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Created September 16, 2023 07:34
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Log uploaded on Saturday, September 16, 2023, 12:30:36 AM
Loaded mods:
Harmony(brrainz.harmony)[mv:1.5.0.0]: 0Harmony(2.2.2), HarmonyMod(1.5.0)
Core(Ludeon.RimWorld): (no assemblies)
HugsLib(UnlimitedHugs.HugsLib)[ov:10.0.1]: 0Harmony(av:2.2.2,fv:1.2.0.1), HugsLib(av:1.0.0,fv:10.0.1)
Better Vanilla Masking(Owlchemist.BetterVanillaMasking): (no assemblies)
Blood and stains(goudaquiche.BloodAndStains): BloodDripping(1.0.8328.27847)
Build From Inventory(Uuugggg.BuildFromInventory): Build_From_Inventory(1.0.0)
Vanilla Expanded Framework(OskarPotocki.VanillaFactionsExpanded.Core): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), 0PrepatcherAPI(1.1.1), ExplosiveTrailsEffect(1.0.7140.31563), GraphicCustomization(1.0.0), HeavyWeapons(1.0.0), KCSG(av:1.1.2,fv:23.8.25), MVCF(2.0.0.1), NoCamShakeExplosions(1.0.0), OPToxic(1.0.0), Outposts(av:3.0.0,fv:1.0.0), PipeSystem(av:1.0.1,fv:22.7.29), RecipeInheritance(1.0.1), RRO(1.0.0), SmokingGun(1.0.0), VanillaStorytellersExpanded(1.0.0), VanillaWeaponsExpandedLaser(0.0.0), VFECore(av:1.1.7,fv:1.1.9), VWEMakeshift(1.0.0)
Alpha Animals(sarg.alphaanimals): AchievementsExpanded(1.4.8315.17730), AlphaBehavioursAndEvents(1.0.0)
Vanilla Textures Expanded(VanillaExpanded.VTEXE)[mv:1.0.0]: VanillaTexturesExpanded(1.0.1)
Vanilla Weapons Expanded - Non-Lethal(VanillaExpanded.VWENL): VanillaWeaponsExpandedNonLethal(1.0.0)
Combat Extended(CETeam.CombatExtended)[mv:1.4.5.4]: 0CombatExtendedLoader(0.0.0), CombatExtended(0.0.0), VehiclesCompat(0.0.0 [no FileVersionInfo])
Simple FX: Vapor(Owlchemist.SimpleFX.Vapor): simplefxvapor(av:1.1.0,fv:1.1.0)
CAI 5000 - Advanced AI + Fog Of War(Krkr.rule56): 0PrepatcherAPI(av:1.1.1,fv:1.1.0), CombatAI(0.0.0)
Combat Extended Attachments(CETeam.CombatExtendedAttachments)[mv:1.4.1.1]: (no assemblies)
Combat Extended Guns(CETeam.CombatExtendedGuns)[mv:1.4.1.1]: (no assemblies)
Compact Hediffs(PeteTimesSix.CompactHediffs): PeteTimesSix.CompactHediffs(1.0.0)
Designator Shapes(Merthsoft.DesignatorShapes): Merthsoft.DesignatorShapes(1.0.0)
Door Clearance(Owlchemist.DoorClearance): doorclearance(av:1.0.5,fv:1.0.5)
Dubs Mint Minimap(dubwise.dubsmintminimap): 0Harmony(2.2.2), DubsMintMinimap(av:1.0.0,fv:1.0.0)
Follow Me(Fluffy.FollowMe)[mv:4.9.95]: BetterKeybinding(av:5.0.0,fv:5.5.109), FollowMe(av:5.0.0,fv:5.5.109)
RT Fuse(ratys.rtfuse)[mv:1.6.0.0]: 0Harmony(av:2.2.2,fv:1.2.0.1), RT_Fuse(1.0.0)
Fuse Plus (Continued)(nachotoast.neceros.fuseplus): (no assemblies)
Graphics Settings+(Telefonmast.GraphicsSettings)[mv:1.0.0]: GraphicSetter(1.0.0)
RWLayout(name.krypt.rimworld.rwlayout.alpha2): 0Cassowary(4.0.0), 0RWLayout(1.0.0), 0RWLayoutMod(1.0.0), RWLayoutVersionTester(1.0.0)
Grouped Pawns Lists(name.krypt.rimworld.pawntablegrouped): PawnTableGrouped.0(1.0.0), PawnTableGrouped.1.WorkTab(1.0.0)
Meals On Wheels(Uuugggg.MealsOnWheels): Meals_On_Wheels(1.0.0)
Muzzle Flash(IssacZhuang.MuzzleFlash): MuzzleFlash(1.0.0), Vocore.EmbeddedAssets(1.0.0)
Numbers(Mehni.Numbers): 0Harmony(av:2.2.2,fv:1.2.0.1), Numbers(av:1.0.0,fv:1.1.0)
Outdoor Lighting (continued)(velcroboy333.outdoorlighting)[mv:1.0.0.0]: (no assemblies)
Perspective: Doors(Owlchemist.PerspectiveDoors): (no assemblies)
Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(1.0.0), PickUpAndHaul(1.0.0)
Planet Setting Randomizer(drp.planetsettings): PlanetSettingRandomizer(1.0.0)
Power Tab 2(Owlchemist.PowerTab): PowerTab(av:2.0.4,fv:2.0.4)
Prisoners Should Fear Turrets(Mlie.PrisonersShouldFearTurrets)[mv:1.4.2]: PrisonersShouldFearTurrets(av:1.0.0,fv:1.4.2), VersionFromManifest(0.0.0)
RT Power Switch(ratys.rtpowerswitch)[mv:1.5.0.0]: RT_PowerSwitch(1.0.0)
Random Factions(drp.factions): RandomFactions(1.0.0)
Relations Tab(Fluffy.FluffyRelations)[mv:2.6.72]: Fluffy_Relations(av:3.0.0,fv:3.2.119)
ResearchPal - 1.4 Repackage(Neigh.ResearchPalRepackage)[mv:1.4.0.3]: 0MultiplayerAPI(av:0.3.0,fv:0.3.0), ResearchTree(av:3.0.0,fv:3.13.503)
Rim War(Torann.RimWar): RimWar(0.9.8.10)
RimFridge: Now with Shelves!(rimfridge.kv.rw): RimFridge(1.0.0)
RimHUD(Jaxe.RimHUD): RimHUD(1.14.3)
Simple FX: Smoke(Owlchemist.SimpleFX.Smoke2): simplefxsmoke(av:2.5.2,fv:2.5.2)
Scattered Flames(Owlchemist.ScatteredFlames): ScatteredFlames(av:1.3.6,fv:1.3.6)
Scattered Stones(Owlchemist.ScatteredStones): ScatteredStones(av:1.5.1,fv:1.5.1)
Semi Random Research (Unofficial)(CaptainMuscles.SemiRandomResearch.unofficial)[mv:1.0.13]: CM_Semi_Random_Research(1.0.0)
Short Circuit Blues(blues.shortcircuit): ShortCircuitBlues(2.4.1)
Simple FX: Splashes(Owlchemist.SimpleFX.Splashes): simplefxsplashes(av:1.2.2,fv:1.2.2)
Smart Farming(Owlchemist.SmartFarming): SmartFarming(av:1.13.3,fv:1.13.3)
Smarter Construction(dhultgren.smarterconstruction): SmarterConstruction(1.4.0)
Tech Advancing(GHXX.TechAdvancing): 0Harmony(av:2.2.2,fv:2.0.0.4), 0MultiplayerAPI(av:0.3.0,fv:0.1.0), TechAdvancing(1.0.0)
Use Bedrolls(Uuugggg.UseBedrolls): UseBedrolls(1.0.0)
Vanilla Fishing Expanded(VanillaExpanded.VCEF): AchievementsExpanded(1.4.8315.17730), VCE-Fishing(1.0.0)
Vehicle Framework(SmashPhil.VehicleFramework)[mv:1.5.1368]: 0Harmony(2.2.2), AchievementsExpanded(1.4.8315.17730), SmashTools(1.0.0), UpdateLogTool(1.3.8632.32640), Vehicles(1.4.1)
Vanilla Vehicles Expanded(OskarPotocki.VanillaVehiclesExpanded): AchievementsExpanded(1.4.8315.17730), VanillaVehiclesExpanded(1.0.0)
What's That Mod(co.uk.epicguru.whatsthatmod): 0ColourPicker(1.0.0 [no FileVersionInfo]), WhatsThatMod(1.0.0)
Work Tab(Fluffy.WorkTab)[mv:3.21.303]: 0MultiplayerAPI(av:0.3.0,fv:0.3.0), FluffyUI(av:5.0.0,fv:5.0.353), WorkTab(av:5.0.0,fv:5.0.353)
Advanced Biomes (Continued)(Mlie.AdvancedBiomes)[mv:1.4.4]: ActiveTerrain(av:1.0.0,fv:1.4.3), BiomesPlus(av:1.0.0,fv:1.4.3), VersionFromManifest(0.0.0)
World Map Beautification Project(Odeum.WMBP): BiomesKit(1.3.60.5)
World Map Beautification Project - for Advanced Biomes (Continued)(Carolusclen.DLC.WMBP.abc)[mv:1.5]: (no assemblies)
Realistic Planets Continued(WindowsXP.RealisticPlanets): Realistic_Planets_Continued(1.0.8349.34297)
World Map Beautification Project - for Realistic Planets(Carolusclen.DLC.WMBP.rp)[mv:1.4]: (no assemblies)
World Map Enhanced(laast.WorldMapEnhanced): (no assemblies)
[NL] Facial Animation - WIP(Nals.FacialAnimation): FacialAnimation(1.0.0)
[SYR] Metallic Batteries(syrchalis.metallicbatteries)[mv:1.3.0]: MetallicBatteries(av:1.3.0,fv:1.3.0)
[SYR] Set Up Camp(syrchalis.setupcamp): 0MultiplayerAPI(av:0.3.0,fv:0.1.0), SetUpCamp(1.0.0)
[WD] Realistic Darkness(Wemd.RealisticDarkness): RealisticDarkness(1.0.0)
RocketMan - Performance Mod(Krkr.RocketMan): Cosmodrome(0.6.3.2421), Gagarin(0.0.0 [no FileVersionInfo]), Proton(1.0.0 [no FileVersionInfo]), Soyuz(1.0.0 [no FileVersionInfo])
Active Harmony patches:
ActiveTip.DrawInner: PRE: RimHUD.Access.Patch.Verse_ActiveTip_DrawInner.Prefix
ActiveTip.get_TipRect: PRE: RimHUD.Access.Patch.Verse_ActiveTip_TipRect.Prefix
Alert_AbandonedBaby..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ActivatorCountdown..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AgeReversalDemandNear..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimaLinkingReady..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalFilth..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalPenNeeded..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalPenNotEnclosed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AnimalRoaming..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_AwaitingMedicalOperation..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BestowerWaiting..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BilliardsTableOnWall..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Biostarvation..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Boredom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BrawlerHasRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_BrawlerHasRangedWeapon.GetReport: PRE: MVCF.PatchSets.PatchSet_Brawlers.GetReport_Prefix
Alert_CannotBeUsedRoofed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CaravanIdle..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_CaravanIdle.get_IdleCaravans: post: Vehicles.CaravanHandling.IdleVehicleCaravans
Alert_CasketOpening..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ChessTableNoChairs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistHasShieldAndTwoHandedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistLeftUnburied..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistNeedsRescuing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistNeedsTend..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ColonistsIdle..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ConnectedPawnNotAssignedToPlantCutting..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DateRitualComing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DeathrestComplete..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DisallowedBuildingInsideMonument..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_DormanyWakeUpDelay..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Exhaustion..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FactionInfluenced..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FireInHomeArea..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_FuelNodeIgnition..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_GauranlenTreeWithoutProductionMode..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_GenebankUnpowered..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Heatstroke..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HitchedAnimalHungryNoFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HunterHasShieldAndRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HunterLacksRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_Hypothermia..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_HypothermicAnimals..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_IdeoBuildingDisrespected..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_IdeoBuildingMissing..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ImmobileCaravan..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_InfestationDelay..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LifeThreateningHediff..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowBabyFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowDeathrest..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowHemogen..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_LowMedicine..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MajorOrExtremeBreakRisk..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MechChargerFull..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MechDamaged..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MechMissingBodyPart..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MinifiedTreeAboutToDie..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MinorBreakRisk..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_MonumentMarkerMissingBlueprints..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NearbyRimWarObject..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedBabyCribs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedBatteries..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedColonistBeds..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedDefenses..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedDoctor..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedJoySources..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMealSource..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMechChargers..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMeditationSpot..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedMiner..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedResearchBench..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedResearchProject..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedSlaveBeds..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedSlaveCribs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedWarden..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NeedWarmClothes..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoBabyFeeders..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoBabyFoodCaravan..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_NoStorage..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PasteDispenserNeedsHopper..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PennedAnimalHungry..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PokerTableNoChairs..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PollutedTerrain..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PredatorInPen..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_PsychicBondedSeparated..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_QuestExpiresSoon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ReimplantationAvailable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RolesEmpty..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RoyalNoAcceptableFood..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_RoyalNoThroneAssigned..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ShieldUserHasRangedWeapon..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ShuttleLandingBeaconUnusable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlaveRebellionLikely..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlavesUnattended..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SlavesUnsuppressed..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StarvationAnimals..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StarvationColonists..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_StatsLearning..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_SubjectHasNowOverseer..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TatteredApparel..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ThroneroomInvalidConfiguration..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TimedMakeFactionHostile..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TimedRaidsArriving..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_TitleRequiresBedroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ToxicBuildup..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_ToxifierGeneratorStopped..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UndignifiedBedroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UndignifiedThroneroom..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnhappyNudity..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnusableMeditationFocus..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_UnusableMeditationFocus.Alert_PermitAvailable..ctor: post: Proton.Alert_Constructor_Patch.Postfix
Alert_WarqueenHasLowResources..ctor: post: Proton.Alert_Constructor_Patch.Postfix
AlertsReadout..ctor: post: Proton.AlertsReadout_Constructor_Patch.Postfix
AlertsReadout.AlertsReadoutOnGUI: TRANS: Proton.AlertsReadout_AlertsReadoutOnGUI_Patch.Transpiler
AlertsReadout.AlertsReadoutUpdate: TRANS: Proton.AlertsReadout_AlertsReadoutUpdate_Patch.Transpiler
AnimalPenUtility.NeedsToBeManagedByRope: PRE: Syrchalis_SetUpCamp.Patch.Prefix
ApparelGraphicRecordGetter.TryGetGraphicApparel: TRANS: VFECore.Patch_ApparelGraphicRecordGetter_TryGetGraphicApparel_Transpiler.Transpiler, CombatExtended.HarmonyCE.Harmony_ApparelGraphicRecordGetter.Transpiler
ApparelLayerDef.get_IsUtilityLayer: post: CombatExtended.HarmonyCE.Harmony_ApparelLayerDef.Postfix
ArmorUtility.ApplyArmor: TRANS: VFECore.Patch_ArmorUtility+ApplyArmor.Transpiler
ArmorUtility.GetPostArmorDamage: PRE: VFECore.Patch_ArmorUtility+GetPostArmorDamage.Prefix
AttackTargetFinder.BestAttackTarget: PRE: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Prefix, CombatAI.Patches.AttackTargetFinder_Patch+AttackTargetFinder_BestAttackTarget_Patch.Prefix post: CombatAI.Patches.AttackTargetFinder_Patch+AttackTargetFinder_BestAttackTarget_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_BestAttackTarget.Transpiler
AttackTargetFinder.GetShootingTargetScore: post: CombatExtended.HarmonyCE.Harmony_AttackTargetFinder+Harmony_AttackTargetFinder_GetShootingTargetScore.Postfix TRANS: CombatAI.Patches.AttackTargetFinder_Patch+Harmony_AttackTargetFinder_GetShootingTargetScore.Transpiler
AvoidGrid.PrintAvoidGridAroundTurret: TRANS: CombatExtended.HarmonyCE.Harmony_AvoidGrid_PrintAvoidGridAroundTurret.Transpiler
BackstoryDef.FullDescriptionFor: TRANS: VFECore.BackstoryDef_FullDescriptionFor_Patch.Transpiler
BeachMaker.Init: TRANS: Vehicles.MapHandling.BeachMakerTranspiler
BeautyUtility.FillBeautyRelevantCells: TRANS: RocketMan.Patches.BeautyUtility_Patch+BeautyUtility_FillBeautyRelevantCells_Patch.Transpiler
BestCaravanPawnUtility.FindBestNegotiator: PRE: Vehicles.CaravanHandling.FindBestNegotiatorInVehicle
BiomeDef.CommonalityOfAnimal: post: AlphaBehavioursAndEvents.AlphaAnimals_BiomeDef_CommonalityOfAnimal_Patch.MultiplyAlphaAnimalCommonality
Bombardment.TryDoExplosion: TRANS: CombatExtended.HarmonyCE.Bombardment_TryDoExplosion_Patch.Transpiler
BreachingUtility.FindVerbToUseForBreaching: post: MVCF.PatchSets.PatchSet_MultiVerb.FindVerbToUseForBreaching
BuildCopyCommandUtility.BuildCopyCommand: PRE: Vehicles.Gizmos.VehicleMaterialOnCopyBuildGizmo
Building.Destroy: PRE: VanillaFurnitureExpanded.Patch_BuildingDestroy.Prefix
Building.SpawnSetup: post: ScatteredStones.Patch_SpawnSetup.Postfix
Building_Battery.Draw: TRANS: MetallicBatteries.Building_BatteryPatch.Transpiler
Building_Bed.DeSpawn: PRE: UseBedrolls.BedDeSpawnRemove.Prefix TRANS: UseBedrolls.DontMessageUnassigned.Transpiler
Building_Bed.GetGizmos: post: UseBedrolls.TempBedGizmo.Postfix, UseBedrolls.TravelerBedGizmo.Postfix
Building_Bed.RemoveAllOwners: post: UseBedrolls.RemoveAllOwners_Patch.Postfix TRANS: UseBedrolls.IgnoreUnassignedBedWarning.Transpiler
Building_CommsConsole.GetCommTargets: post: VFECore.Building_CommsConsole_GetCommTargets_Patch.Postfix
Building_Door.ClearReachabilityCache: post: CombatAI.Patches.Building_Door_Patch+Building_Door_ClearReachabilityCache_Patch.Postfix
Building_Door.Tick: post: CombatAI.Patches.Building_Door_Patch+Building_Door_Tick_Patch.Postfix
Building_TurretGun.DeSpawn: PRE: CombatAI.Patches.Building_TurretGun_Patch+Building_TurretGun_DeSpawn_Patch.Prefix
Building_TurretGun.DrawExtraSelectionOverlays: post: VFECore.Building_TurretGun_DrawExtraSelectionOverlays_Patch.Postfix TRANS: VFECore.Building_TurretGun_DrawExtraSelectionOverlays_Transpiler.Transpiler
Building_TurretGun.IsValidTarget: post: VFECore.Building_TurretGun_IsValidTarget_Patch.Postfix, PrisonersShouldFearTurrets.Building_TurretGun_IsValidTarget.Postfix
Building_TurretGun.SpawnSetup: post: CombatAI.Patches.Building_TurretGun_Patch+Building_TurretGun_SpawnSetup_Patch.Postfix
Building_TurretGunCE.DeSpawn: PRE: CombatAI.Mod_CE+Building_TurretGunCE_Patch.DeSpawn
Building_TurretGunCE.SpawnSetup: post: CombatAI.Mod_CE+Building_TurretGunCE_Patch.SpawnSetup
CameraDriver.Update: post: Soyuz.Patches.CameraDriver_Patch.Postfix
CameraJumper.GetAdjustedTarget: post: Vehicles.WorldObjects.GetAdjustedTargetForAerialVehicle
CameraJumper.TryShowWorld: PRE: Vehicles.WorldHandling.ForcedTargetingDontShowWorld
Caravan.AddPawn: post: Vehicles.CaravanHandling.AddPawnInVehicleCaravan
Caravan.ContainsPawn: post: Vehicles.CaravanHandling.ContainsPawnInVehicle
Caravan.GetGizmos: post: VFECore.Abilities.Caravan_GetGizmos_Patch.Postfix, Syrchalis_SetUpCamp.GetGizmosPatch.GetGizmosPostfix
Caravan.IsOwner: post: Vehicles.CaravanHandling.IsOwnerOfVehicle
Caravan.RemovePawn: post: Vehicles.CaravanHandling.RemovePawnInVehicleCaravan
Caravan.get_AllOwnersDowned: PRE: Vehicles.CaravanHandling.AllOwnersDownedVehicle
Caravan.get_AllOwnersHaveMentalBreak: PRE: Vehicles.CaravanHandling.AllOwnersMentalBreakVehicle
Caravan.get_NightResting: PRE: Vehicles.CaravanHandling.NoRestForVehicles
Caravan.get_PawnsListForReading: post: Vehicles.CaravanHandling.InternalPawnsIncludedInList
Caravan.get_TicksPerMove: PRE: Vehicles.CaravanHandling.VehicleCaravanTicksPerMove
Caravan.get_TicksPerMoveExplanation: PRE: Vehicles.CaravanHandling.VehicleCaravanTicksPerMoveExplanation
CaravanArrivalAction_OfferGifts.Arrived: PRE: Vehicles.CaravanHandling.UnloadVehicleOfferGifts
CaravanArrivalAction_Trade.CanTradeWith: post: Vehicles.CaravanHandling.NoTradingUndocked
CaravanArrivalAction_VisitEscapeShip.DoArrivalAction: TRANS: Vehicles.CaravanHandling.ShipsVisitEscapeShipTranspiler
CaravanArrivalAction_VisitSite.DoEnter: TRANS: Vehicles.CaravanHandling.DoEnterWithShipsTranspiler
CaravanEnterMapUtility.Enter: PRE: Vehicles.CaravanHandling.EnterMapVehiclesCatchAll1
CaravanEnterMapUtility.Enter: PRE: UseBedrolls.CaravanBedrollSharer.Prefix, Vehicles.CaravanHandling.EnterMapVehiclesCatchAll2 post: RimWar.Harmony.RimWarMod.AttackInjuredSettlement_Postfix
CaravanExitMapUtility.CanExitMapAndJoinOrCreateCaravanNow: post: Vehicles.CaravanFormation.CanVehicleExitMapAndJoinOrCreateCaravanNow
CaravanExitMapUtility.ExitMapAndCreateCaravan: PRE: RimWar.Harmony.RimWarMod.ExitMapPostBattle_Prefix
CaravanExitMapUtility.ExitMapAndJoinOrCreateCaravan: PRE: Vehicles.CaravanFormation.ExitMapAndJoinOrCreateVehicleCaravan
CaravanFormingUtility.GetGizmos: post: Vehicles.Gizmos.GizmosForVehicleCaravans
CaravanFormingUtility.IsFormingCaravan: PRE: Vehicles.CaravanFormation.IsFormingCaravanVehicle
CaravanInventoryUtility.FindPawnToMoveInventoryTo: PRE: Vehicles.CaravanHandling.FindVehicleToMoveInventoryTo
CaravanNeedsTabUtility.DoRows: PRE: Vehicles.CaravanHandling.NoVehiclesNeedNeeds
CaravanNeedsTabUtility.GetSize: PRE: Vehicles.CaravanHandling.NoVehiclesNeedNeeds
CaravanTendUtility.CheckTend: PRE: Vehicles.CaravanHandling.CheckTendInVehicles
CaravanUIUtility.<>c.<AddPawnsSections>b__8_6: post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_MechSection_Patch.Postfix
CaravanUIUtility.AddPawnsSections: post: VFE.Mechanoids.CaravanUIUtility_AddPawnsSections_Patch.Postfix
CaravanUtility.GetCaravan: PRE: Vehicles.CaravanHandling.GetParentCaravan
CaravanUtility.RandomOwner: PRE: Vehicles.CaravanHandling.RandomVehicleOwner
Caravan_NeedsTracker.TrySatisfyJoyNeed: TRANS: Soyuz.Patches.Caravan_NeedsTracker_TrySatisfyJoyNeed_Patch.Transpiler
Caravan_NeedsTracker.TrySatisfyPawnNeeds: PRE: Vehicles.CaravanHandling.TrySatisfyVehiclePawnsNeeds post: VFE.Mechanoids.TrySatisfyPawnNeeds_Patch.Postfix
Caravan_PathFollower.StartPath: PRE: Vehicles.WorldPathing.StartVehicleCaravanPath post: RimWar.Harmony.RimWarMod.Pather_StartPath_WarObjects
