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Working on/off on BotW stuff

Rena Kunisaki RenaKunisaki

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View GitHub Profile
View motion.log
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] motion_startup: Using log type (ALL) log level (NTC)
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] become_daemon: Motion going to daemon mode
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] become_daemon: Created process id file /var/run/motion/motion.pid. Process ID is 535
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] motion_startup: Motion running as daemon process
[0:motion] [NTC] [ENC] [Jun 16 16:26:12] ffmpeg_init: ffmpeg libavcodec version 57.48.101 libavformat version 57.41.100
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] main: Camera 0 is from /etc/motion/motion.conf
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] main: Camera 0 is device: /dev/video0 input -1
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] main: Stream port 8081
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] main: Waiting for threads to finish, pid: 535
[1:ml1] [NTC] [ALL] [Jun 16 16:26:12] motion_init: Camera 0 started: motion detection Enabled
View glsl_test.py
#!/usr/bin/env python
import moderngl_window as mglw
import moderngl
import struct
VERTEX_SHADER = """
#version 400
/** Shader for drawing lines of varying thickness,
* including bezier curves.
View glsl_test.py
#!/usr/bin/env python
import gi
gi.require_version('Gtk', '3.0'); from gi.repository import Gtk, Gdk, GLib
import moderngl
import struct
VERTEX_SHADER = """
#version 400
/** Shader for drawing lines of varying thickness,
@RenaKunisaki
RenaKunisaki / trackball.py
Created Jun 3, 2019
Use trackball as scroll wheel
View trackball.py
#!/usr/bin/env python3
# This script opens the given device and maps its
# axis movements to scroll wheel events,
# so you can use a trackball to scroll any window.
# You will need to run `xinput disable $DEVICE` to
# prevent it from also moving the cursor.
DEVICE = "Primax Kensington Eagle Trackball"
import evdev
import pynput
View Player.log
This file has been truncated, but you can view the full file.
Setting breakpad minidump AppID = 255710
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198349434752 [API loaded no]
Loading Mono
Mono location: /opt/steam/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64
Steamworks_RegisterMonoInterface()
Successfully Hooked RenderAPI_OpenGLCoreES (17) [Message]
Loading Steamworks
DLC status: 73
dlc 'Cities: Skylines - Preorder Pack' id: '340160' available: 'false'
View split-fill-stroke.inx
<?xml version="1.0" encoding="UTF-8"?>
<inkscape-extension xmlns="http://www.inkscape.org/namespace/inkscape/extension">
<_name>Split Fill and Stroke</_name>
<id>githubacct.uniqueid.Name_of_your_extension</id>
<dependency type="executable" location="extensions">split-fill-stroke.py</dependency>
<param name="achoice" type="boolean" _gui-text="A boolean value">false</param>
<effect>
<object-type>all</object-type>
<effects-menu>
<submenu _name="Objects"/>
@RenaKunisaki
RenaKunisaki / Player.log
Created Apr 14, 2019
Cities Skylines Crash Log
View Player.log
Setting breakpad minidump AppID = 255710
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198349434752 [API loaded no]
Loading Mono
Mono location: /opt/steam/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64
Steamworks_RegisterMonoInterface()
Successfully Hooked RenderAPI_OpenGLCoreES (17) [Message]
Loading Steamworks
DLC status: 73
dlc 'Cities: Skylines - Preorder Pack' id: '340160' available: 'false'
dlc 'Cities: Skylines - Deluxe Edition Upgrade Pack' id: '346791' available: 'false'
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