RegionData.cs
using System;
using UnityEngine;
namespace UnturnedStrike.Plugin.Models
{
public class RegionData
{
public char Character { get; set; }
RegionData.cs
using System;
using UnityEngine;
namespace UnturnedStrike.Plugin.Models
{
public class RegionData
{
public char Character { get; set; }
DataStorage
is a simple class I'm using in my plugins to save data in json file
public class DataStorage<T> where T : class
{
public string DataPath { get; private set; }
public DataStorage(string dir, string fileName)
{
DataPath = Path.Combine(dir, fileName);
}
#include <iostream> | |
#include <cstdlib> | |
#include <time.h> | |
using namespace std; | |
void Fibonaci(int length); | |
void FillWithRandom100Numbers(int arr[]); | |
void OrderByDescending(int arr[]); | |
void Print100Numbers(int arr[]); |
ExamplePlugin.cs
using Example.Commands;
using Rocket.Core;
using Rocket.Core.Plugins;
namespace Example
{
public class ExamplePlugin : RocketPlugin<ExampleConfiguration>
{
using RestoreMonarchy.ChallengeRewards.Database; | |
using RestoreMonarchy.ChallengeRewards.Models; | |
using Rocket.Unturned.Player; | |
using SDG.Unturned; | |
using Steamworks; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Threading; | |
using UnityEngine; |