CastPositionFinder.CastPositionPreference: post: CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_CastPositionPreference_Patch.Postfix
CastPositionFinder.TryFindCastPosition: PRE: CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_TryFindCastPosition_Patch.Prefix post: CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_TryFindCastPosition_Patch.Postfix TRANS: CombatAI.Patches.Harmony_CastPositionFinder+CastPositionFinder_TryFindCastPosition_Patch.Transpiler
CellInspectorDrawer.DrawThingRow: PRE: Vehicles.Rendering.CellInspectorDrawVehicle
CollectionsMassCalculator.Capacity: TRANS: Vehicles.CaravanHandling.PawnCapacityInVehicleTranspiler
ColonistBar.CheckRecacheEntries: TRANS: Vehicles.Rendering.CheckRecacheAerialVehicleEntriesTranspiler
ColonistBarColonistDrawer.DrawIcons: post: Vehicles.Rendering.DrawIconsVehicles
Command.DrawIcon: PRE: CombatExtended.HarmonyCE.Harmony_Command.Prefix
Command.GizmoOnGUIInt: PRE: CombatExtended.HarmonyCE.Harmony_Command_GizmoOnGUIInt.Prefix TRANS: MVCF.PatchSets.PatchSet_IntegratedToggle.GizmoOnGUI_Transpile
CompAbilityEffect_LaunchProjectile.LaunchProjectile: PRE: CombatExtended.HarmonyCE.Harmony_CompAbilityEffect_LaunchProjectile.Prefix
CompAdvancedResourceProcessor.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompAtomizer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompBandNode.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompBiosculpterPod.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompCauseGameCondition_ForceWeather.<>c.<RandomizeSettings>b__6_0: post: VFECore.Patch_RandomizeSettings.Postfix
CompCauseHediff_AoE.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDarklightOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDeathrestBindable.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDrawLayer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompDryadHolder.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompEmptyStateGraphic.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompEquippable.GetVerbsCommands: post: VFECore.Patch_CompEquippable+GetVerbsCommands.Postfix
CompExplosive.Detonate: TRANS: CombatExtended.HarmonyCE.Harmony_CompExplosive_Detonate_Transpiler.Transpiler
CompFireOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompFireOverlayRotatable.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompFueledTravel.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompFueledTravel.get_FuelEfficiency: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_CompFueledTravel_FuelEfficiency_Patch.Postfix
CompGlower.ReceiveCompSignal: post: PipeSystem.ReceiveCompSignal_Postfix.Postfix
CompGlower.SetGlowColorInternal: post: VanillaFurnitureExpanded.CompGlowerExtended+CompGlower_SetGlowColorInternal_Patch.Postfix
CompGlower.get_ShouldBeLitNow: post: PipeSystem.ShouldBeLitNow_Postfix.Postfix
CompHitchingSpot.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompOrbitalBeam.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPawnOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerBattery.AddEnergy: PRE: MetallicBatteries.CompPowerBatteryPatches.AddEnergy_Prefix
CompPowerBattery.CompGetGizmosExtra: post: Serenity.SCB.GoShortCircuit.Gizzzt
CompPowerBattery.CompInspectStringExtra: post: MetallicBatteries.CompPowerBatteryPatches.CompInspectStringExtra_Postfix
CompPowerPlantSolar.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerPlantWater.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompPowerPlantWind.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompProjectileInterceptor.CompTick: post: CombatAI.Patches.CompProjectileInterceptor_Patch+CompProjectileInterceptor_CompTick_Patch.Postfix
CompProjectileInterceptor.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompProjectileInterceptor.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.Harmony_CompProjectileInterceptor_PostPreApplyDamage.Prefix
CompRadialPulse.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRefuelable.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompReloadable.CompGetWornGizmosExtra: post: CombatExtended.HarmonyCE.Harmony_CompReloadable_CompygetWornGizmosExtra.Postfix
CompResourceStorage.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompRitualFireOverlay.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompSanguophageMeetingFire.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompSecondLayer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompShield.CompAllowVerbCast: PRE: CombatExtended.HarmonyCE.CompShield_PatchCompAllowVerbCast.Prefix
CompShield.CompTick: post: CombatExtended.HarmonyCE.CompShield_DisableOnOperateTurret.Postfix
CompShield.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompShield.PostPreApplyDamage: PRE: CombatExtended.HarmonyCE.CompShield_PatchCheckPreAbsorbDamage.Prefix
CompShieldBubble.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompShieldField.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompTargetingBeam.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompThingContainer.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompTreeConnection.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompTurretGun.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompUseEffect_FinishRandomResearchProject.CanBeUsedBy: post: VanillaStorytellersExpanded.Patch_CompUseEffect_FinishRandomResearchProject+CanBeUsedBy.Postfix
CompUseEffect_FinishRandomResearchProject.DoEffect: post: VanillaStorytellersExpanded.Patch_CompUseEffect_FinishRandomResearchProject+DoEffect.Postfix
CompVehicleTurrets.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
CompressibilityDecider.DetermineReferences: TRANS: CombatExtended.HarmonyCE.CompressibilityDecider_DetermineReferences.Transpiler
Construction.CompleteConstructionVehicle: PRE: VanillaVehiclesExpanded.Construction_CompleteConstructionVehicle_Patch.Prefix
CoverGrid.DeRegister: PRE: CombatAI.Patches.CoverGrid_Patch+CoverGrid_DeRegister_Patch.Prefix post: CombatAI.Patches.CoverGrid_Patch+CoverGrid_DeRegister_Patch.Postfix
CoverGrid.RecalculateCell: TRANS: CombatAI.Patches.CoverGrid_Patch+CoverGrid_RecalculateCell_Patch.Transpiler
CoverGrid.Register: PRE: CombatAI.Patches.CoverGrid_Patch+CoverGrid_Register_Patch.Prefix post: CombatAI.Patches.CoverGrid_Patch+CoverGrid_Register_Patch.Postfix
DamageWorker.Apply: PRE: CombatExtended.HarmonyCE.Harmony_DamageWorker_Apply.Prefix
DamageWorker.ExplosionDamageThing: post: Vehicles.Combat.VehicleMultipleExplosionInstances TRANS: Vehicles.Combat.VehicleExplosionDamageTranspiler
DamageWorker_AddInjury.ApplyDamageToPart: PRE: VanillaStorytellersExpanded.Patch_ApplyDamageToPart.Prefix post: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_DamageWorker_AddInjury_ApplyDamageToPart.Transpiler
DamageWorker_AddInjury.ApplyToPawn: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_DamageWorker_AddInjury_ApplyToPawn_Patch.Transpiler
DamageWorker_AddInjury.CheckDuplicateDamageToOuterParts: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_AddInjury.Prefix
DamageWorker_AddInjury.ShouldReduceDamageToPreservePart: PRE: CombatExtended.HarmonyCE.Patch_ShouldReduceDamageToPreservePart.Prefix
DamageWorker_Cut.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Cut.Prefix
DamageWorker_Stab.ApplySpecialEffectsToPart: PRE: CombatExtended.HarmonyCE.Patch_CheckDuplicateDamageToOuterParts+Patch_DamageWorker_Stab.Prefix
DangerWatcher.<>c.<CalculateDangerRating>b__7_1: post: CombatExtended.HarmonyCE.Harmony_DangerWatcher.PostFix
DebugWindowsOpener..ctor: post: RocketMan.DebugWindowsOpener_Patch.Postfix, RocketMan.DebugWindowsOpener_Patch.Postfix TRANS: RocketMan.DebugWindowsOpener_Patch.Transpiler
DebugWindowsOpener.DevToolStarterOnGUI: PRE: VFECore.DebugWindowsOpener_DevToolStarterOnGUI_Patch.Prefix TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow, RocketMan.DebugWindowsOpener_Patch.Transpiler
DebugWindowsOpener.DrawButtons: post: SmashTools.UnitTesting.DrawDebugWindowButton TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons, VFECore.DebugWindowsOpener_DrawButtons_Patch.Transpiler
DeepResourceGrid.DeepResourcesOnGUI: post: VFECore.Patch_DeepResourceGrid_DeepResourcesOnGUI.Postfix
DeepResourceGrid.GetCellExtraColor: post: VFECore.Patch_DeepResourceGrid_GetCellExtraColor.PostFix
Def.SpecialDisplayStats: post: VFECore.Def_SpecialDisplayStats_Patch.Postfix
DefGenerator.GenerateImpliedDefs_PreResolve: PRE: Vehicles.VehicleHarmonyOnMod.ImpliedDefGeneratorVehicles post: Numbers.Numbers.Columndefs, WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
DesignationCategoryDef.get_ResolvedAllowedDesignators: post: PipeSystem.ResolvedAllowedDesignators_Patch.Postfix, Vehicles.Construction.RemoveDisabledVehicles
DesignationDragger.DraggerUpdate: post: Merthsoft.DesignatorShapes.Patches.DesignationDragger_DraggerUpdate.Postfix TRANS: Merthsoft.DesignatorShapes.Patches.DesignationDragger_DraggerUpdate.Transpiler
DesignationDragger.UpdateDragCellsIfNeeded: PRE: Merthsoft.DesignatorShapes.Patches.DesignationDragger_UpdateDragCellsIfNeeded.Prefix
DesignationManager.AddDesignation: post: Merthsoft.DesignatorShapes.Patches.DesignationManager_AddDesignation.Postfix
Designator.Finalize: post: Merthsoft.DesignatorShapes.Patches.Designator_Finalize.Postfix
DesignatorManager.ProcessInputEvents: PRE: Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents.Prefix post: Merthsoft.DesignatorShapes.Patches.DesignatorManager_ProcessInputEvents.Postfix
DesignatorManager.Select: PRE: Merthsoft.DesignatorShapes.Patches.DesignatorManager_Select.Prefix post: Merthsoft.DesignatorShapes.Patches.DesignatorManager_Select.Postfix
Designator_Build.GizmoOnGUI: PRE: Vehicles.Gizmos.VehicleMaterialOnBuildGizmo
Designator_Build.SelectedUpdate: post: PipeSystem.Designator_Build_Patch.Postfix
Designator_Deconstruct.CanDesignateThing: post: Vehicles.Construction.AllowDeconstructVehicle
Designator_Install.SelectedUpdate: post: PipeSystem.Designator_Install_Patch.Postfix
DiaOption.Activate: PRE: CM_Semi_Random_Research.DiaOption_Patches+DiaOption_FinishProject.Prefix post: CM_Semi_Random_Research.DiaOption_Patches+DiaOption_FinishProject.Postfix
Dialog_ChooseMemes.GetFirstIncompatibleMemePair: post: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_GetFirstIncompatibleMemePair_Patch.DetectIfRequiredMeme
Dialog_ChooseMemes.TryAccept: PRE: VanillaMemesExpanded.VanillaMemesExpanded_Dialog_ChooseMemes_TryAccept_Patch.DetectIfPairedMeme
Dialog_CreateXenotype.DrawGene: PRE: VanillaGenesExpanded.VanillaGenesExpanded_Dialog_CreateXenotype_DrawGene_Patch.Prefix
Dialog_FormCaravan.TryReformCaravan: PRE: Vehicles.CaravanHandling.ConfirmLeaveVehiclesOnReform
Dialog_InfoCard.DoWindowContents: PRE: Vehicles.Gizmos.VehicleInfoCardOverride
Dialog_InfoCard.FillCard: PRE: AnimalBehaviours.VanillaExpandedFramework_Dialog_InfoCard_FillCard_Patch.Prefix
Dialog_ManageAreas.DoAreaRow: TRANS: Vehicles.Extra.VehicleAreaRowTranspiler
Dialog_ModSettings.PreClose: post: RWLayout.alpha2.CModHelper.DestroyCModUI
Dialog_Options.DoModOptions: TRANS: HugsLib.Patches.DialogOptions_DoModOptions_Patch.InterceptWindowOpening
Dialog_Options.PostOpen: post: HugsLib.Patches.DialogOptions_PostOpen_Patch.InjectHugsLibEntries
Dialog_Trade..ctor: post: Vehicles.WorldHandling.SetupPlayerAerialVehicleVariables
Dialog_Trade.CountToTransferChanged: post: Vehicles.CaravanHandling.AerialVehicleCountPawnsToTransfer
Dialog_Trade.DoWindowContents: PRE: Vehicles.WorldHandling.DrawAerialVehicleInfo
DirectXmlLoader.DefFromNode: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributesOnDef, Gagarin.DirectXmlLoader_Patch+DirectXmlLoader_DefFromNode_Patch.Postfix
DirectXmlToObject.GetFieldInfoForType: post: SmashTools.Xml.XmlParseHelper.ReadCustomAttributes
DrawUtilities.DrawWorkBoxBackground: PRE: PawnTableGrouped.DrawUtilitiesPatches.DrawWorkBoxBackground_prefix
DrugPolicy.ExposeData: PRE: VFECore.Patch_DrugPolicy+ExposeData.Prefix
DynamicDrawManager.DrawDynamicThings: PRE: CombatAI.Patches.Pawn_Patch+DynamicDrawManager_DrawDynamicThings_Patch.Prefix post: CombatAI.Patches.Pawn_Patch+DynamicDrawManager_DrawDynamicThings_Patch.Postfix
EditWindow_Log.DoMessageDetails: TRANS: SmashTools.SmashLog.RemoveRichTextTranspiler
EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons TRANS: RocketMan.EditWindow_Log_DoMessagesListing_Patch.Transpiler
EditWindow_Log.DoWindowContents: TRANS: CombatAI.Patches.EditWindow_Log_Patch+EditWindow_Log_DoWindowContents_Patch.Transpiler
ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI: PRE: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Prefix post: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_ExpandableWorldObjectsUtility+Harmony_ExpandableWorldObjectsOnGUI.Transpiler
Explosion.AffectCell: PRE: Vehicles.Combat.AffectVehicleInCell
Explosion.GetArmorPenetrationAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetArmorPenetrationAt.Prefix
Explosion.GetDamageAmountAt: PRE: CombatExtended.HarmonyCE.Harmony_ExplosionCE_GetDamageAmountAt.Prefix
Faction.Notify_LeaderDied: PRE: CombatExtended.HarmonyCE.Harmony_Faction+Harmony_Faction_Notify_LeaderDied.Prefix
Faction.Notify_MemberDied: PRE: CombatAI.Patches.Faction_Patch+Faction_Notify_MemberDied_Patch.Prefix
Faction.Notify_MemberTookDamage: PRE: CombatAI.Patches.Faction_Patch+Faction_Notify_MemberTookDamage_Patch.Prefix
Faction.Notify_RelationKindChanged: PRE: CombatAI.Patches.Faction_Patch+Faction_Notify_Notify_RelationKindChanged_Patch.Prefix
Faction.RelationWith: PRE: RimWar.Harmony.RimWarMod+FactionRelationCheck_Patch.Prefix
Faction.TryMakeInitialRelationsWith: post: VFECore.Faction_TryMakeInitialRelationsWith_Patch.Postfix
Faction.get_NaturalGoodwill: post: VanillaStorytellersExpanded.Patch_NaturalGoodwill.Postfix
FactionDialogMaker.CallForAid: PRE: RimWar.Harmony.RimWarMod.CallForAid_Replacement_Patch
FactionDialogMaker.FactionDialogFor: post: RimWar.Harmony.RimWarMod+CommsConsole_RimWarOptions_Patch.Postfix
FactionGenerator.GenerateFactionsIntoWorld: PRE: [600]Planets_Code.Factions.FactionGenerator_GenerateFactionsIntoWorld.Prefix TRANS: VanillaStorytellersExpanded.Patch_FactionGenerator+GenerateFactionsIntoWorld.Transpiler
FactionGenerator.NewGeneratedFaction: PRE: [600]Planets_Code.Factions.FactionGenerator_NewGeneratedFaction.Prefix
FactionGiftUtility.GiveGift: PRE: RimWar.Harmony.RimWarMod.GiveGiftAsRimWarPoints_Prefix
FactionManager.Remove: post: RimWar.Harmony.RimWarMod+RemoveFaction_Patch.Postfix
FallingStructureArrival.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
Fire.DeSpawn: PRE: ScatteredFlames.Patch_DeSpawn.Prefix
Fire.DoComplexCalcs: post: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoComplexCalcs.Transpiler
Fire.DoFireDamage: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_DoFireDamage.Transpiler
Fire.SpawnSetup: post: ScatteredFlames.Patch_SpawnSetup.Postfix
Fire.SpawnSmokeParticles: post: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_SpawnSmokeParticles.Transpiler
Fire.Tick: post: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Fire_Tick.Transpiler
Fire.TrySpread: TRANS: CombatExtended.HarmonyCE.Harmony_Fire_TrySpread.Transpiler
Fire.get_SpreadInterval: PRE: CombatExtended.HarmonyCE.Harmony_Fire_SpreadInterval.Prefix
FireUtility.ChanceToStartFireIn: TRANS: CombatExtended.HarmonyCE.Harmony_FireUtility_ChanceToStartFireIn.Transpiler
FireUtility.TryStartFireIn: post: CombatExtended.HarmonyCE.Harmony_FireUtility_TryStartFireIn.Postfix
FireWatcher.UpdateObservations: PRE: ScatteredFlames.Patch_FireWatcher_UpdateObservations.Prefix
FireWatcher.get_LargeFireDangerPresent: post: CombatExtended.HarmonyCE.Harmony_FireWatcher.Postfix
FleckMaker.PlaceFootprint: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_PlaceFootprint_Patch.Prefix
FleckMaker.Static: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_Static_Patch.Prefix
FleckMaker.ThrowBreathPuff: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_ThrowBreathPuff_Patch.Prefix
FleckMaker.ThrowMetaIcon: PRE: CombatAI.Patches.FleckMaker_Patch+FleckMaker_ThrowMetaIcon_Patch.Prefix
FleckMakerCE.Static: PRE: CombatAI.Patches.FleckMakerCE_Patch+FleckMakerCE_Static_Patch.Prefix post: CombatAI.Patches.FleckMakerCE_Patch+FleckMakerCE_Static_Patch.Postfix
FleshTypeDef.ChooseWoundOverlay: post: VanillaGenesExpanded.VanillaGenesExpanded_FleshTypeDef_ChooseWoundOverlay_Patch.Postfix
FloatMenuMakerMap.<>c__DisplayClass10_30.<AddHumanlikeOrders>g__Equip|40: TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_PatchKnowledge.Transpiler
FloatMenuMakerMap.AddDraftedOrders: PRE: VFE.Mechanoids.HarmonyPatches.AddDraftedOrders_Patch.Prefix TRANS: AnimalBehaviours.FloatMenuMakerMap_Patch.Transpiler
FloatMenuMakerMap.AddHumanlikeOrders: PRE: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.Prefix post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.Postfix, VFECore.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.AddMenuItems, HeavyWeapons.Patch_FloatMenuMakerMap+AddHumanlikeOrders_Fix.Postfix, MVCF.PatchSets.PatchSet_Brawlers.AddHumanlikeOrders_Postfix TRANS: CombatExtended.HarmonyCE.FloatMenuMakerMap_Modify_AddHumanlikeOrders.Transpiler, Vehicles.CaravanFormation.AddHumanLikeOrdersLoadVehiclesTranspiler
FloatMenuMakerMap.CanTakeOrder: post: VFE.Mechanoids.HarmonyPatches.MechanoidsObeyOrders.Postfix, AnimalBehaviours.VanillaExpandedFramework_FloatMenuMakerMap_CanTakeOrder_Patch.MakePawnControllable, Vehicles.Components.CanVehicleTakeOrder
FloatMenuMakerMap.ChoicesAtFor: post: VFE.Mechanoids.HarmonyPatches.FloatMenuMakerMap_ChoicesAtFor_Patch.Postfix
FloatMenuMakerMap.GotoLocationOption: PRE: Vehicles.VehiclePathing.GotoLocationVehicles
FloatMenuMakerMap.PawnGotoAction: post: CombatAI.Patches.FloatMenuMakerMap_Patch+FloatMenuMakerMap_PawnGotoAction_Patch.Postfix
FloatMenuUtility.GetMeleeAttackAction: PRE: Vehicles.Components.NoMeleeForVehicles
FoodUtility.GetMeatSourceCategory: PRE: VanillaCookingExpanded.VanillaExpandedFramework_FoodUtility_GetMeatSourceCategory_Patch.DontCrapTheBedWithIngredientsWithoutNutrition
FoodUtility.TryFindBestFoodSourceFor_NewTemp: post: RimFridge.Patch_FoodUtility_TryFindBestFoodSourceFor.Postfix, [200]Meals_On_Wheels.FoodGrabbing.Postfix
ForagedFoodPerDayCalculator.GetBaseForagedNutritionPerDay: PRE: Vehicles.CaravanHandling.GetBaseForagedNutritionPerDayInVehicle
FormCaravanComp.GetGizmos: post: Vehicles.Gizmos.AddVehicleGizmosPassthrough
Frame.CompleteConstruction: PRE: Vehicles.Construction.CompleteConstructionVehicle
Frame.Destroy: PRE: VanillaVehiclesExpanded.Frame_Destroy_Patch.Prefix post: VanillaVehiclesExpanded.Frame_Destroy_Patch.Postfix
Game.AddMap: post: SmashTools.ComponentCache.RegisterMapComps
Game.ClearCaches: PRE: CombatAI.Patches.Game_Patch+Game_ClearCaches_Patch.Prefix post: PipeSystem.Game_ClearCaches.Postfix
Game.DeinitAndRemoveMap: PRE: CombatAI.Patches.Game_Patch+Game_DeinitAndRemoveMap_Patch.Prefix post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, [-2147483648]RocketMan.Patches.Game_DeinitAndRemoveMap_Patch.Postfix
Game.DeinitAndRemoveMap_NewTemp: post: SimpleFxSplashes.Patch_Game_DeinitAndRemoveMap.Postfix
Game.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Game_ExposeData.Postfix
Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook post: SmashTools.ComponentCache.ConstructGameComponents
Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, Merthsoft.DesignatorShapes.Patches.Game_FinalizeInit.Postfix, RimHUD.Access.Patch.Verse_Game_FinalizeInit.Postfix, [-2147483648]RocketMan.Patches.Game_FinalizeInit_Patch.Postfix
Game.InitNewGame: post: TechAdvancing.TA_PostOnMapGenerate_Event.Postfix TRANS: VFECore.Patch_Game+InitNewGame.Transpiler
Game.LoadGame: post: CombatExtended.HarmonyCE.Harmony_Game_LoadGame.Postfix, TechAdvancing.TA_PostOnMapLoad_Event.Postfix
Game.UpdatePlay: post: [800]RocketMan.Patches.Game_UpdatePlay_Patch.Postfix
GameComponentUtility.FinalizeInit: post: SmashTools.StaticConstructorOnGameInitAttribute.RunGameInitStaticConstructors, UpdateLogTool.UpdateHandler.UpdateOnGameInit
GameComponentUtility.LoadedGame: post: VFECore.Patch_GameComponentUtility+LoadedGame.Postfix, SmashTools.UnitTesting.ExecutePostLoadTesting, UpdateLogTool.UpdateHandler.UpdateOnLoadedGame
GameComponentUtility.StartedNewGame: post: VFECore.Patch_GameComponentUtility+StartedNewGame.Postfix, SmashTools.UnitTesting.ExecuteNewGameTesting, UpdateLogTool.UpdateHandler.UpdateOnNewGame
GameCondition_ForceWeather.<>c.<RandomizeSettings>b__4_0: post: VFECore.Patch_RandomizeSettings.Postfix
GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Vehicles.LordAI.VehiclesDontParty
Gen.IsHashIntervalTick: TRANS: Soyuz.Patches.Gen_IsHashIntervalTick_Patch.Transpiler
GenAdj.AdjacentTo8WayOrInside: PRE: Vehicles.VehiclePathing.AdjacentTo8WayOrInsideVehicle
GenAdj.OccupiedRect: PRE: Vehicles.VehiclePathing.OccupiedRectVehicles
GenConstruct.BlocksConstruction: PRE: UseBedrolls.PawnBlockConstruction.Prefix post: VanillaFurnitureExpanded.Patch_BlocksConstruction.Postfix
GenConstruct.PlaceBlueprintForBuild: post: Merthsoft.DesignatorShapes.Patches.GenConstruct_PlaceBlueprintForBuild.Postfix
GenDefDatabase.AllDefTypesWithDatabases: post: AchievementsExpanded.AssemblyHandler.DuplicateDefTypesPassthrough
GenGrid.WalkableBy: PRE: VFECore.PhasingPatches.WalkableBy_Prefix
GenLeaving.DoLeavingsFor: PRE: Vehicles.Construction.DoUnsupportedVehicleRefunds
GenMapUI.LabelDrawPosFor: post: RimFridge.DisplayStackedItemsNicelyInFridges+MakeTheStackCountLabelsReadable.OffsetTheLabels
GenPlace.PlaceSpotQualityAt: TRANS: DoorClearance.HarmonyPatches+Patch_GenPlace_PlaceSpotQualityAt.Transpiler
GenRadial..cctor: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.NumCellsToFillForRadius_ManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.ProcessEquidistantCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialCellsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialDistinctThingsAround: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadialPatternInRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.RadiusOfNumCells: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupManualRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenRadial.SetupRadialPattern: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount, CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_Range
GenRadial.get_MaxRadialPatternRadius: TRANS: CombatExtended.HarmonyCE.Harmony_GenRadial_RadialPatternCount.Transpiler_RadialPatternCount
GenSight.LineOfSight: PRE: CombatAI.Patches.GenSight_Patch+GenSight_LineOfSight2_Patch.Prefix
GenSight.LineOfSight: PRE: CombatAI.Patches.GenSight_Patch+GenSight_LineOfSight1_Patch.Prefix
