patches)
RimWarMod.PodsArrived_SettlementHasAttackers_Postfix: (no patches)
RimWarMod.Prevent_AffectRelationsOnAttacked_Patch.Prefix: (no patches)
RimWarMod.Prevent_IsDefeated_Patch.Prefix: (no patches)
RimWarMod.Settlement_InspectString_WithPoints_Postfix: (no patches)
RimWarMod.Settlement_ShuttleReinforce_Postfix: (no patches)
RimWarMod.ShuttleArrived_SettlementHasAttackers_Postfix: (no patches)
RimWarMod.WorldCapitolOverlay: (no patches)
RimWarSettlementComp.NearbyFriendlySettlementsWithinRange: (no patches)
RimWarSettlementComp.get_NearbyFriendlySettlements: (no patches)
RimWarSettlementComp.get_NearbyHostileSettlements: (no patches)
RimWarSettlementComp.get_ShouldRequestReinforcements: (no patches)
RimWar_DebugToolsPlanet.DebugResetAllMobileUnits: (no patches)
RimWar_DebugToolsPlanet.Debug_FixRimWarSettlements: (no patches)
RimWar_DebugToolsPlanet.LogRimWarSettlementsInRange: (no patches)
RitualBehaviorWorker_DancePartyTech.Tick: (no patches)
RitualObligationTargetWorker_AnimaTree.CanUseTargetInternal: (no patches)
RitualObligationTargetWorker_AnyGatherSpot.CanUseTargetInternal: (no patches)
RitualObligationTargetWorker_AnyGatherSpotOrAltar.CanUseTargetInternal: (no patches)
RitualObligationTargetWorker_CampfireParty.CanUseTargetInternal: (no patches)
RitualObligationTargetWorker_IdeoBuildingOrRitualSpot.CanUseTargetInternal: (no patches)
RitualObligationTargetWorker_LightBall.CanUseTargetInternal: (no patches)
RitualObligationTargetWorker_SkyLanterns.CanUseTargetInternal: (no patches)
RitualObligationTargetWorker_UnconnectedGauranlenTree.<GetTargets>d__2.MoveNext: (no patches)
RitualObligationTargetWorker_UnconnectedGauranlenTree.CanUseTargetInternal: (no patches)
RitualOutcomeComp_NumActiveLoudspeakers.GetExpectedOutcomeDesc: (no patches)
RitualOutcomeComp_NumActiveLoudspeakers.LoudspeakerActive: (no patches)
RitualOutcomeComp_RitualTargetDefs.<BlockingIssues>d__8.MoveNext: (no patches)
RitualOutcomeEffectWorker_AnimaTreeLinking.Apply: (no patches)
RitualOutcomeEffectWorker_ConnectToTree.Apply: (no patches)
RitualPosition_AnimaLinkingSpot.GetCell: (no patches)
RocketMod.<>c__DisplayClass16_0.<DoSettings>b__0: (no patches)
RoofGrid.SetRoof: PRE: CombatAI.Patches.RoofGrid_Patch+RoofGrid_SetRoof_Patch.Prefix, Analyzer.Performance.H_JobDriver_BuildRoof.SetDirty post: SimpleFxSplashes.Patch_RoofGrid_SetRoof.Postfix
RoomRequirement_AllThingsAnyOfAreGlowing.<ConfigErrors>d__2.MoveNext: (no patches)
RoomRequirement_AllThingsAnyOfAreGlowing.Met: (no patches)
RoomRequirement_AllThingsAreGlowing.<ConfigErrors>d__2.MoveNext: (no patches)
RoomRequirement_AllThingsAreGlowing.Met: (no patches)
RoomRoleWorker_DeathrestChamber.GetScore: (no patches)
RoomRoleWorker_WorshipRoom.GetScore: (no patches)
RoomStatWorker_Beauty.GetScore: post: AlphaBehavioursAndEvents.AlphaAnimals_RoomStatWorker_Beauty_GetScore_Patch.IncreaseRoomBeautyIfPedigreedRaptorDetected
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
Root_Play.Update: (no patches)
RottableUtility.GetRotStage: (no patches)
RottableUtility.IsDessicated: (no patches)
RottableUtility.IsNotFresh: (no patches)
RoyalTitlePermitWorker_CallShuttle.CallShuttle: (no patches)
SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
SappersUtility.HasBuildingDestroyerWeapon: (no patches)
SavedGameLoaderNow.LoadGameFromSaveFileNow: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: Planets_Code.SavedGameLoaderNow_LoadGameFromSaveFileNow.Postfix
ScenPart_StartingMech.<>c.<get_PossibleMechs>b__3_0: (no patches)
ScenPart_StartingThing_Defined.<PlayerStartingThings>d__5.MoveNext: (no patches)
SchoolUtility.CanTeachNow: PRE: AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching, Vehicles.HealthAndStats.CantTeachVehicles
Scout.ArrivalAction: (no patches)
Section.RegenerateLayers: post: DubsMintMinimap.Harmony_RegenerateLayers.Postfix
SectionLayer_FogOfWar.Regenerate: TRANS: VFECore.SectionLayer_FogOfWar_Regenerate_Patch.Transpiler
SelectionDrawer.DrawSelectionBracketFor: PRE: Vehicles.Rendering.DrawSelectionBracketsVehicles TRANS: SmartFarming.Patch_DrawSelectionBracketFor.Transpiler
Selector.HandleMapClicks: PRE: Vehicles.Extra.MultiSelectFloatMenu
Selector.SelectAllMatchingObjectUnderMouseOnScreen: TRANS: VFE.Mechanoids.HarmonyPatches.Selector_SelectAllMatchingObjectUnderMouseOnScreen_Patch.Transpiler
Selector.SelectInsideDragBox: TRANS: VFE.Mechanoids.HarmonyPatches.Selector_SelectInsideDragBox_Patch.Transpiler
Selector.SelectInternal: PRE: CombatAI.Patches.Selector_Patch+Selector__Patch.Prefix
SendShuttleAwayQuestPartUtility.SendAway: (no patches)
Settlement.<>c__DisplayClass65_0.<GetShuttleFloatMenuOptions>b__1: (no patches)
Settlement.GetCaravanGizmos: post: Vehicles.Gizmos.NoAttackSettlementWhenDocked
Settlement.GetFloatMenuOptions: post: VFECore.DoorTeleporterPatches.SettlementFloatOptions_Postfix
Settlement.GetGizmos: post: Vehicles.Gizmos.AddVehicleCaravanGizmoPassthrough
Settlement.GetInspectString: post: RimWar.Harmony.RimWarMod.Settlement_InspectString_WithPoints_Postfix
Settlement.GetShuttleFloatMenuOptions: post: RimWar.Harmony.RimWarMod.Settlement_ShuttleReinforce_Postfix
Settlement.PostMapGenerate: (no patches)
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
SettlementDefeatUtility.CheckDefeated: TRANS: Vehicles.CaravanHandling.CheckDefeatedWithVehiclesTranspiler
SettlementDefeatUtility.IsDefeated: PRE: RimWar.Harmony.RimWarMod+Prevent_IsDefeated_Patch.Prefix post: VanillaStorytellersExpanded.Patch_IsDefeated.Postfix
SettlementGenUtils.PowerNetManagement.<>c__DisplayClass12_0.<TryFindClosestReachableNet>b__1: (no patches)
SettlementGenUtils.PowerNetManagement.EnsureBatteriesConnectedAndMakeSense: (no patches)
SettlementGenUtils.PowerNetManagement.EnsureGeneratorsConnectedAndMakeSense: (no patches)
SettlementGenUtils.PowerNetManagement.EnsurePowerUsersConnected: (no patches)
SettlementGenUtils.PowerNetManagement.IsPowerGenerator: (no patches)
SettlementGenUtils.PowerNetManagement.IsPowerUser: (no patches)
SettlementGenUtils.PowerNetManagement.UpdateDesiredPowerOutputForAllGenerators: (no patches)
SettlementProximityGoodwillUtility.AppendProximityGoodwillOffsets: post: RimWar.Harmony.RimWarMod+SettlementProximity_NoVassalDegradation_Patch.Postfix
SettlementUtility.AffectRelationsOnAttacked: PRE: RimWar.Harmony.RimWarMod+Prevent_AffectRelationsOnAttacked_Patch.Prefix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix post: RimWar.Harmony.RimWarMod.AttackNow_SettlementReinforcement_Postfix TRANS: Vehicles.CaravanHandling.AttackNowWithShipsTranspiler
Settlement_TraderTracker.ColonyThingsWillingToBuy: PRE: Vehicles.CaravanHandling.AerialVehicleInventoryItems
Settlement_TraderTracker.GiveSoldThingToPlayer: PRE: Vehicles.CaravanHandling.GiveSoldThingToAerialVehicle TRANS: Vehicles.CaravanHandling.GiveSoldThingToVehicleTranspiler
Settler.ArrivalAction: (no patches)
ShaderTypeDef.get_Shader: PRE: Vehicles.VehicleHarmonyOnMod.ShaderFromAssetBundle
ShadowGrid.MapComponentTick: (no patches)
ShipLandingBeaconUtility.DrawLinesToNearbyBeacons: (no patches)
ShipLandingBeaconUtility.GetLandingZones: (no patches)
ShipUtility.<>c__DisplayClass8_0.<ShipStartupGizmos>b__0: (no patches)
ShipUtility.<LaunchFailReasons>d__2.MoveNext: (no patches)
ShipUtility.HasHibernatingParts: (no patches)
ShipUtility.StartupHibernatingParts: (no patches)
ShortCircuitUtility.DoShortCircuit: PRE: [500]Serenity.SCB.PatchShortCircuits.DoShortFuseCircuit, RT_Fuse.Patch_DoShortCircuit.Prefix
ShortCircuitUtility.TryShortCircuitInRain: (no patches)
ShotReport.HitReportFor: PRE: VFECore.ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VFECore.ShotReport_AimOnTargetChance_StandardTarget.Postfix
SightTracker.MapComponentTick: (no patches)
SignalAction_StartWick.Complete: (no patches)
SignalAction_StartWick.get_ShouldRemoveNow: (no patches)
SimpleSidearmsPatch.IsValidSidearmsCarrierPostfix: (no patches)
Site.PostMapGenerate: (no patches)
SiteMakerHelper.FactionCanOwn: post: VFECore.SiteMakerHelper_FactionCanOwn_Patch.Postfix
SitePartWorker_ConditionCauser.GetPostProcessedThreatLabel: (no patches)
SitePartWorker_ConditionCauser.Init: (no patches)
SitePartWorker_ConditionCauser.PostDrawExtraSelectionOverlays: (no patches)
SitePartWorker_ConditionCauser_ClimateAdjuster.Notify_GeneratedByQuestGen: (no patches)
SitePartWorker_ConditionCauser_PsychicDroner.Notify_GeneratedByQuestGen: (no patches)
SitePartWorker_ConditionCauser_PsychicSuppressor.Notify_GeneratedByQuestGen: (no patches)
SitePartWorker_ConditionCauser_WeatherController.Notify_GeneratedByQuestGen: (no patches)
SitePartWorker_WorshippedTerminal.GetArrivedLetterPart: (no patches)
SketchThing.Instantiate: (no patches)
SketchThing.SetDormant: (no patches)
SkillRecord.Interval: PRE: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Patch.Prefix post: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Patch.Postfix TRANS: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Transpiler_Patch.Transpiler
SkillRecord.Learn: PRE: VanillaApparelExpanded.SkillRecord_Learn_Patch.Prefix, Soyuz.Patches.SkillRecord_Patch+Learn_Patch.Prefix
SkillRecord.LearnRateFactor: PRE: [2147483647]PerformanceOptimizer.Optimization_SkillRecord_LearnRateFactor.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_SkillRecord_LearnRateFactor.Postfix
SkyManager.CurrentSkyTarget: (no patches)
SkyManager.GetOverridenShadowVector: (no patches)
Skyfaller.PostPostMake: (no patches)
Skyfaller.Tick: PRE: VFECore.Patch_Tick.Prefix
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor
Smoke.ApplyHediffs: (no patches)
Smoke.CanMoveTo: (no patches)
SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix
SnapshotGenerator.EncodeThing: (no patches)
SpecialTerrainList.MapComponentTick: (no patches)
SpecialThingFilterWorker_BiocodedWeapons.Matches: (no patches)
SpecialThingFilterWorker_Fresh.AlwaysMatches: (no patches)
SpecialThingFilterWorker_Fresh.CanEverMatch: (no patches)
SpecialThingFilterWorker_Fresh.Matches: (no patches)
SpecialThingFilterWorker_NonBiocodedWeapons.Matches: (no patches)
SpecialThingFilterWorker_Rotten.CanEverMatch: (no patches)
SpecialThingFilterWorker_Rotten.Matches: (no patches)
StageFailTrigger_NoPoweredLoudspeakers.Failed: (no patches)
StageFailTrigger_TargetNotLit.Failed: (no patches)
StageFailTrigger_TargetUnpowered.Failed: (no patches)
StaggerHandler.StaggerFor: PRE: Vehicles.HealthAndStats.StaggerVehicleConditionally
Stance_Warmup.StanceDraw: post: VFECore.Stance_WarmupStanceDraw_Patch.Postfix
Stance_WarmupStanceDraw_Patch.Postfix: (no patches)
StartingPawnUtility.<>c__DisplayClass23_0.<GeneratePossessions>b__3: (no patches)
StartingPawnUtility.GeneratePossessions: (no patches)
StatDef.PopulateMutableStats: (no patches)
StatExtension.GetStatValue: post: [0]VFECore.StatExtension_GetStatValue_Patch.Postfix
StatPart_ApparelStatOffset.TransformValue: PRE: RocketMan.Optimizations.StatPart_ApparelStatOffSet_Skipper_Patch.Prefix post: RocketMan.Optimizations.StatPart_ApparelStatOffSet_Skipper_Patch.Postfix
StatPart_Bulk.inv: (no patches)
StatPart_HasRelic.ActiveFor: (no patches)
StatPart_LoadedAmmo.TryGetValue: (no patches)
StatPart_NaturalArmorDurability.ExplanationPart: (no patches)
StatPart_NaturalArmorDurability.TransformValue: (no patches)
StatPart_ReloadMarketValue.TransformAndExplain: (no patches)
StatPart_WeaponTraitsMarketValueOffset.ExplanationPart: (no patches)
StatPart_WeaponTraitsMarketValueOffset.TransformValue: (no patches)
StatPart_WorkTableUnpowered.Applies: (no patches)
StatWorker.GearHasCompsThatAffectStat: (no patches)
StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix
StatWorker.GetExplanationUnfinalized: TRANS: VFECore.StatWorker_GetExplanationUnfinalized_Transpiler.Transpiler
StatWorker.GetValue: TRANS: RocketMan.Optimizations.StatWorker_Patch.Transpiler
StatWorker.GetValueUnfinalized: TRANS: VFECore.StatWorker_GetValueUnfinalized_Transpiler.Transpiler
StatWorker.IsDisabledFor: PRE: Vehicles.HealthAndStats.StatDisabledForVehicle
StatWorker.StatOffsetFromGear: (no patches)
