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# include <Siv3D.hpp> | |
class Bullet | |
{ | |
public: | |
Bullet() = default; | |
Bullet(const Vec2& startPos, const double angle) | |
: m_startPos{ startPos } | |
, m_angle{ angle } {} | |
void update(double deltaTime = Scene::DeltaTime()) | |
{ | |
m_time += deltaTime; | |
} | |
void draw() const | |
{ | |
m_startPos.asCircle(5).drawFrame(1); | |
Line{ m_startPos, Arg::angle = m_angle, 800 }.draw(1); | |
Circle{ getPos(), 10 }.draw(); | |
} | |
Vec2 getPos() const | |
{ | |
const Vec2 move = Vec2{ (Periodic::Triangle1_1(1.0s, (0.25 + m_time)) * 60), (-200 * m_time) }.rotate(m_angle); | |
return (m_startPos + move); | |
} | |
double getTime() const | |
{ | |
return m_time; | |
} | |
private: | |
Vec2 m_startPos{ 0, 0 }; | |
double m_time = 0.0; | |
double m_angle = 0_deg; | |
}; | |
void Main() | |
{ | |
Array<Bullet> bullets; | |
int32 count = 0; | |
while (System::Update()) | |
{ | |
if (MouseL.down()) | |
{ | |
bullets.push_back(Bullet{ Cursor::PosF(), ((count % 12) * 30_deg) }); | |
++count; | |
} | |
for (auto& bullet : bullets) | |
{ | |
bullet.update(); | |
} | |
bullets.remove_if([](const Bullet& bullet) { return (5.0 < bullet.getTime()); }); | |
for (const auto& bullet : bullets) | |
{ | |
bullet.draw(); | |
} | |
} | |
} |
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