GenSpawn.Spawn: PRE: Vehicles.Construction.RegisterThingSpawned
GenSpawn.SpawningWipes: post: ScatteredStones.Patch_SpawningWipes.Postfix
GenStep_Power.Generate: PRE: KCSG.Prefix_GenStep_Power.Prefix
GenStep_Settlement.ScatterAt: PRE: RimWar.Harmony.RimWarMod.GenStep_Map_ID_Prefix TRANS: VFECore.GenStep_Settlement_ScatterAt_Patch.Transpiler
GenStep_Terrain.TerrainFrom: post: VFECore.GenStep_Terrain_TerrainFrom_Patch.Postfix
GenStuff.RandomStuffInexpensiveFor: TRANS: [0]VFECore.RandomStuffInexpensiveFor_Patch.Transpiler
GenStuff.TryRandomStuffByCommonalityFor: PRE: [800]VFECore.TryRandomStuffByCommonalityFor_Patch.Prefix
GenTemperature.SeasonalShiftAmplitudeAt: post: Planets_Code.GenTemperature_SeasonalShiftAmplitudeAt.Postfix
GenThing.TrueCenter: PRE: Vehicles.Rendering.TrueCenterVehicle post: RimFridge.DisplayStackedItemsNicelyInFridges+MungeTrueCenterOfItemsInFridges.MungeTrueCenter
GenTypes.get_AllActiveAssemblies: post: RWLayout.alpha2.GetTypesAllActiveAssembliesFix.GenTypes_AllActiveAssemblies_postfix
Gene.ExposeData: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_ExposeData_Patch.Postfix
Gene.OverrideBy: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_OverrideBy_Patch.Postfix
Gene.PostAdd: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_PostAdd_Patch.Postfix
Gene.PostRemove: post: VanillaGenesExpanded.VanillaGenesExpanded_Gene_PostRemove_Patch.Postfix
GeneGraphicData.GetColorFor: PRE: VanillaGenesExpanded.VanillaGenesExpanded_GeneGraphicData_GetColorFor_Patch.Prefix
GeneGraphicData.GetGraphics: post: VanillaGenesExpanded.GeneGraphicData_GetGraphics_Patch.Postfix
GeneUIUtility.DrawGeneBasics: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_GeneUIUtility_DrawGeneBasics_Patch.Transpiler
GhostDrawer.DrawGhostThing: PRE: VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Prefix post: Vehicles.Rendering.DrawGhostVehicle, VanillaVehiclesExpanded.GhostDrawer_DrawGhostThing_Patch.Postfix
GhostUtility.GhostGraphicFor: post: VanillaFurnitureExpanded.VanillaExpandedFramework_GhostUtility_GhostGraphicFor_Patch.DisplayBlueprintGraphic
GiveToPackAnimalUtility.UsablePackAnimalWithTheMostFreeSpace: PRE: Vehicles.CaravanFormation.UsableVehicleWithMostFreeSpace
GlobalControlsUtility.DoDate: post: CombatExtended.HarmonyCE.Harmony_GlobalControls.Postfix
GlobalTextureAtlasManager.TryMarkPawnFrameSetDirty: PRE: VFECore.Patch_DisableAtlasCaching.Prefix
GlowGrid.DeRegisterGlower: PRE: Proton.GlowGrid_Patch+GlowGrid_DeRegisterGlower_Patch.Prefix post: Proton.GlowGrid_Patch+GlowGrid_DeRegisterGlower_Patch.Postfix
GlowGrid.MarkGlowGridDirty: PRE: Proton.GlowGrid_Patch+GlowGrid_MarkGlowGridDirty_Patch.Prefix
GlowGrid.RecalculateAllGlow: PRE: Proton.GlowGrid_Patch+GlowGrid_RecalculateAllGlow_Patch.Prefix post: Proton.GlowGrid_Patch+GlowGrid_RecalculateAllGlow_Patch.Postfix
GlowGrid.RegisterGlower: PRE: Proton.GlowGrid_Patch+GlowGrid_RegisterGlower_Patch.Prefix post: Proton.GlowGrid_Patch+GlowGrid_RegisterGlower_Patch.Postfix
GraphicData.Init: post: Vehicles.VehicleHarmonyOnMod.GraphicInit
Harmony_MassUtility_Capacity.Postfix: PRE: Vehicles.Compatibility_CombatExtended.DontOverrideVehicleCapacity
HaulAIUtility.HaulablePlaceValidator: TRANS: DoorClearance.HarmonyPatches+Patch_HaulAIUtility_HaulablePlaceValidator.Transpiler
HealthCardUtility.DrawHediffRow: PRE: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Prefix, PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawHediffRow.HealthCardUtility_DrawHediffRow_DestructivePrefix post: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Postfix TRANS: VanillaGenesExpanded.VanillaGenesExpanded_HealthCardUtility_DrawHediffRow_Patch.Transpiler
HealthCardUtility.DrawPawnHealthCard: TRANS: PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_DrawPawnHealthCard.HealthCardUtility_DrawPawnHealthCard_Transpiler
HealthCardUtility.GenerateSurgeryOption: post: MVCF.PatchSets.PatchSet_Brawlers.GenerateSurgeryOption_Postfix
HealthCardUtility.VisibleHediffGroupsInOrder: post: PeteTimesSix.CompactHediffs.HarmonyPatches.HealthCardUtility_VisibleHediffGroupsInOrder.HealthCardUtility_VisibleHediffGroupsInOrder_Postfix
HealthUtility.GetGeneralConditionLabel: PRE: Vehicles.HealthAndStats.ReplaceConditionLabel
Hediff.PostRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.PostRemoved_Prefix
Hediff.Tick: TRANS: Soyuz.Patches.Hediff_Tick_Patch.Transpiler, Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff.get_BleedRate: post: Soyuz.Patches.Hediff_BleedRate_Patch.Postfix
Hediff.get_TendPriority: post: CombatExtended.HarmonyCE.Harmony_HediffTendPriority.Postfix
HediffComp_AnoleGrown.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_AsexualReproduction.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_BloodDripping.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_CauseIncident.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_CauseMentalState.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChanceToRemove.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_ChanceToRemove_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeImplantLevel.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeNeed.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_ChangeNeed_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ChangeWeather.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Chargeable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_CorpseDecayer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DamageAura.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DamageBrain.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DieAfterPeriod.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Disappears.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Disappears_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_DisappearsPausable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Discoverable.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Discoverable_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Disorientation.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Draftable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Electrified.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_ExplodeOnDowned.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_FilthProducer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Floating.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GasProducer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHediffLungRot.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHediffsInRange.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveHemogen.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GiveNeurocharge.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_GrowthMode.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HealPermanentWounds.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_HealPermanentWounds_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HeatPusher.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HighlyFlammable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_HumanEggLayer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Immunizable.get_SeverityFactorFromHediffs: post: VanillaGenesExpanded.VanillaExpandedFramework_HediffComp_Immunizable_SeverityFactorFromHediffs_Patch.AddDiseaseFactor
HediffComp_Infecter.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_Infecter_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_InfecterCE.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_KillAfterDays.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_HediffComp_KillAfterDays_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_LightSustenance.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Link.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_MessageAfterTicks.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Mime.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Mote.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_NearbyEffecter.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PassiveRegenerator.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Polluter.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Pollution.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PregnantHuman.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Prometheum.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_PsychicHarmonizer.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_RandomizeSeverityPhases.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Regeneration.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_RemoveIfOtherHediff.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SelfHeal.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_SelfHeal_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromEntropy.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromGas.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromGasDensityDirect.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SeverityFromHemogen.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Shield.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_SkillDecay.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Spawner.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Spreadable.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Stabilize.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageByPsylink.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageBySunlight.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_StageByTemperature.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Stain_Footprint.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Targeting.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_TendDuration.CompPostTick: PRE: Soyuz.Patches.HediffComp_Patch+HediffComp_TendDuration_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_TendDuration.CompTended: TRANS: CombatExtended.HarmonyCE.HediffComp_TendDuration_CompTended.Transpiler
HediffComp_ThoughtEffecter.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Venom.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_VerbGiver.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_Waterstriding.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffComp_WhileHavingThoughts.CompPostTick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HediffSet.CalculatePain: post: VFECore.CalculatePain_Patch.Postfix
HediffSet.DirtyCache: post: VFECore.DirtyCache_Patch.Postfix
HediffSet.get_BleedRateTotal: post: VFECore.Patch_BleedRateTotal.Postfix
HediffUtility.CanHealFromTending: PRE: Vehicles.HealthAndStats.VehiclesDontHealTended
HediffUtility.CanHealNaturally: PRE: Vehicles.HealthAndStats.VehiclesDontHeal
Hediff_AcidBuildup.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Alcohol.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Crushing.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_HeartAttack.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Injury.PostAdd: TRANS: CombatExtended.HarmonyCE.Harmony_Hediff_Injury+Patch_PostAdd.SilenceLogSpam
Hediff_Injury.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Injury.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_Labor.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_LaborPushing.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Level.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MissingPart.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_MissingPart.get_BleedRate: post: CombatExtended.HarmonyCE.Harmony_HediffWithComps_BleedRate_Patch.Postfix
Hediff_MissingPart.get_IsFreshNonSolidExtremity: PRE: CombatExtended.HarmonyCE.Harmony_Hediff_MissingPart_IsFresh_Patch.Prefix
Hediff_Pregnant.PostAdd: post: VanillaGenesExpanded.VanillaGenesExpanded_Hediff_Pregnant_PostAdd_Patch.CauseEggFertilization
Hediff_Pregnant.Tick: PRE: Soyuz.Patches.Hediff_Pregnant_Tick_Patch.Prefix TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
Hediff_Stalking.Tick: TRANS: Soyuz.Patches.HediffComp_Patch+HediffComp_GenHashInterval_Replacement.Transpiler
HumanlikeMeshPoolUtility.GetHumanlikeBeardSetForPawn: PRE: FacialAnimation.HarmonyPatches.PrefixGetHumanlikeBeardSetForPawn TRANS: VanillaGenesExpanded.HumanlikeMeshPoolUtility_Patches+GetHumanlikeBeardSetForPawn_Patch.Transpiler
HumanlikeMeshPoolUtility.GetHumanlikeBodySetForPawn: TRANS: VanillaGenesExpanded.HumanlikeMeshPoolUtility_Patches+GetHumanlikeBodySetForPawn_Patch.Transpiler
HumanlikeMeshPoolUtility.GetHumanlikeHairSetForPawn: post: FacialAnimation.HarmonyPatches.PostfixGetHumanlikeHairSetForPawn TRANS: VanillaGenesExpanded.HumanlikeMeshPoolUtility_Patches+GetHumanlikeHairSetForPawn_Patch.Transpiler
HumanlikeMeshPoolUtility.GetHumanlikeHeadSetForPawn: TRANS: VanillaGenesExpanded.HumanlikeMeshPoolUtility_Patches+GetHumanlikeHeadSetForPawn_Patch.Transpiler
ITab.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_ITab_PaneTopY.Prefix
ITab_Pawn_Character.get_IsVisible: post: VFE.Mechanoids.HarmonyPatches.NoBioForMachines.Postfix
ITab_Pawn_FormingCaravan.DoPeopleAndAnimals: PRE: Vehicles.CaravanHandling.DoPeopleAnimalsAndVehicle
ITab_Pawn_FormingCaravan.FillTab: PRE: Vehicles.CaravanHandling.FillTabVehicleCaravan
ITab_Pawn_Gear.DrawThingRow: PRE: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_Patch.Prefix post: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_Patch.Postfix TRANS: PickUpAndHaul.HarmonyPatches.GearTabHighlightTranspiler
ITab_Pawn_Gear.ShouldShowEquipment: post: AnimalBehaviours.VanillaExpandedFramework_ITab_Pawn_Gear_IsVisible_Patch.RemoveTab
ITab_Pawn_Gear.TryDrawOverallArmor: TRANS: VFECore.Patch_ITab_Pawn_Gear+TryDrawOverallArmor.Transpiler
ITab_Pawn_Gear.get_CanControl: post: VFE.Mechanoids.HarmonyPatches.ITab_Pawn_Gear_CanControl.Postfix
ITab_Pawn_Health..ctor: post: PeteTimesSix.CompactHediffs.HarmonyPatches.ITab_Pawn_Health_Patches.ITab_Pawn_Health_Patches_ctor_Postifx
Ideo.ExposeData: TRANS: VanillaMemesExpanded.VanillaMemesExpanded_Ideo_ExposeData_Patch.Transpiler
ImmunityRecord.ImmunityChangePerTick: post: Soyuz.Patches.ImmunityRecord_ImmunityChangePerTick_Patch.Postfix
IncidentQueue.Add: PRE: RimWar.Harmony.RimWarMod.IncidentQueueAdd_Replacement_Prefix
IncidentWorker.TryExecute: PRE: [10000]RimWar.Harmony.RimWarMod.IncidentWorker_Prefix, VanillaStorytellersExpanded.Patch_TryExecute.Prefix
IncidentWorker_Ambush_EnemyFaction.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod+CanFireNow_Ambush_EnemyFaction_RemovalPatch.Prefix
IncidentWorker_CaravanDemand.ActionGive: PRE: RimWar.Harmony.RimWarMod.Caravan_Give_Prefix
IncidentWorker_CaravanDemand.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod+CanFireNow_CaravanDemand_RemovalPatch.Prefix
IncidentWorker_CaravanMeeting.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod+CanFireNow_CaravanMeeting_RemovalPatch.Prefix
IncidentWorker_Disease.PotentialVictims: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_Disease_PotentialVictims_Patch.Postfix
IncidentWorker_NeutralGroup.TryResolveParms: PRE: RimWar.Harmony.RimWarMod.TryResolveParms_Points_Prefix
IncidentWorker_PawnsArrive.CanFireNowSub: PRE: RimWar.Harmony.RimWarMod+CanFireNow_PawnsArrive_RemovalPatch.Prefix
IncidentWorker_Raid.TryExecuteWorker: PRE: VanillaStorytellersExpanded.Patch_TryExecuteWorker.Prefix
IncidentWorker_RaidEnemy.ResolveRaidPoints: post: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_ResolveRaidPoints.Postfix
IncidentWorker_RaidEnemy.ResolveRaidStrategy: post: VFECore.IncidentWorker_RaidEnemy_ResolveRaidStrategy_Patch.Postfix
IncidentWorker_RaidEnemy.TryExecuteWorker: PRE: CombatExtended.HarmonyCE.Harmony_IncidentWorker_RaidEnemy+Harmony_IncidentWorker_RaidEnemy_TryExecuteWorker.Prefix
IncidentWorker_SelfTame.Candidates: post: AnimalBehaviours.VanillaExpandedFramework_IncidentWorker_SelfTame_Candidates_Patch.Postfix
IncidentWorker_WandererJoin.GeneratePawn: TRANS: VFECore.Patch_IncidentWorker_WandererJoin+TryExecuteWorker.Transpiler
InspectPaneUtility.DoTabs: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_DoTabs.Prefix
InspectPaneUtility.InspectPaneOnGUI: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI.Prefix
InspectPaneUtility.PaneSizeFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneSizeFor.Prefix
InspectPaneUtility.PaneWidthFor: PRE: RimHUD.Access.Patch.RimWorld_InspectPaneUtility_PaneWidthFor.Prefix
Job.ExposeData: post: CombatExtended.HarmonyCE.Harmony_Job_ExposeData.Postfix
JobDriver.DriverTick: TRANS: Soyuz.Patches.JobDriver_DriverTick_Patch.Transpiler
JobDriver_ConstructFinishFrame.<>c__DisplayClass4_0.<MakeNewToils>b__1: TRANS: SmarterConstruction.Patches.Patch_JobDriver_MakeNewToils.Transpiler
JobDriver_ConstructFinishFrame.MakeNewToils: post: SmarterConstruction.Patches.Patch_PawnsGettingStuck.Postfix
JobDriver_Flee.<MakeNewToils>b__3_0: TRANS: VFE.Mechanoids.HarmonyPatches.JobDriver_Flee_MakeNewToils_Patch.Transpiler
JobDriver_Goto.MakeNewToils: post: Vehicles.VehiclePathing.GotoToilsPassthrough
JobDriver_HaulToCell.MakeNewToils: post: PickUpAndHaul.HarmonyPatches.JobDriver_HaulToCell_PostFix
JobDriver_HaulToContainer.MakeNewToils: post: Build_From_Inventory.JobTargetDrop.Postfix
JobDriver_Hunt.MakeNewToils: post: MVCF.PatchSets.PatchSet_Hunting.MakeNewToils
JobDriver_Ingest.MakeNewToils: post: AlphaBehavioursAndEvents.AlphaAnimals_JobDriver_Ingest_MakeNewToils_Patch.ApplyHediffIfCorpseEaten
JobDriver_PrepareCaravan_GatherItems.get_Transferables: PRE: Vehicles.Jobs.TransferablesVehicle
JobDriver_Vomit.<MakeNewToils>b__4_1: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MakeNewToils_Transpiler_Patch.Transpiler
JobDriver_Vomit.<MakeNewToils>d__4.MoveNext: TRANS: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MoveNext_Patch.Transpiler
JobDriver_Vomit.MakeNewToils: PRE: VanillaGenesExpanded.VanillaGenesExpanded_JobDriver_Vomit_MakeNewToils_Patch.StorePawn
JobDriver_Wait.CheckForAutoAttack: TRANS: CombatExtended.HarmonyCE.Harmony_JobDriverWait_CheckForAutoAttack.Transpiler, MVCF.PatchSets.PatchSet_TargetFinder.BestTargetTranspiler, MVCF.PatchSets.PatchSet_Animals.Transpiler_JobDriver_Wait_CheckForAutoAttack
JobDriver_Wait.MakeNewToils: post: CombatAI.Patches.JobDriver_Wait_Patch+JobDriver_Wait_MakeNewToils_Patch.Postfix
JobGiver_AIBreaching.UpdateBreachingTarget: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_AIBreaching.Transpiler
JobGiver_AIFightEnemies.TryFindShootingPosition: PRE: CombatAI.Patches.Harmony_CastPositionFinder+JobGiver_AIFightEnemies_TryFindShootingPosition_Patch.Prefix
JobGiver_AIFightEnemy.FindAttackTarget: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_AIFollowPawn.TryGiveJob: post: VFECore.DoorTeleporter+JobGiver_AIFollowPawn_TryGiveJob_Patch.Postfix
JobGiver_AIGotoNearestHostile.TryGiveJob: PRE: CombatAI.Patches.JobGiver_AIGotoNearestHostile_Patch+JobGiver_AIGotoNearestHostile_TryGiveJob_Patch.Prefix
JobGiver_AITrashBuildingsDistant.TryGiveJob: PRE: CombatAI.Patches.JobGiver_AITrashBuildingsDistant_Patch+JobGiver_AITrashBuildingsDistant_TryGiveJob_Patch.Prefix post: CombatAI.Patches.JobGiver_AITrashBuildingsDistant_Patch+JobGiver_AITrashBuildingsDistant_TryGiveJob_Patch.Postfix
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: MVCF.PatchSets.PatchSet_TargetFinder.AttackTargetTranspiler
JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: post: CombatExtended.HarmonyCE.Harmony_JobGiver_ConfigurableHostilityResponse.Postfix
JobGiver_DropUnusedInventory.Drop: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_DropUnusedInventory_Drop.Prefix, PickUpAndHaul.HarmonyPatches.Drop_Prefix
JobGiver_DropUnusedInventory.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.DropUnusedInventory_PostFix
JobGiver_GetFood.TryGiveJob: PRE: AnimalBehaviours.VanillaExpandedFramework_JobGiver_GetFood_GetPriority_Patch.StopEatingThings
JobGiver_GetRest.GetPriority: TRANS: NocturnalAnimals.JobGiver_GetRest_Patch+VanillaExpandedFramework_JobGiver_GetRest_GetPriority_Patch.Transpiler
JobGiver_GetRest.TryGiveJob: post: UseBedrolls.InterceptRest.Postfix
JobGiver_Harvest.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
JobGiver_Haul.TryGiveJob: TRANS: PickUpAndHaul.HarmonyPatches.JobGiver_Haul_TryGiveJob_Transpiler
JobGiver_Idle.TryGiveJob: post: PickUpAndHaul.HarmonyPatches.IdleJoy_Postfix
JobGiver_MineOld.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
JobGiver_OptimizeApparel.ApparelScoreGain: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_OptimizeApparel_ApparelScoreGain.Prefix
JobGiver_PickUpOpportunisticWeapon.ShouldEquipWeapon: post: CombatExtended.HarmonyCE.Harmony_JobGiver_PickUpOpportunisticWeapon.Postfix
JobGiver_Reload.TryGiveJob: PRE: CombatExtended.HarmonyCE.Harmony_JobGiver_Reload_TryGiveJob.Prefix
JobGiver_UnloadYourInventory.TryGiveJob: TRANS: CombatExtended.HarmonyCE.Harmony_JobGiver_UnloadYourInventory.Transpiler
JobGiver_Wander.TryGiveJob: PRE: Vehicles.Jobs.VehiclesDontWander
JobGiver_Work.PawnCanUseWorkGiver: post: VFE.Mechanoids.HarmonyPatches.MechanoidsAreCapable.Postfix
JobGiver_Work.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix TRANS: SmarterConstruction.Patches.PatchMakeFinishFramesPrioritized.Transpiler
JobUtility.TryStartErrorRecoverJob: PRE: Vehicles.Jobs.VehicleErrorRecoverJob
LabelUtilities.VerticalLabel: PRE: PawnTableGrouped.LabelUtilitiesPatches.VerticalLabel_prefix
LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
LetterStack.LettersOnGUI: PRE: RimHUD.Access.Patch.Verse_LetterStack_LettersOnGUI.Prefix
ListerBuildingsRepairable.Notify_BuildingRepaired: PRE: Vehicles.Construction.Notify_RepairedVehicle
ListerThings.EverListable: post: CombatExtended.HarmonyCE.Harmony_ListerThings_AllowSavingGas.Postfix
LoadableXmlAsset..ctor: post: Gagarin.LoadableXmlAsset_Constructor_Patch.Postfix
LoadedModManager.ApplyPatches: PRE: [1000]Gagarin.LoadedModManager_Profiler+ApplyPatches_Profiler.Prefix, [0]Gagarin.LoadedModManager_Patch+ApplyPatches_Patch.Prefix post: Gagarin.LoadedModManager_Patch+ApplyPatches_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+ApplyPatches_Profiler.Postfix
LoadedModManager.ClearCachedPatches: PRE: [1000]Gagarin.LoadedModManager_Profiler+ClearCachedPatches_Profiler.Prefix, Gagarin.LoadedModManager_Patch+ClearCachedPatches_Patch.Prefix post: [0]Gagarin.LoadedModManager_Profiler+ClearCachedPatches_Profiler.Postfix
LoadedModManager.CombineIntoUnifiedXML: PRE: [1000]Gagarin.LoadedModManager_Profiler+CombineIntoUnifiedXML_Profiler.Prefix, [0]Gagarin.LoadedModManager_Patch+CombineIntoUnifiedXML_Patch.Prefix post: [800]Gagarin.LoadedModManager_Patch+CombineIntoUnifiedXML_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+CombineIntoUnifiedXML_Profiler.Postfix