StatWorker_AmmoCaliber.<>c__DisplayClass2_2.<GetExplanationUnfinalized>b__0: (no patches)
StatWorker_BipodDisplay.bipodComp: (no patches)
StatWorker_Caliber.<GetInfoCardHyperlinks>d__3.MoveNext: (no patches)
StatWorker_Caliber.GetExplanationUnfinalized: (no patches)
StatWorker_Caliber.GetStatDrawEntryLabel: (no patches)
StatWorker_Caliber.ShouldShowFor: (no patches)
StatWorker_Flammability.GetPrecipitationFactorFor: (no patches)
StatWorker_Magazine.GetExplanationUnfinalized: (no patches)
StatWorker_Magazine.GetMagSize: (no patches)
StatWorker_Magazine.GetStatDrawEntryLabel: (no patches)
StatWorker_Magazine.GetValueUnfinalized: (no patches)
StatWorker_Magazine.ShouldShowFor: (no patches)
StatWorker_MarketValue.CalculableRecipe: PRE: [2147483647]PerformanceOptimizer.Optimization_StatWorker_MarketValue_CalculableRecipe.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_StatWorker_MarketValue_CalculableRecipe.Postfix
StatWorker_MeleeAverageDPS.GetVerbsAndTools: (no patches)
StatWorker_MoveSpeed.GetExplanationUnfinalized: (no patches)
StatWorker_MoveSpeed.GetStatFactor: (no patches)
StatWorker_MoveSpeed.GetValueUnfinalized: (no patches)
StatWorker_PossibleCompOffsets.AbstractValueRange: (no patches)
StatWorker_PossibleCompOffsets.GetExplanationUnfinalized: (no patches)
StatWorker_PossibleCompOffsets.GetStatDrawEntryLabel: (no patches)
StatWorker_PossibleCompOffsets.GetValueUnfinalized: (no patches)
StatWorker_UBGLStats.GetExplanationUnfinalized: (no patches)
StatWorker_UBGLStats.ShouldShowFor: (no patches)
StatWorker_WeaponToughness.FinalizeValue: (no patches)
StatWorker_WeaponToughness.GetExplanationFinalizePart: (no patches)
StatWorker_WorkSpeedGlobal.GetExplanationUnfinalized: (no patches)
StatWorker_WorkSpeedGlobal.GetValueUnfinalized: (no patches)
StaticConstructorOnStartupUtility.CallAll: post: PerformanceOptimizer.InitializeMod.Postfix
StatsReportUtility.DrawStatsReport: PRE: VFECore.DrawStatsReport_Patch.Prefix post: VFECore.DrawStatsReport_Patch.Postfix
SteadyEnvironmentEffects.DoCellSteadyEffects: TRANS: SimpleFxVapor.Patch_DoCellSteadyEffects.Transpiler
SteadyEnvironmentEffects.SteadyEnvironmentEffectsTick: (no patches)
StorageSettings.get_Priority: post: WhileYoureUp.Mod+Puah_StorageSettings_Priority_Patch.GetReducedPriority
StoreUtility.TryFindBestBetterStoreCellFor: PRE: WhileYoureUp.Mod+StoreUtility__TryFindBestBetterStoreCellFor_Patch.DetourAware_TryFindStore
Storyteller.TryFire: PRE: VanillaStorytellersExpanded.Patch_MakeIncidentsForInterval.Prefix
StorytellerComp.IncidentChanceFinal: post: VanillaStorytellersExpanded.Patch_IncidentChanceFinal.Postfix
StorytellerWatcher.GameComponentTick: (no patches)
StudyManager.SetStudied: (no patches)
StudyManager.StudyComplete: (no patches)
StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix
StunHandler.StunFor: PRE: Vehicles.HealthAndStats.StunVehicleConditionally
SuppressionUtility.<>c.<GetCoverPositionFrom>b__11_0: (no patches)
SuppressionUtility.GetRunForCoverJob: (no patches)
SuppressionUtility.TryGetSmokeScreeningJob: (no patches)
SuppressionUtility.TryRequestHelp: (no patches)
SurgeryOutcome_HediffWithDuration.Apply: (no patches)
Sustainer.SustainerUpdate: PRE: Soyuz.Patches.Sustainer_Update_Patch.Prefix
SymbolResolver_AncientAltar.Resolve: (no patches)
SymbolResolver_Archonexus.Resolve: (no patches)
SymbolResolver_ChargeBatteries.Resolve: (no patches)
SymbolResolver_DesiccatedCorpses.SpawnCorpse: (no patches)
SymbolResolver_DestroyRefuelableLightSource.<>c__DisplayClass0_0.<Resolve>b__0: (no patches)
SymbolResolver_Hives.Resolve: (no patches)
SymbolResolver_Interior_Brewery.get_SpawnPassiveCoolerIfTemperatureAbove: (no patches)
SymbolResolver_Interior_ThroneRoom.<>c.<Resolve>b__0_0: (no patches)
SymbolResolver_OutdoorLighting.FindNearbyGlowers: (no patches)
SymbolResolver_OutdoorLighting.Resolve: (no patches)
SymbolResolver_Refuel.Resolve: (no patches)
SymbolResolver_Ship_Populate.AttemptToPlace: (no patches)
SymbolResolver_Ship_Pregen.Resolve: (no patches)
SymbolResolver_SingleThing.Resolve: (no patches)
SymbolStack.Push: PRE: RimWar.Harmony.RimWarMod.GenStep_Map_Params_Prefix
SymbolUtils.GenerateBuildingAt: (no patches)
SymbolUtils.GenerateItemAt: (no patches)
SymbolUtils.PreparePawnCorpse: (no patches)
TA_PostOnMapLoad_Event.<>c.<LoadOrCreateCfg>b__1_1: (no patches)
TA_PostOnMapLoad_Event.LoadOrCreateCfg: (no patches)
TKeySystem.Parse: PRE: [1000]Gagarin.TKeySystem_Profiler.Prefix post: Gagarin.LoadedModManager_Patch+TKeySystem_Parse_Patch.Postfix, [0]Gagarin.TKeySystem_Profiler.Postfix
TaleData_Thing.GenerateFrom: (no patches)
TaleData_Thing.GenerateRandom: (no patches)
TaleReference.ExposeData: post: RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix, RealRuins.RealRuins+TaleReference_ExposeData_Patch.Postfix
TaleReference.GenerateText: PRE: RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix, RealRuins.RealRuins+TaleReference_GenerateText_Patch.Prefix
Tale_DoublePawn.Concerns: PRE: Vehicles.CaravanHandling.ConcernNullThing
TargetHighlighter.Highlight: PRE: CombatAI.Patches.TargetHighlighter_Patch+TargetHighlighter_Highlight.Prefix
Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb
Targeter.ProcessInputEvents: post: Vehicles.Rendering.ProcessTargeterInputEvents
Targeter.StopTargeting: post: Vehicles.Rendering.TargeterStop
Targeter.TargeterOnGUI: post: Vehicles.Rendering.DrawTargeters
Targeter.TargeterUpdate: post: Vehicles.Rendering.TargeterUpdate
TargetingParameters.<>c.<ForDraftedCarryTransporter>b__45_0: (no patches)
TauntThrower.MapComponentTick: (no patches)
TechprintUtility.<>c__DisplayClass0_0.<GetResearchProjectsNeedingTechprintsNow>b__0: (no patches)
TendUtility.GetOptimalHediffsToTendWithSingleTreatment: (no patches)
TerrainComp_Healer.FirstInjuryToThreat: (no patches)
TerrainComp_PowerTrader.PostExposeData: (no patches)
TerrainComp_PowerTrader.PostExposeData: (no patches)
TerrainGrid.DoTerrainChangedEffects: PRE: Vehicles.VehiclePathing.SetTerrainAndUpdateVehiclePathCosts
TerrainGrid.RemoveTopLayer: PRE: [600]ActiveTerrain.__TerrainGrid.Prefix, VFECore.__TerrainGrid.Prefix, Replace_Stuff.PlaceBridges.DestroyedTerrain.Prefix post: SimpleFxSplashes.Patch_TerrainGrid_RemoveTopLayer.Postfix
TerrainGrid.SetTerrain: PRE: [600]ActiveTerrain._TerrainGrid.Prefix, VFECore._TerrainGrid.Prefix post: VFECore._TerrainGrid.Postfix, SimpleFxSplashes.Patch_TerrainGrid_SetTerrain.Postfix, ActiveTerrain._TerrainGrid.Postfix
TeslaProjectile.Impact: (no patches)
Text.get_Anchor: PRE: CombatAI.Gui.Patcher+Text_Anchor_Setter_Patch.Getter, [-2147483648]RocketMan.Text_Patch+Text_Anchor_Getter_Patch.Prefix
Text.get_CurFontStyle: PRE: CombatAI.Gui.Patcher+Text_CurFontStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurFontStyle_Patch.Prefix
Text.get_CurTextAreaReadOnlyStyle: PRE: CombatAI.Gui.Patcher+Text_CurTextAreaReadOnlyStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurTextAreaReadOnlyStyle_Patch.Prefix
Text.get_CurTextAreaStyle: PRE: CombatAI.Gui.Patcher+Text_CurTextAreaStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurTextAreaStyle_Patch.Prefix
Text.get_CurTextFieldStyle: PRE: CombatAI.Gui.Patcher+Text_CurTextFieldStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurTextFieldStyle_Patch.Prefix
Text.get_Font: PRE: CombatAI.Gui.Patcher+Text_Font_Patch.Getter, [-2147483648]RocketMan.Text_Patch+Text_Font_Getter_Patch.Prefix
Text.get_WordWrap: PRE: CombatAI.Gui.Patcher+Text_WordWrap_Patch.Getter, [-2147483648]RocketMan.Text_Patch+Text_WordWrap_Getter_Patch.Prefix
Text.set_Anchor: PRE: CombatAI.Gui.Patcher+Text_Anchor_Setter_Patch.Setter, [-2147483648]RocketMan.Text_Patch+Text_Anchor_Setter_Patch.Prefix
Text.set_Font: PRE: CombatAI.Gui.Patcher+Text_Font_Patch.Setter, [-2147483648]RocketMan.Text_Patch+Text_Font_Setter_Patch.Prefix
Text.set_WordWrap: PRE: CombatAI.Gui.Patcher+Text_WordWrap_Patch.Setter, [-2147483648]RocketMan.Text_Patch+Text_WordWrap_Setter_Patch.Prefix
TextureAtlasHelper.MakeReadableTextureInstance: PRE: GraphicSetter.Patches.TextureAtlasPatches+MakeReadableTextureInstance_Patch.Prefix
Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix, Share_The_Load.DeSpawn_Patch.Prefix, Flecker.ExtensionUtility+Patch_DeSpawn.Prefix, CombatAI.Patches.Thing_Patch+Thing_DeSpawn_Patch.Prefix TRANS: Vehicles.VehiclePathing.DeSpawnAndUpdateVehicleRegionsTranspiler
Thing.Destroy: PRE: Vehicles.Combat.ProjectileMapToWorld
Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
Thing.Ingested: (no patches)
Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix, Flecker.ExtensionUtility+Patch_SpawnSetup.Postfix TRANS: Vehicles.VehiclePathing.SpawnAndUpdateVehicleRegionsTranspiler
Thing.TakeDamage: PRE: AnimalBehaviours.Patch_TakeDamage.Prefix post: VFECore.Patch_Thing_TakeDamage.Postfix, CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix
Thing.get_AmbientTemperature: PRE: RimFridge.Patch_Thing_AmbientTemperature.Prefix
Thing.get_DefaultGraphic: PRE: GraphicCustomization.Thing_DefaultGraphic_Patch.Prefix
Thing.get_ParentHolder: post: Vehicles.CaravanHandling.VehicleWorldObjectParentHolder
Thing.set_Position: post: Vehicles.VehiclePathing.SetPositionAndUpdateVehicleRegions TRANS: CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler
Thing.set_Rotation: PRE: Vehicles.VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping post: Vehicles.VehiclePathing.SetRotationAndUpdateVehicleRegions
ThingComp_CCTVTop.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
ThingDef.<SpecialDisplayStats>d__358.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
ThingDef.ConfigErrors: post: Vehicles.VehicleHarmonyOnMod.VehiclesAllowFullFillage
ThingDef.SpecialDisplayStats: post: VFECore.ThingDef_SpecialDisplayStats_Patch.Postfix, NocturnalAnimals.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VFECore.Patch_ThingDef+SetFaction.Postfix, CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay
ThingDef.get_CanInteractThroughCorners: TRANS: Replace_Stuff.OverMineable.CanInteractThroughCorners.Transpiler
ThingDef.get_DescriptionDetailed: TRANS: VFECore.ThingDef_StatOffsetFromGear_Transpiler.Transpiler
ThingDef.get_IsAddictiveDrug: (no patches)
ThingDef.get_IsRangedWeapon: post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.IsRangedWeapon
ThingDef.get_IsShieldThatBlocksRanged: (no patches)
ThingDef.get_IsWeapon: post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.IsWeapon
ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: Replace_Stuff.OverMineable.BlueprintOverFog.Postfix
ThingDefGenerator_Buildings.NewFrameDef_Thing: post: Replace_Stuff.OverMineable.FramesArentEdifices.Postfix, Replace_Stuff.NewThing.FramesDrawOverBuildingsEvenTheDoors.Postfix
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VFECore.ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix
ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
ThingDefGenerator_Skyfallers.GenerateImpliedSkyfallerDef: (no patches)
ThingListGroupHelper.Includes: TRANS: CombatExtended.HarmonyCE.Harmony_ThingListGroupHelper.Transpiler
ThingOverlays.ThingOverlaysOnGUI: PRE: CombatAI.Patches.Pawn_Patch+ThingOverlays_ThingOverlaysOnGUI_Patch.Prefix post: CombatAI.Patches.Pawn_Patch+ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix
ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix
ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix
ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix
ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
ThingOwnerUtility.TryGetFixedTemperature: (no patches)
ThingRequest.Accepts: post: Vehicles.Jobs.AcceptsVehicleRefuelable
ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix post: VanillaApparelExpanded.VAE_ThingSelectionUtility_Patch.GhillieException
ThingSetMaker.Generate: post: [2000]RimWar.Harmony.RimWarMod.ThingSetMaker_TraderCheck_Postfix
ThingSetMakerUtility.<>c__DisplayClass3_0.<GetAllowedThingDefs>b__1: (no patches)
ThingSetMakerUtility.AssignQuality: (no patches)
ThingStuffPair.get_Commonality: post: VFECore.Commonality_Patch.Postfix
ThingStuffPairWithQuality.MakeThing: (no patches)
