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Hacking a lamp

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Hacking a lamp
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RenaKunisaki / resumebake.py
Created August 25, 2023 18:41
Blender script to resume a bake
import bpy
""" Script to resume a physics bake from a specific time in Blender.
This addresses the incredible fact that there's apparently no way
to change a bake without re-baking the entire animation, even if
the change is halfway through. It also addresses the similarly
incredible fact that you can't play an animation to the end and not
have it automatically restart and discard all caches.
@RenaKunisaki
RenaKunisaki / motion.log
Created June 20, 2019 00:14
motion.log
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] motion_startup: Using log type (ALL) log level (NTC)
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] become_daemon: Motion going to daemon mode
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] become_daemon: Created process id file /var/run/motion/motion.pid. Process ID is 535
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] motion_startup: Motion running as daemon process
[0:motion] [NTC] [ENC] [Jun 16 16:26:12] ffmpeg_init: ffmpeg libavcodec version 57.48.101 libavformat version 57.41.100
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] main: Camera 0 is from /etc/motion/motion.conf
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] main: Camera 0 is device: /dev/video0 input -1
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] main: Stream port 8081
[0:motion] [NTC] [ALL] [Jun 16 16:26:12] main: Waiting for threads to finish, pid: 535
[1:ml1] [NTC] [ALL] [Jun 16 16:26:12] motion_init: Camera 0 started: motion detection Enabled
@RenaKunisaki
RenaKunisaki / glsl_test.py
Last active January 26, 2022 21:33
moderngl test
#!/usr/bin/env python
import moderngl_window as mglw
import moderngl
import struct
VERTEX_SHADER = """
#version 400
/** Shader for drawing lines of varying thickness,
* including bezier curves.
@RenaKunisaki
RenaKunisaki / glsl_test.py
Created June 11, 2019 18:28
moderngl vbo test
#!/usr/bin/env python
import gi
gi.require_version('Gtk', '3.0'); from gi.repository import Gtk, Gdk, GLib
import moderngl
import struct
VERTEX_SHADER = """
#version 400
/** Shader for drawing lines of varying thickness,
@RenaKunisaki
RenaKunisaki / trackball.py
Created June 3, 2019 01:34
Use trackball as scroll wheel
#!/usr/bin/env python3
# This script opens the given device and maps its
# axis movements to scroll wheel events,
# so you can use a trackball to scroll any window.
# You will need to run `xinput disable $DEVICE` to
# prevent it from also moving the cursor.
DEVICE = "Primax Kensington Eagle Trackball"
import evdev
import pynput
This file has been truncated, but you can view the full file.
Setting breakpad minidump AppID = 255710
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198349434752 [API loaded no]
Loading Mono
Mono location: /opt/steam/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64
Steamworks_RegisterMonoInterface()
Successfully Hooked RenderAPI_OpenGLCoreES (17) [Message]
Loading Steamworks
DLC status: 73
dlc 'Cities: Skylines - Preorder Pack' id: '340160' available: 'false'
<?xml version="1.0" encoding="UTF-8"?>
<inkscape-extension xmlns="http://www.inkscape.org/namespace/inkscape/extension">
<_name>Split Fill and Stroke</_name>
<id>githubacct.uniqueid.Name_of_your_extension</id>
<dependency type="executable" location="extensions">split-fill-stroke.py</dependency>
<param name="achoice" type="boolean" _gui-text="A boolean value">false</param>
<effect>
<object-type>all</object-type>
<effects-menu>
<submenu _name="Objects"/>
@RenaKunisaki
RenaKunisaki / Player.log
Created April 14, 2019 19:08
Cities Skylines Crash Log
Setting breakpad minidump AppID = 255710
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198349434752 [API loaded no]
Loading Mono
Mono location: /opt/steam/.local/share/Steam/steamapps/common/Cities_Skylines/Cities_Data/Mono/x86_64
Steamworks_RegisterMonoInterface()
Successfully Hooked RenderAPI_OpenGLCoreES (17) [Message]
Loading Steamworks
DLC status: 73
dlc 'Cities: Skylines - Preorder Pack' id: '340160' available: 'false'
dlc 'Cities: Skylines - Deluxe Edition Upgrade Pack' id: '346791' available: 'false'