LoadedModManager.ErrorCheckPatches: post: RimFridge.HacksForCompatibility+ForceTheApplicationOfSomePatches.RifleThroughThePatchesThatAreAboutToBeApplied
LoadedModManager.LoadModXML: PRE: [1000]Gagarin.LoadedModManager_Profiler+LoadModXML_Profiler.Prefix, Gagarin.LoadedModManager_Patch+LoadModXML_Patch.Prefix post: Gagarin.LoadedModManager_Patch+LoadModXML_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+LoadModXML_Profiler.Postfix
LoadedModManager.ParseAndProcessXML: PRE: [1000]Gagarin.LoadedModManager_Profiler+ParseAndProcessXML_Profiler.Prefix post: [0]Gagarin.LoadedModManager_Patch+ParseAndProcessXML_Patch.Postfix, [0]Gagarin.LoadedModManager_Profiler+ParseAndProcessXML_Profiler.Postfix
Lord.AddPawn: post: VanillaStorytellersExpanded.Patch_AddPawn.Postfix
Lord.Cleanup: PRE: VanillaStorytellersExpanded.Patch_Cleanup.Prefix
LordToil_AssaultColony.UpdateAllDuties: post: CombatAI.Patches.LordToil_AssaultColony_Patch+LordToil_AssaultColony_UpdateAllDuties_Patch.Postfix
LordToil_Siege.LordToilTick: TRANS: CombatExtended.HarmonyCE.Harmony_LordToil_Siege.Transpiler
MainButtonDef.get_Icon: post: VanillaTexturesExpanded.Patch_MainButtonDef+get_Icon.Postfix
MainButtonWorker.DoButton: TRANS: VanillaTexturesExpanded.Patch_MainButtonWorker+DoButton.Transpiler
MainButtonWorker_ToggleWorld.Activate: PRE: Vehicles.WorldHandling.ForcedTargetingDontToggleWorld
MainButtonsRoot..ctor: post: CM_Semi_Random_Research.MainButtonsRoot_Patches+MainButtonsRoot_Constructor.Postfix
MainMenuDrawer.DoMainMenuControls: PRE: CombatAI.Patches.MainMenuDrawer_Patch+MainMenuDrawer_DoMainMenuControls_Patch.Prefix, GraphicSetter.Patches.UIPatches+DoMainMenuControlsPatch.Prefix, RocketMan.MainMenuDrawer_DoMainMenuControls_Patch.Prefix TRANS: HugsLib.Patches.MainMenuDrawer_Quickstart_Patch.QuicktestButtonUsesQuickstarter, GraphicSetter.Patches.UIPatches+DoMainMenuControlsPatch.Transpiler
MainMenuDrawer.Init: post: CombatAI.Patches.MainMenuDrawer_Patch+MainMenuDrawer_Init_Patch.Postfix
MainTabWindow.SetInitialSizeAndPosition: post: PawnTableGrouped.MainTabWindow_WorkTabPatches.SetInitialSizeAndPosition_postfix
MainTabWindow_Architect.CacheDesPanels: post: CombatAI.Patches.MainTabWindow_Architect_Patch+MainTabWindow_Architect_CacheDesPanels_Patch.Postfix
MainTabWindow_Inspect.DoInspectPaneButtons: PRE: SmashTools.ProjectSetup.InspectablePaneButtons post: VFE.Mechanoids.HarmonyPatches.MainTabWindow_Inspect_Renaming.Postfix
MainTabWindow_Inspect.get_PaneTopY: PRE: RimHUD.Access.Patch.RimWorld_MainTabWindow_Inspect_PaneTopY.Prefix
MainTabWindow_MiniMap.DrawAllPawns: PRE: CombatAI.Mod_DubsMintMinimap.PreDrawAllPawns post: CombatAI.Mod_DubsMintMinimap.PostDrawAllPawns
MainTabWindow_MiniMap.Fogged: PRE: CombatAI.Mod_DubsMintMinimap.IsFogged
MainTabWindow_PawnTable.CreateTable: post: PawnTableGrouped.PawnTablePatches.CreateTable_postfix
MainTabWindow_Research.DoBeginResearch: PRE: VanillaVehiclesExpanded.MainTabWindow_Research_DoBeginResearch_Patch.Prefix
MainTabWindow_Research.DrawContentSource: PRE: VFECore.MainTabWindow_Research_DrawContentSource_Patch.Prefix
MainTabWindow_Research.DrawLeftRect: PRE: TechAdvancing.TA_Research_Menu_Patch.Prefix post: CM_Semi_Random_Research.MainTabWindow_Research_Patches+MainTabWindow_Research_DrawLeftRect.Postfix TRANS: CM_Semi_Random_Research.MainTabWindow_Research_Patches+MainTabWindow_Research_DrawLeftRect.Transpiler, VanillaVehiclesExpanded.MainTabWindow_Research_DrawLeftRect_Patch.Transpiler
MainTabWindow_Research.DrawRightRect: TRANS: VanillaStorytellersExpanded.Patch_MainTabWindow_Research+DrawRightRect.Transpiler
MainTabWindow_WorkTab.RebuildTable: post: PawnTableGrouped.MainTabWindow_WorkTabPatches.RebuildTable_postfix
MainTabsRoot.SetCurrentTab: PRE: CM_Semi_Random_Research.MainTabsRoot_Patches+MainTabsRoot_SetCurrentTab.Prefix
Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook, SmashTools.DetachedMapComponent.InstantiateAllMapComponents, [-2147483648]RocketMan.Patches.Map_ConstructComponents_Patch.Postfix
Map.ExposeData: PRE: SmashTools.ComponentCache.ClearAllMapComps, KCSG.Prefix_Map_ExposeData.Prefix
Map.FinalizeInit: PRE: Vehicles.MapHandling.PreFinalizeInitRegionBuilding post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, SimpleFxSplashes.Patch_Map_FinalizeInit.Postfix, [-2147483648]RocketMan.Patches.Map_FinalizeInit_Patch.Postfix
Map.MapPreTick: post: SimpleFxSplashes.Patch_Map_MapPreTick.Postfix
MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
MapComponentUtility.MapRemoved: PRE: SmashTools.DetachedMapComponent.ClearComponentsFromCache
MapDeiniter.Deinit: PRE: VFECore.DoorTeleporterPatches.Deinit_Prefix
MapDeiniter.Deinit_NewTemp: PRE: VFECore.SectionLayer_FogOfWar_Regenerate_Patch.ClearCache post: SmashTools.ComponentCache.ClearMapComps
MapDeiniter.NotifyEverythingWhichUsesMapReference: post: Vehicles.MapHandling.NotifyEverythingWhichUsesMapReferencePost
MapGenerator.GenerateContentsIntoMap: PRE: VFECore.MapGenerator_GenerateContentsIntoMap_Patch.Prefix, SmashTools.ComponentCache.MapGenerated
MapGenerator.GenerateMap: PRE: RocketMan.MapGenerator_Patch+GenerateMap_Patch.Prefix post: VFECore.MapGenerator_GenerateMap_Patch.Postfix
MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: RimHUD.Access.Patch.Verse_MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix post: Merthsoft.DesignatorShapes.Patches.MapInterface_MapInterfaceOnGUI_AfterMainTabs.Postfix, Vehicles.MapHandling.DebugOnGUIVehicleRegions
MapInterface.MapInterfaceUpdate: post: Vehicles.MapHandling.DebugUpdateVehicleRegions
MapInterface.Notify_SwitchedMap: post: RimHUD.Access.Patch.Verse_MapInterface_Notify_SwitchedMap.Postfix, SimpleFxSplashes.Patch_Notify_SwitchedMap.Postfix
MapParent.get_MapGeneratorDef: post: KCSG.Postfix_MapParent_MapGeneratorDef+MapParent_MapGeneratorDef_Patch.Postfix
MapPawns.DeRegisterPawn: PRE: CombatAI.Patches.MapPawns_Patch+MapPawns_DeRegisterPawn_Patch.Prefix
MapPawns.PlayerEjectablePodHolder: PRE: Vehicles.Extra.PlayerEjectableVehicles
MapPawns.RegisterPawn: PRE: CombatAI.Patches.MapPawns_Patch+MapPawns_RegisterPawn_Patch.Prefix
MapPawns.get_AnyPawnBlockingMapRemoval: post: Vehicles.MapHandling.AnyVehicleBlockingMapRemoval
MapTemperature.SeasonAcceptableFor: post: AnimalBehaviours.VanillaExpandedFramework_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns, AlphaBehavioursAndEvents.AlphaAnimals_MapTemperature_SeasonAcceptableFor_Patch.AllowAnimalSpawns
MassUtility.CanEverCarryAnything: PRE: Vehicles.CaravanHandling.CanCarryIfVehicle
MassUtility.Capacity: PRE: Vehicles.CaravanHandling.CapacityOfVehicle post: VanillaGenesExpanded.VanillaGenesExpanded_MassUtility_Capacity_Patch.GenesAffectCarryCapacity, AnimalBehaviours.VanillaExpandedFramework_MassUtility_Capacity_Patch.MakeGigantelopesCarryMore, VFECore.MassUtility_Capacity_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_MassUtility_Capacity.Postfix
MechClusterGenerator.GetBuildingDefsForCluster: post: CombatExtended.HarmonyCE.Harmony_MechClusterGenerator_GetBuildingDefsForCluster.PostFix
MechClusterGenerator.MechKindSuitableForCluster: post: VFE.Mechanoids.MechClusterGenerator_MechKindSuitableForCluster_Patch.Postfix
MechanitorUtility.InMechanitorCommandRange: post: VFE.Mechanoids.HarmonyPatches.MechanitorUtility_InMechanitorCommandRange_Patch.Postfix
MemoryThoughtHandler.TryGainMemory: post: VFECore.TryGainMemory_Patch.Postfix
MemoryUtility.ClearAllMapsAndWorld: PRE: RimHUD.Access.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix post: CombatAI.Patches.MemoryUtility_Patch+MemoryUtility_ClearAllMapsAndWorld_Patch.Postfix
MentalBreakWorker.BreakCanOccur: PRE: Vehicles.HealthAndStats.VehiclesCantEnterMentalBreak
MentalState.MentalStateTick: TRANS: Soyuz.Patches.MentalBreaker_MentalStateTick_Patch.Transpiler, Soyuz.Patches.MentalState_MentalStateTick_Patch.Transpiler
MentalStateHandler.TryStartMentalState: PRE: Vehicles.PawnAI.EjectPawnForMentalState
MentalStateWorker.StateCanOccur: PRE: Vehicles.HealthAndStats.VehiclesCantEnterMentalState
MentalState_Manhunter.ForceHostileTo: post: Vehicles.Extra.ManhunterDontAttackVehicles
Mineable.DestroyMined: PRE: ScatteredStones.Patch_Destroy.Prefix
Mineable.TrySpawnYield: post: ScatteredStones.Patch_TrySpawnYield.Postfix
ModContentLoader`1.LoadTexture: PRE: [2147483647]Gagarin.ModContentLoader_Texture2D_Patch+LoadTexture_Patch.Prefix, GraphicSetter.Patches.TextureLoadingPatch+LoadPNGPatch.Prefix
ModContentPack.LoadDefs: PRE: Gagarin.ModContentPack_Patch+ModContentPack_LoadDefs_Patch.Prefix post: Gagarin.ModContentPack_Patch+ModContentPack_LoadDefs_Patch.Postfix
ModContentPack.LoadPatches: TRANS: RWLayoutMod.MiscFixes.LoadPatches_transpiler
ModsConfig.Reset: PRE: Gagarin.ModsConfig_Patch+ModsConfig_Reset_Patch.Prefix post: Gagarin.ModsConfig_Patch+ModsConfig_Reset_Patch.Postfix
ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
Mote.Draw: PRE: CombatAI.Patches.Pawn_Patch+Mote_Draw_Patch.Prefix
MoteBubble.Draw: PRE: CombatAI.Patches.Pawn_Patch+Mote_Draw_Patch.Prefix
MouseoverReadout.MouseoverReadoutOnGUI: TRANS: ActiveTerrain._MouseoverReadout.Transpiler
Need_Rest.TickResting: post: Soyuz.Patches.Need_Rest_TickResting_Patch.Postfix
OverallTemperatureUtility.GetTemperatureCurve: post: Planets_Code.OverallTemperatureUtility_GetTemperatureCurve.Postfix
PageUtility.StitchedPages: post: [600]Planets_Code.PageUtility_StitchedPages.Postfix
Page_ConfigureStartingPawns.PreOpen: post: KCSG.Postfix_Page_ConfigureStartingPawns_PreOpen.Postfix
Page_CreateWorldParams.DoWindowContents: PRE: System.RandomFactions.NewGameUIPatch.Prefix post: System.RandomFactions.NewGameUIPatch.Postfix, RimWar.Harmony.RimWarMod+Patch_Page_CreateWorldParams_DoWindowContents.Postfix
Patch_ThingDef.SetFaction.Postfix: PRE: CombatExtended.HarmonyCE.Compatibility.Harmony_VanillaExpandedFramework+Harmony_Patch_YeetVEshieldStat.Prefix
PathFinder.FindPath: PRE: [2147483647]CombatAI.Patches.PathFinder_Patch+PathFinder_FindPath_Patch.Prefix, CombatExtended.HarmonyCE.Harmony_PathFinder_FindPath.Prefix post: [-2147483648]CombatAI.Patches.PathFinder_Patch+PathFinder_FindPath_Patch.Postfix TRANS: CombatAI.Patches.PathFinder_Patch+PathFinder_FindPath_Patch.Transpiler
Pathing.RecalculateAllPerceivedPathCosts: post: Vehicles.VehiclePathing.RecalculateAllPerceivedPathCostForVehicle
Pathing.RecalculatePerceivedPathCostAt: post: Vehicles.VehiclePathing.RecalculatePerceivedPathCostForVehicle
Pawn.<GetDisabledWorkTypes>g__FillList|302_0: PRE: VanillaApparelExpanded.Pawn_GetDisabledWorkTypes_Patch.Prefix
Pawn.DeSpawn: post: VFECore.PhasingPatches.Despawn_Postfix
Pawn.Destroy: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix TRANS: Vehicles.Construction.ValidDestroyModeForVehicles
Pawn.DrawAt: PRE: CombatAI.Patches.Pawn_Patch+Pawn_DrawAt_Patch.Prefix
Pawn.DrawGUIOverlay: PRE: CombatAI.Patches.Pawn_Patch+Pawn_DrawGUIOverlay_Patch.Prefix
Pawn.ExitMap: PRE: UseBedrolls.ExitMapSaver.Prefix
Pawn.ExposeData: post: VanillaVehiclesExpanded.Pawn_ExposeData_Patch.Postfix, MVCF.PatchSets.PatchSet_Base.PostExposeDataPawn
Pawn.GetChildHolders: PRE: Vehicles.Extra.GetVehicleHandlerIThingHolders
Pawn.GetGizmos: post: AnimalBehaviours.Pawn_GetGizmos_Patch.Postfix, UseBedrolls.PickBackUpBedGizmo.Postfix, VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Pawn_GetGizmos_WeaponGizmoGetter_Patch.GetGizmos_PostFix, MVCF.PatchSets.PatchSet_Animals.Pawn_GetGizmos_Postfix
Pawn.Kill: PRE: VFECore.Patch_Kill.Prefix, VanillaStorytellersExpanded.Patch_Kill.Prefix, Vehicles.Extra.MoveOnDeath post: VFE.Mechanoids.HarmonyPatches.MachinesDie.Postfix, VFECore.Patch_Kill.Postfix, TechAdvancing.TA_OnKill_Event.Postfix
Pawn.MainDesc: post: VFE.Mechanoids.HarmonyPatches.Pawn_MainDesc_Patch.Postfix
Pawn.Notify_BulletImpactNearby: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix
Pawn.Notify_Teleported: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_Dirty.Postfix
Pawn.ProcessPostTickVisuals: PRE: Vehicles.Rendering.ProcessVehiclePostTickVisuals
Pawn.SetFaction: PRE: TechAdvancing.TA_OnNewPawn_Event.Prefix post: VFECore.Patch_Pawn+SetFaction.Postfix, TechAdvancing.TA_PostOnNewPawn_Event.Postfix
Pawn.SpawnSetup: post: VFECore.CompShieldField+SpawnSetup_Patch.Postfix, UseBedrolls.SpawnClaimHomeBed.Postfix, VFECore.PhasingPatches.CheckPhasing
Pawn.Tick: TRANS: Soyuz.Patches.Pawn_Tick_Patch.Transpiler
Pawn.TicksPerMove: PRE: Vehicles.HealthAndStats.VehicleMoveSpeed
Pawn.TryGetAttackVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Prefix post: VFECore.Abilities.TryGetAttackVerb_Patch.Postfix, MVCF.PatchSets.PatchSet_MultiVerb.TryGetAttackVerb_Postfix
Pawn.WorkTypeIsDisabled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_WorkTypeIsDisabled_Patch.RemoveTendFromAnimals
Pawn.get_CurrentEffectiveVerb: PRE: MVCF.PatchSets.PatchSet_TargetFinder.CurrentEffectiveVerb_Prefix
Pawn.get_Drafted: post: Vehicles.Components.VehicleIsDrafted
Pawn.get_IsColonistPlayerControlled: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_IsColonistPlayerControlled_Patch.AddAnimalAsColonist
PawnApparelGenerator.GenerateStartingApparelFor: post: VFECore.Patch_PawnApparelGenerator.GenerateStartingApparelFor_Postfix
PawnApparelGenerator.PossibleApparelSet.CoatButNoShirt: TRANS: VFECore.Patch_PawnApparelGenerator+PossibleApparelSet+manual_CoatButNoShirt.Transpiler
PawnAttackGizmoUtility.GetAttackGizmos: post: ScatteredFlames.Patch_GetGizmos.Postfix, MVCF.PatchSets.PatchSet_HumanoidGizmos.GetAttackGizmos_Postfix
PawnBanishUtility.Banish: PRE: Vehicles.WorldHandling.BanishPawnFromAerialVehicle
PawnBioAndNameGenerator.FillBackstorySlotShuffled: PRE: VFECore.PawnBioAndNameGenerator_FillBackstorySlotShuffled.Prefix TRANS: VFECore.PawnBioAndNameGenerator_FillBackstorySlotShuffled.Transpiler
PawnCapacitiesHandler.Notify_CapacityLevelsDirty: PRE: Vehicles.Extra.RecheckVehicleHandlerCapacities
PawnCapacityUtility.CalculateCapacityLevel: post: VFECore.PawnCapacityUtility_CalculateCapacityLevel.Postfix
PawnCapacityUtility.CalculateNaturalPartsAverageEfficiency: PRE: CombatExtended.HarmonyCE.Harmony_PawnCapacityUtility.Prefix
PawnColumnWorker.DoHeader: TRANS: Numbers.Numbers.UseWordWrapOnHeaders
PawnColumnWorker.HeaderClicked: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnColumnWorker_DrugPolicy.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_DrugPolicy.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_FoodRestriction.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_FoodRestriction.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_Label.DoCell: post: Numbers.Numbers.AddHighlightToLabel_PostFix TRANS: Numbers.Numbers.AddHighlightToLabel_Transpiler
PawnColumnWorker_Outfit.GetMinWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.MinWidth
PawnColumnWorker_Outfit.GetOptimalWidth: TRANS: CombatExtended.HarmonyCE.PawnColumnWorkers_Resize.OptWidth
PawnColumnWorker_Text.DoCell: TRANS: Numbers.Numbers.CentreCell
PawnColumnWorker_WorkType.HeaderInteractions: PRE: Numbers.Numbers.RightClickToRemoveHeader
PawnComponentsUtility.AddAndRemoveDynamicComponents: PRE: Vehicles.Components.AddAndRemoveVehicleComponents post: AnimalBehaviours.VanillaExpandedFramework_PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddDraftability
PawnComponentsUtility.CreateInitialComponents: PRE: Vehicles.Components.CreateInitialVehicleComponents post: VFECore.PawnComponentsUtility_CreateInitialComponents_Patch.Postfix
PawnFlyer.MakeFlyer: TRANS: VFECore.Abilities.PawnFlyer_MakeFlyer_Patch.Transpiler
PawnGenerator.GenerateGearFor: post: VFECore.Patch_PawnGenerator+GenerateGearFor.Postfix
PawnGenerator.GenerateGenes: post: VanillaGenesExpanded.PawnGenerator_GenerateGenes_Patch.Postfix
PawnGenerator.GenerateInitialHediffs: post: VFECore.Patch_PawnGenerator+GenerateInitialHediffs.Postfix
PawnGenerator.GenerateNewPawnInternal: post: VFECore.Abilities.PawnGen_Patch.Postfix
PawnGenerator.GenerateSkills: post: VFECore.PawnGenerator_GenerateSkills.Postfix
PawnGraphicSet.BeardMatAt: PRE: VFECore.PawnGraphicSet_BeardMatAt_Patch.Prefix
PawnGraphicSet.HairMatAt: PRE: VFECore.PawnGraphicSet_HairMatAt_Patch.Prefix
PawnGraphicSet.HeadMatAt: PRE: VFECore.PawnGraphicSet_HeadMatAt_Patch.Prefix
PawnGraphicSet.MatsBodyBaseAt: TRANS: VFECore.Patch_PawnGraphicSet_MatsBodyBaseAt_Transpiler.Transpiler, CombatExtended.HarmonyCE.Harmony_PawnGraphicSet.Transpiler
PawnGraphicSet.ResolveAllGraphics: post: VanillaGenesExpanded.VanillaGenesExpanded_PawnGraphicSet_ResolveAllGraphics_Patch.PostFix, VFECore.PawnGraphicSet_ResolveAllGraphics_Patch.Postfix, FacialAnimation.HarmonyPatches.PostfixResolveAllGraphics
PawnGraphicSet.ResolveApparelGraphics: post: VFECore.Patch_PawnGraphicSet_ResolveApparelGraphics_Patch.Postfix
PawnGraphicSet.ResolveGeneGraphics: post: FacialAnimation.HarmonyPatches.PostfixResolveGeneGraphics
PawnInventoryGenerator.GenerateInventoryFor: post: CombatExtended.HarmonyCE.Harmony_PawnInventoryGenerator_GenerateInventoryFor.Postfix
PawnObserver.<ObserveSurroundingThings>g__TryCreateObservedThought|7_0: post: PrisonersShouldFearTurrets.PawnObserver_ObserveSurroundingThings_TryCreateObservedThought.Postfix
PawnRenderer.<>c__DisplayClass54_0.<DrawHeadHair>g__DrawApparel|2: TRANS: VFECore.Patch_DrawHeadHair_DrawApparel_Transpiler.Transpiler
PawnRenderer.<>c__DisplayClass54_0.<DrawHeadHair>g__DrawExtraEyeGraphic|6: TRANS: VanillaGenesExpanded.DrawGeneEyes_Patch.Transpiler
PawnRenderer.BaseHeadOffsetAt: post: FacialAnimation.HarmonyPatches.PostfixBaseHeadOffsetAt TRANS: VanillaGenesExpanded.PawnRenderer_BaseHeadOffsetAt_Patch.Transpiler
PawnRenderer.BodyAngle: PRE: SmashTools.PawnOverlayRenderer.BodyAngle
PawnRenderer.CarryWeaponOpenly: post: VFE.Mechanoids.HarmonyPatches.MobileTurretsShowTurrets.Postfix
PawnRenderer.DrawBodyApparel: TRANS: VanillaGenesExpanded.DrawBodyApparel_BeltPatches.Transpiler, VFECore.Harmony_PawnRenderer_DrawBodyApparel.Transpiler, CombatExtended.HarmonyCE.Harmony_PawnRenderer+Harmony_PawnRenderer_DrawBodyApparel.Transpiler
PawnRenderer.DrawBodyGenes: TRANS: VanillaGenesExpanded.DrawBodyGenes_Patch.Transpiler
PawnRenderer.DrawEquipmentAiming: PRE: [800]VFECore.PawnRenderer_DrawEquipmentAiming_Patch.Prefix, [800]CombatExtended.Lasers.Harmony_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix, VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer+Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, CombatExtended.HarmonyCE.Harmony_PawnRenderer+Harmony_PawnRenderer_DrawEquipmentAiming.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_PawnRenderer_Draw_EquipmentAiming_GunDrawing_Patch.Prefix post: VFE.Mechanoids.HarmonyPatches.RenderTurretCentered.Postfix, MuzzleFlash.Patch.HarmonyPatch_PawnRenderer.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_PawnRenderer+Harmony_PawnRenderer_DrawEquipmentAiming.Transpiler
PawnRenderer.DrawHeadHair: TRANS: [0]CombatExtended.HarmonyCE.Harmony_PawnRenderer+Harmony_PawnRenderer_DrawHeadHair.Transpiler, [-2147483648]VFECore.PawnRenderer_DrawHeadHair_Patch.Transpiler
PawnRenderer.DrawPawnBody: TRANS: VFECore.Patch_PawnRenderer_DrawPawnBody_Transpiler.Transpiler
PawnRenderer.GetBodyOverlayMeshSet: post: VanillaGenesExpanded.PawnRenderer_GetBodyOverlayMeshSet.Postfix
PawnRenderer.GetBodyPos: PRE: SmashTools.PawnOverlayRenderer.GetBodyPos post: VFECore.PawnRenderer_GetBodyPos_Patch.Postfix
PawnRenderer.LayingFacing: PRE: SmashTools.PawnOverlayRenderer.LayingFacing
PawnRenderer.OffsetBeardLocationForHead: PRE: FacialAnimation.HarmonyPatches.PrefixOffsetBeardLocationForHead
PawnRenderer.RenderPawnAt: TRANS: VFECore.Patch_RenderPawnAt.Transpiler, FacialAnimation.HarmonyPatches.TranspilerRenderPawnAt
PawnRenderer.RenderPawnInternal: PRE: FacialAnimation.HarmonyPatches.PrefixRenderPawnInternal post: FacialAnimation.HarmonyPatches.PostfixRenderPawnInternal TRANS: FacialAnimation.HarmonyPatches.TranspilerInsertAnimationHeadCode
PawnTable.CalculateTotalRequiredHeight: PRE: PawnTableGrouped.PawnTablePatches.CalculateTotalRequiredHeight_prefix
PawnTable.PawnTableOnGUI: PRE: PawnTableGrouped.PawnTablePatches.PawnTableOnGUI_prefix TRANS: Numbers.Numbers.MakeHeadersReOrderable
PawnTable.RecacheIfDirty: PRE: PawnTableGrouped.PawnTablePatches.RecacheIfDirty_prefix
PawnUIOverlay.DrawPawnGUIOverlay: PRE: VanillaApparelExpanded.VAE_PawnUIOverlay_Patch.GhillieException
PawnUtility.GetPosture: PRE: SmashTools.PawnOverlayRenderer.PawnOverlayerPosture
PawnUtility.IsFighting: post: AnimalBehaviours.VanillaExpandedFramework_PawnUtility_IsFighting_Patch.DontFlee, AlphaBehavioursAndEvents.AlphaAnimals_PawnUtility_IsFighting_Patch.DisableBlackHive
PawnUtility.Mated: PRE: AnimalBehaviours.PawnUtility_Mated+VanillaExpandedFramework_PawnUtility_Mated_Patch.Prefix
PawnUtility.ShouldSendNotificationAbout: post: Vehicles.Extra.SendNotificationsVehicle
Pawn_AbilityTracker.ExposeData: (no patches)
Pawn_AgeTracker.AgeTick: TRANS: Soyuz.Patches.Pawn_AgeTracker_AgeTick_Patch.Transpiler
Pawn_ApparelTracker.Notify_ApparelAdded: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VFECore.Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelAdded.Postfix, CombatAI.Patches.Pawn_ApparelTracker_Patch+Pawn_ApparelTracker_Notify_ApparelAdded_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelChanged: post: CombatAI.Patches.Pawn_ApparelTracker_Patch+Pawn_ApparelTracker_Notify_ApparelChanged_Patch.Postfix
Pawn_ApparelTracker.Notify_ApparelRemoved: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VFECore.Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix, CombatExtended.HarmonyCE.Harmony_ApparelTracker_Notify_ApparelRemoved.Postfix, CombatAI.Patches.Pawn_ApparelTracker_Patch+Pawn_ApparelTracker_Notify_ApparelRemoved_Patch.Postfix
Pawn_ApparelTracker.Notify_LostBodyPart: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix
Pawn_ApparelTracker.Remove: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VFECore.Pawn_ApparelTracker_Remove_Patch.Postfix
Pawn_ApparelTracker.TryDrop: post: VanillaApparelExpanded.Patch_TryDrop.Postfix, VFECore.Pawn_ApparelTracker_TryDrop_Patch.Postfix, VFECore.TryDrop_Patch.Postfix
Pawn_ApparelTracker.Wear: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_ApparelTracker_Dirty.Postfix, VanillaApparelExpanded.ApparelTracker_Wear.Postfix, VFECore.Pawn_ApparelTracker_Wear_Patch.Postfix
Pawn_CallTracker.CallTrackerTick: TRANS: Soyuz.Patches.Pawn_CallTracker_CallTrackerTick_Patch.Transpiler
Pawn_DraftController.GetGizmos: post: MVCF.PatchSets.PatchSet_HumanoidGizmos.GetGizmos_Postfix
Pawn_DraftController.set_FireAtWill: post: CombatExtended.HarmonyCE.Harmony_Pawn_DraftController_StopAttackJobsOnHoldFire.Postfix
Pawn_EquipmentTracker.AddEquipment: post: VFECore.AddEquipment_Patch.Postfix