ThingStyleHelper.GetEverSeenByPlayer: (no patches)
ThingStyleHelper.GetStyleDef: (no patches)
ThingStyleHelper.GetStyleSourcePrecept: (no patches)
ThingStyleHelper.SetEverSeenByPlayer: (no patches)
ThingStyleHelper.SetStyleDef: (no patches)
ThingStyleHelper.SetStyleSourcePrecept: (no patches)
ThingUtility.CheckAutoRebuildOnDestroyed: TRANS: Replace_Stuff.DestroyedRestore.SaveDestroyedBuildings.Transpiler
ThingWithComps.Destroy: PRE: CombatAI.Patches.ThingWithComps_Patch+ThingWithComps_Destroy_Patch.Prefix
ThingWithComps.ExposeData: post: VFECore.Thing_ExposeData_Patch.Postfix
ThingWithComps.Notify_Explosion: (no patches)
ThingWithComps.SpawnSetup: post: VFECore.Thing_SpawnSetup_Patch.Postfix
ThingWithComps.get_DrawColor: (no patches)
Thing_DefaultGraphic_Patch.Prefix: (no patches)
ThingsTracker.GetCachedTracker: (no patches)
ThinkNode_ChancePerHour.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Conditional.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_ConditionalHiveCanReproduce.Satisfied: (no patches)
ThinkNode_ConditionalHunkering.Satisfied: (no patches)
ThinkNode_ConditionalSuppressed.Satisfied: (no patches)
ThinkNode_Duty.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_DutyConstant.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_FilterPriority.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_ForbidOutsideFlagRadius.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_JobGiver.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_JoinVoluntarilyJoinableLord.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Priority.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_PrioritySorter.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_QueuedJob.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Random.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Subtree.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_SubtreesByTag.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Tagger.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_TraitBehaviors.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThoughtHandler.TotalMoodOffset: PRE: [2147483647]PerformanceOptimizer.Optimization_ThoughtHandler_TotalMoodOffset.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_ThoughtHandler_TotalMoodOffset.Postfix
ThoughtWorker_BloodTorch.<>c__DisplayClass1_0.<CurrentStateInternal>b__0: (no patches)
ThoughtWorker_IsCarryingIncendiaryWeapon.CurrentStateInternal: (no patches)
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix
ThoughtWorker_Precept_AltarSharing.SharedAltar: (no patches)
ThoughtWorker_PsychicDrone.CurrentStateInternal: (no patches)
ThoughtWorker_PsychicEmanatorSoothe.CurrentStateInternal: (no patches)
ThoughtWorker_ScavengingRuins.CurrentStateInternal: (no patches)
ThoughtWorker_Suppressed.CurrentStateInternal: (no patches)
ThoughtWorker_ThoughtFromNearbyThingDef.CurrentStateInternal: (no patches)
ThoughtWorker_WeaponTrait.CurrentStateInternal: (no patches)
ThoughtWorker_WeaponTrait.WeaponName: (no patches)
ThoughtWorker_WeaponTraitBonded.CurrentStateInternal: (no patches)
ThoughtWorker_WeaponTraitKillNeed.CurrentStateInternal: (no patches)
ThoughtWorker_WearingColor.CurrentStateInternal: (no patches)
Thought_FoodEaten.SetFood: (no patches)
Thought_PsychicHarmonizer.get_ShouldDiscard: (no patches)
Thought_WeaponTrait.get_Name: (no patches)
TickManager.DoSingleTick: PRE: [800]RocketMan.Patches.TickManager_DoSingleTick_Context_Patch.Prefix, VFECore.DoSingleTick_Patch.Prefix post: VFECore.DoSingleTick_Patch.Postfix, ScatteredFlames.Patch_TickManager_DoSingleTick.Postfix TRANS: [2147483647]RocketMan.Patches.TickManager_DoSingleTick_Patch.Transpiler
TickManager.get_CurTimeSpeed: post: Vehicles.Extra.ForcePauseFromVehicles
TickManager.get_Paused: post: Vehicles.Extra.PausedFromVehicles
TickManager.get_TickRateMultiplier: post: Analyzer.Performance.H_ZoomThrottle.TickManager_Postfix
TileFinder.<>c__DisplayClass1_0.<RandomSettlementTileFor>b__1: post: VFECore.Patch_RandomSettlementTileFor.Postfix
TileFinder.RandomSettlementTileFor: PRE: [600]Planets_Code.Factions.TileFinder_RandomSettlementTileFor.Prefix, VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Prefix post: VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Postfix TRANS: Vehicles.MapHandling.PushSettlementToCoastTranspiler
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.CaravanHandling.ApproxTilesForVehicles
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb
Toils_CombatCE.<>c__DisplayClass0_0.<ReloadEquipedWeapon>b__0: (no patches)
Toils_Haul.<>c.<JumpToCarryToNextContainerIfPossible>b__9_2: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
Toils_Haul.<>c__DisplayClass8_0.<DepositHauledThingInContainer>b__0: (no patches)
Toils_Haul.<>c__DisplayClass9_0.<JumpToCarryToNextContainerIfPossible>b__0: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
Toils_Haul.<>c__DisplayClass9_1.<JumpToCarryToNextContainerIfPossible>b__4: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
Toils_Haul.<>c__DisplayClass9_2.<JumpToCarryToNextContainerIfPossible>b__1: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
Toils_Haul.<>c__DisplayClass9_2.<JumpToCarryToNextContainerIfPossible>b__3: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
Toils_LayDown.<>c__DisplayClass11_0.<SelfShutdown>b__0: (no patches)
Toils_LayDown.<>c__DisplayClass6_0.<LayDown>b__0: (no patches)
Toils_Recipe.<>c__DisplayClass1_0.<MakeUnfinishedThingIfNeeded>b__0: (no patches)
Toils_Refuel.<>c__DisplayClass0_0.<FinalizeRefueling>b__0: (no patches)
Tool.AdjustedCooldown: post: VFECore.Tool_AdjustedCooldown_Patch.Postfix
TooltipGiverList.ShouldShowShotReport: PRE: CombatAI.Patches.TooltipGiverList_Patch+TooltipGiverList_ShouldShowShotReport_Patch.Prefix
TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
Tornado.CellImmuneToDamage: post: VFECore.CellImmuneToDamage.Postfix
Tornado.Tick: (no patches)
TouchPathEndModeUtility.IsCornerTouchAllowed: post: Replace_Stuff.OverMineable.IsCornerTouchAllowed.Postfix
TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
TradeRequestComp.PlayerCanGive: (no patches)
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
TradeUtility.<AllLaunchableThingsForTrade>d__7.MoveNext: (no patches)
TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
Tradeable.get_Interactive: post: Vehicles.CaravanHandling.AerialVehicleSlaveTradeRoomCheck
Trader.ArrivalAction: (no patches)
TraderCaravanUtility.GetTraderCaravanRole: post: VFECore.Patch_TraderCaravanUtility+GetTraderCaravanRole.Postfix
TrainableUtility.CanBeMaster: (no patches)
TrainableUtility.TamenessCanDecay: PRE: AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
TransferableOneWayWidget.DrawDaysUntilRot: (no patches)
TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: Vehicles.CaravanFormation.CanAdjustPawnTransferable
TransferableUIUtility.DoExtraIcons: post: VFE.Mechanoids.TransferableUIUtility_DoExtraIcons_Patch.Postfix
TransferableUtility.CanStack: TRANS: Vehicles.CaravanFormation.CanStackVehicleTranspiler
TransferableUtility.TransferAsOne: (no patches)
TransferableVehicleWidget.DrawDaysUntilRot: (no patches)
Transition.Execute: PRE: VanillaStorytellersExpanded.Patch_Execute.Prefix
TransitionAction_WakeAll.DoAction: (no patches)
TransportPodsArrivalActionUtility.DropShuttle: (no patches)
TransportPodsArrivalAction_AttackSettlement.Arrived: post: RimWar.Harmony.RimWarMod.PodsArrived_SettlementHasAttackers_Postfix
TransportPodsArrivalAction_GiveGift.<>c__DisplayClass7_0.<GetFloatMenuOptions>b__2: (no patches)
TransportPodsArrivalAction_GiveSupplies.<>c__DisplayClass7_0.<GetFloatMenuOptions>b__2: (no patches)
TransportPodsArrivalAction_GiveSupplies.GiveGift: (no patches)
TransportPodsArrivalAction_ReinforceSettlement.Arrived: (no patches)
TransportPodsArrivalAction_ReinforceSettlement.CanReinforce: (no patches)
TransportPodsArrivalAction_Shuttle_ReinforceSettlement.Arrived: (no patches)
TransportShip.get_ShuttleComp: (no patches)
TransportShip.get_TransporterComp: (no patches)
TransportShipMaker.MakeTransportShip: (no patches)
TransporterUtility.<AllSendableItems>d__5.MoveNext: (no patches)
TransporterUtility.<AllSendablePawns>d__4.MoveNext: (no patches)
TransporterUtility.GetTransportersInGroup: (no patches)
TransporterUtility.WasLoadingCanceled: (no patches)
TrashUtility.CanTrash: post: CombatAI.Patches.TrashUtility_Patch+TrashUtility_CanTrash_Patch.Postfix
TrashUtility.ShouldTrashBuilding: post: CombatAI.Patches.TrashUtility_Patch+TrashUtility_ShouldTrashBuilding_Patch.Postfix
TrashUtility.ShouldTrashBuilding: (no patches)
TravelerBedGizmo.<>c__DisplayClass0_0.<Postfix>b__0: (no patches)
TravelingShell.TryShell: (no patches)
TriggerContainerEmptied.Tick: (no patches)
Trigger_FractionColonyDamageTaken..ctor: PRE: CombatAI.Patches.Trigger_FractionColonyDamageTaken_Patch+Trigger_FractionColonyDamageTaken_Constructor.Prefix
Trigger_FractionColonyDamageTaken.ActivateOn: post: CombatAI.Patches.Trigger_FractionColonyDamageTaken_Patch+Trigger_FractionColonyDamageTaken_ActivateOn.Postfix
TryDropEquipment_Patch.Postfix: (no patches)
TryGetAttackVerb_Patch.Postfix: (no patches)
TryInteractWith_Patch.TryGetCachedSpreadableComp: (no patches)
TurretGunUtility.<>c__DisplayClass2_0.<TryFindRandomShellDef>b__0: post: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Postfix
TurretRegistry.GetAmmo: (no patches)
TurretRegistry.GetMannable: (no patches)
TurretTop.DrawTurret: PRE: CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_TuretTop_DrawTurret_LaserTurret_Patch.Prefix
TurretTop.get_CurRotation: PRE: VFECore.TurretTop_get_CurRotation_Patch.Prefix
TurretTop_Artillery.get_DrawLayer: (no patches)
Tutor.TutorOnGUI: PRE: RimHUD.Access.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
UIRoot.UIRootOnGUI: PRE: RWLayout.alpha2.WindowStackAddPatches.UIRoot_UIRootOnGUI_prefix post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook, RWLayout.alpha2.WindowStackAddPatches.UIRoot_UIRootOnGUI_postfix
UIRoot_Entry.Init: post: RWLayoutVersionTester.RWLayoutVersionTester.ShowMismatchMessage, SmashTools.UnitTesting.ExecuteOnStartupTesting, RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix, UpdateLogTool.UpdateHandler.UpdateOnStartup, RealRuins.RealRuins+UIRoot_Entry_Init_Patch.Postfix
UIRoot_Entry.UIRootOnGUI: PRE: SmashTools.MainMenuKeyBindHandler.HandleKeyInputs, Analyzer.H_KeyPresses.OnGUI
UIRoot_Play.UIRootOnGUI: PRE: SmashTools.MainMenuKeyBindHandler.HandleKeyInputs, Analyzer.H_KeyPresses.OnGUI post: RocketMan.KeyBinder.OnGUI
UndergroundManager.<>c__DisplayClass5_1.<Enter>b__2: (no patches)
UponDeath.DeathPuddle: (no patches)
UseInventory.OrInInventory: (no patches)
Utility_HoldTracker.GetExcessThing: (no patches)
Utility_HoldTracker.GetMagazineAwareStackCount: (no patches)
Utility_HoldTracker.GetStorageByThingDef: (no patches)
Utility_HoldTracker.HoldTrackerCleanUp: (no patches)
Utility_Loadouts.GetBulkTip: (no patches)
Utility_Loadouts.GetWeightTip: (no patches)
Utils.IsDisabled: (no patches)
VFEGlobal.GeneralSettings: (no patches)
VWEL_Pawn_GetGizmos_WeaponGizmoGetter_Patch.GetGizmos_PostFix: (no patches)
VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Postfix: (no patches)
VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Prefix: (no patches)
VanillaExpandedFramework_MassUtility_Capacity_Patch.MakeGigantelopesCarryMore: (no patches)
VanillaGenesExpanded_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization: (no patches)
VanillaShieldsExpandedStartup.<>c.<.cctor>b__1_0: (no patches)
VehicleCaravanPathingHelper.EstimatedTicksToArrive: (no patches)
VehicleInfoCard.DrawStatsWorker: PRE: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_DrawStatsWorker_Patch.Prefix
VehicleInfoCard.StatsToDraw: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_StatsToDraw_Patch.Postfix
VehiclePathing.<>c__DisplayClass2_1.<GotoLocationVehicles>b__0: (no patches)
VehiclePawn.DisembarkPawn: post: VanillaVehiclesExpanded.VehiclePawn_DisembarkPawn_Pawn.Postfix
