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Created December 18, 2022 04:10
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# include <Siv3D.hpp> // OpenSiv3D v0.6.6
void Main()
std::unique_ptr<TextureAssetData> assetData = std::make_unique<TextureAssetData>();
// ロード時の仕事
assetData->onLoad = [](TextureAssetData& asset, [[maybe_unused]] const String& hint)
// ここに作成したテクスチャを代入する
asset.texture = Texture{ Image{ 256, 256, Palette::Skyblue }, TextureDesc::Mipped };
return true;
// 登録
TextureAsset::Register(U"MyTexture", std::move(assetData));
while (System::Update())
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