Pawn_EquipmentTracker.Notify_EquipmentAdded: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_EquipmentTracker_Dirty.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentAdded_Postfix, CombatAI.Patches.Pawn_EquipmentTracker_Patch+Pawn_EquipmentTracker_Notify_EquipmentAdded_Patch.Postfix
Pawn_EquipmentTracker.Notify_EquipmentRemoved: PRE: MVCF.PatchSets.Trackers.PatchSet_Equipment.EquipmentRemoved_Prefix post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_EquipmentTracker_Dirty.Postfix, CombatAI.Patches.Pawn_EquipmentTracker_Patch+Pawn_EquipmentTracker_Notify_EquipmentRemoved_Patch.Postfix
Pawn_EquipmentTracker.Notify_PrimaryDestroyed: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_AddEquipment.Postfix
Pawn_EquipmentTracker.TryDropEquipment: post: VFECore.TryDropEquipment_Patch.Postfix, CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryDropEquipment.Postfix
Pawn_EquipmentTracker.TryTransferEquipmentToContainer: post: CombatExtended.HarmonyCE.Pawn_EquipmentTracker_TryTransferEquipmentToContainer.Postfix, MVCF.PatchSets.Trackers.PatchSet_Equipment.TryTransferEquipmentToContainer_Postfix
Pawn_FilthTracker.Notify_EnteredNewCell: PRE: AnimalBehaviours.VanillaExpandedFramework_Pawn_FilthTracker_Notify_EnteredNewCell_Patch.DontDealWithFilth
Pawn_HealthTracker.AddHediff: PRE: Vehicles.HealthAndStats.VehiclesDontAddHediffs post: MVCF.PatchSets.Trackers.PatchSet_Hediffs.AddHediff_Postfix
Pawn_HealthTracker.CheckForStateChange: post: VFECore.Patch_Pawn_HealthTracker+CheckForStateChange.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Pawn_HealthTracker_CheckForStateChange.Transpiler
Pawn_HealthTracker.DropBloodFilth: PRE: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_HealthTracker_DropBloodFilth_Patch.Prefix
Pawn_HealthTracker.HealthTick: TRANS: Soyuz.Patches.Pawn_HealthTracker_Tick_Patch.Transpiler
Pawn_HealthTracker.MakeDowned: PRE: Vehicles.HealthAndStats.VehiclesCantBeDowned
Pawn_HealthTracker.Notify_HediffChanged: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_HealthTracker_Dirty.Postfix, FacialAnimation.HarmonyPatches.PostfixNotify_HediffChanged
Pawn_HealthTracker.Notify_UsedVerb: post: [2147483647]RocketMan.Patches.Pawn_Notify_Dirty+Pawn_HealthTracker_Dirty.Postfix
Pawn_HealthTracker.ShouldBeDowned: PRE: VFECore.Patch_ShouldBeDowned.Prefix, Vehicles.HealthAndStats.VehicleShouldBeDowned
Pawn_IdeoTracker.SetIdeo: post: VanillaMemesExpanded.VanillaMemesExpanded_Pawn_IdeoTracker_SetIdeo_Patch.ForceTrait
Pawn_InteractionsTracker.TryInteractWith: post: VFECore.TryInteractWith_Patch.Postfix
Pawn_InventoryTracker.Notify_ItemRemoved: post: PickUpAndHaul.HarmonyPatches.Pawn_InventoryTracker_PostFix
Pawn_JobTracker.CheckForJobOverride: TRANS: Vehicles.Jobs.NoOverrideDamageTakenTranspiler
Pawn_JobTracker.JobTrackerTick: TRANS: Soyuz.Patches.Pawn_JobTracker_JobTrackerTick_Patch.Transpiler
Pawn_JobTracker.StartJob: post: CombatAI.Patches.Pawn_JobTracker_Patch+Pawn_StartJob_Patch.Postfix
Pawn_JobTracker.TryTakeOrderedJob: post: CombatAI.Patches.Pawn_JobTracker_Patch+Pawn_JobTracker_TryTakeOrderedJob_Patch.Postfix
Pawn_MechanitorTracker.CanCommandTo: post: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_CanCommandTo.Postfix
Pawn_MechanitorTracker.DrawCommandRadius: PRE: CombatExtended.HarmonyCE.Harmony_MechanitorTracker_DrawCommandRadius.Prefix
Pawn_MeleeVerbs.ChooseMeleeVerb: PRE: Vehicles.Components.VehiclesDontMeleeThings
Pawn_MindState.MindStateTick: TRANS: Soyuz.Patches.Pawn_MindState_MindStateTick_Patch.Transpiler
Pawn_MindState.StartFleeingBecauseOfPawnAction: PRE: AnimalBehaviours.VanillaExpandedFramework_Pawn_MindState_StartFleeingBecauseOfPawnAction_Patch.DontFlee
Pawn_NeedsTracker.NeedsTrackerTick: PRE: RocketMan.Patches.BeautyUtility_Patch+Pawn_NeedsTracker_Patch.Prefix TRANS: Soyuz.Patches.Pawn_NeedsTracker_NeedTrackerTick_Patch.Transpiler
Pawn_NeedsTracker.ShouldHaveNeed: PRE: VFEMech.ShouldHaveNeed_Patch.Prefix
Pawn_PathFollower.BuildingBlockingNextPathCell: PRE: VFECore.PhasingPatches.NoBuildingBlocking
Pawn_PathFollower.CostToMoveIntoCell: post: AnimalBehaviours.VanillaExpandedFramework_Pawn_PathFollower_CostToMoveIntoCell_Patch.DisablePathCostForFloatingCreatures TRANS: VFECore.PhasingPatches.CostToMoveIntoCell_Transpile
Pawn_PathFollower.CostToPayThisTick: post: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_CostToPayThisTick_Patch.Postfix
Pawn_PathFollower.GenerateNewPath: PRE: VFECore.PhasingPatches.GenerateNewPath_Prefix
Pawn_PathFollower.NeedNewPath: post: Vehicles.VehiclePathing.IsVehicleInNextCell
Pawn_PathFollower.PatherTick: PRE: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_PatherTick.Prefix post: Soyuz.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower_PatherTick.Postfix
Pawn_PathFollower.SetupMoveIntoNextCell: TRANS: CombatAI.Patches.Pawn_PathFollower_Patch+Pawn_PathFollower__Patch.Transpiler
Pawn_PathFollower.StartPath: PRE: VFECore.PhasingPatches.StartPath_Prefix, Vehicles.VehiclePathing.StartVehiclePath post: VFECore.PhasingPatches.StartPath_Postfix
Pawn_PathFollower.TryEnterNextPathCell: post: VFECore.PhasingPatches.UnfogEnteredCells
Pawn_RecordsTracker.RecordsTick: TRANS: Soyuz.Patches.Pawn_RecordsTracker_Patch.Transpiler
Pawn_RotationTracker.UpdateRotation: PRE: Vehicles.Rendering.UpdateVehicleRotation
Pawn_SkillTracker.Learn: post: VanillaGenesExpanded.VanillaGenesExpanded_Pawn_SkillTracker_Learn_Patch.GiveRecreation
Pawn_SkillTracker.SkillsTick: TRANS: Soyuz.Patches.Pawn_SkillsTracker_SkillsTick_Patch.Transpiler
Pawn_TimetableTracker.GetAssignment: (no patches)
Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
Pawn_WorkSettings.EnableAndInitialize: TRANS: WorkTab.Pawn_WorkSettings_EnableAndInitialize.Transpiler
Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
PawnsArrivalModeWorker_CenterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_ClusterDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeDropGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkIn.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_EdgeWalkInGroups.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsArrivalModeWorker_RandomDrop.Arrive: post: VanillaStorytellersExpanded.RaidPatches.RaidGroupChecker
PawnsFinder.get_AllCaravansAndTravelingTransportPods_AliveOrDead: post: Vehicles.WorldHandling.AllAerialVehicles_AliveOrDead
PlaceWorker_ShowTurretRadius.<>c.<AllowsPlacing>b__0_0: post: CombatExtended.HarmonyCE.Harmony_PlaceWorker_ShowTurretRadius.PostFix
PlanetShapeGenerator.DoGenerate: PRE: [200]Planets_Code.PlanetShapeGenerator_DoGenerate.Prefix
Plant.CropBlighted: post: SmartFarming.AutoCutIfBlighted.Postfix
Plant.MakeLeafless: PRE: SmartFarming.AutoCutIfDying.Prefix
Plant.PlantCollected: post: VanillaPlantsExpanded.VanillaPlantsExpanded_Plant_PlantCollected_Patch.AddSecondaryOutput
PlantUtility.GrowthSeasonNow: PRE: SmartFarming.Patch_GrowthSeasonNow.Prefix
PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
PlayLog.ReduceToCapacity: TRANS: RocketMan.Optimizations.PlayLog_ReduceToCapacity_Patch.Transpiler
PlayLogEntryUtility.RulesForOptionalWeapon: post: MVCF.PatchSets.PatchSet_BatteLog.PlayLogEntryUtility_RulesForOptionalWeapon_Postfix
PlaySettings.DoPlaySettingsGlobalControls: post: DubsMintMinimap.H_DoPlaySettingsGlobalControls.Postfix, RimHUD.Access.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix, FacialAnimation.HarmonyPatches.PostfixDoPlaySettingsGlobalControls, FollowMe.Patch_DoPlaySettingsGlobalControls.Postfix
PlayerKnowledgeDatabase.ReloadAndRebind: PRE: VFECore.DefIndicesFixer.Prefix
Printer_Shadow.PrintShadow: PRE: ScatteredFlames.Patch_PrintShadow.Prefix
PriorityManager.set_ShowScheduler: post: PawnTableGrouped.MainTabWindow_WorkTabPatches.ShowScheduler_postfix
Projectile.CanHit: PRE: Vehicles.Combat.TurretHitFlags
Projectile.CheckForFreeIntercept: post: VFEMech.TeslaProjectile+ProjectilePatches.Postfix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler, Vehicles.Combat.VehicleProjectileInterceptor
Projectile.CheckForFreeInterceptBetween: TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler
Projectile.Impact: PRE: VFECore.Projectile_Impact_Patch.Prefix, Vehicles.Combat.RegisterImpactCell
Projectile.ImpactSomething: post: VFEMech.TeslaProjectile+ProjectilePatches.Postfix TRANS: VFECore.Projectile_SetTrueOrigin.Transpiler, Vehicles.Combat.VehicleProjectileChanceToHit
Projectile.Launch: post: VFECore.Projectile_Launch_Patch.Postfix
Projectile.Tick: post: VFECore.Projectile_Tick_Patch.Postfix
Projectile.get_DamageAmount: post: VFECore.Projectile_DamageAmount_Patch.Postfix
Projectile.get_HitFlags: post: Vehicles.Combat.OverriddenHitFlags
Projectile.get_StartingTicksToImpact: post: Vehicles.Combat.StartingTicksFromTurret
Projectile_Explosive.Impact: PRE: Vehicles.Extra.ShellsImpactWater
Quest.End: PRE: VanillaStorytellersExpanded.Patch_End.Prefix
QuestGen.AddSlateQuestTags: post: VanillaStorytellersExpanded.Patch_AddSlateQuestTags.Postfix
QuestGen.Generate: post: VFECore.Patch_QuestGen_Generate.Postfix
QuestNodeEqualUtility.Equal: PRE: CombatExtended.HarmonyCE.Harmony_QuestNodeEqualUtility_PreventThingDefToAmmoDefCast.Prefix
QuestNode_GetFaction.IsGoodFaction: post: VFECore.QuestNode_GetFaction_IsGoodFaction_Patch.Postfix
QuestNode_GetPawn.IsGoodPawn: post: VFECore.QuestNode_GetPawn_IsGoodPawn_Patch.Postfix
QuestNode_GetPawnKind.<>c__DisplayClass5_1.<SetVars>g__CanHandle|1: post: AnimalBehaviours.VanillaExpandedFramework_QuestNode_GetPawnKind_SetVars_CanHandle_Patch.Postfix
QuestPart_Notify_PlayerRaidedSomeone.Notify_QuestSignalReceived: PRE: CombatExtended.HarmonyCE.Harmony_QuestPart_Notify_PlayerRaidedSomeone.Prefix
RaceProperties.get_IsFlesh: PRE: Vehicles.VehicleHarmonyOnMod.VehiclesDontHaveFlesh
RaidStrategyWorker_Siege.MakeLordJob: PRE: VFECore.Patch_RaidStrategyWorker_Siege+MakeLordJob.Prefix
Reachability.CanReach: PRE: VFECore.PhasingPatches.AllReachable
ReachabilityUtility.CanReach: PRE: RimFridge.Patch_ReachabilityUtility_CanReach.Prefix
RegionGrid.SetRegionAt: PRE: CombatAI.Patches.RegionGrid_Patch+RegionGrid_SetRegionAt_Patch.Prefix
ReorderableWidget.Reorderable: TRANS: Numbers.Numbers.ReorderWidgetFromEventToInputTranspiler
ResearchManager.FinishProject: PRE: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Prefix post: ResearchPal.HarmonyPatches_Queue+DoCompletionDialog.Postfix
ResearchManager.ReapplyAllMods: post: TechAdvancing.TA_ResearchManager.Postfix
ResearchManager.ResearchPerformed: PRE: ResearchPal.HarmonyPatches_Queue+ResearchPerformed.Prefix
ResearchProjectDef.CostFactor: post: TechAdvancing.TA_ReplaceResearchProjectDef.Postfix
ResearchProjectDef.GetTip: TRANS: VFECore.ResearchProjectDef_GetTip_Patch.Transpiler
ResearchProjectDef.HasTag: post: VFECore.Patch_ResearchProjectDef+HasTag.Postfix
ResearchProjectDef.get_CanStartNow: post: VanillaStorytellersExpanded.Patch_ResearchProjectDef+get_CanStartNow.Postfix, VanillaVehiclesExpanded.ResearchProjectDef_CanStartNow_Patch.Postfix
RoofGrid.SetRoof: PRE: CombatAI.Patches.RoofGrid_Patch+RoofGrid_SetRoof_Patch.Prefix post: SimpleFxSplashes.Patch_RoofGrid_SetRoof.Postfix
RoomStatWorker_Beauty.GetScore: post: AlphaBehavioursAndEvents.AlphaAnimals_RoomStatWorker_Beauty_GetScore_Patch.IncreaseRoomBeautyIfPedigreedRaptorDetected
Root.OnGUI: post: HugsLib.Patches.Root_OnGUI_Patch.OnGUIHookUnfiltered
Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
SappersUtility.CanMineReasonablyFast: PRE: CombatExtended.HarmonyCE.Harmony_SappersUtility.Prefix
SavedGameLoaderNow.LoadGameFromSaveFileNow: post: Planets_Code.SavedGameLoaderNow_LoadGameFromSaveFileNow.Postfix
SchoolUtility.CanTeachNow: PRE: AnimalBehaviours.VanillaExpandedFramework_SchoolUtility_CanTeachNow_Patch.RemoveTeaching, Vehicles.HealthAndStats.CantTeachVehicles
Section.RegenerateLayers: post: DubsMintMinimap.Harmony_RegenerateLayers.Postfix
SectionLayer_FogOfWar.Regenerate: TRANS: VFECore.SectionLayer_FogOfWar_Regenerate_Patch.Transpiler
SelectionDrawer.DrawSelectionBracketFor: PRE: Vehicles.Rendering.DrawSelectionBracketsVehicles TRANS: SmartFarming.Patch_DrawSelectionBracketFor.Transpiler
Selector.HandleMapClicks: PRE: Vehicles.Extra.MultiSelectFloatMenu
Selector.SelectAllMatchingObjectUnderMouseOnScreen: TRANS: VFE.Mechanoids.HarmonyPatches.Selector_SelectAllMatchingObjectUnderMouseOnScreen_Patch.Transpiler
Selector.SelectInsideDragBox: TRANS: VFE.Mechanoids.HarmonyPatches.Selector_SelectInsideDragBox_Patch.Transpiler
Selector.SelectInternal: PRE: CombatAI.Patches.Selector_Patch+Selector__Patch.Prefix
Settlement.GetCaravanGizmos: post: Vehicles.Gizmos.NoAttackSettlementWhenDocked
Settlement.GetFloatMenuOptions: post: VFECore.DoorTeleporterPatches.SettlementFloatOptions_Postfix
Settlement.GetGizmos: post: Vehicles.Gizmos.AddVehicleCaravanGizmoPassthrough
Settlement.GetInspectString: post: RimWar.Harmony.RimWarMod.Settlement_InspectString_WithPoints_Postfix
Settlement.GetShuttleFloatMenuOptions: post: RimWar.Harmony.RimWarMod.Settlement_ShuttleReinforce_Postfix
Settlement.get_MapGeneratorDef: post: KCSG.Postfix_Settlement_MapGeneratorDef+Settlement_MapGeneratorDef_Patch.Postfix
SettlementDefeatUtility.CheckDefeated: TRANS: Vehicles.CaravanHandling.CheckDefeatedWithVehiclesTranspiler
SettlementDefeatUtility.IsDefeated: PRE: RimWar.Harmony.RimWarMod+Prevent_IsDefeated_Patch.Prefix post: VanillaStorytellersExpanded.Patch_IsDefeated.Postfix
SettlementProximityGoodwillUtility.AppendProximityGoodwillOffsets: post: RimWar.Harmony.RimWarMod+SettlementProximity_NoVassalDegradation_Patch.Postfix
SettlementUtility.AffectRelationsOnAttacked: PRE: RimWar.Harmony.RimWarMod+Prevent_AffectRelationsOnAttacked_Patch.Prefix
SettlementUtility.AttackNow: PRE: KCSG.Postfix_SettlementUtility_Attack.Prefix post: RimWar.Harmony.RimWarMod.AttackNow_SettlementReinforcement_Postfix TRANS: Vehicles.CaravanHandling.AttackNowWithShipsTranspiler
Settlement_TraderTracker.ColonyThingsWillingToBuy: PRE: Vehicles.CaravanHandling.AerialVehicleInventoryItems
Settlement_TraderTracker.GiveSoldThingToPlayer: PRE: Vehicles.CaravanHandling.GiveSoldThingToAerialVehicle TRANS: Vehicles.CaravanHandling.GiveSoldThingToVehicleTranspiler
ShaderTypeDef.get_Shader: PRE: Vehicles.VehicleHarmonyOnMod.ShaderFromAssetBundle
ShortCircuitUtility.DoShortCircuit: PRE: [500]Serenity.SCB.PatchShortCircuits.DoShortFuseCircuit, RT_Fuse.Patch_DoShortCircuit.Prefix
ShotReport.HitReportFor: PRE: VFECore.ShotReport_HitReportFor_Patch.Prefix
ShotReport.get_AimOnTargetChance_StandardTarget: post: VFECore.ShotReport_AimOnTargetChance_StandardTarget.Postfix
SiteMakerHelper.FactionCanOwn: post: VFECore.SiteMakerHelper_FactionCanOwn_Patch.Postfix
SkillRecord.Interval: PRE: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Patch.Prefix post: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Patch.Postfix TRANS: VanillaGenesExpanded.VanillaGenesExpanded_SkillRecord_Interval_Transpiler_Patch.Transpiler
SkillRecord.Learn: PRE: VanillaApparelExpanded.SkillRecord_Learn_Patch.Prefix, Soyuz.Patches.SkillRecord_Patch+Learn_Patch.Prefix
Skyfaller.Tick: PRE: VFECore.Patch_Tick.Prefix
SlaveRebellionUtility.CanApplyWeaponFactor: post: MVCF.PatchSets.PatchSet_MultiVerb.CanApplyWeaponFactor
SmokepopBelt.Notify_BulletImpactNearby: PRE: CombatExtended.HarmonyCE.Harmony_SmokepopBelt.Prefix
StaggerHandler.StaggerFor: PRE: Vehicles.HealthAndStats.StaggerVehicleConditionally
Stance_Warmup.StanceDraw: post: VFECore.Stance_WarmupStanceDraw_Patch.Postfix
StatExtension.GetStatValue: post: [0]VFECore.StatExtension_GetStatValue_Patch.Postfix
StatPart_ApparelStatOffset.TransformValue: PRE: RocketMan.Optimizations.StatPart_ApparelStatOffSet_Skipper_Patch.Prefix post: RocketMan.Optimizations.StatPart_ApparelStatOffSet_Skipper_Patch.Postfix
StatWorker.GetBaseValueFor: PRE: MVCF.PatchSets.PatchSet_Stats.GetBaseValue_Prefix
StatWorker.GetExplanationUnfinalized: TRANS: VFECore.StatWorker_GetExplanationUnfinalized_Transpiler.Transpiler
StatWorker.GetValue: TRANS: RocketMan.Optimizations.StatWorker_Patch.Transpiler
StatWorker.GetValueUnfinalized: TRANS: VFECore.StatWorker_GetValueUnfinalized_Transpiler.Transpiler
StatWorker.IsDisabledFor: PRE: Vehicles.HealthAndStats.StatDisabledForVehicle
StatsReportUtility.DrawStatsReport: PRE: VFECore.DrawStatsReport_Patch.Prefix post: VFECore.DrawStatsReport_Patch.Postfix
SteadyEnvironmentEffects.DoCellSteadyEffects: TRANS: SimpleFxVapor.Patch_DoCellSteadyEffects.Transpiler
Storyteller.TryFire: PRE: VanillaStorytellersExpanded.Patch_MakeIncidentsForInterval.Prefix
StorytellerComp.IncidentChanceFinal: post: VanillaStorytellersExpanded.Patch_IncidentChanceFinal.Postfix
StunHandler.Notify_DamageApplied: PRE: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Prefix post: CombatExtended.HarmonyCE.Harmony_StunHandler_Notify_DamageApplied.Postfix
StunHandler.StunFor: PRE: Vehicles.HealthAndStats.StunVehicleConditionally
Sustainer.SustainerUpdate: PRE: Soyuz.Patches.Sustainer_Update_Patch.Prefix
SymbolStack.Push: PRE: RimWar.Harmony.RimWarMod.GenStep_Map_Params_Prefix
TKeySystem.Parse: PRE: [1000]Gagarin.TKeySystem_Profiler.Prefix post: Gagarin.LoadedModManager_Patch+TKeySystem_Parse_Patch.Postfix, [0]Gagarin.TKeySystem_Profiler.Postfix
Tale_DoublePawn.Concerns: PRE: Vehicles.CaravanHandling.ConcernNullThing
TargetHighlighter.Highlight: PRE: CombatAI.Patches.TargetHighlighter_Patch+TargetHighlighter_Highlight.Prefix
Targeter.GetTargetingVerb: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_GetTargetingVerb
Targeter.ProcessInputEvents: post: Vehicles.Rendering.ProcessTargeterInputEvents
Targeter.StopTargeting: post: Vehicles.Rendering.TargeterStop
Targeter.TargeterOnGUI: post: Vehicles.Rendering.DrawTargeters
Targeter.TargeterUpdate: post: Vehicles.Rendering.TargeterUpdate
TerrainGrid.DoTerrainChangedEffects: PRE: Vehicles.VehiclePathing.SetTerrainAndUpdateVehiclePathCosts
TerrainGrid.RemoveTopLayer: PRE: [600]ActiveTerrain.__TerrainGrid.Prefix, VFECore.__TerrainGrid.Prefix post: SimpleFxSplashes.Patch_TerrainGrid_RemoveTopLayer.Postfix
TerrainGrid.SetTerrain: PRE: [600]ActiveTerrain._TerrainGrid.Prefix, VFECore._TerrainGrid.Prefix post: VFECore._TerrainGrid.Postfix, SimpleFxSplashes.Patch_TerrainGrid_SetTerrain.Postfix, ActiveTerrain._TerrainGrid.Postfix
Text.get_Anchor: PRE: CombatAI.Gui.Patcher+Text_Anchor_Setter_Patch.Getter, [-2147483648]RocketMan.Text_Patch+Text_Anchor_Getter_Patch.Prefix
Text.get_CurFontStyle: PRE: CombatAI.Gui.Patcher+Text_CurFontStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurFontStyle_Patch.Prefix
Text.get_CurTextAreaReadOnlyStyle: PRE: CombatAI.Gui.Patcher+Text_CurTextAreaReadOnlyStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurTextAreaReadOnlyStyle_Patch.Prefix
Text.get_CurTextAreaStyle: PRE: CombatAI.Gui.Patcher+Text_CurTextAreaStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurTextAreaStyle_Patch.Prefix
Text.get_CurTextFieldStyle: PRE: CombatAI.Gui.Patcher+Text_CurTextFieldStyle_Patch.Prefix, [-2147483648]RocketMan.Text_Patch+Text_CurTextFieldStyle_Patch.Prefix
Text.get_Font: PRE: CombatAI.Gui.Patcher+Text_Font_Patch.Getter, [-2147483648]RocketMan.Text_Patch+Text_Font_Getter_Patch.Prefix
Text.get_WordWrap: PRE: CombatAI.Gui.Patcher+Text_WordWrap_Patch.Getter, [-2147483648]RocketMan.Text_Patch+Text_WordWrap_Getter_Patch.Prefix
Text.set_Anchor: PRE: CombatAI.Gui.Patcher+Text_Anchor_Setter_Patch.Setter, [-2147483648]RocketMan.Text_Patch+Text_Anchor_Setter_Patch.Prefix
Text.set_Font: PRE: CombatAI.Gui.Patcher+Text_Font_Patch.Setter, [-2147483648]RocketMan.Text_Patch+Text_Font_Setter_Patch.Prefix
Text.set_WordWrap: PRE: CombatAI.Gui.Patcher+Text_WordWrap_Patch.Setter, [-2147483648]RocketMan.Text_Patch+Text_WordWrap_Setter_Patch.Prefix
TextureAtlasHelper.MakeReadableTextureInstance: PRE: GraphicSetter.Patches.TextureAtlasPatches+MakeReadableTextureInstance_Patch.Prefix
Thing.DeSpawn: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix, Flecker.ExtensionUtility+Patch_DeSpawn.Prefix, CombatAI.Patches.Thing_Patch+Thing_DeSpawn_Patch.Prefix TRANS: Vehicles.VehiclePathing.DeSpawnAndUpdateVehicleRegionsTranspiler
Thing.Destroy: PRE: Vehicles.Combat.ProjectileMapToWorld
Thing.ForceSetStateToUnspawned: PRE: [800]CombatExtended.HarmonyCE.Harmony_Thing_DeSpawn.Prefix
Thing.SmeltProducts: post: CombatExtended.HarmonyCE.Harmony_Thing_SmeltProducts.Postfix
Thing.SpawnSetup: post: [800]CombatExtended.HarmonyCE.Harmony_Thing_SpawnSetup.Postfix, Flecker.ExtensionUtility+Patch_SpawnSetup.Postfix TRANS: Vehicles.VehiclePathing.SpawnAndUpdateVehicleRegionsTranspiler
Thing.TakeDamage: PRE: AnimalBehaviours.Patch_TakeDamage.Prefix post: VFECore.Patch_Thing_TakeDamage.Postfix, CombatExtended.HarmonyCE.PatchCETakeDamage.Postfix
Thing.get_AmbientTemperature: PRE: RimFridge.Patch_Thing_AmbientTemperature.Prefix
Thing.get_DefaultGraphic: PRE: GraphicCustomization.Thing_DefaultGraphic_Patch.Prefix
Thing.get_ParentHolder: post: Vehicles.CaravanHandling.VehicleWorldObjectParentHolder
Thing.set_Position: post: Vehicles.VehiclePathing.SetPositionAndUpdateVehicleRegions TRANS: CombatExtended.HarmonyCE.Harmony_Thing_Position.Transpiler
Thing.set_Rotation: PRE: Vehicles.VehiclePathing.SetRotationAndUpdateVehicleRegionsClipping post: Vehicles.VehiclePathing.SetRotationAndUpdateVehicleRegions
ThingComp_CCTVTop.PostDraw: PRE: CombatAI.Patches.ThingComp_Patch+ThingComp_PostDraw_Patch.Prefix
ThingDef.<SpecialDisplayStats>d__358.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDef.Postfix
ThingDef.ConfigErrors: post: Vehicles.VehicleHarmonyOnMod.VehiclesAllowFullFillage
ThingDef.SpecialDisplayStats: post: VFECore.ThingDef_SpecialDisplayStats_Patch.Postfix, NocturnalAnimals.ThingDef_Patch+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Nocturnal_Patch.Postfix, AnimalBehaviours.Patch_ThingDef+VanillaExpandedFramework_ThingDef_SpecialDisplayStats_Patch.Postfix, VFECore.Patch_ThingDef+SetFaction.Postfix, CombatExtended.HarmonyCE.Harmony_ThingDef_SpecialDisplayStats_Patch.Postfix, MVCF.PatchSets.PatchSet_InfoCard.ReplaceVerbStatDisplay
ThingDef.get_DescriptionDetailed: TRANS: VFECore.ThingDef_StatOffsetFromGear_Transpiler.Transpiler
ThingDef.get_IsRangedWeapon: post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.IsRangedWeapon
ThingDef.get_IsWeapon: post: VanillaWeaponsExpanded.FloatMenuMakerMap_AddHumanlikeOrders_Patch.IsWeapon
ThingDefGenerator_Corpses.ImpliedCorpseDefs: post: VFECore.ThingDefGenerator_Corpses_ImpliedCorpseDefs_Patch.Postfix
ThingDefGenerator_Meat.<ImpliedMeatDefs>d__0.MoveNext: post: CombatExtended.HarmonyCE.Harmony_ThingDefGenerator_Meat.Postfix
ThingListGroupHelper.Includes: TRANS: CombatExtended.HarmonyCE.Harmony_ThingListGroupHelper.Transpiler
ThingOverlays.ThingOverlaysOnGUI: PRE: CombatAI.Patches.Pawn_Patch+ThingOverlays_ThingOverlaysOnGUI_Patch.Prefix post: CombatAI.Patches.Pawn_Patch+ThingOverlays_ThingOverlaysOnGUI_Patch.Postfix