VehiclePawn.Notify_Boarded: post: VanillaVehiclesExpanded.VehiclePawn_Notify_Boarded_Pawn.Postfix
VehiclePawn.TotalAllowedFor: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_TotalAllowedFor_Patch.Postfix
VehiclePawn.TryGetDrugToSatisfyNeed: (no patches)
VehiclePawn.get_PawnCollisionMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_PawnCollisionMultiplier_Patch.Postfix
VehiclePawn.get_WorldSpeedMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_WorldSpeedMultiplier_Patch.Postfix
VehicleReservationManager.MapComponentTick: (no patches)
VehicleTurret.<ConfigErrors>d__240.MoveNext: (no patches)
Vehicle_PathFollower.CostToPayThisTick: post: VanillaVehiclesExpanded.Vehicle_PathFollower_CostToPayThisTick_Patch.Postfix
Verb.Available: post: VFECore.Available.Postfix
Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb
Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix
Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget
Verb.TryCastNextBurstShot: post: MuzzleFlash.Patch.HarmonyPatch_Verb.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler, CombatAI.Patches.Verb_Patch+Verb_TryCastNextBurstShot_Patch.Transpiler
Verb.TryFindShootLineFromTo: PRE: CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix
Verb.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix, [100]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Postfix, CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler
Verb.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb.WarmupComplete: post: DubsMintMinimap.Harmony_WarmupComplete.Postfix
Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource
VerbAccuracyUtility.CheckAccuracyEffects: (no patches)
VerbManagerUtility.AddVerbs: (no patches)
VerbManagerUtility.AddVerbs: (no patches)
VerbManagerUtility.AddVerbs: (no patches)
VerbManagerUtility.AddVerbs: (no patches)
VerbProperties.AdjustedAccuracy: TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
VerbProperties.AdjustedCooldown: post: AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1
VerbProperties.AdjustedCooldown: TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2
VerbProperties.AdjustedCooldown: post: VFECore.VerbProperties_AdjustedCooldown_Patch.Postfix
VerbProperties.AdjustedMeleeDamageAmount: post: VFECore.AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.GetForceMissFactorFor: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.GetForceMissFactorFor_Prefix
VerbProperties.get_CausesExplosion: (no patches)
VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
VerbTracker.CreateVerbTargetCommand: post: GraphicCustomization.VerbTracker_CreateVerbTargetCommand_Patch.Postfix
VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb
VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
VerbTracker_CreateVerbTargetCommand_Patch.Postfix: (no patches)
VerbUtility.AllVerbsFrom: (no patches)
VerbUtility.GetConcreteExampleVerbs: (no patches)
VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
Verb_BeatFire.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
Verb_Bombardment.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.CanHitTarget: PRE: Vehicles.HealthAndStats.VehiclesImmuneToPsycast
Verb_CastAbility.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbilityJump.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastTargetEffect.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixTargetEffectVerb
Verb_DeployBroadshield.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_DeployToxPack.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_FirefoamPop.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_FirefoamPop.get_Explosive: (no patches)
Verb_FirefoamPop.get_Reloadable: (no patches)
Verb_Ignite.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Jump.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectile.TryCastShot: PRE: VFECore.Verb_LaunchProjectile_TryCastShot.Prefix, CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: VFECore.Verb_LaunchProjectile_TryCastShot.Postfix, CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectile.get_Projectile: (no patches)
Verb_LaunchProjectileCE.<TryCastShot>b__91_0: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileCE.CanHitTargetFrom: (no patches)
Verb_LaunchProjectileCE.IntercepterBlockingTarget: (no patches)
Verb_LaunchProjectileCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileCE.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileCE.get_CompAmmo: (no patches)
Verb_LaunchProjectileCE.get_CompChangeable: (no patches)
Verb_LaunchProjectileCE.get_CompCharges: (no patches)
Verb_LaunchProjectileCE.get_CompFireModes: (no patches)
Verb_LaunchProjectileCE.get_CompReloadable: (no patches)
Verb_LaunchProjectileCE.get_ShootingAccuracy: (no patches)
Verb_LaunchProjectileChangeAble.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MakeshiftShoot.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MarkForArtillery.MarkingConditionsMet: (no patches)
Verb_MarkForArtillery.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MechCluster.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MeleeAttack.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MeleeAttackCE.CanDoParry: (no patches)
Verb_MeleeAttackCE.DoParry: (no patches)
Verb_MeleeAttackCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MeleeAttackCE.get_CompMeleeTargettingGizmo: (no patches)
Verb_PowerBeam.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Shoot.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Shoot.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootBeam.<TryCastShot>b__15_0: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootBeam.ApplyDamage: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixBeamVerb
Verb_ShootBeam.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootBeam.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootCE.VerbTickCE: (no patches)
Verb_ShootCE.get_IsSuppressed: (no patches)
Verb_ShootCE.get_isBipodGun: (no patches)
Verb_ShootCEOneUse.SelfConsume: (no patches)
Verb_ShootCEOneUse.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootMortarCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootOneUse.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootRealistic.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootRealistic.TryCastShotInternal: (no patches)
Verb_ShootRecoiled.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootWithSmoke.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootWithSmoke.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootWorldRecoiled.TryCastShotInternal: (no patches)
Verb_ShootWorldRecoiled.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_SmokePop.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_SmokePop.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Spawn.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_SpewFire.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Spray.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
VoluntarilyJoinableLordsStarter.VoluntarilyJoinableLordsStarterTick: (no patches)
WITab_Caravan_Health.get_Pawns: PRE: Vehicles.CaravanHandling.VehicleHealthTabPawns
WITab_Caravan_Social.get_Pawns: PRE: Vehicles.CaravanHandling.VehicleSocialTabPawns
WITab_Planet.get_Desc: post: Planets_Code.Patches.WITab_Planet_Desc.Postfix
WanderUtility.GetColonyWanderRoot: post: VFE.Mechanoids.HarmonyPatches.GetColonyWanderRoot_Patch.Postfix
WarObject.ScanAction: (no patches)
WarObject.get_WarSettlementComp: (no patches)
Warband.ArrivalAction: (no patches)
WarmUpMapComponent.MapComponentTick: (no patches)
WeakDictionary`2.CullKeys: PRE: CodeOptimist.WeakDictionary__Cull_Patch.CullKeys
WeaponPlatform.get_CompEquippable: (no patches)
WeaponPositionCache.GameComponentTick: (no patches)
WeatherDecider.WeatherDeciderTick: (no patches)
WeatherManager.WeatherManagerTick: (no patches)
WeatherManager.get_CurWeatherPerceived: post: VFECore.Patch_CurWeatherPerceived.Postfix
WeatherOverlay_Effects.DoThingDamage: (no patches)
WeatherTracker.MapComponentTick: (no patches)
WeatherWorker..ctor: post: VFECore.WeatherWorker_Constructor_Patch.Postfix
Widgets.DefIcon: PRE: CombatExtended.HarmonyCE.Harmony_Widgets.Prefix
WildAnimalSpawner.WildAnimalSpawnerTick: (no patches)
WildPlantSpawner.WildPlantSpawnerTick: (no patches)
WindDirectional.MapComponentTick: (no patches)
WindManager.WindManagerTick: TRANS: [2147483647]PerformanceOptimizer.Optimization_WindManager_WindManagerTick.Transpiler
Window.Close: post: RealRuins.RealRuins+Window_Close_Patch.Postfix, RealRuins.RealRuins+Window_Close_Patch.Postfix
Window.PostClose: PRE: PawnTableGrouped.PawnTablePatches.PostClose_postfix
WindowResizer.DoResizeControl: PRE: RWLayout.alpha2.RWLayoutResizerPatches.DoResizeControl_prefix
WindowStack.Add: PRE: RWLayout.alpha2.WindowStackAddPatches.WindowStack_Add_prefix
WindowStack.Notify_ClickedInsideWindow: PRE: SmashTools.ProjectSetup.HandleSingleWindowDialogs
Window_Analyzer.PostClose: (no patches)
WorkGiver_AnimalResource.GetComp: (no patches)
WorkGiver_AttachTurret.HasJobOnThing: (no patches)
WorkGiver_AttachTurret.JobOnThing: (no patches)
WorkGiver_BringUpgradeMaterial.JobOnThing: (no patches)
WorkGiver_BuildRoof.PotentialWorkCellsGlobal: PRE: Analyzer.Performance.H_JobDriver_BuildRoof.Prefix
WorkGiver_ChangeTreeMode.HasJobOnThing: (no patches)
WorkGiver_ConstructDeliverResources.FindAvailableNearbyResources: PRE: Build_From_Inventory.NothingNearbyDummy.Prefix
WorkGiver_ConstructDeliverResources.FindNearbyNeeders: TRANS: Share_The_Load.FindNearbyNeeders_Patch.Transpiler
WorkGiver_ConstructDeliverResources.IsNewValidNearbyNeeder: TRANS: Replace_Stuff.OverMineable.DeliverUnderRock.Transpiler
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Build_From_Inventory.UseInventory.Transpiler, Share_The_Load.MaterialsNeeded_Patch.Transpiler, Share_The_Load.BreakToContinue_Patch.Transpiler, WhileYoureUp.Mod+WorkGiver_ConstructDeliverResources__ResourceDeliverJobFor_Patch.BeforeSupplyDetour
WorkGiver_ConstructFinishFrames.JobOnThing: post: SmarterConstruction.Patches.WorkGiver_ConstructFinishFrames_JobOnThing.Postfix
WorkGiver_DeepDrill.HasJobOnThing: (no patches)
WorkGiver_DeepDrill.ShouldSkip: (no patches)
WorkGiver_DestroyItem.HasJobOnThing: (no patches)
WorkGiver_DestroyItem.PotentialWorkThingsGlobal: (no patches)
WorkGiver_DoBill.JobOnThing: (no patches)
WorkGiver_EmptyEggBox.HasJobOnThing: (no patches)
WorkGiver_EmptyEggBox.JobOnThing: (no patches)
WorkGiver_EmptyWasteContainer.HasJobOnThing: (no patches)
WorkGiver_EmptyWasteContainer.JobOnThing: (no patches)
WorkGiver_FillFermentingBarrel.HasJobOnThing: (no patches)
WorkGiver_FixBrokenDownBuilding.PotentialWorkThingsGlobal: (no patches)
WorkGiver_FixBrokenDownBuilding.ShouldSkip: (no patches)
WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix
WorkGiver_HaulResourcesToCarrier.HasJobOnThing: (no patches)
WorkGiver_HaulResourcesToCarrier.JobOnThing: (no patches)
WorkGiver_HaulToAtomizer.HasJobOnThing: (no patches)
WorkGiver_HaulToAtomizer.JobOnThing: (no patches)
WorkGiver_HaulToBiosculpterPod.HasJobOnThing: (no patches)
WorkGiver_HaulToBiosculpterPod.JobOnThing: (no patches)
WorkGiver_HaulToGeneBank.<>c__DisplayClass7_0.<FindGeneBank>b__0: (no patches)
WorkGiver_HaulToGeneBank.FindGeneBank: (no patches)
WorkGiver_HaulToInventory.AllocateThingAtCell: PRE: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__AllocateThingAtCell_Patch.Prefix post: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__AllocateThingAtCell_Patch.Postfix
WorkGiver_HaulToInventory.HasJobOnThing: PRE: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__HasJobOnThing_Patch.Prefix post: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__HasJobOnThing_Patch.Postfix
WorkGiver_HaulToInventory.JobOnThing: PRE: [500]WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.Prefix, WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.HaulToEqualPriority post: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.TrackInitialHaul, WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.HaulToEqualPriorityCleanup, [300]WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__JobOnThing_Patch.Postfix