ThingOwner.NotifyAdded: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAdded_Patch.Postfix
ThingOwner.NotifyAddedAndMergedWith: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyAddedAndMergedWith_Patch.Postfix
ThingOwner.NotifyRemoved: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_NotifyRemoved_Patch.Postfix
ThingOwner.Take: post: CombatExtended.HarmonyCE.Harmony_ThingOwner_Take_Patch.Postfix
ThingRequest.Accepts: post: Vehicles.Jobs.AcceptsVehicleRefuelable
ThingSelectionUtility.SelectableByMapClick: post: VanillaApparelExpanded.VAE_ThingSelectionUtility_Patch.GhillieException
ThingSetMaker.Generate: post: [2000]RimWar.Harmony.RimWarMod.ThingSetMaker_TraderCheck_Postfix
ThingStuffPair.get_Commonality: post: VFECore.Commonality_Patch.Postfix
ThingWithComps.Destroy: PRE: CombatAI.Patches.ThingWithComps_Patch+ThingWithComps_Destroy_Patch.Prefix
ThingWithComps.ExposeData: post: VFECore.Thing_ExposeData_Patch.Postfix
ThingWithComps.SpawnSetup: post: VFECore.Thing_SpawnSetup_Patch.Postfix
ThinkNode_ChancePerHour.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Conditional.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Duty.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_DutyConstant.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_FilterPriority.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_ForbidOutsideFlagRadius.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_JobGiver.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_JoinVoluntarilyJoinableLord.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Priority.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_PrioritySorter.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_QueuedJob.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Random.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Subtree.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_SubtreesByTag.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_Tagger.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThinkNode_TraitBehaviors.TryIssueJobPackage: post: CombatAI.Patches.ThinkNode_Patch+ThinkNode_TryIssueJobPackage_Patch.Postfix
ThoughtWorker_IsCarryingRangedWeapon.CurrentStateInternal: PRE: MVCF.PatchSets.PatchSet_Brawlers.CurrentStateInternal_Prefix
TickManager.DoSingleTick: PRE: [800]RocketMan.Patches.TickManager_DoSingleTick_Context_Patch.Prefix, VFECore.DoSingleTick_Patch.Prefix post: VFECore.DoSingleTick_Patch.Postfix, ScatteredFlames.Patch_TickManager_DoSingleTick.Postfix TRANS: [2147483647]RocketMan.Patches.TickManager_DoSingleTick_Patch.Transpiler
TickManager.get_CurTimeSpeed: post: Vehicles.Extra.ForcePauseFromVehicles
TickManager.get_Paused: post: Vehicles.Extra.PausedFromVehicles
TileFinder.<>c__DisplayClass1_0.<RandomSettlementTileFor>b__1: post: VFECore.Patch_RandomSettlementTileFor.Postfix
TileFinder.RandomSettlementTileFor: PRE: [600]Planets_Code.Factions.TileFinder_RandomSettlementTileFor.Prefix, VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Prefix post: VFECore.Patch_RandomSettlementTileFor+RandomSettlementTileFor_Patch.Postfix TRANS: Vehicles.MapHandling.PushSettlementToCoastTranspiler
TilesPerDayCalculator.ApproxTilesPerDay: PRE: Vehicles.CaravanHandling.ApproxTilesForVehicles
Toils_Combat.TrySetJobToUseAttackVerb: PRE: MVCF.PatchSets.PatchSet_Hunting.TrySetJobToUseAttackVerb
Tool.AdjustedCooldown: post: VFECore.Tool_AdjustedCooldown_Patch.Postfix
TooltipGiverList.ShouldShowShotReport: PRE: CombatAI.Patches.TooltipGiverList_Patch+TooltipGiverList_ShouldShowShotReport_Patch.Prefix
TooltipUtility.ShotCalculationTipString: post: CombatExtended.HarmonyCE.Harmony_TooltipUtility_ShotCalculationTipString_Patch.Postfix
Tornado.CellImmuneToDamage: post: VFECore.CellImmuneToDamage.Postfix
TradeDeal.UpdateCurrencyCount: TRANS: CombatExtended.HarmonyCE.Harmony_TradeDeal_UpdateCurrencyCount.Transpiler
TradeShip.ColonyThingsWillingToBuy: post: RimFridge.Patch_PassingShip_TryOpenComms.Postfix
TradeUtility.GetPricePlayerBuy: TRANS: CombatExtended.HarmonyCE.Harmony_TradeUtility.Transpiler
Tradeable.get_Interactive: post: Vehicles.CaravanHandling.AerialVehicleSlaveTradeRoomCheck
TraderCaravanUtility.GetTraderCaravanRole: post: VFECore.Patch_TraderCaravanUtility+GetTraderCaravanRole.Postfix
TrainableUtility.TamenessCanDecay: PRE: AnimalBehaviours.VanillaExpandedFramework_TrainableUtility_TamenessCanDecay_Patch.RemoveTamenessDecayCheck
TransferableUIUtility.DoCountAdjustInterfaceInternal: PRE: Vehicles.CaravanFormation.CanAdjustPawnTransferable
TransferableUIUtility.DoExtraIcons: post: VFE.Mechanoids.TransferableUIUtility_DoExtraIcons_Patch.Postfix
TransferableUtility.CanStack: TRANS: Vehicles.CaravanFormation.CanStackVehicleTranspiler
Transition.Execute: PRE: VanillaStorytellersExpanded.Patch_Execute.Prefix
TransportPodsArrivalAction_AttackSettlement.Arrived: post: RimWar.Harmony.RimWarMod.PodsArrived_SettlementHasAttackers_Postfix
TrashUtility.CanTrash: post: CombatAI.Patches.TrashUtility_Patch+TrashUtility_CanTrash_Patch.Postfix
TrashUtility.ShouldTrashBuilding: post: CombatAI.Patches.TrashUtility_Patch+TrashUtility_ShouldTrashBuilding_Patch.Postfix
Trigger_FractionColonyDamageTaken..ctor: PRE: CombatAI.Patches.Trigger_FractionColonyDamageTaken_Patch+Trigger_FractionColonyDamageTaken_Constructor.Prefix
Trigger_FractionColonyDamageTaken.ActivateOn: post: CombatAI.Patches.Trigger_FractionColonyDamageTaken_Patch+Trigger_FractionColonyDamageTaken_ActivateOn.Postfix
TurretGunUtility.<>c__DisplayClass2_0.<TryFindRandomShellDef>b__0: post: CombatExtended.HarmonyCE.Harmony_TurretGunUtility.Postfix
TurretTop.DrawTurret: PRE: CombatExtended.Lasers.Harmony_TuretTop_DrawTurret_LaserTurret_Patch.Prefix, VanillaWeaponsExpandedLaser.HarmonyPatches.CYA_TuretTop_DrawTurret_LaserTurret_Patch.Prefix
TurretTop.get_CurRotation: PRE: VFECore.TurretTop_get_CurRotation_Patch.Prefix
Tutor.TutorOnGUI: PRE: RimHUD.Access.Patch.RimWorld_Tutor_TutorOnGUI.Prefix
UIRoot.UIRootOnGUI: PRE: RWLayout.alpha2.WindowStackAddPatches.UIRoot_UIRootOnGUI_prefix post: HugsLib.Patches.UIRoot_OnGUI_Patch.OnGUIHook, RWLayout.alpha2.WindowStackAddPatches.UIRoot_UIRootOnGUI_postfix
UIRoot_Entry.Init: post: RWLayoutVersionTester.RWLayoutVersionTester.ShowMismatchMessage, SmashTools.UnitTesting.ExecuteOnStartupTesting, UpdateLogTool.UpdateHandler.UpdateOnStartup
UIRoot_Entry.UIRootOnGUI: PRE: SmashTools.MainMenuKeyBindHandler.HandleKeyInputs
UIRoot_Play.UIRootOnGUI: PRE: SmashTools.MainMenuKeyBindHandler.HandleKeyInputs post: RocketMan.KeyBinder.OnGUI
VehicleInfoCard.DrawStatsWorker: PRE: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_DrawStatsWorker_Patch.Prefix
VehicleInfoCard.StatsToDraw: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehicleInfoCard_StatsToDraw_Patch.Postfix
VehiclePawn.DisembarkPawn: post: VanillaVehiclesExpanded.VehiclePawn_DisembarkPawn_Pawn.Postfix
VehiclePawn.Notify_Boarded: post: VanillaVehiclesExpanded.VehiclePawn_Notify_Boarded_Pawn.Postfix
VehiclePawn.TotalAllowedFor: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_TotalAllowedFor_Patch.Postfix
VehiclePawn.get_PawnCollisionMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_PawnCollisionMultiplier_Patch.Postfix
VehiclePawn.get_WorldSpeedMultiplier: post: VanillaVehiclesExpanded.VanillaVehiclesExpanded_VehiclePawn_WorldSpeedMultiplier_Patch.Postfix
Vehicle_PathFollower.CostToPayThisTick: post: VanillaVehiclesExpanded.Vehicle_PathFollower_CostToPayThisTick_Patch.Postfix
Verb.Available: post: VFECore.Available.Postfix
Verb.ExposeData: post: MVCF.PatchSets.PatchSet_Base.PostExposeDataVerb
Verb.IsStillUsableBy: post: CombatExtended.HarmonyCE.Harmony_Verb_IsStillUsableBy.Postfix
Verb.OrderForceTarget: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_OrderForceTarget
Verb.TryCastNextBurstShot: post: MuzzleFlash.Patch.HarmonyPatch_Verb.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryCastNextBurstShot.Transpiler, CombatAI.Patches.Verb_Patch+Verb_TryCastNextBurstShot_Patch.Transpiler
Verb.TryFindShootLineFromTo: PRE: CombatExtended.HarmonyCE.Verb_LaunchProjectileCE_RerouteTryFindShootLineFromTo.Prefix
Verb.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix, [100]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Prefix post: [401]VanillaWeaponsExpandedLaser.HarmonyPatches.VWEL_Verb_Shoot_TryStartCastOn_RapidFire_Patch.TryStartCastOn_RapidFire_Postfix, CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_TryStartCastOn.Transpiler
Verb.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb.WarmupComplete: post: DubsMintMinimap.Harmony_WarmupComplete.Postfix
Verb.get_EquipmentSource: PRE: MVCF.PatchSets.PatchSet_MultiVerb.Prefix_EquipmentSource
VerbProperties.AdjustedAccuracy: TRANS: MVCF.PatchSets.PatchSet_Stats.AccuracyTranspiler
VerbProperties.AdjustedCooldown: TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler2
VerbProperties.AdjustedCooldown: post: VFECore.VerbProperties_AdjustedCooldown_Patch.Postfix
VerbProperties.AdjustedCooldown: post: AnimalBehaviours.VanillaExpandedFramework_VerbProperties_AdjustedCooldown_Patch.LastStand TRANS: MVCF.PatchSets.PatchSet_Stats.CooldownTranspiler1
VerbProperties.AdjustedMeleeDamageAmount: post: VFECore.AdjustedMeleeDamageAmount_Patch.Postfix
VerbProperties.GetForceMissFactorFor: PRE: MVCF.PatchSets.Trackers.PatchSet_Hediffs.GetForceMissFactorFor_Prefix
VerbProperties.get_LaunchesProjectile: post: CombatExtended.HarmonyCE.Harmony_VerbProperties.Postfix
VerbTracker.CreateVerbTargetCommand: post: GraphicCustomization.VerbTracker_CreateVerbTargetCommand_Patch.Postfix
VerbTracker.InitVerb: post: MVCF.PatchSets.PatchSet_Base.PostInitVerb
VerbTracker.VerbsTick: TRANS: CombatExtended.HarmonyCE.Harmony_VerbTracker_Modify_VerbsTick.Transpiler
VerbUtility.GetProjectile: PRE: CombatExtended.HarmonyCE.Harmony_VerbUtility.Prefix
Verb_BeatFire.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix TRANS: CombatExtended.HarmonyCE.Harmony_Verb_BeatFire+EditFirePunchingStrength.Transpiler
Verb_Bombardment.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.CanHitTarget: PRE: Vehicles.HealthAndStats.VehiclesImmuneToPsycast
Verb_CastAbility.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbility.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastAbilityJump.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_CastTargetEffect.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixTargetEffectVerb
Verb_DeployBroadshield.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_DeployToxPack.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_FirefoamPop.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Ignite.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Jump.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectile.TryCastShot: PRE: VFECore.Verb_LaunchProjectile_TryCastShot.Prefix, CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: VFECore.Verb_LaunchProjectile_TryCastShot.Postfix, CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileCE.<TryCastShot>b__91_0: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileCE.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_LaunchProjectileChangeAble.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MakeshiftShoot.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MarkForArtillery.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MechCluster.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MeleeAttack.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_MeleeAttackCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_PowerBeam.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Shoot.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Shoot.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootBeam.<TryCastShot>b__15_0: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootBeam.ApplyDamage: TRANS: MVCF.PatchSets.Trackers.PatchSet_Hediffs.FixBeamVerb
Verb_ShootBeam.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootBeam.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootCEOneUse.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootMortarCE.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootOneUse.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootRealistic.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootRecoiled.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootWithSmoke.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootWithSmoke.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_ShootWorldRecoiled.TryStartCastOn: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_SmokePop.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_SmokePop.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Spawn.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_SpewFire.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
Verb_Spray.TryCastShot: PRE: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Prefix post: CombatAI.Patches.Verb_Patch+Verb_TryStartCast_Patch.Postfix
VersionControl.DrawInfoInCorner: post: HarmonyMod.VersionControl_DrawInfoInCorner_Patch.Postfix
WITab_Caravan_Health.get_Pawns: PRE: Vehicles.CaravanHandling.VehicleHealthTabPawns
WITab_Caravan_Social.get_Pawns: PRE: Vehicles.CaravanHandling.VehicleSocialTabPawns
WITab_Planet.get_Desc: post: Planets_Code.Patches.WITab_Planet_Desc.Postfix
WanderUtility.GetColonyWanderRoot: post: VFE.Mechanoids.HarmonyPatches.GetColonyWanderRoot_Patch.Postfix
WeatherManager.get_CurWeatherPerceived: post: VFECore.Patch_CurWeatherPerceived.Postfix
WeatherWorker..ctor: post: VFECore.WeatherWorker_Constructor_Patch.Postfix
Widgets.DefIcon: PRE: CombatExtended.HarmonyCE.Harmony_Widgets.Prefix
Window.PostClose: PRE: PawnTableGrouped.PawnTablePatches.PostClose_postfix
WindowResizer.DoResizeControl: PRE: RWLayout.alpha2.RWLayoutResizerPatches.DoResizeControl_prefix
WindowStack.Add: PRE: RWLayout.alpha2.WindowStackAddPatches.WindowStack_Add_prefix
WindowStack.Notify_ClickedInsideWindow: PRE: SmashTools.ProjectSetup.HandleSingleWindowDialogs
WorkGiver_ConstructDeliverResources.FindAvailableNearbyResources: PRE: Build_From_Inventory.NothingNearbyDummy.Prefix
WorkGiver_ConstructDeliverResources.ResourceDeliverJobFor: TRANS: Build_From_Inventory.UseInventory.Transpiler
WorkGiver_ConstructFinishFrames.JobOnThing: post: SmarterConstruction.Patches.WorkGiver_ConstructFinishFrames_JobOnThing.Postfix
WorkGiver_Haul.ShouldSkip: PRE: PickUpAndHaul.HarmonyPatches.SkipCorpses_Prefix
WorkGiver_HunterHunt.HasHuntingWeapon: PRE: MVCF.PatchSets.PatchSet_Hunting.HasHuntingWeapon post: CombatExtended.HarmonyCE.Harmony_WorkGiver_HunterHunt_HasHuntingWeapon_Patch.Postfix
WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: post: CombatExtended.HarmonyCE.Harmony_WorkGiver_InteractAnimal_TakeFoodForAnimalInteractJob.Postfix
WorkGiver_Scanner.GetPriority: post: SmartFarming.Patch_WorkGiver_Scanner_GetPriority.Postfix, SmarterConstruction.Patches.Patch_WorkGiver_Scanner_GetPriority.PriorityPostfix
WorkGiver_Scanner.get_Prioritized: post: SmartFarming.Patch_WorkGiver_Scanner_Prioritized.Postfix
WorkGiver_Tame.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
WorkGiver_Train.JobOnThing: post: CombatExtended.HarmonyCE.Harmony_MessageFailPatch.Postfix
World.FillComponents: post: SmashTools.ComponentCache.ConstructWorldComponents
World.FinalizeInit: PRE: ScatteredFlames.Patch_World_FinalizeInit.Prefix, SmartFarming.Patch_LoadGame.Prefix post: SimpleFxSplashes.Patch_World_FinalizeInit.Postfix, Flecker.ExtensionUtility+Patch_FinalizeInit.Postfix
World.NaturalRockTypesIn: post: VFECore.World_NaturalRockTypesIn_Patch.Postfix
WorldFactionsUIUtility.<>c__DisplayClass8_0.<DoWindowContents>g__CanAddFaction|1: TRANS: VFECore.Patch_WorldFactionsUIUtility.Transpiler
WorldGenStep_Roads.<>c.<GenerateRoadEndpoints>b__12_0: post: VFECore.Patch_GenerateRoadEndpoints.Postfix
WorldGenStep_Terrain.SetupElevationNoise: PRE: Planets_Code.WorldGenStep_Terrain_SetupElevationNoise.Prefix
WorldInspectPane.get_TileInspectString: post: Planets_Code.Patches.WorldInspectPane_TileInspectString.Postfix
WorldInterface.WorldInterfaceOnGUI: post: CombatExtended.HarmonyCE.Harmony_WorldInterface+Harmony_WorldInterface_WorldInterfaceOnGUI.Postfix
WorldLayer_Hills.Regenerate: PRE: BiomesKitPatches.WorldLayer.Prefix
WorldObject.Destroy: PRE: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_Destroy.Prefix
WorldObject.SpawnSetup: post: CombatExtended.HarmonyCE.Harmony_WorldObject+Harmony_WorldObject_SpawnSetup.Postfix
WorldObjectsHolder.Add: PRE: KCSG.Prefix_WorldObjectsHolder_Add.Prefix
WorldObjectsHolder.AddToCache: post: Vehicles.WorldHandling.AddVehicleObjectToCache
WorldObjectsHolder.Recache: PRE: Vehicles.WorldHandling.RecacheVehicleObjectCache
WorldObjectsHolder.RemoveFromCache: post: Vehicles.WorldHandling.RemoveVehicleObjectToCache
WorldPathPool.GetEmptyWorldPath: PRE: RimWar.Harmony.RimWarMod+WorldPathPool_Prefix_Patch.Prefix
WorldPawns.DefPreventingMothball: TRANS: Soyuz.Patches.WorldPawns_Patch+WorldPawns_ShouldMothball_Patch.Transpiler
WorldPawns.GetSituation: post: Vehicles.WorldHandling.SituationBoardedVehicle
WorldPawns.RemoveAndDiscardPawnViaGC: PRE: Vehicles.WorldHandling.DoNotRemoveVehicleObjects
WorldPawns.WorldPawnsTick: PRE: Soyuz.Patches.WorldPawns_Patch+WorldPawns_WorldPawnsTick_Patch.Prefix post: Soyuz.Patches.WorldPawns_Patch+WorldPawns_WorldPawnsTick_Patch.Postfix
WorldReachability.CanReach: PRE: RocketMan.Optimizations.WorldReachability_Patch+WorldReachability_CanReach_Patch.Prefix, RimWar.WorldReachability_CanReach_Patch.Prefix
WorldRoutePlanner.DoRoutePlannerButton: post: Vehicles.WorldPathing.VehicleRoutePlannerButton
WorldRoutePlanner.WorldRoutePlannerOnGUI: PRE: Vehicles.WorldPathing.VehicleRoutePlannerOnGUIHook
WorldRoutePlanner.WorldRoutePlannerUpdate: PRE: Vehicles.WorldPathing.VehicleRoutePlannerUpdateHook
WorldSelectionDrawer.DrawSelectionOverlays: post: RimWar.Harmony.RimWarMod.WorldCapitolOverlay
WorldSelector.AutoOrderToTileNow: PRE: Vehicles.WorldPathing.AutoOrderVehicleCaravanPathing
WorldTargeter.ProcessInputEvents: post: Vehicles.WorldHandling.WorldTargeterProcessInputEvents
WorldTargeter.StopTargeting: post: Vehicles.WorldHandling.WorldTargeterStop
WorldTargeter.TargeterOnGUI: post: Vehicles.WorldHandling.WorldTargeterOnGUI
WorldTargeter.TargeterUpdate: post: Vehicles.WorldHandling.WorldTargeterUpdate
XmlInheritance.Resolve: PRE: [1000]Gagarin.XmlInheritance_Patch+XmlInheritance_Resolve_Patch.Prefix post: [0]Gagarin.XmlInheritance_Patch+XmlInheritance_Resolve_Patch.Postfix
Zone.CheckContiguous: PRE: SmartFarming.Patch_CheckContiguous.Prefix
Zone.Deregister: PRE: SmartFarming.Patch_Deregister.Prefix
Zone.PostRegister: post: SmartFarming.Patch_PostRegister.Postfix
Zone.RemoveCell: post: SmartFarming.Patch_RemoveCell.Postfix
Zone_Growing.AddCell: post: SmartFarming.Patch_AddCell.Postfix
Zone_Growing.GetGizmos: post: SmartFarming.Patch_GetGizmos.Postfix
Zone_Growing.GetInspectString: post: SmartFarming.Patch_GetInspectString.Postfix
Zone_Growing.SetPlantDefToGrow: post: SmartFarming.Patch_SetPlantDefToGrow.Postfix
Harmony versions present: 2.2.2.0: net.pardeike.rimworld.lib.harmony, UnlimitedHugs.HugsLib, Krkr.Rule56, com.telefonmast.graphicssettings.rimworld.mod, Krkr.RocketMan, rwlayout.alpha2.internal, SmashPhil.SmashTools, OskarPotocki.VFECore, RimHUD, SmashPhil.VehicleFramework, Owlchemist.SimpleFX.Splashes, Uuugggg.rimworld.Build_From_Inventory.main, GraphicCustomization.Mod, CombatExtended.HarmonyCE, OskarPotocki.HeavyWeapons, legodude17.mvcf, mehni.rimworld.pickupandhaul.main, OskarPotocki.VanillaStorytellersExpanded, com.ogliss.rimworld.mod.VanillaWeaponsExpandedLaser, Vodka.MuzzleFlash, Krkr.RocketMan.Soyuz, PeteTimesSix.CompactHediffs, com.alphaanimals, Owlchemist.ScatteredFlames, com.spdskatr.activeterrain.patches, Mlie.PrisonersShouldFearTurrets, rimworld.torann.rimwar, net.windowsxp.rimworld.mod.realisticplanets, owlchemist.simplefx.smoke2, Owlchemist.SimpleFX.Vapor, Dubwise.DubsMintMinimap, Fluffy.FollowMe, io.github.ratysz.madskills, patchfuse, Krkr.RocketMan.Gagarin, name.krypt.rimworld.rwlayout.alpha2, name.krypt.rimworld.pawntablegrouped, mehni.rimworld.numbers, uuugggg.rimworld.Meals_On_Wheels.main, com.rimfridge.rimworld.mod, SmashPhil.VehicleFramework_preload, fluffy.worktab, rimworld.ResearchPal, Kikohi.KCSG, owlchemist.smartfarming, Owlchemist.ScatteredStones, CM_Semi_Random_Research, VanillaVehiclesExpanded.Mod, SmarterConstruction, Kikohi.PipeSystem, Torann.RimWar, OskarPotocki.VanillaTexturesExpanded, owlchemist.doorclearance, Krkr.RocketMan.PROTON, drp.planetsettings; 2.2.1.0: smashphil.updatelog; 2.2.0.0: Uuugggg.rimworld.UseBedrolls.main; 2.1.0.0: Syrchalis.Rimworld.SetUpCamp; 2.0.4.0: Merthsoft.DesignatorShapes, vanillaexpanded.achievements_preloaded; 2.0.2.0: Syrchalis.Rimworld.MetallicBatteries; 2.0.1.0: net.biomes.terrainkit; 2.0.0.8: rimworld.Nals.FacialAnimation; 2.0.0.4: com.ghxx.rimworld.techadvancing
Platform information: (hidden, use publishing options to include)
Log file contents:
Mono path[0] = '[Rimworld_dir]/RimWorldWin64_Data/Managed'
Mono config path = '[Rimworld_dir]/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.30f1 (e8c891080a1f)
[Subsystems] Discovering subsystems at path [Rimworld_dir]/RimWorldWin64_Data/UnitySubsystems
GfxDevice: [Renderer information redacted]
Begin MonoManager ReloadAssembly
Command line arguments: -popupwindow
RimWorld 1.4.3704 rev896
[HugsLib] version 10.0.1
[VanillaAchievementsExpanded] version 1.4.8315
Vanilla Psycasts Expanded loaded: False
Combat Extended :: Checking Better Turrets
Combat Extended :: Checking Misc Turrets
Combat Extended :: Checking Vehicle Framework
Combat Extended :: Loading D:\SteamLibrary\steamapps\workshop\content\294100\2890901044\AssembliesCompat\VehiclesCompat.dll
Combat Extended :: Checking SRTS Expanded
Checking Multiplayer Compat
patched
Combat Extended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194
Combat Extended :: initialized
Tried to use an uninitialized DefOf of type SoundDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to use an uninitialized DefOf of type KeyBindingDefOf. DefOfs are initialized right after all defs all loaded. Uninitialized DefOfs will return only nulls. (hint: don't use DefOfs as default field values in Defs, try to resolve them in ResolveReferences() instead)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Dubs Mint Minimap 1.3.787
[1.3]Graphics Setter - Loaded
ModContentPack.LoadPatches does not matches the reference. Skipping transpiler
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[RimHUD v1.14.3] Initialized
[CM_Semi_Random_Research] - patching to conditionally hide normal start research button.
Short Circuit Blues patched RT Fuse.
Loaded What's That Mod.
GAGARIN: <color=green>StartUpStarted called!</color>
GAGARIN: <color=green>Cache found</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
b.3704:4/19/2023 12:00:00 AM:1.4.3704 rev896
b.3704:4/19/2023 12:00:00 AM:1.4.3704 rev896
b.3704:4/19/2023 12:00:00 AM:1.4.3704 rev896
b.3704:4/19/2023 12:00:00 AM:1.4.3704 rev896
GAGARIN: <color=white>LoadModXML_Profiler</color> took <color=red>4.343</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: CombineIntoUnifiedXML has <color=red>Context.IsUsingCache=True</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=green>Loadeding XmlDocument</color> took <color=red>0.2541533 seconds</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=green>Loaded from cache!</color> Loading cache took <color=red>0 seconds</color>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>CombineIntoUnifiedXML_Profiler</color> took <color=red>0.601</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>TKeySystem.Parse</color> took <color=red>0.001</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>ApplyPatches_Profiler</color> took <color=red>0</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>ParseAndProcessXML_Profiler</color> took <color=red>3.983</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>ClearCachedPatches_Profiler</color> took <color=red>0</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0.003</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Rim War: adding peaceful pawngroupmaker to FactionDef Pirate
Rim War: adding trader pawngroupmaker to FactionDef Pirate
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0.003</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Ammo injected
CE successfully patched 8 animals.
Animal Defs autopatched:AA_EngorgedTentacularAberration
AA_Eyeling
AA_OcularNightling
AA_UnblinkingEye
PoisonDeer
PoisonRat
MutantCow
PoisonButterfly
ISMA: Loaded bundle assets/fogshader.shader
Unable to read header from archive file: D:/SteamLibrary/steamapps/workshop/content/294100/2938891185/Resources/Bundles/StandaloneWindows/isma.manifest
(Filename: Line: 74)
Failed to read data for the AssetBundle 'StandaloneWindows\isma.manifest'.
(Filename: Line: 450)
ISMA: Could not load AssetBundle at D:\SteamLibrary\steamapps\workshop\content\294100\2938891185\Resources/Bundles/StandaloneWindows\isma.manifest
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shader 'Custom/FogShader': fallback shader 'Custom/ShaderRGB' not found
PickUpAndHaul v0.1.3.2⅔ welcomes you to RimWorld with pointless logspam.
[CM_Semi_Random_Research] - patching to conditionally hide normal start research button.
[SmashTools] Failed to apply patch <color=#00A680FF>SmashTools.Compatibility_RimHUD</color>. Exception=System.NullReferenceException: Null method for SmashPhil.SmashTools
at HarmonyLib.PatchProcessor.Patch () [0x0001d] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <255414689d344b1385ae719f6cce8c55>:0
at SmashTools.Compatibility_RimHUD.PatchAll (Verse.ModMetaData mod, HarmonyLib.Harmony harmony) [0x00030] in <1f08d52a8acf44269e250763b582ccd2>:0
at SmashTools.ConditionalPatches..cctor () [0x0008b] in <1f08d52a8acf44269e250763b582ccd2>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[SmashPhil.VehicleFramework] Successfully applied compatibility patches for <color=#008080FF>Combat Extended</color>
[SmashTools] Failed to apply patch <color=#00A680FF>Vehicles.Compatibility_RimHUD</color>. Exception=System.NullReferenceException: Null method for SmashPhil.SmashTools
at HarmonyLib.PatchProcessor.Patch () [0x0001d] in <255414689d344b1385ae719f6cce8c55>:0
at HarmonyLib.Harmony.Patch (System.Reflection.MethodBase original, HarmonyLib.HarmonyMethod prefix, HarmonyLib.HarmonyMethod postfix, HarmonyLib.HarmonyMethod transpiler, HarmonyLib.HarmonyMethod finalizer) [0x00028] in <255414689d344b1385ae719f6cce8c55>:0
at Vehicles.Compatibility_RimHUD.PatchAll (Verse.ModMetaData mod, HarmonyLib.Harmony harmony) [0x0002f] in <0b8a44a942a247ad81db4a2b889d15e7>:0
at SmashTools.ConditionalPatches..cctor () [0x0008b] in <1f08d52a8acf44269e250763b582ccd2>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[SmashPhil.VehicleFramework] Successfully applied compatibility patches for <color=#008080FF>Vanilla Fishing Expanded</color>
<color=orange>[VehicleFramework]</color> version 1.5.1370
[CM_Semi_Random_Research] - patching to conditionally hide normal start research button.
Active Terrain Framework initialized. This mod uses Harmony (all patches are non-destructive): Verse.TerrainGrid.SetTerrain, Verse.TerrainGrid.RemoveTopLayer, Verse.MouseoverReadout.MouseoverReadoutOnGUI
GAGARIN: <color=green>StartUpFinished called!</color>
MVCF successfully applied 39 patches
[UnlimitedHugs.HugsLib] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.Game.DeinitAndRemoveMap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Krkr.RocketMan] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.Game.DeinitAndRemoveMap
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[OskarPotocki.VFECore] Patches on methods annotated as Obsolete were detected by HugsLib: Verse.MapDeiniter.Deinit
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Combat Extended :: Ammo injected
Combat Extended :: Bounds pre-generated
Apparel_ArmorHelmetRecon
CE_Apparel_RadioPack
Vanilla Psycasts Expanded loaded: False
Combat Extended :: Checking Better Turrets
Combat Extended :: Checking Misc Turrets
Combat Extended :: Checking Vehicle Framework
Combat Extended :: Installing Vehicle Framework
Combat Extended :: Checking SRTS Expanded
Checking Multiplayer Compat
ISMA: Applying patches
ISMA: Patched ThingComp type RimWorld.CompPowerPlantSolar:PostDraw
ISMA: Patched ThingComp type RimWorld.CompPowerPlantWater:PostDraw
ISMA: Patched ThingComp type RimWorld.CompPowerPlantWind:PostDraw
ISMA: Patched ThingComp type RimWorld.CompDeathrestBindable:PostDraw
ISMA: Patched ThingComp type RimWorld.CompAtomizer:PostDraw
ISMA: Patched ThingComp type RimWorld.CompBandNode:PostDraw
ISMA: Patched ThingComp type RimWorld.CompBiosculpterPod:PostDraw
ISMA: Patched ThingComp type RimWorld.CompCauseHediff_AoE:PostDraw
ISMA: Patched ThingComp type RimWorld.CompDarklightOverlay:PostDraw
ISMA: Patched ThingComp type RimWorld.CompDryadHolder:PostDraw
ISMA: Patched ThingComp type RimWorld.CompEmptyStateGraphic:PostDraw
ISMA: Patched ThingComp type RimWorld.CompFireOverlay:PostDraw
ISMA: Patched ThingComp type RimWorld.CompRitualFireOverlay:PostDraw
ISMA: Patched ThingComp type RimWorld.CompHitchingSpot:PostDraw
ISMA: Patched ThingComp type RimWorld.CompOrbitalBeam:PostDraw
ISMA: Patched ThingComp type RimWorld.CompProjectileInterceptor:PostDraw
ISMA: Patched ThingComp type RimWorld.CompRadialPulse:PostDraw
ISMA: Patched ThingComp type RimWorld.CompRefuelable:PostDraw
ISMA: Patched ThingComp type RimWorld.CompSanguophageMeetingFire:PostDraw
ISMA: Patched ThingComp type RimWorld.CompShield:PostDraw
ISMA: Patched ThingComp type RimWorld.CompTargetingBeam:PostDraw
ISMA: Patched ThingComp type RimWorld.CompThingContainer:PostDraw
ISMA: Patched ThingComp type RimWorld.CompTreeConnection:PostDraw
ISMA: Patched ThingComp type RimWorld.CompTurretGun:PostDraw
ISMA: Patched ThingComp type PipeSystem.CompAdvancedResourceProcessor:PostDraw
ISMA: Patched ThingComp type PipeSystem.CompResourceStorage:PostDraw
ISMA: Patched ThingComp type VanillaFurnitureExpanded.CompFireOverlayRotatable:PostDraw
ISMA: Patched ThingComp type AnimalBehaviours.CompPawnOverlay:PostDraw
ISMA: Patched ThingComp type VFECore.CompShieldField:PostDraw
ISMA: Patched ThingComp type VFECore.CompShieldBubble:PostDraw
ISMA: Patched ThingComp type CombatAI.Comps.ThingComp_CCTVTop:PostDraw
ISMA: Patched ThingComp type RimFridge.CompSecondLayer:PostDraw
ISMA: Patched ThingComp type Vehicles.CompDrawLayer:PostDraw
ISMA: Patched ThingComp type Vehicles.CompVehicleTurrets:PostDraw
ISMA: Patched ThingComp type Vehicles.CompFueledTravel:PostDraw
ISMA: Patched verb type Verse.Verb_LaunchProjectile:TryCastShot
ISMA: Patched verb type Verse.Verb_Shoot:TryCastShot
ISMA: Patched verb type Verse.Verb_ShootBeam:TryCastShot
ISMA: Patched verb type Verse.Verb_ShootBeam:TryStartCastOn
ISMA: Patched verb type Verse.Verb_ShootBeam:<TryCastShot>b__15_0
ISMA: Patched verb type Verse.Verb_SpewFire:TryCastShot
ISMA: Patched verb type Verse.Verb_Spray:TryCastShot
ISMA: Patched verb type Verse.AI.Verb_CastTargetEffect:TryCastShot
ISMA: Patched verb type RimWorld.Verb_CastAbility:TryCastShot
ISMA: Patched verb type RimWorld.Verb_CastAbility:TryStartCastOn
ISMA: Patched verb type RimWorld.Verb_CastAbilityJump:TryCastShot
ISMA: Patched verb type RimWorld.Verb_BeatFire:TryCastShot
ISMA: Patched verb type RimWorld.Verb_Bombardment:TryCastShot
ISMA: Patched verb type RimWorld.Verb_DeployBroadshield:TryCastShot
ISMA: Patched verb type RimWorld.Verb_DeployToxPack:TryCastShot
ISMA: Patched verb type RimWorld.Verb_FirefoamPop:TryCastShot
ISMA: Patched verb type RimWorld.Verb_Ignite:TryCastShot
ISMA: Patched verb type RimWorld.Verb_Jump:TryCastShot
ISMA: Patched verb type RimWorld.Verb_MechCluster:TryCastShot
ISMA: Patched verb type RimWorld.Verb_MeleeAttack:TryCastShot
ISMA: Patched verb type RimWorld.Verb_PowerBeam:TryCastShot
ISMA: Patched verb type RimWorld.Verb_ShootOneUse:TryCastShot
ISMA: Patched verb type RimWorld.Verb_SmokePop:TryCastShot
ISMA: Patched verb type RimWorld.Verb_Spawn:TryCastShot
ISMA: Patched verb type HeavyWeapons.Verb_Shoot:TryCastShot
ISMA: Patched verb type MVCF.Verbs.Verb_SmokePop:TryCastShot
ISMA: Patched verb type SmokingGun.Verb_ShootWithSmoke:TryCastShot
ISMA: Patched verb type VFECore.Abilities.Verb_CastAbility:TryCastShot
ISMA: Patched verb type VFECore.Abilities.Verb_CastAbility:TryStartCastOn
ISMA: Patched verb type VWEMakeshift.Verb_MakeshiftShoot:TryStartCastOn
ISMA: Patched verb type VWEMakeshift.Verb_ShootWithSmoke:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileChangeAble:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_ShootCEOneUse:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileCE:TryStartCastOn
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileCE:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_LaunchProjectileCE:<TryCastShot>b__91_0
ISMA: Patched verb type CombatExtended.Verb_MeleeAttackCE:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_ShootCE:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_ShootMortarCE:TryCastShot
ISMA: Patched verb type CombatExtended.Verb_MarkForArtillery:TryCastShot
ISMA: Patched verb type Vehicles.Verb_ShootWorldRecoiled:TryStartCastOn
ISMA: Patched verb type Vehicles.Verb_ShootRealistic:TryCastShot
ISMA: Patched verb type Vehicles.Verb_ShootRecoiled:TryCastShot
ISMA: Patched verb type Verse.Verb:TryStartCastOn
ISMA: Patched verb type Verse.Verb:TryStartCastOn
ISMA: TryCastNextBurstShot Patched verb type Verse.Verb:TryCastNextBurstShot
CAI: attempting LoadIf for ceteam.combatextended
CAI: <color=green>Load success</color> 'active't<System.Boolean> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ReloadWeapon't<Verse.JobDef> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'HunkerDown't<Verse.JobDef> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Verb_ShootCE_isAiming't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Verb_ShootCE't<System.Type> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ProjectilePropertiesCE't<System.Type> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ProjectilePropertiesCE_ArmorPenetrationSharp't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ProjectilePropertiesCE_ArmorPenetrationBlunt't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ToolCE't<System.Type> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ToolCE_ArmorPenetrationSharp't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'ToolCE_ArmorPenetrationBlunt't<System.Reflection.FieldInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Building_TurretGunCE't<System.Type> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Building_TurretGunCE_Active't<System.Reflection.MethodInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Building_TurretGunCE_MannedByColonist't<System.Reflection.MethodInfo> from 'ceteam.combatextended'
CAI: <color=green>Load success</color> 'Building_TurretGunCE_IsMannable't<System.Reflection.MethodInfo> from 'ceteam.combatextended'
CAI: attempting LoadIf for dubwise.dubsmintminimap
CAI: <color=green>Load success</color> 'active't<System.Boolean> from 'dubwise.dubsmintminimap'
CAI: <color=green>Load success</color> 'Fogged't<System.Reflection.MethodInfo> from 'dubwise.dubsmintminimap'
CAI: <color=green>Load success</color> 'DrawAllPawns't<System.Reflection.MethodInfo> from 'dubwise.dubsmintminimap'
Initialize thinknodes
ISMA: WoodFiredGenerator added to raid targets.
ISMA: ChemfuelPoweredGenerator added to raid targets.
ISMA: WindTurbine added to raid targets.
ISMA: Battery added to raid targets.
ISMA: SolarGenerator added to raid targets.
ISMA: GeothermalGenerator added to raid targets.
[Muzzle Flash] Shader loaded from Vocore: Unlit/Animated
[Muzzle Flash] Shader loaded from Vocore: Unlit/AnimatedInstanced
ResearchPal :: Initialization start on background
[RimHUD v1.14.3] Loaded config version (1.13.0) is different from the current mod version.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[RimHUD v1.14.3] Updating to version 1.14.3 requires your RimHUD config to be reset to default.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
--> [What's That Mod] Took 0.13 seconds to scan all patches. <--
What's That Mod: Wrote to 2633 mod descriptions, 25 patched defs resolved.
What's That Mod took 180 milliseconds to generate all def descriptions.
couldn't find Configurable Maps
[HugsLib] initializing PlanetSettingsRandomizer, RandFactions, RimWar
ResearchPal :: Research layout initialized
Unloading 5 Unused Serialized files (Serialized files now loaded: 3)
Unloading 1222 unused Assets to reduce memory usage. Loaded Objects now: 22791.
Total: 447.168300 ms (FindLiveObjects: 0.804000 ms CreateObjectMapping: 0.675500 ms MarkObjects: 444.798100 ms DeleteObjects: 0.890500 ms)
Loading game from file Covenant of Shoeruay (Permadeath) - RIMWAR with mods:
- brrainz.harmony
- Ludeon.RimWorld
- UnlimitedHugs.HugsLib
- Owlchemist.BetterVanillaMasking
- goudaquiche.BloodAndStains
- Uuugggg.BuildFromInventory
- OskarPotocki.VanillaFactionsExpanded.Core
- sarg.alphaanimals
- VanillaExpanded.VTEXE
- VanillaExpanded.VWENL
- CETeam.CombatExtended
- Owlchemist.SimpleFX.Vapor
- Krkr.rule56
- CETeam.CombatExtendedAttachments
- CETeam.CombatExtendedGuns
- PeteTimesSix.CompactHediffs
- Merthsoft.DesignatorShapes
- Owlchemist.DoorClearance
- dubwise.dubsmintminimap
- Fluffy.FollowMe
- ratys.rtfuse
- nachotoast.neceros.fuseplus
- Telefonmast.GraphicsSettings
- name.krypt.rimworld.rwlayout.alpha2
- name.krypt.rimworld.pawntablegrouped
- Uuugggg.MealsOnWheels
- IssacZhuang.MuzzleFlash
- Mehni.Numbers
- velcroboy333.outdoorlighting
- Owlchemist.PerspectiveDoors
- Mehni.PickUpAndHaul
- drp.planetsettings
- Owlchemist.PowerTab
- Mlie.PrisonersShouldFearTurrets
- ratys.rtpowerswitch
- drp.factions
- Fluffy.FluffyRelations
- Neigh.ResearchPalRepackage
- Torann.RimWar
- rimfridge.kv.rw
- Jaxe.RimHUD
- Owlchemist.SimpleFX.Smoke2
- Owlchemist.ScatteredFlames
- Owlchemist.ScatteredStones
- CaptainMuscles.SemiRandomResearch.unofficial
- blues.shortcircuit
- Owlchemist.SimpleFX.Splashes
- Owlchemist.SmartFarming
- dhultgren.smarterconstruction
- GHXX.TechAdvancing
- Uuugggg.UseBedrolls
- VanillaExpanded.VCEF
- SmashPhil.VehicleFramework
- OskarPotocki.VanillaVehiclesExpanded
- co.uk.epicguru.whatsthatmod
- Fluffy.WorkTab
- Mlie.AdvancedBiomes
- Odeum.WMBP
- Carolusclen.DLC.WMBP.abc
- WindowsXP.RealisticPlanets
- Carolusclen.DLC.WMBP.rp
- laast.WorldMapEnhanced (incompatible version)
- Nals.FacialAnimation
- syrchalis.metallicbatteries
- syrchalis.setupcamp
- Wemd.RealisticDarkness
- Krkr.RocketMan
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Could not resolve reference to object with loadID WorldObject_12748 of type RimWorld.Planet.WorldObject. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=Verse.LookTargets curPathRelToParent=/targets/0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID Lord_408 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not resolve reference to object with loadID Lord_408 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
[RandFactions] World loaded! Applying Random generation rules to factions...
[RandFactions] Invoked World.GetComponent<VFECore.NewFactionSpawningState>().Ignore(...) to tell VFE to ignore random and xenotype-patched faction defs
[RandFactions] ...Random faction generation complete! Replaced 0 factions.
[Tech Advancing] [Information] Detected existing world. Loading existing config...
[Tech Advancing] [Information] Loading config...
Unloading 0 Unused Serialized files (Serialized files now loaded: 3)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 28743.