WorkGiver_HaulToInventory.ShouldSkip: (no patches)
WorkGiver_HaulToInventory.TryFindBestBetterStoreCellFor: PRE: WhileYoureUp.Mod+Puah_WorkGiver_HaulToInventory__TryFindBestBetterStoreCellFor_Patch.Use_DetourAware_TryFindStore
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
WorkGiver_InsertProcessorFirst.HasJobOnThing: (no patches)
WorkGiver_InsertProcessorFirst.PotentialWorkThingsGlobal: (no patches)
WorkGiver_InsertProcessorSecond.HasJobOnThing: (no patches)
WorkGiver_InsertProcessorSecond.PotentialWorkThingsGlobal: (no patches)
WorkGiver_InsertProcessorThird.HasJobOnThing: (no patches)
WorkGiver_InsertProcessorThird.PotentialWorkThingsGlobal: (no patches)
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
WorkGiver_LoadTransporters.HasJobOnThing: (no patches)
WorkGiver_LoadTransporters.JobOnThing: (no patches)
WorkGiver_Milk.GetComp: (no patches)
WorkGiver_Miner.JobOnThing: post: Share_The_Load.MakeWay_Miner_Job.Postfix TRANS: Share_The_Load.MakeWay_Miner_Job.Transpiler
WorkGiver_Miner.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Miner.Postfix
WorkGiver_OperateScanner.HasJobOnThing: (no patches)
WorkGiver_OperateScanner.ShouldSkip: (no patches)
WorkGiver_PlantSeed.HasJobOnThing: (no patches)
WorkGiver_PlantSeed.JobOnThing: (no patches)
WorkGiver_PlantsCut.JobOnThing: TRANS: Share_The_Load.MakeWay_Plant_Job.Transpiler
WorkGiver_PlantsCut.PotentialWorkThingsGlobal: post: Share_The_Load.MakeWay_Plant.Postfix
WorkGiver_PruneGauranlenTree.GetPriority: (no patches)
WorkGiver_PruneGauranlenTree.HasJobOnThing: (no patches)
WorkGiver_ReloadTurret.PotentialWorkThingsGlobal: (no patches)
WorkGiver_RemoveProduct.PotentialWorkThingsGlobal: (no patches)
WorkGiver_RepairMachine.JobOnThing: (no patches)
WorkGiver_RepairMech.HasJobOnThing: (no patches)
WorkGiver_Scanner.GetPriority: post: SmartFarming.Patch_WorkGiver_Scanner_GetPriority.Postfix, SmarterConstruction.Patches.Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix
WorkGiver_Scanner.HasJobOnThing: post: WhileYoureUp.Mod+WorkGiver_Scanner__HasJobOnThing_Patch.ClearTempDetour
WorkGiver_Scanner.get_Prioritized: post: SmartFarming.Patch_WorkGiver_Scanner_Prioritized.Postfix
WorkGiver_Shear.GetComp: (no patches)
WorkGiver_StudyThing.HasJobOnThing: (no patches)
WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_WorkOnUpgrade.JobOnThing: (no patches)
World.FillComponents: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData post: SmashTools.ComponentCache.ConstructWorldComponents
World.FinalizeInit: PRE: ScatteredFlames.Patch_World_FinalizeInit.Prefix, SmartFarming.Patch_LoadGame.Prefix post: SimpleFxSplashes.Patch_World_FinalizeInit.Postfix, Flecker.ExtensionUtility+Patch_FinalizeInit.Postfix
World.NaturalRockTypesIn: post: VFECore.World_NaturalRockTypesIn_Patch.Postfix
WorldComponentUtility.FinalizeInit: PRE: PerformanceOptimizer.PerformanceOptimizerMod.ResetStaticData
WorldComponent_PowerTracker.AssignCaravanTargets: (no patches)
WorldComponent_PowerTracker.AttemptLaunchedWarbandAgainstTownOnMainThread: (no patches)
WorldComponent_PowerTracker.AttemptLaunchedWarbandAgainstTown_UnThreaded: (no patches)
WorldComponent_PowerTracker.AttemptScoutMission_UnThreaded: (no patches)
WorldComponent_PowerTracker.AttemptScoutOffMainThread: (no patches)
WorldComponent_PowerTracker.AttemptScoutOnMainThread: (no patches)
WorldComponent_PowerTracker.AttemptTradeMissionOnMainThread: (no patches)
WorldComponent_PowerTracker.AttemptTradeMission_UnThreaded: (no patches)
WorldComponent_PowerTracker.AttemptWarbandActionAgainstTownOnMainThread: (no patches)
WorldComponent_PowerTracker.AttemptWarbandActionAgainstTown_UnThreaded: (no patches)
WorldComponent_PowerTracker.DoGlobalRWDAction: (no patches)
WorldComponent_PowerTracker.GetFactionForVictoryChallenge: (no patches)
WorldComponent_PowerTracker.IncrementSettlementGrowth: (no patches)
WorldComponent_PowerTracker.ReconstituteSettlements: (no patches)
WorldComponent_PowerTracker.WorldComponentTick: (no patches)
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VFECore.Patch_WorldFactionsUIUtility.Transpiler
WorldGenStep_Roads.<>c.<GenerateRoadEndpoints>b__12_0: post: VFECore.Patch_GenerateRoadEndpoints.Postfix
WorldGenStep_Terrain.SetupElevationNoise: PRE: Planets_Code.WorldGenStep_Terrain_SetupElevationNoise.Prefix
WorldGrid.LongLatOf: PRE: [2147483647]PerformanceOptimizer.Optimization_WorldGrid_LongLatOf.Prefix post: [-2147483648]PerformanceOptimizer.Optimization_WorldGrid_LongLatOf.Postfix
WorldHealthGUIUtility.DrawHealthBar: (no patches)
WorldHealthGUIUtility.OnGUIWorldObjectHealth: (no patches)
WorldHealthGUIUtility.Visible: (no patches)
WorldInspectPane.get_TileInspectString: post: Planets_Code.Patches.WorldInspectPane_TileInspectString.Postfix
WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix
WorldLayer_Hills.Regenerate: PRE: BiomesKitPatches.WorldLayer.Prefix
WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix
WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix
WorldObjectDamageWorker.FragmentsPotentialDamage: (no patches)
WorldObjectDamageWorker.ProcessFragmentsComp: (no patches)
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix
WorldObjectsHolder.AddToCache: post: Vehicles.WorldHandling.AddVehicleObjectToCache
WorldObjectsHolder.ExposeData: PRE: Analyzer.Fixes.H_FactionManager.Prefix, Analyzer.Fixes.H_FactionManager.Prefix, Analyzer.Fixes.H_FactionManager.Prefix, Analyzer.Fixes.H_FactionManager.Prefix
WorldObjectsHolder.Recache: PRE: Vehicles.WorldHandling.RecacheVehicleObjectCache
WorldObjectsHolder.RemoveFromCache: post: Vehicles.WorldHandling.RemoveVehicleObjectToCache
WorldPathPool.GetEmptyWorldPath: PRE: RimWar.Harmony.RimWarMod+WorldPathPool_Prefix_Patch.Prefix
WorldPawns.DefPreventingMothball: TRANS: Soyuz.Patches.WorldPawns_Patch+WorldPawns_ShouldMothball_Patch.Transpiler
WorldPawns.GetSituation: post: Vehicles.WorldHandling.SituationBoardedVehicle
WorldPawns.RemoveAndDiscardPawnViaGC: PRE: Vehicles.WorldHandling.DoNotRemoveVehicleObjects
WorldPawns.WorldPawnsTick: PRE: Soyuz.Patches.WorldPawns_Patch+WorldPawns_WorldPawnsTick_Patch.Prefix post: Soyuz.Patches.WorldPawns_Patch+WorldPawns_WorldPawnsTick_Patch.Postfix
WorldReachability.CanReach: PRE: RocketMan.Optimizations.WorldReachability_Patch+WorldReachability_CanReach_Patch.Prefix, RimWar.WorldReachability_CanReach_Patch.Prefix
WorldRoutePlanner.DoRoutePlannerButton: post: Vehicles.WorldPathing.VehicleRoutePlannerButton
WorldRoutePlanner.WorldRoutePlannerOnGUI: PRE: Vehicles.WorldPathing.VehicleRoutePlannerOnGUIHook
WorldRoutePlanner.WorldRoutePlannerUpdate: PRE: Vehicles.WorldPathing.VehicleRoutePlannerUpdateHook
WorldSelectionDrawer.DrawSelectionOverlays: post: RimWar.Harmony.RimWarMod.WorldCapitolOverlay
WorldSelector.AutoOrderToTileNow: PRE: Vehicles.WorldPathing.AutoOrderVehicleCaravanPathing
WorldTargeter.ProcessInputEvents: post: Vehicles.WorldHandling.WorldTargeterProcessInputEvents
WorldTargeter.StopTargeting: post: Vehicles.WorldHandling.WorldTargeterStop
WorldTargeter.TargeterOnGUI: post: Vehicles.WorldHandling.WorldTargeterOnGUI
WorldTargeter.TargeterUpdate: post: Vehicles.WorldHandling.WorldTargeterUpdate
WorldUtility.CreateRimWarSettlement: (no patches)
WorldUtility.CreateRimWarSettlementWithPoints: (no patches)
WorldUtility.GetRimWarSettlementAtTile: (no patches)
WorldUtility.GetRimWarSettlementsInRange: (no patches)
WorldUtility.IsValidRWWO: (no patches)
WorldUtility.UpdateRWDSettlementLists: (no patches)
Xenogerm.SetTargetPawn: (no patches)
XenophobicRageMentalStateUtility.FindPawnToKill: (no patches)
XmlInheritance.Resolve: PRE: [1000]Gagarin.XmlInheritance_Patch+XmlInheritance_Resolve_Patch.Prefix post: [0]Gagarin.XmlInheritance_Patch+XmlInheritance_Resolve_Patch.Postfix
Zone.CheckContiguous: PRE: SmartFarming.Patch_CheckContiguous.Prefix
Zone.Deregister: PRE: SmartFarming.Patch_Deregister.Prefix
Zone.PostRegister: post: SmartFarming.Patch_PostRegister.Postfix
Zone.RemoveCell: post: SmartFarming.Patch_RemoveCell.Postfix
Zone_Growing.AddCell: post: SmartFarming.Patch_AddCell.Postfix
Zone_Growing.GetGizmos: post: SmartFarming.Patch_GetGizmos.Postfix
Zone_Growing.GetInspectString: post: SmartFarming.Patch_GetInspectString.Postfix
Zone_Growing.SetPlantDefToGrow: post: SmartFarming.Patch_SetPlantDefToGrow.Postfix
_MouseoverReadout.HandleLabelQuery: (no patches)
_TerrainGrid.Postfix: (no patches)
_TerrainGrid.Postfix: (no patches)
_TerrainGrid.Prefix: (no patches)
_TerrainGrid.Prefix: (no patches)
__TerrainGrid.Prefix: (no patches)
__TerrainGrid.Prefix: (no patches)
Harmony versions present: 2.2.2.0: net.pardeike.rimworld.lib.harmony, UnlimitedHugs.HugsLib, Krkr.Rule56, com.telefonmast.graphicssettings.rimworld.mod, Krkr.RocketMan, rwlayout.alpha2.internal, SmashPhil.SmashTools, OskarPotocki.VFECore, Dubwise.PerformanceAnalyzer, PerformanceOptimizer.Main, RimHUD, SmashPhil.VehicleFramework, Owlchemist.SimpleFX.Splashes, Uuugggg.rimworld.Build_From_Inventory.main, Uuugggg.rimworld.Share_The_Load.main, CodeOptimist.WhileYoureUp, GraphicCustomization.Mod, CombatExtended.HarmonyCE, OskarPotocki.HeavyWeapons, legodude17.mvcf, mehni.rimworld.pickupandhaul.main, OskarPotocki.VanillaStorytellersExpanded, com.ogliss.rimworld.mod.VanillaWeaponsExpandedLaser, Vodka.MuzzleFlash, Krkr.RocketMan.Soyuz, PeteTimesSix.CompactHediffs, com.alphaanimals, Owlchemist.ScatteredFlames, com.spdskatr.activeterrain.patches, Mlie.PrisonersShouldFearTurrets, rimworld.torann.rimwar, com.woolstrand.realruins, Woolstrand.RealRuins, net.windowsxp.rimworld.mod.realisticplanets, owlchemist.simplefx.smoke2, Owlchemist.SimpleFX.Vapor, Dubwise.DubsMintMinimap, com.github.alandariva.moreplanning, Fluffy.FollowMe, CodeOptimist.NonThingFilter, io.github.ratysz.madskills, patchfuse, Krkr.RocketMan.Gagarin, name.krypt.rimworld.rwlayout.alpha2, name.krypt.rimworld.pawntablegrouped, mehni.rimworld.numbers, uuugggg.rimworld.Meals_On_Wheels.main, com.rimfridge.rimworld.mod, SmashPhil.VehicleFramework_preload, fluffy.worktab, Owlchemist.ScatteredStones, VanillaVehiclesExpanded.Mod, rimworld.ResearchPal, Kikohi.KCSG, owlchemist.smartfarming, CM_Semi_Random_Research, SmarterConstruction, Kikohi.PipeSystem, Torann.RimWar, OskarPotocki.VanillaTexturesExpanded, owlchemist.doorclearance, fluffy.blueprints, Krkr.RocketMan.PROTON, drp.planetsettings; 2.2.1.0: smashphil.updatelog; 2.2.0.0: Uuugggg.rimworld.Replace_Stuff.main, Uuugggg.rimworld.UseBedrolls.main; 2.1.0.0: Syrchalis.Rimworld.SetUpCamp; 2.0.4.0: Merthsoft.DesignatorShapes, vanillaexpanded.achievements_preloaded; 2.0.2.0: Syrchalis.Rimworld.MetallicBatteries; 2.0.1.0: net.biomes.terrainkit; 2.0.0.8: rimworld.Nals.FacialAnimation; 2.0.0.4: com.ghxx.rimworld.techadvancing
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Command line arguments: -popupwindow
RimWorld 1.4.3704 rev896
[HugsLib] version 10.0.1
[VanillaAchievementsExpanded] version 1.4.8315
Vanilla Psycasts Expanded loaded: False
Combat Extended :: Checking Better Turrets
Combat Extended :: Checking Misc Turrets
Combat Extended :: Checking Vehicle Framework
Combat Extended :: Loading D:\SteamLibrary\steamapps\workshop\content\294100\2890901044\AssembliesCompat\VehiclesCompat.dll
Combat Extended :: Checking SRTS Expanded
Checking Multiplayer Compat
patched
Combat Extended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
Combat Extended :: initialized
Tried to use an uninitialized DefOf of type SoundDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to use an uninitialized DefOf of type KeyBindingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Dubs Mint Minimap 1.3.787
[1.3]Graphics Setter - Loaded
ModContentPack.LoadPatches does not matches the reference. Skipping transpiler
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[RimHUD v1.14.4] Initialized
[CM_Semi_Random_Research] - patching to conditionally hide normal start research button.
Short Circuit Blues patched RT Fuse.
Loaded What's That Mod.