Total: 828.817100 ms (FindLiveObjects: 0.872900 ms CreateObjectMapping: 0.802600 ms MarkObjects: 827.103700 ms DeleteObjects: 0.037600 ms)
Scouting party of Cancam Kinship threw an error during arrival - rwd(RimWar.RimWarData) dest() parent(Settlement Ñolexos (tile=25481))
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Nicole starting job Goto (Job_13449398) A=(146, 0, 182) from JobGiver while already having job Wait_Combat (Job_13449397) A=(131, 0, 159) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Java starting job Goto (Job_13449399) A=(146, 0, 182) from JobGiver while already having job Wait_Combat (Job_13449387) A=(150, 0, 198) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tranxigo starting job Goto (Job_13449400) A=(146, 0, 182) from JobGiver while already having job Goto (Job_13449388) A=(175, 0, 153) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tsao starting job Goto (Job_13449401) A=(146, 0, 182) from JobGiver while already having job Wait_Combat (Job_13449389) A=(23, 0, 41) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Greyhound starting job Goto (Job_13449402) A=(146, 0, 182) from JobGiver while already having job Wait_Combat (Job_13449390) A=(153, 0, 197) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Arty starting job Goto (Job_13449403) A=(146, 0, 182) from JobGiver while already having job Goto (Job_13449391) A=(164, 0, 142) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_13449404) A=(146, 0, 182) from JobGiver while already having job Goto (Job_13449392) A=(164, 0, 148) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_13449405) A=(146, 0, 182) from JobGiver while already having job Wait_Combat (Job_13449393) A=(182, 0, 189) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_13449406) A=(146, 0, 182) from JobGiver while already having job Wait_Combat (Job_13449394) A=(149, 0, 159) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_13449407) A=(146, 0, 182) from JobGiver while already having job Goto (Job_13449395) A=(116, 0, 160) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Bringa starting job Goto (Job_13449408) A=(146, 0, 182) from JobGiver while already having job Goto (Job_13449396) A=(162, 0, 143) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(147, 0, 182) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(146, 0, 180) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(150, 0, 182) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tranxigo starting job Goto (Job_13449977) A=Thing_CE_BarbedWire778697 from JobGiver while already having job Wait_Combat (Job_13449791) A=(142, 0, 182) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tranxigo starting job Goto (Job_13449981) A=Thing_CE_BarbedWire778697 from JobGiver while already having job Goto (Job_13449977) A=Thing_CE_BarbedWire778697 without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(146, 0, 182) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Constructed TargetInfo with cell=(42, 0, 188) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(37, 0, 185) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(36, 0, 189) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(101, 0, 107) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(105, 0, 89) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(105, 0, 93) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(78, 0, 232) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(M16A4)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(51, 0, 240) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(M16A4)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Arty starting job Goto (Job_13473759) A=(206, 0, 16) from JobGiver while already having job Wait_Combat (Job_13473623) A=(52, 0, 243) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_13473760) A=(206, 0, 16) from JobGiver while already having job Wait_Combat (Job_13473758) A=(133, 0, 166) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_13473762) A=(206, 0, 16) from JobGiver while already having job Ingest (Job_13473761) A=Thing_Meat_Caribou1056870 without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_13473763) A=(206, 0, 16) from JobGiver while already having job Wait_Combat (Job_13473756) A=(175, 0, 119) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Bringa starting job Goto (Job_13473764) A=(206, 0, 16) from JobGiver while already having job Wait_Combat (Job_13473757) A=(163, 0, 68) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Constructed TargetInfo with cell=(5, 0, 206) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Somehow the undo stack is empty even though we've started building...
Constructed TargetInfo with cell=(166, 0, 164) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(168, 0, 163) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(169, 0, 161) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(166, 0, 162) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(161, 0, 160) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(161, 0, 164) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(139, 0, 160) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(143, 0, 158) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(143, 0, 157) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(148, 0, 160) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(144, 0, 159) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(150, 0, 159) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(155, 0, 161) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(148, 0, 161) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(155, 0, 161) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(156, 0, 164) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(158, 0, 159) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(153, 0, 159) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(159, 0, 159) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(154, 0, 158) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(157, 0, 162) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(158, 0, 162) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(157, 0, 165) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(155, 0, 164) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(153, 0, 162) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(166, 0, 162) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Constructed TargetInfo with cell=(161, 0, 152) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(153, 0, 159) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(121, 0, 163) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(210, 0, 101) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(210, 0, 100) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(235, 0, 157) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(231, 0, 152) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(227, 0, 147) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(239, 0, 147) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(235, 0, 143) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(244, 0, 148) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Invalid count: -2, setting to 1. Job was HaulToInventory (Job_13487683) A=Thing_WoodLog731082 B=(177, 0, 195)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.WorldFloodFiller.ClearVisited () [0x00046] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00019] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Action`1[T] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x0000d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.PotentialSiteTiles (System.Int32 root) [0x0001d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.AppearanceFrequency (Verse.Map map) [0x00012] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.BestAppearanceFrequency () [0x00023] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.StorytellerComp_WorkSite+<MakeIntervalIncidents>d__2.MoveNext () [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__23.MoveNext () [0x00171] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__22.MoveNext () [0x000a1] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller.StorytellerTick () [0x00042] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch4(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Min possible bio age (6.159161) is greater than max possible bio age (4.651237).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (6.159161) is greater than max possible bio age (4.651237).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (6.159161) is greater than max possible bio age (4.651237).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Constructed TargetInfo with cell=(226, 0, 120) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(225, 0, 120) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(236, 0, 104) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(239, 0, 101) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Somehow the undo stack is empty even though we've started building...
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.WorldFloodFiller.ClearVisited () [0x00046] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00019] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Action`1[T] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x0000d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.PotentialSiteTiles (System.Int32 root) [0x0001d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.GetCandidates (System.Int32 aroundTile) [0x0002f] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.AnySpawnCandidate (System.Int32 aroundTile) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.AppearanceFrequency (Verse.Map map) [0x0002c] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.BestAppearanceFrequency () [0x00023] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.StorytellerComp_WorkSite+<MakeIntervalIncidents>d__2.MoveNext () [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__23.MoveNext () [0x00171] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__22.MoveNext () [0x000a1] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller.StorytellerTick () [0x00042] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch4(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Invalid count: 0, setting to 1. Job was TakeCountToInventory (Job_13614799) A=Thing_MealSimple1078935
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.WorldFloodFiller.ClearVisited () [0x00046] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00019] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Action`1[T] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x0000d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.PotentialSiteTiles (System.Int32 root) [0x0001d] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.GetCandidates (System.Int32 aroundTile) [0x0002f] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.AnySpawnCandidate (System.Int32 aroundTile) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.AppearanceFrequency (Verse.Map map) [0x0002c] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.QuestGen.QuestNode_Root_WorkSite.BestAppearanceFrequency () [0x00023] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.StorytellerComp_WorkSite+<MakeIntervalIncidents>d__2.MoveNext () [0x00034] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__23.MoveNext () [0x00171] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller+<MakeIncidentsForInterval>d__22.MoveNext () [0x000a1] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Storyteller.StorytellerTick () [0x00042] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch4(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Invalid count: 0, setting to 1. Job was TakeCountToInventory (Job_13626490) A=Thing_MealSimple1080094
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (1.10607) is greater than max possible bio age (0.4895897).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (1.10607) is greater than max possible bio age (0.4895897).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (1.10607) is greater than max possible bio age (0.4895897).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Constructed TargetInfo with cell=(145, 0, 165) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(140, 0, 165) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(146, 0, 183) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(M24)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(M16A4)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MarkForArtillery(binoculars)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(150, 0, 159) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(122, 0, 160) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(239, 0, 148) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(245, 0, 136) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(246, 0, 136) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Constructed TargetInfo with cell=(97, 0, 70) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(89, 0, 72) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(82, 0, 75) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(90, 0, 59) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(82, 0, 59) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RIMWAR: [OFFTHREAD] error in Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index at at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.WorldFloodFiller.ClearVisited () [0x00046] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00019] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Planet.WorldGrid.TraversalDistanceBetween (System.Int32 start, System.Int32 end, System.Boolean passImpassable, System.Int32 maxDist) [0x000b1] in <95de19971c5d40878d8742747904cdcd>:0
at RimWar.Planet.WorldUtility.GetClosestSettlementInRWDTo (RimWar.RimWarData rwd, System.Int32 tile, System.Int32 maxEvalRange) [0x0006d] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.WorldComponent_PowerTracker.AttemptLaunchedWarbandAgainstTownOffMainThread (RimWar.RimWarData rwd, RimWorld.Planet.Settlement parentSettlement, RimWar.Planet.RimWarSettlementComp rwsComp, System.Boolean forcePlayer, System.Boolean ignoreRestrictions, RimWar.Planet.WorldComponent_PowerTracker+ContextStorage context) [0x0006a] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.WorldComponent_PowerTracker+<>c__DisplayClass70_0.<AttemptLaunchedWarbandAgainstTown>b__0 () [0x00012] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.RocketTools.RocketTasker`1+RocketTask`1[T,T].RunOffMainThread () [0x00000] in <373fb9d3c19f43b795a4cdab9b36a408>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (201, 0, 160). Teleporting to (201, 0, 159)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (199, 0, 150). Teleporting to (199, 0, 149)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (115, 0, 156). Teleporting to (115, 0, 155)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (98, 0, 217). Teleporting to (97, 0, 217)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (7.735729) is greater than max possible bio age (6.872137).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (7.735729) is greater than max possible bio age (6.872137).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (5.454006) is greater than max possible bio age (4.590414).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(173, 0, 131) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(173, 0, 130) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(172, 0, 131) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(173, 0, 132) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ISMA: base error System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.Comps.ThingComp_CombatAI.OnScanFinished () [0x00e50] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0017a] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.NullReferenceException: Object reference not set to an instance of an object
at CombatAI.ExceptionUtility.ShowExceptionGui (System.Exception er, System.Boolean rethrow) [0x00013] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.SightGrid+<>c__DisplayClass53_0.<TryCastSight>b__3 () [0x0018e] in <380d0347a1e04937be5a70d7849e9b82>:0
at CombatAI.AsyncActions.MainThreadActionLoop () [0x00027] in <380d0347a1e04937be5a70d7849e9b82>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (133, 0, 223). Teleporting to (134, 0, 222)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (97, 0, 213). Teleporting to (97, 0, 214)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (77, 0, 220). Teleporting to (76, 0, 220)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (114, 0, 147). Teleporting to (114, 0, 149)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (109, 0, 146). Teleporting to (108, 0, 147)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(174, 0, 131) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_ShootCE(M249)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(173, 0, 130) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(174, 0, 131) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(173, 0, 132) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14044813) A=(178, 0, 158) from JobGiver while already having job Wait_Combat (Job_14044625) A=(173, 0, 132) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Bringa starting job Goto (Job_14044814) A=(178, 0, 158) from JobGiver while already having job Wait_Combat (Job_14043614) A=(173, 0, 131) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14045262) A=(178, 0, 158) from JobGiver while already having job Wait_Combat (Job_14045261) A=(175, 0, 138) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(178, 0, 158) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (111, 0, 139). Teleporting to (113, 0, 137)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (151, 0, 139). Teleporting to (150, 0, 139)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (157, 0, 149). Teleporting to (156, 0, 149)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (151, 0, 142). Teleporting to (152, 0, 142)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (177, 0, 159). Teleporting to (177, 0, 158)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (174, 0, 165). Teleporting to (174, 0, 164)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (192, 0, 205). Teleporting to (191, 0, 205)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (205, 0, 200). Teleporting to (203, 0, 200)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (175, 0, 197). Teleporting to (175, 0, 196)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (133, 0, 142). Teleporting to (133, 0, 141)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RIMWAR: [OFFTHREAD] error in length at at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000c3] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Queue`1[T].SetCapacity (System.Int32 capacity) [0x0001e] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at System.Collections.Generic.Queue`1[T].Enqueue (T item) [0x0003e] in <ef151b6abb5d474cb2c1cb8906a8b5a4>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00205] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Planet.WorldGrid.TraversalDistanceBetween (System.Int32 start, System.Int32 end, System.Boolean passImpassable, System.Int32 maxDist) [0x000b1] in <95de19971c5d40878d8742747904cdcd>:0
at RimWar.Planet.WorldUtility.GetClosestSettlementInRWDTo (RimWar.RimWarData rwd, System.Int32 tile, System.Int32 maxEvalRange) [0x0004d] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.WorldComponent_PowerTracker.AttemptWarbandActionAgainstTownOffMainThread (RimWar.RimWarData rwd, RimWorld.Planet.Settlement parentSettlement, RimWar.Planet.RimWarSettlementComp rwsComp, System.Boolean forcePlayer, System.Boolean ignoreRestrictions, RimWar.Planet.WorldComponent_PowerTracker+ContextStorage context) [0x0007f] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.WorldComponent_PowerTracker+<>c__DisplayClass66_0.<AttemptWarbandActionAgainstTown>b__0 () [0x00012] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.RocketTools.RocketTasker`1+RocketTask`1[T,T].RunOffMainThread () [0x00000] in <373fb9d3c19f43b795a4cdab9b36a408>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nested FloodFill calls are not allowed. This will cause bugs.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.WorldFloodFiller.ClearVisited () [0x00046] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.WorldFloodFiller.FloodFill (System.Int32 rootTile, System.Predicate`1[T] passCheck, System.Func`3[T1,T2,TResult] processor, System.Int32 maxTilesToProcess, System.Collections.Generic.IEnumerable`1[T] extraRootTiles) [0x00019] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Planet.WorldGrid.TraversalDistanceBetween (System.Int32 start, System.Int32 end, System.Boolean passImpassable, System.Int32 maxDist) [0x000b1] in <95de19971c5d40878d8742747904cdcd>:0
at RimWar.Planet.WorldUtility.GetClosestSettlementInRWDTo (RimWar.RimWarData rwd, System.Int32 tile, System.Int32 maxEvalRange) [0x0006d] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.WarObject.FindParentSettlement () [0x00013] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.Scout.ArrivalAction () [0x0034d] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.WarObject.Tick () [0x0018d] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.Scout.Tick () [0x00000] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWorld.Planet.WorldObjectsHolder.WorldObjectsHolderTick () [0x00029] in <95de19971c5d40878d8742747904cdcd>:0
at RimWorld.Planet.World.WorldTick () [0x00016] in <95de19971c5d40878d8742747904cdcd>:0
at (wrapper dynamic-method) Verse.TickManager.Verse.TickManager.DoSingleTick_Patch4(Verse.TickManager)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (112, 0, 138). Teleporting to (113, 0, 137)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
RIMWAR: [OFFTHREAD] error in Destination array was not long enough. Check destIndex and length, and the array's lower bounds at at System.Array.Copy (System.Array sourceArray, System.Int32 sourceIndex, System.Array destinationArray, System.Int32 destinationIndex, System.Int32 length) [0x000da] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T].CopyTo (T[] array, System.Int32 arrayIndex) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) [0x0003b] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00018] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Verse.GenCollection+<InRandomOrder>d__6`1[T].MoveNext () [0x00035] in <95de19971c5d40878d8742747904cdcd>:0
at System.Collections.Generic.List`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) [0x00077] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00018] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at RimWar.Planet.WorldUtility.GetWorldObjectsInRange (System.Int32 from, System.Single range) [0x00049] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.WorldUtility.GetRimWorldSettlementsInRange (System.Int32 from, System.Int32 range) [0x0000c] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.Planet.RimWarSettlementComp.<get_OtherSettlementsInRange>b__54_0 () [0x00011] in <373fb9d3c19f43b795a4cdab9b36a408>:0
at RimWar.RocketTools.RocketTasker`1+RocketTask`1[T,T].RunOffMainThread () [0x00000] in <373fb9d3c19f43b795a4cdab9b36a408>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (105, 0, 137). Teleporting to (104, 0, 136)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (111, 0, 137). Teleporting to (111, 0, 135)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (115, 0, 138). Teleporting to (115, 0, 137)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Invalid count: 0, setting to 1. Job was TakeCountToInventory (Job_14112960) A=Thing_MealSimple1095943
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (108, 0, 141). Teleporting to (106, 0, 143)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife1067377_0_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (108, 0, 136). Teleporting to (108, 0, 135)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (121, 0, 210). Teleporting to (120, 0, 210)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (122, 0, 211). Teleporting to (121, 0, 211)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (116, 0, 228). Teleporting to (116, 0, 227)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (115, 0, 229). Teleporting to (114, 0, 228)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (141, 0, 164). Teleporting to (141, 0, 163)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (152, 0, 145). Teleporting to (152, 0, 144)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (132, 0, 158). Teleporting to (131, 0, 158)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (157, 0, 155). Teleporting to (156, 0, 155)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (164, 0, 139). Teleporting to (164, 0, 138)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (165, 0, 151). Teleporting to (164, 0, 150)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (151, 0, 153). Teleporting to (150, 0, 153)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (170, 0, 197). Teleporting to (170, 0, 196)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (169, 0, 159). Teleporting to (168, 0, 159)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (166, 0, 151). Teleporting to (166, 0, 150)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (175, 0, 157). Teleporting to (174, 0, 157)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (172, 0, 151). Teleporting to (172, 0, 150)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(62, 0, 175) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(65, 0, 166) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (198, 0, 160). Teleporting to (198, 0, 159)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[MVCF] Not found: CombatExtended.Verb_MeleeAttackCE(knife/CompEquippable_MeleeWeapon_Knife1091738_0_Poke)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (159, 0, 156). Teleporting to (158, 0, 156)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (177, 0, 163). Teleporting to (176, 0, 163)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(145, 0, 182) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(172, 0, 131) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Sparky with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Daye with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Bean with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Colin with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kairi with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Anfisa with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Kaori with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Beryl with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gumpy with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Gilma with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Levine with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Jess with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Trying to save reference to a discarded thing Shewan with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=li
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Tech Advancing] [Information] Loading finished.
[Tech Advancing] [Information] Flushing old Research Manager values.
Trying to save reference to a discarded thing Boss with saveDestroyedThings=true. This means that it's not deep-saved anywhere and is no longer managed by anything in the code, so saving its reference will always fail. , label=codedPawn
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CombatExtended :: SoundDef was null for DamageDef Bullet as well as instigator Ammo_RPG7Grenade_HEAT1100058
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to PlayOneShot with null SoundDef. Info=(World from (58, 0, 84), Map_0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
CombatExtended :: SoundDef was null for DamageDef Bullet as well as instigator Ammo_RPG7Grenade_HEAT1100058
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tried to PlayOneShot with null SoundDef. Info=(World from (58, 0, 84), Map_0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (175, 0, 131). Teleporting to (174, 0, 131)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Min possible bio age (11.0998) is greater than max possible bio age (10.48312).
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (176, 0, 151). Teleporting to (176, 0, 150)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(174, 0, 131) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(173, 0, 131) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (171, 0, 159). Teleporting to (171, 0, 158)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tranxigo starting job Goto (Job_14204573) A=(125, 0, 149) from JobGiver while already having job Wait_Combat (Job_14204572) A=(143, 0, 170) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Greyhound starting job Goto (Job_14204574) A=(125, 0, 149) from JobGiver while already having job Wait_Combat (Job_14204571) A=(145, 0, 170) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Greyhound starting job Goto (Job_14204682) A=(125, 0, 149) from JobGiver while already having job CombatAI_Goto_Cover (Job_14204661) A=(153, 0, 174) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tranxigo starting job Goto (Job_14204684) A=(125, 0, 149) from JobGiver while already having job CombatAI_Goto_Cover (Job_14204655) A=(144, 0, 166) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Greyhound starting job Goto (Job_14204820) A=(125, 0, 149) from JobGiver while already having job Wait_Combat (Job_14204754) A=(149, 0, 171) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tranxigo starting job Goto (Job_14204821) A=(125, 0, 149) from JobGiver while already having job CombatAI_Goto_Cover (Job_14204757) A=(150, 0, 175) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Greyhound starting job Goto (Job_14204936) A=(125, 0, 149) from JobGiver while already having job Wait_Combat (Job_14204919) A=(140, 0, 172) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Greyhound starting job Goto (Job_14205042) A=(125, 0, 149) from JobGiver while already having job Wait_Combat (Job_14205024) A=(140, 0, 172) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tranxigo starting job Goto (Job_14205043) A=(125, 0, 149) from JobGiver while already having job Wait_Combat (Job_14205006) A=(132, 0, 165) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tsao starting job Goto (Job_14205289) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14204756) A=(174, 0, 131) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14205290) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14200161) A=(172, 0, 131) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14205291) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14200618) A=(173, 0, 130) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14205292) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205264) A=(173, 0, 131) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_14205293) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14200864) A=(173, 0, 132) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tranxigo starting job Goto (Job_14205294) A=(58, 0, 126) from JobGiver while already having job Wait_Combat (Job_14205214) A=(125, 0, 149) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Greyhound starting job Goto (Job_14205295) A=(58, 0, 126) from JobGiver while already having job Goto (Job_14205286) A=(126, 0, 149) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Nicole starting job Goto (Job_14205296) A=(58, 0, 126) from JobGiver while already having job Wait_Combat (Job_14200421) A=(145, 0, 182) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Java starting job Goto (Job_14205297) A=(58, 0, 126) from JobGiver while already having job Wait_Combat (Job_14200199) A=(146, 0, 181) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(173, 0, 131) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14205390) A=(143, 0, 57) from JobGiver while already having job JobDef_SetUpBipod (Job_-1) A=Thing_Gun_SniperRifle985542 without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_14205391) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205344) A=(173, 0, 132) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14205392) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205349) A=(172, 0, 131) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tsao starting job Goto (Job_14205394) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14205351) A=(177, 0, 148) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14205396) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205384) A=(173, 0, 131) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14205507) A=(143, 0, 57) from JobGiver while already having job JobDef_SetUpBipod (Job_-1) A=Thing_Gun_SniperRifle985542 without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_14205508) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205496) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14205509) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205491) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tsao starting job Goto (Job_14205510) A=(143, 0, 57) from JobGiver while already having job JobDef_SetUpBipod (Job_-1) A=Thing_Gun_SniperRifle1036466 without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14205511) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205492) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(170, 0, 137) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14205646) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205637) A=(170, 0, 137) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_14205647) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205639) A=(171, 0, 139) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14205648) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14205520) A=(174, 0, 149) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tsao starting job Goto (Job_14205650) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14205596) A=(176, 0, 142) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14205651) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205587) A=(170, 0, 138) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14205766) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14205724) A=(180, 0, 119) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_14205767) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205753) A=(177, 0, 135) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14205768) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205746) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14205770) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14205729) A=(180, 0, 119) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
AA_Skiphound1089829 on unwalkable cell (157, 0, 156). Teleporting to (156, 0, 156)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14205902) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14205864) A=(169, 0, 142) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_14205903) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205890) A=(179, 0, 136) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14205904) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205787) A=(174, 0, 139) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tsao starting job Goto (Job_14205905) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14205870) A=(166, 0, 140) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14205906) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14205879) A=(176, 0, 142) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14206045) A=(143, 0, 57) from JobGiver while already having job JobDef_SetUpBipod (Job_-1) A=Thing_Gun_SniperRifle985542 without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_14206046) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14205934) A=(179, 0, 136) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14206047) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14206003) A=(176, 0, 136) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tsao starting job Goto (Job_14206049) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14206016) A=(171, 0, 150) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14206050) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14206018) A=(172, 0, 145) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14206166) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14206151) A=(168, 0, 150) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_14206167) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14206107) A=(179, 0, 136) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14206168) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14206158) A=(176, 0, 136) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tsao starting job Goto (Job_14206169) A=(143, 0, 57) from JobGiver while already having job CombatAI_Goto_Cover (Job_14206154) A=(149, 0, 140) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14206170) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14206089) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(168, 0, 137) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Constructed TargetInfo with cell=(170, 0, 140) and a null map.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14206313) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14206312) A=(170, 0, 140) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_14206314) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14206260) A=(177, 0, 133) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14206315) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14206255) A=(177, 0, 135) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tsao starting job Goto (Job_14206316) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14206276) A=(168, 0, 137) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14206317) A=(143, 0, 57) from JobGiver while already having job Wait_Combat (Job_14206182) A=(176, 0, 128) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Tsao starting job Goto (Job_14206352) A=(237, 0, 89) from JobGiver while already having job Goto (Job_14206316) A=(143, 0, 57) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14206353) A=(237, 0, 89) from JobGiver while already having job CombatAI_Goto_Cover (Job_14206320) A=(173, 0, 143) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14206354) A=(237, 0, 89) from JobGiver while already having job Wait_Combat (Job_14206349) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Sam starting job Goto (Job_14206355) A=(237, 0, 89) from JobGiver while already having job JobDef_SetUpBipod (Job_-1) A=Thing_Gun_SniperRifle985542 without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Deadlift starting job Goto (Job_14206356) A=(237, 0, 89) from JobGiver while already having job Goto (Job_14206314) A=(143, 0, 57) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Shun starting job Goto (Job_14206431) A=(237, 0, 89) from JobGiver while already having job Wait_Combat (Job_14206397) A=(176, 0, 136) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Element starting job Goto (Job_14206432) A=(237, 0, 89) from JobGiver while already having job Wait_Combat (Job_14206388) A=(174, 0, 126) without a specific job end condition.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not reserve Thing_Ammo_556x45mmNATO_AP1100151(current stack count: 120) (layer: null) for Shun for job TakeCountToInventory (Job_14206580) A=Thing_Ammo_556x45mmNATO_AP1100151 (now doing job TakeCountToInventory (Job_14206580) A=Thing_Ammo_556x45mmNATO_AP1100151(curToil=-1)) for maxPawns 10 and stackCount 120. Existing reserver: Deadlift doing job TakeCountToInventory (Job_14206578) A=Thing_Ammo_556x45mmNATO_AP1100151 (toilIndex=0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=TakeCountToInventory (Job_14206580) A=Thing_Ammo_556x45mmNATO_AP1100151
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
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