GAGARIN: <color=green>StartUpStarted called!</color>
GAGARIN: <color=green>Cache found</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=yello>Cache disabled from</color>
StartUpStarted at offset 0 in file:line:column <filename unknown>:0:0
InternalInvoke at offset 0 in file:line:column <filename unknown>:0:0
Invoke at offset 0 in file:line:column <filename unknown>:0:0
Invoke at offset 0 in file:line:column <filename unknown>:0:0
<GetActions>b__3 at offset 0 in file:line:column <filename unknown>:0:0
.ctor at offset 0 in file:line:column <filename unknown>:0:0
InternalInvoke at offset 0 in file:line:column <filename unknown>:0:0
InternalInvoke at offset 0 in file:line:column <filename unknown>:0:0
DoInvoke at offset 0 in file:line:column <filename unknown>:0:0
Invoke at offset 0 in file:line:column <filename unknown>:0:0
CreateInstanceImpl at offset 0 in file:line:column <filename unknown>:0:0
CreateInstance at offset 0 in file:line:column <filename unknown>:0:0
CreateInstance at offset 0 in file:line:column <filename unknown>:0:0
CreateModClasses at offset 0 in file:line:column <filename unknown>:0:0
LoadAllActiveMods at offset 0 in file:line:column <filename unknown>:0:0
DoPlayLoad at offset 0 in file:line:column <filename unknown>:0:0
LoadAllPlayData at offset 0 in file:line:column <filename unknown>:0:0
<Start>b__6_1 at offset 0 in file:line:column <filename unknown>:0:0
RunEventFromAnotherThread at offset 0 in file:line:column <filename unknown>:0:0
<UpdateCurrentAsynchronousEvent>b__27_0 at offset 0 in file:line:column <filename unknown>:0:0
ThreadStart_Context at offset 0 in file:line:column <filename unknown>:0:0
RunInternal at offset 0 in file:line:column <filename unknown>:0:0
Run at offset 0 in file:line:column <filename unknown>:0:0
Run at offset 0 in file:line:column <filename unknown>:0:0
ThreadStart at offset 0 in file:line:column <filename unknown>:0:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: Mod list changed! Deleting cache
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=green>Cache not found or got purged!</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
b.3704:4/19/2023 12:00:00 AM:1.4.3704 rev896
b.3704:4/19/2023 12:00:00 AM:1.4.3704 rev896
b.3704:4/19/2023 12:00:00 AM:1.4.3704 rev896
b.3704:4/19/2023 12:00:00 AM:1.4.3704 rev896
GAGARIN: <color=white>LoadModXML_Profiler</color> took <color=red>4.28</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: CombineIntoUnifiedXML has <color=red>Context.IsUsingCache=False</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>CombineIntoUnifiedXML_Profiler</color> took <color=red>0.408</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>TKeySystem.Parse</color> took <color=red>0.007</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>ApplyPatches_Profiler</color> took <color=red>5.215</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0.376</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
b.3704:4/19/2023 12:00:00 AM:1.4.3704 rev896
GAGARIN: <color=white>Cache created!</color> creating cache took <color=green>0 seconds</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>ParseAndProcessXML_Profiler</color> took <color=red>4.807</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>ClearCachedPatches_Profiler</color> took <color=red>0</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
d3d11: failed to create 2D texture id=11627 width=128 height=511 mips=10 dxgifmt=28 [D3D error was 80070057]
(Filename: Line: 587)
d3d11: failed to create 2D texture shader resource view id=11627 [D3D error was 80070057]
(Filename: Line: 537)
d3d11: failed to create 2D texture id=11645 width=511 height=128 mips=10 dxgifmt=28 [D3D error was 80070057]
(Filename: Line: 587)
d3d11: failed to create 2D texture shader resource view id=11645 [D3D error was 80070057]
(Filename: Line: 537)
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0.377</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Rim War: adding peaceful pawngroupmaker to FactionDef Pirate
Rim War: adding trader pawngroupmaker to FactionDef Pirate
Texture Bedroll_north has dimensions of 128 x 256, but its mask has 256 x 512. This is not supported, texture will be excluded from atlas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Texture Bedroll_north has dimensions of 128 x 256, but its mask has 256 x 512. This is not supported, texture will be excluded from atlas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0.377</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Translation data for language English has 1 errors. Generate translation report for more info.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[KCSG] Vanilla Base Generation Expanded contains 151 missing symbols.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Ammo injected
CE successfully patched 8 animals.
Animal Defs autopatched:AA_EngorgedTentacularAberration
AA_Eyeling
AA_OcularNightling
AA_UnblinkingEye
PoisonDeer
PoisonRat
MutantCow
PoisonButterfly
ISMA: Loaded bundle assets/fogshader.shader
Unable to read header from archive file: D:/SteamLibrary/steamapps/workshop/content/294100/2938891185/Resources/Bundles/StandaloneWindows/isma.manifest
(Filename: Line: 74)
Failed to read data for the AssetBundle 'StandaloneWindows\isma.manifest'.
(Filename: Line: 450)
ISMA: Could not load AssetBundle at D:\SteamLibrary\steamapps\workshop\content\294100\2938891185\Resources/Bundles/StandaloneWindows\isma.manifest
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shader 'Custom/FogShader': fallback shader 'Custom/ShaderRGB' not found
[RealRuins][System]: RealRuins started patching at 9/18/2023 6:10:28 PM
[RealRuins][System]: RealRuins performing manual patching optional mods at 9/18/2023 6:10:28 PM
[RealRuins][System]: SRTS not found, skipping...
[RealRuins][System]: RealRuins finished patching at 9/18/2023 6:10:28 PM (27.0191 msec)
[CM_Semi_Random_Research] - patching to conditionally hide normal start research button.
[SmashTools] Failed to apply patch <color=#00A680FF>SmashTools.Compatibility_RimHUD</color>. Exception=System.NullReferenceException: Null method for SmashPhil.SmashTools
at HarmonyLib.PatchProcessor.Patch () [0x0001d] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <255414689d344b1385ae719f6cce8c55>:0
at SmashTools.Compatibility_RimHUD.PatchAll (Verse.ModMetaData mod, HarmonyLib.Harmony harmony) [0x00030] in <1f08d52a8acf44269e250763b582ccd2>:0
at SmashTools.ConditionalPatches..cctor () [0x0008b] in <1f08d52a8acf44269e250763b582ccd2>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[SmashPhil.VehicleFramework] Successfully applied compatibility patches for <color=#008080FF>Combat Extended</color>
[SmashTools] Failed to apply patch <color=#00A680FF>Vehicles.Compatibility_RimHUD</color>. Exception=System.NullReferenceException: Null method for SmashPhil.SmashTools
at HarmonyLib.PatchProcessor.Patch () [0x0001d] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <255414689d344b1385ae719f6cce8c55>:0
at Vehicles.Compatibility_RimHUD.PatchAll (Verse.ModMetaData mod, HarmonyLib.Harmony harmony) [0x0002f] in <0b8a44a942a247ad81db4a2b889d15e7>:0
at SmashTools.ConditionalPatches..cctor () [0x0008b] in <1f08d52a8acf44269e250763b582ccd2>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[SmashPhil.VehicleFramework] Successfully applied compatibility patches for <color=#008080FF>Vanilla Fishing Expanded</color>
<color=orange>[VehicleFramework]</color> version 1.5.1370
[CM_Semi_Random_Research] - patching to conditionally hide normal start research button.
PickUpAndHaul v0.1.3.2⅔ welcomes you to RimWorld with pointless logspam.
Active Terrain Framework initialized. This mod uses Harmony (all patches are non-destructive): Verse.TerrainGrid.SetTerrain, Verse.TerrainGrid.RemoveTopLayer, Verse.MouseoverReadout.MouseoverReadoutOnGUI
GAGARIN: <color=green>StartUpFinished called!</color>
MVCF successfully applied 39 patches
[UnlimitedHugs.HugsLib] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.Game.DeinitAndRemoveMap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Krkr.RocketMan] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.Game.DeinitAndRemoveMap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[OskarPotocki.VFECore] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.MapDeiniter.Deinit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Ammo injected
Combat Extended :: Bounds pre-generated
Apparel_ArmorHelmetRecon
CE_Apparel_RadioPack
Vanilla Psycasts Expanded loaded: False
Combat Extended :: Checking Better Turrets
Combat Extended :: Checking Misc Turrets
Combat Extended :: Checking Vehicle Framework
Combat Extended :: Installing Vehicle Framework
Combat Extended :: Checking SRTS Expanded
Checking Multiplayer Compat
ISMA: Applying patches
ISMA: Patched ThingComp type RimWorld.CompPowerPlantSolar:PostDraw
ISMA: Patched ThingComp type RimWorld.CompPowerPlantWater:PostDraw
ISMA: Patched ThingComp type RimWorld.CompPowerPlantWind:PostDraw
ISMA: Patched ThingComp type RimWorld.CompDeathrestBindable:PostDraw
ISMA: Patched ThingComp type RimWorld.CompAtomizer:PostDraw
ISMA: Patched ThingComp type RimWorld.CompBandNode:PostDraw
ISMA: Patched ThingComp type RimWorld.CompBiosculpterPod:PostDraw
ISMA: Patched ThingComp type RimWorld.CompCauseHediff_AoE:PostDraw
ISMA: Patched ThingComp type RimWorld.CompDarklightOverlay:PostDraw
ISMA: Patched ThingComp type RimWorld.CompDryadHolder:PostDraw
ISMA: Patched ThingComp type RimWorld.CompEmptyStateGraphic:PostDraw
ISMA: Patched ThingComp type RimWorld.CompFireOverlay:PostDraw
ISMA: Patched ThingComp type RimWorld.CompRitualFireOverlay:PostDraw
ISMA: Patched ThingComp type RimWorld.CompHitchingSpot:PostDraw
ISMA: Patched ThingComp type RimWorld.CompOrbitalBeam:PostDraw
ISMA: Patched ThingComp type RimWorld.CompProjectileInterceptor:PostDraw
ISMA: Patched ThingComp type RimWorld.CompRadialPulse:PostDraw
ISMA: Patched ThingComp type RimWorld.CompRefuelable:PostDraw
ISMA: Patched ThingComp type RimWorld.CompSanguophageMeetingFire:PostDraw
ISMA: Patched ThingComp type RimWorld.CompShield:PostDraw
ISMA: Patched ThingComp type RimWorld.CompTargetingBeam:PostDraw
ISMA: Patched ThingComp type RimWorld.CompThingContainer:PostDraw
ISMA: Patched ThingComp type RimWorld.CompTreeConnection:PostDraw
ISMA: Patched ThingComp type RimWorld.CompTurretGun:PostDraw
ISMA: Patched ThingComp type PipeSystem.CompAdvancedResourceProcessor:PostDraw
ISMA: Patched ThingComp type PipeSystem.CompResourceStorage:PostDraw
ISMA: Patched ThingComp type VanillaFurnitureExpanded.CompFireOverlayRotatable:PostDraw
ISMA: Patched ThingComp type AnimalBehaviours.CompPawnOverlay:PostDraw
ISMA: Patched ThingComp type VFECore.CompShieldField:PostDraw
ISMA: Patched ThingComp type VFECore.CompShieldBubble:PostDraw
ISMA: Patched ThingComp type CombatAI.Comps.ThingComp_CCTVTop:PostDraw
ISMA: Patched ThingComp type RimFridge.CompSecondLayer:PostDraw
ISMA: Patched ThingComp type Vehicles.CompDrawLayer:PostDraw
ISMA: Patched ThingComp type Vehicles.CompVehicleTurrets:PostDraw
ISMA: Patched ThingComp type Vehicles.CompFueledTravel:PostDraw
ISMA: Patched verb type Verse.Verb_LaunchProjectile:TryCastShot
ISMA: Patched verb type Verse.Verb_Shoot:TryCastShot
ISMA: Patched verb type Verse.Verb_ShootBeam:TryCastShot
ISMA: Patched verb type Verse.Verb_ShootBeam:TryStartCastOn
ISMA: Patched verb type Verse.Verb_ShootBeam:<TryCastShot>b__15_0
ISMA: Patched verb type Verse.Verb_SpewFire:TryCastShot
ISMA: Patched verb type Verse.Verb_Spray:TryCastShot
ISMA: Patched verb type Verse.AI.Verb_CastTargetEffect:TryCastShot
ISMA: Patched verb type RimWorld.Verb_CastAbility:TryCastShot
ISMA: Patched verb type RimWorld.Verb_CastAbility:TryStartCastOn
ISMA: Patched verb type RimWorld.Verb_CastAbilityJump:TryCastShot
ISMA: Patched verb type RimWorld.Verb_BeatFire:TryCastShot
ISMA: Patched verb type RimWorld.Verb_Bombardment:TryCastShot
ISMA: Patched verb type RimWorld.Verb_DeployBroadshield:TryCastShot
ISMA: Patched verb type RimWorld.Verb_DeployToxPack:TryCastShot
ISMA: Patched verb type RimWorld.Verb_FirefoamPop:TryCastShot
ISMA: Patched verb type RimWorld.Verb_Ignite:TryCastShot
ISMA: Patched verb type RimWorld.Verb_Jump:TryCastShot
ISMA: Patched verb type RimWorld.Verb_MechCluster:TryCastShot
ISMA: Patched verb type RimWorld.Verb_MeleeAttack:TryCastShot
ISMA: Patched verb type RimWorld.Verb_PowerBeam:TryCastShot
ISMA: Patched verb type RimWorld.Verb_ShootOneUse:TryCastShot
ISMA: Patched verb type RimWorld.Verb_SmokePop:TryCastShot
ISMA: Patched verb type RimWorld.Verb_Spawn:TryCastShot
ISMA: Patched verb type HeavyWeapons.Verb_Shoot:TryCastShot
ISMA: Patched verb type MVCF.Verbs.Verb_SmokePop:TryCastShot
ISMA: Patched verb type SmokingGun.Verb_ShootWithSmoke:TryCastShot
ISMA: Patched verb type VFECore.Abilities.Verb_CastAbility:TryCastShot
ISMA: Patched verb type VFECore.Abilities.Verb_CastAbility:TryStartCastOn
ISMA: Patched verb type VWEMakeshift.Verb_MakeshiftShoot:TryStartCastOn
ISMA: Patched verb type VWEMakeshift.Verb_ShootWithSmoke:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileChangeAble:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_ShootCEOneUse:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileCE:TryStartCastOn
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileCE:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileCE:<TryCastShot>b__91_0
ISMA: Patched verb type CombatExtended.Verb_MeleeAttackCE:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_ShootCE:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_ShootMortarCE:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_MarkForArtillery:TryCastShot
ISMA: Patched verb type Vehicles.Verb_ShootWorldRecoiled:TryStartCastOn
ISMA: Patched verb type Vehicles.Verb_ShootRealistic:TryCastShot
ISMA: Patched verb type Vehicles.Verb_ShootRecoiled:TryCastShot
ISMA: Patched verb type Verse.Verb:TryStartCastOn
ISMA: Patched verb type Verse.Verb:TryStartCastOn
ISMA: TryCastNextBurstShot Patched verb type Verse.Verb:TryCastNextBurstShot
CAI: attempting LoadIf for ceteam.combatextended
CAI: <color=green>Load success</color> 'active't<System.Boolean> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ReloadWeapon't<Verse.JobDef> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'HunkerDown't<Verse.JobDef> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Verb_ShootCE_isAiming't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Verb_ShootCE't<System.Type> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ProjectilePropertiesCE't<System.Type> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ProjectilePropertiesCE_ArmorPenetrationSharp't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ProjectilePropertiesCE_ArmorPenetrationBlunt't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ToolCE't<System.Type> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ToolCE_ArmorPenetrationSharp't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ToolCE_ArmorPenetrationBlunt't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Building_TurretGunCE't<System.Type> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Building_TurretGunCE_Active't<System.Reflection.MethodInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Building_TurretGunCE_MannedByColonist't<System.Reflection.MethodInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Building_TurretGunCE_IsMannable't<System.Reflection.MethodInfo> from 'ceteam.combatextended'
CAI: attempting LoadIf for dubwise.dubsmintminimap
CAI: <color=green>Load success</color> 'active't<System.Boolean> from 'dubwise.dubsmintminimap'
CAI: <color=green>Load success</color> 'Fogged't<System.Reflection.MethodInfo> from 'dubwise.dubsmintminimap'
CAI: <color=green>Load success</color> 'DrawAllPawns't<System.Reflection.MethodInfo> from 'dubwise.dubsmintminimap'
Initialize thinknodes
ISMA: WoodFiredGenerator added to raid targets.
ISMA: ChemfuelPoweredGenerator added to raid targets.
ISMA: WindTurbine added to raid targets.
ISMA: Battery added to raid targets.
ISMA: SolarGenerator added to raid targets.
ISMA: GeothermalGenerator added to raid targets.
[Muzzle Flash] Shader loaded from Vocore: Unlit/Animated
[Muzzle Flash] Shader loaded from Vocore: Unlit/AnimatedInstanced
ResearchPal :: Initialization start on background
--> [What's That Mod] Took 4.52 seconds to scan all patches. <--
What's That Mod: Wrote to 2636 mod descriptions, 25 patched defs resolved.
What's That Mod took 4632 milliseconds to generate all def descriptions.
couldn't find Configurable Maps
ResearchPal :: Research layout initialized
[HugsLib] initializing com.github.alandariva.moreplanning, PlanetSettingsRandomizer, RandFactions, RealRuins, RimWar
Starting patches: 1695 - 9/18/2023 6:10:48 PM
Finished transpiling 1695 methods - 9/18/2023 6:10:57 PM
Unloading 5 Unused Serialized files (Serialized files now loaded: 3)
Unloading 1229 unused Assets to reduce memory usage. Loaded Objects now: 23718.
Total: 457.699600 ms (FindLiveObjects: 1.052500 ms CreateObjectMapping: 0.398700 ms MarkObjects: 455.043200 ms DeleteObjects: 1.204300 ms)
Loading game from file Covenant of Shoeruay (Permadeath) - RIMWAR - Suggested Mods with mods:
- brrainz.harmony
- Ludeon.RimWorld
- UnlimitedHugs.HugsLib
- Owlchemist.BetterVanillaMasking
- goudaquiche.BloodAndStains
- Fluffy.Blueprints
- Uuugggg.BuildFromInventory
- OskarPotocki.VanillaFactionsExpanded.Core
- sarg.alphaanimals
- VanillaExpanded.VTEXE
- VanillaExpanded.VWENL
- CETeam.CombatExtended
- Owlchemist.SimpleFX.Vapor
- Krkr.rule56
- CETeam.CombatExtendedGuns
- PeteTimesSix.CompactHediffs
- Merthsoft.DesignatorShapes
- Owlchemist.DoorClearance
- dubwise.dubsmintminimap
- Dubwise.DubsPerformanceAnalyzer.steam
- Fluffy.FollowMe
- ratys.rtfuse
- nachotoast.neceros.fuseplus
- Telefonmast.GraphicsSettings
- name.krypt.rimworld.rwlayout.alpha2
- name.krypt.rimworld.pawntablegrouped
- Uuugggg.MealsOnWheels
- com.github.alandariva.moreplanning
- IssacZhuang.MuzzleFlash
- Mehni.Numbers
- velcroboy333.outdoorlighting
- Taranchuk.PerformanceOptimizer
- VanillaExpanded.VTEXVariations
- Owlchemist.PerspectiveDoors
- drp.planetsettings
- Owlchemist.PowerTab
- Mlie.PrisonersShouldFearTurrets
- ratys.rtpowerswitch
- drp.factions
- Woolstrand.RealRuins
- Fluffy.FluffyRelations
- Uuugggg.ReplaceStuff
- Neigh.ResearchPalRepackage
- Torann.RimWar
- rimfridge.kv.rw
- Jaxe.RimHUD
- Owlchemist.SimpleFX.Smoke2
- Owlchemist.ScatteredFlames
- Owlchemist.ScatteredStones
- CaptainMuscles.SemiRandomResearch.unofficial
- Uuugggg.ShareTheLoad
- blues.shortcircuit
- Owlchemist.SimpleFX.Splashes
- Owlchemist.SmartFarming
- dhultgren.smarterconstruction
- GHXX.TechAdvancing
- Uuugggg.UseBedrolls
- VanillaExpanded.BaseGeneration
- VanillaExpanded.VCEF
- neronix17.hd.pawns
- SmashPhil.VehicleFramework
- OskarPotocki.VanillaVehiclesExpanded
- co.uk.epicguru.whatsthatmod
- Mehni.PickUpAndHaul
- CodeOptimist.JobsOfOpportunity
- Fluffy.WorkTab
- Mlie.AdvancedBiomes
- Odeum.WMBP
- Carolusclen.DLC.WMBP.abc
- WindowsXP.RealisticPlanets
- Carolusclen.DLC.WMBP.rp
- laast.WorldMapEnhanced (incompatible version)
- Nals.FacialAnimation
- syrchalis.metallicbatteries
- syrchalis.setupcamp
- Wemd.RealisticDarkness
- Krkr.RocketMan
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Could not resolve reference to object with loadID WorldObject_19518 of type RimWorld.Planet.WorldObject. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=QuestPart_SpawnWorldObject (quest.id=170, index=0) curPathRelToParent=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID WorldObject_19522 of type RimWorld.Planet.WorldObject. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=QuestPart_SpawnWorldObject (quest.id=172, index=0) curPathRelToParent=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID WorldObject_19556 of type RimWorld.Planet.WorldObject. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=QuestPart_SpawnWorldObject (quest.id=181, index=0) curPathRelToParent=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
[RandFactions] World loaded! Applying Random generation rules to factions...
[RandFactions] Invoked World.GetComponent<VFECore.NewFactionSpawningState>().Ignore(...) to tell VFE to ignore random and xenotype-patched faction defs
[RandFactions] ...Random faction generation complete! Replaced 0 factions.
[Tech Advancing] [Information] Detected existing world. Loading existing config...
[Tech Advancing] [Information] Loading config...
Savefile's name has changed and doesn't match permadeath mode's unique name. Fixing...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 0 Unused Serialized files (Serialized files now loaded: 3)
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 30546.
Total: 871.929900 ms (FindLiveObjects: 0.923300 ms CreateObjectMapping: 0.832100 ms MarkObjects: 870.132400 ms DeleteObjects: 0.041800 ms)
[Analyzer]==========================================================================
[Analyzer] Analyzer Running In Debug Mode
[Analyzer]==========================================================================
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.WorldFloodFiller.ClearVisited () [0x00046] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00019] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Action`1[T] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x0000d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.PotentialSiteTiles (System.Int32 root) [0x0001d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.AppearanceFrequency (Verse.Map map) [0x00012] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.BestAppearanceFrequency () [0x00023] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.StorytellerComp_WorkSite+<MakeIntervalIncidents>d__2.MoveNext () [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__23.MoveNext () [0x00171] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__22.MoveNext () [0x000a1] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller.StorytellerTick () [0x00042] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch4(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Invalid count: 0, setting to 1. Job was HaulToInventory (Job_16890469) A=Thing_RawPotatoes1283891 B=(136, 0, 164)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(173, 0, 130) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(172, 0, 131) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Home area bounds: (67, 76) - (234, 218)
Origin: 67, 76
Start capturing in area of: (67,76)-(233,217)
PawnPathPool leak: more paths than spawned pawns. Force-recovering.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.WorldFloodFiller.ClearVisited () [0x00046] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00019] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Action`1[T] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x0000d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.PotentialSiteTiles (System.Int32 root) [0x0001d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.AppearanceFrequency (Verse.Map map) [0x00012] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.BestAppearanceFrequency () [0x00023] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.StorytellerComp_WorkSite+<MakeIntervalIncidents>d__2.MoveNext () [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__23.MoveNext () [0x00171] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__22.MoveNext () [0x000a1] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller.StorytellerTick () [0x00042] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch4(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lowell with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Masset with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Pinkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Oaks with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jay-Jay with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Isy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Ko Yasi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nails with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Yumi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Butter with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Codex with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kirk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sab with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Moray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Mekkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nora with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Taz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gabo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Invalid count: -8, setting to 1. Job was HaulToInventory (Job_16913480) A=Thing_WoodLog1265876 B=(173, 0, 195)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lowell with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Masset with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Pinkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Oaks with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jay-Jay with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Isy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Ko Yasi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nails with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Yumi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Butter with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Codex with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kirk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sab with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Moray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Mekkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nora with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Taz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gabo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Invalid count: -7, setting to 1. Job was HaulToInventory (Job_16925902) A=Thing_WoodLog1263761 B=(170, 0, 196)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (2.805407) is greater than max possible bio age (1.295891).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (2.626324) is greater than max possible bio age (2.00938).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (1.871164) is greater than max possible bio age (0.9846115).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not find siege spot from (138, 0, 157), using (138, 0, 157)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife1038916_0_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(150, 0, 159) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(M24)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lowell with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Masset with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Pinkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Oaks with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jay-Jay with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Isy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Ko Yasi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nails with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Yumi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Butter with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Codex with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kirk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sab with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Moray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Mekkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nora with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Taz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gabo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
The variations mod has probably been added to a running save. Ignoring load error.
Trying to save reference to a discarded thing Shen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lowell with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Masset with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Pinkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Oaks with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jay-Jay with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Isy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Ko Yasi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nails with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Yumi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Butter with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Codex with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kirk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sab with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Moray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Mekkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nora with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Taz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gabo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Exception filling window for Numbers.MainTabWindow_Numbers: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at PawnTableGrouped.CPawnTableHeaderRow.DoCell (UnityEngine.Rect rect, System.Int32 columnIndex, System.Boolean hightlighted, System.Boolean combined) [0x0007d] in <7f51eecbb96c45a1b54fa7134c8b694a>:0
at PawnTableGrouped.CTableGrid.DoColumnHeaders () [0x0012f] in <7f51eecbb96c45a1b54fa7134c8b694a>:0
at PawnTableGrouped.CTableGrid.DoContent () [0x00018] in <7f51eecbb96c45a1b54fa7134c8b694a>:0
at RWLayout.alpha2.CElement.DoElementContent () [0x0001d] in <87962b0eb8084750a0a699917bda66bc>:0
at RWLayout.alpha2.CElement.DoElementContent () [0x00038] in <87962b0eb8084750a0a699917bda66bc>:0
at PawnTableGrouped.PawnTableGroupedView.OnGUI (UnityEngine.Vector2 position, System.Int32 magic) [0x00059] in <7f51eecbb96c45a1b54fa7134c8b694a>:0
at PawnTableGrouped.PawnTableGroupedImpl.PawnTableOnGUI (UnityEngine.Vector2 position) [0x00064] in <7f51eecbb96c45a1b54fa7134c8b694a>:0
at PawnTableGrouped.PawnTablePatches.PawnTableOnGUI_prefix (RimWorld.PawnTable __instance, UnityEngine.Vector2 position) [0x0000a] in <7f51eecbb96c45a1b54fa7134c8b694a>:0
at (wrapper dynamic-method) RimWorld.PawnTable.RimWorld.PawnTable.PawnTableOnGUI_Patch1(RimWorld.PawnTable,UnityEngine.Vector2)
at RimWorld.MainTabWindow_PawnTable.DoWindowContents (UnityEngine.Rect rect) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at Numbers.MainTabWindow_Numbers.DoWindowContents (UnityEngine.Rect rect) [0x003be] in <9ff61b29a7ab468ba28486fbf1f24cff>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife1293647_0_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MarkForArtillery(binoculars)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife1063887_0_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife1281243_0_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lowell with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Masset with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Pinkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Oaks with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jay-Jay with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Isy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Ko Yasi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nails with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Yumi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Butter with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Codex with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kirk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sab with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Moray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Mekkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nora with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Taz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gabo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.WorldFloodFiller.ClearVisited () [0x00046] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00019] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Action`1[T] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x0000d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.PotentialSiteTiles (System.Int32 root) [0x0001d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.GetCandidates (System.Int32 aroundTile) [0x0002f] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.AnySpawnCandidate (System.Int32 aroundTile) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.AppearanceFrequency (Verse.Map map) [0x0002c] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.BestAppearanceFrequency () [0x00023] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.StorytellerComp_WorkSite+<MakeIntervalIncidents>d__2.MoveNext () [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__23.MoveNext () [0x00171] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__22.MoveNext () [0x000a1] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller.StorytellerTick () [0x00042] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch4(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RIMWAR: [OFFTHREAD] error in Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index at at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.WorldFloodFiller.ClearVisited () [0x00046] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00019] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Planet.WorldGrid.TraversalDistanceBetween (System.Int32 start, System.Int32 end, System.Boolean passImpassable, System.Int32 maxDist) [0x000b1] in <95de19971c5d40878d8742747904cdcd>:0
at RimWar.Planet.WorldUtility.GetClosestSettlementInRWDTo (RimWar.RimWarData rwd, System.Int32 tile, System.Int32 maxEvalRange) [0x0006d] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.WorldComponent_PowerTracker.AttemptLaunchedWarbandAgainstTownOffMainThread (RimWar.RimWarData rwd, RimWorld.Planet.Settlement parentSettlement, RimWar.Planet.RimWarSettlementComp rwsComp, System.Boolean forcePlayer, System.Boolean ignoreRestrictions, RimWar.Planet.WorldComponent_PowerTracker+ContextStorage context) [0x0006a] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.WorldComponent_PowerTracker+<>c__DisplayClass70_0.<AttemptLaunchedWarbandAgainstTown>b__0 () [0x00012] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.RocketTools.RocketTasker`1+RocketTask`1[T,T].RunOffMainThread () [0x00000] in <373fb9d3c19f43b795a4cdab9b36a408>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lowell with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Masset with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Pinkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Oaks with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jay-Jay with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Isy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Ko Yasi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nails with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Yumi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Butter with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Codex with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kirk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sab with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Moray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Mekkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nora with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Taz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gabo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x00020] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.SignalManager.SendSignal (RimWorld.Signal signal) [0x000b6] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Can not currently patch generic methods - AchievementsExpanded.AchievementPointManager:GetCards
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Can not currently patch generic methods - AchievementsExpanded.AchievementPointManager:GetTrackerKey
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatExtended.LoadoutManager:GetUniqueLabel
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.PersonalityTacker:GetPersonality
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - Share_The_Load.ExpectingComp:ExpectedCount
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - UseBedrolls.HomeBedComp:Get
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - UseBedrolls.HomeBedComp:Remove
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - WorkTab.FavouriteManager:FavouritePath
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for Analyzer.Window_Analyzer: System.NullReferenceException: Object reference not set to an instance of an object
at Analyzer.Profiling.Panel_BottomRow.GetGeneralSidePanelInformation () [0x00010] in <3723b3808d2f483196a1c08a77a23119>:0
at Analyzer.Profiling.Panel_BottomRow.Draw (UnityEngine.Rect rect) [0x00033] in <3723b3808d2f483196a1c08a77a23119>:0
at Analyzer.Window_Analyzer.DoWindowContents (UnityEngine.Rect inRect) [0x00137] in <3723b3808d2f483196a1c08a77a23119>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Profile RemoveRoofsThingRequest(group Undefined) was still running when recorded
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception filling window for Analyzer.Window_Analyzer: System.NullReferenceException: Object reference not set to an instance of an object
at Analyzer.Profiling.Panel_BottomRow.GetGeneralSidePanelInformation () [0x00010] in <3723b3808d2f483196a1c08a77a23119>:0
at Analyzer.Profiling.Panel_BottomRow.Draw (UnityEngine.Rect rect) [0x00033] in <3723b3808d2f483196a1c08a77a23119>:0
at Analyzer.Window_Analyzer.DoWindowContents (UnityEngine.Rect inRect) [0x00137] in <3723b3808d2f483196a1c08a77a23119>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - VFECore.SpecialTerrainList:RegisterAt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatExtended.ShadowGrid:Set
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatExtended.ShadowGrid:TryGet
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatExtended.DangerTracker:DangerAt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatExtended.Utilities.ThingsTracker:ThingsInRangeOf
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatExtended.Utilities.ThingsTracker:GetModelsFor
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.WallCCTVTracker:Register
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.MapComponent_FogGrid:IsFogged
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.RoofGrid:get_Item
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.RoofGrid:set_Item
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.RoofGrid:SetRoof
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.RoofGrid:GetRoofType
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.RoofGrid:Roofed
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.SightTracker:TryGetReader
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.WallGrid:get_Item
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.WallGrid:GetFillCategory
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.WallGrid:GetFillCategoryNoDoors
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.WallGrid:CanBeSeenOver
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.WallGrid:CanBeSeenOverNoDoors
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - CombatAI.WallGrid:RecalculateCell
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - Vehicles.VehicleAreaManager:UpdateArea
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - Vehicles.VehicleAreaManager:AdditionalTerrainCost
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Can not currently patch generic methods - Vehicles.VehicleReservationManager:Reserve
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Can not currently patch generic methods - Vehicles.VehicleReservationManager:GetReservation
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Can not currently patch generic methods - Vehicles.VehicleReservationManager:CanReserve
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Can not currently patch generic methods - Vehicles.VehicleReservationManager:ReservedBy
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Can not currently patch generic methods - Vehicles.VehicleReservationManager:VerifyCollection
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer] Patching warning: Method has already been patched - ActiveTerrain.SpecialTerrainList:RegisterAt
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Analyzer]Unpatched all profiling methods
[Analyzer]Cleared Patch Caches
[Analyzer]Cleared Profiles
[Analyzer]Cleared Logs
[Analyzer]Cleared Entries
Invalid count: -6, setting to 1. Job was HaulToInventory (Job_16990780) A=Thing_WoodLog1264321 B=(166, 0, 196)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lowell with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Masset with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Pinkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Oaks with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jay-Jay with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Isy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Ko Yasi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nails with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Yumi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Butter with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Codex with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kirk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sab with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Moray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Mekkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nora with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Taz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gabo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Min possible bio age (1.337246) is greater than max possible bio age (0.6131573).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Invalid count: -36, setting to 1. Job was HaulToInventory (Job_17002157) A=Thing_Plasteel493313 B=(150, 0, 146)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lowell with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Masset with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Pinkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Oaks with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jay-Jay with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Isy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Ko Yasi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nails with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Yumi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Butter with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Codex with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kirk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sab with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Moray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Mekkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nora with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Taz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gabo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception test running QuestNode_GetSiteTile: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.WorldFloodFiller.ClearVisited () [0x00046] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00019] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Planet.TileFinder.TryFindPassableTileWithTraversalDistance (System.Int32 rootTile, System.Int32 minDist, System.Int32 maxDist, System.Int32& result, System.Predicate`1[T] validator, System.Boolean ignoreFirstTilePassability, RimWorld.Planet.TileFinderMode tileFinderMode, System.Boolean canTraverseImpassable, System.Boolean exitOnFirstTileFound) [0x0004a] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Planet.TileFinder+<>c__DisplayClass7_0.<TryFindNewSiteTile>b__0 (System.Int32 root) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Planet.TileFinder.TryFindNewSiteTile (System.Int32& tile, System.Int32 minDist, System.Int32 maxDist, System.Boolean allowCaravans, RimWorld.Planet.TileFinderMode tileFinderMode, System.Int32 nearThisTile, System.Boolean exitOnFirstTileFound) [0x0005b] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) RimWorld.QuestGen.QuestNode_GetSiteTile.RimWorld.QuestGen.QuestNode_GetSiteTile.TryFindTile_Patch0(RimWorld.QuestGen.QuestNode_GetSiteTile,RimWorld.QuestGen.Slate,int&)
at RimWorld.QuestGen.QuestNode_GetSiteTile.TestRunInt (RimWorld.QuestGen.Slate slate) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode.TestRun (RimWorld.QuestGen.Slate slate) [0x0001b] in <95de19971c5d40878d8742747904cdcd>:0
Slate vars:
map=Map-0-PlayerHome
points=35
targetMineable=MineableSteel
targetMineableThing=Steel
worker=Janus
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Lowell with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Masset with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Pinkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Oaks with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jay-Jay with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Isy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Ko Yasi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nails with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Yumi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Butter with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Codex with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Karen with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kirk with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sab with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Moray with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Mekkie with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Nora with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Taz with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gabo with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Object with load ID WorldObject_19524 is referenced (xml node name: worldObject) but is not deep-saved. This will cause errors during loading.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Object with load ID WorldObject_19526 is referenced (xml node name: worldObject) but is not deep-saved. This will cause errors during loading.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 3 Unused Serialized files (Serialized files now loaded: 3)
Unloading 6827 unused Assets to reduce memory usage. Loaded Objects now: 31002.
Total: 1752.050300 ms (FindLiveObjects: 1.814600 ms CreateObjectMapping: 0.848200 ms MarkObjects: 1739.962800 ms DeleteObjects: 9.424300 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 3)
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 30653.
Total: 1689.896900 ms (FindLiveObjects: 1.057000 ms CreateObjectMapping: 0.471100 ms MarkObjects: 1688.284100 ms DeleteObjects: 0.084400 ms)
Loading game from file Covenant of Shoeruay (Permadeath) - RIMWAR - Suggested Mods with mods:
- brrainz.harmony
- Ludeon.RimWorld
- UnlimitedHugs.HugsLib
- Owlchemist.BetterVanillaMasking
- goudaquiche.BloodAndStains
- Fluffy.Blueprints
- Uuugggg.BuildFromInventory
- OskarPotocki.VanillaFactionsExpanded.Core
- sarg.alphaanimals
- VanillaExpanded.VTEXE
- VanillaExpanded.VWENL
- CETeam.CombatExtended
- Owlchemist.SimpleFX.Vapor
- Krkr.rule56
- CETeam.CombatExtendedGuns
- PeteTimesSix.CompactHediffs
- Merthsoft.DesignatorShapes
- Owlchemist.DoorClearance
- dubwise.dubsmintminimap
- Dubwise.DubsPerformanceAnalyzer.steam
- Fluffy.FollowMe
- ratys.rtfuse
- nachotoast.neceros.fuseplus
- Telefonmast.GraphicsSettings
- name.krypt.rimworld.rwlayout.alpha2
- name.krypt.rimworld.pawntablegrouped
- Uuugggg.MealsOnWheels
- com.github.alandariva.moreplanning
- IssacZhuang.MuzzleFlash
- Mehni.Numbers
- velcroboy333.outdoorlighting
- Taranchuk.PerformanceOptimizer
- VanillaExpanded.VTEXVariations
- Owlchemist.PerspectiveDoors
- drp.planetsettings
- Owlchemist.PowerTab
- Mlie.PrisonersShouldFearTurrets
- ratys.rtpowerswitch
- drp.factions
- Woolstrand.RealRuins
- Fluffy.FluffyRelations
- Uuugggg.ReplaceStuff
- Neigh.ResearchPalRepackage
- Torann.RimWar
- rimfridge.kv.rw
- Jaxe.RimHUD
- Owlchemist.SimpleFX.Smoke2
- Owlchemist.ScatteredFlames
- Owlchemist.ScatteredStones
- CaptainMuscles.SemiRandomResearch.unofficial
- Uuugggg.ShareTheLoad
- blues.shortcircuit
- Owlchemist.SimpleFX.Splashes
- Owlchemist.SmartFarming
- dhultgren.smarterconstruction
- GHXX.TechAdvancing
- Uuugggg.UseBedrolls
- VanillaExpanded.BaseGeneration
- VanillaExpanded.VCEF
- neronix17.hd.pawns
- SmashPhil.VehicleFramework
- OskarPotocki.VanillaVehiclesExpanded
- co.uk.epicguru.whatsthatmod
- Mehni.PickUpAndHaul
- CodeOptimist.JobsOfOpportunity
- Fluffy.WorkTab
- Mlie.AdvancedBiomes
- Odeum.WMBP
- Carolusclen.DLC.WMBP.abc
- WindowsXP.RealisticPlanets
- Carolusclen.DLC.WMBP.rp
- laast.WorldMapEnhanced (incompatible version)
- Nals.FacialAnimation
- syrchalis.metallicbatteries
- syrchalis.setupcamp
- Wemd.RealisticDarkness
- Krkr.RocketMan
[Tech Advancing] [Information] The playerfaction is the same as one which was previously loaded. Resetting the techlevel to what it was before we changed it. Current faction techlevel: Industrial New (correct) techlevel: Industrial
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Could not resolve reference to object with loadID WorldObject_19524 of type RimWorld.Planet.WorldObject. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=QuestPart_SpawnWorldObject (quest.id=173, index=0) curPathRelToParent=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID WorldObject_19526 of type RimWorld.Planet.WorldObject. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=QuestPart_SpawnWorldObject (quest.id=174, index=0) curPathRelToParent=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
[Simple FX: Splashes] Splash grid build with 4030 cells.
[RandFactions] World loaded! Applying Random generation rules to factions...
[RandFactions] Invoked World.GetComponent<VFECore.NewFactionSpawningState>().Ignore(...) to tell VFE to ignore random and xenotype-patched faction defs
[RandFactions] Found 17 faction definitions: Ancients, AncientsHostile, Mechanoid, Insect, OutlanderCivil, OutlanderRough, TribeCivil, TribeRough, TribeSavage, Pirate, PlayerColony, PlayerTribe, AA_BlackHive, RF_RandomFaction, RF_RandomPirateFaction, RF_RandomRoughFaction, RF_RandomTradeFaction
[RandFactions] RandomFactionGenerator constructed with random number seed 1751661985
[RandFactions] Found faction: Arthyoth Mechhive (Mechanoid) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: Sorne Geneline (Insect) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: Ancients (Ancients) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: Ancients (AncientsHostile) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: Ereeron (OutlanderCivil) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: Union of Delunistan (OutlanderCivil) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: Nation of Olenca (TribeCivil) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: The Marulo Alliance (TribeCivil) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: Cancam Kinship (TribeCivil) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: Abanqueiro Treaty (TribeRough) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: The Laba Coalition (TribeRough) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: The Red Oasis Treaty (TribeSavage) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: The Frogs of Fever (Pirate) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: Covenant of Shoeruay (PlayerColony) isPlayer == True isRandom == False isDefeated == False
[RandFactions] Found faction: Anddos (OutlanderRough) isPlayer == False isRandom == False isDefeated == False
[RandFactions] Found faction: black hive (AA_BlackHive) isPlayer == False isRandom == False isDefeated == False
[RandFactions] ...Random faction generation complete! Replaced 0 factions.
[Tech Advancing] [Information] Detected existing world. Loading existing config...
[Tech Advancing] [Information] Loading config...
Unloading 0 Unused Serialized files (Serialized files now loaded: 3)
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
The variations mod has probably been added to a running save. Ignoring load error.
Reached max messages limit. Stopping logging to avoid spam.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The variations mod has probably been added to a running save. Ignoring load error.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36110.
Total: 1879.277600 ms (FindLiveObjects: 1.195700 ms CreateObjectMapping: 0.556200 ms MarkObjects: 1877.488000 ms DeleteObjects: 0.037300 ms)
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