Skip to content

Instantly share code, notes, and snippets.

@Restuta
Created June 17, 2021 00:00
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save Restuta/8266d5627e1aa414b2a731094b378641 to your computer and use it in GitHub Desktop.
Save Restuta/8266d5627e1aa414b2a731094b378641 to your computer and use it in GitHub Desktop.
/**
* author: tourist
* created: 08.08.2020 17:11:40
**/
#include <bits/stdc++.h>
using namespace std;
template <typename T>
class graph {
public:
struct edge {
int from;
int to;
T cost;
};
vector<edge> edges;
vector<vector<int>> g;
int n;
graph(int _n) : n(_n) {
g.resize(n);
}
virtual int add(int from, int to, T cost) = 0;
};
template <typename T>
class forest : public graph<T> {
public:
using graph<T>::edges;
using graph<T>::g;
using graph<T>::n;
forest(int _n) : graph<T>(_n) {
}
int add(int from, int to, T cost = 1) {
assert(0 <= from && from < n && 0 <= to && to < n);
int id = (int) edges.size();
assert(id < n - 1);
g[from].push_back(id);
g[to].push_back(id);
edges.push_back({from, to, cost});
return id;
}
};
template <typename T>
class dfs_forest : public forest<T> {
public:
using forest<T>::edges;
using forest<T>::g;
using forest<T>::n;
vector<int> pv;
vector<int> pe;
vector<int> order;
vector<int> pos;
vector<int> end;
vector<int> sz;
vector<int> root;
vector<int> depth;
vector<T> dist;
dfs_forest(int _n) : forest<T>(_n) {
}
void init() {
pv = vector<int>(n, -1);
pe = vector<int>(n, -1);
order.clear();
pos = vector<int>(n, -1);
end = vector<int>(n, -1);
sz = vector<int>(n, 0);
root = vector<int>(n, -1);
depth = vector<int>(n, -1);
dist = vector<T>(n);
}
void clear() {
pv.clear();
pe.clear();
order.clear();
pos.clear();
end.clear();
sz.clear();
root.clear();
depth.clear();
dist.clear();
}
private:
void do_dfs(int v) {
pos[v] = (int) order.size();
order.push_back(v);
sz[v] = 1;
for (int id : g[v]) {
if (id == pe[v]) {
continue;
}
auto &e = edges[id];
int to = e.from ^ e.to ^ v;
depth[to] = depth[v] + 1;
dist[to] = dist[v] + e.cost;
pv[to] = v;
pe[to] = id;
root[to] = (root[v] != -1 ? root[v] : to);
do_dfs(to);
sz[v] += sz[to];
}
end[v] = (int) order.size() - 1;
}
void do_dfs_from(int v) {
depth[v] = 0;
dist[v] = T{};
root[v] = v;
pv[v] = pe[v] = -1;
do_dfs(v);
}
public:
void dfs(int v, bool clear_order = true) {
if (pv.empty()) {
init();
} else {
if (clear_order) {
order.clear();
}
}
do_dfs_from(v);
}
void dfs_all() {
init();
for (int v = 0; v < n; v++) {
if (depth[v] == -1) {
do_dfs_from(v);
}
}
assert((int) order.size() == n);
}
};
template <typename T>
class lca_forest : public dfs_forest<T> {
public:
using dfs_forest<T>::edges;
using dfs_forest<T>::g;
using dfs_forest<T>::n;
using dfs_forest<T>::pv;
using dfs_forest<T>::pos;
using dfs_forest<T>::end;
using dfs_forest<T>::depth;
int h;
vector<vector<int>> pr;
lca_forest(int _n) : dfs_forest<T>(_n) {
}
inline void build_lca() {
assert(!pv.empty());
int max_depth = 0;
for (int i = 0; i < n; i++) {
max_depth = max(max_depth, depth[i]);
}
h = 1;
while ((1 << h) <= max_depth) {
h++;
}
pr.resize(n);
for (int i = 0; i < n; i++) {
pr[i].resize(h);
pr[i][0] = pv[i];
}
for (int j = 1; j < h; j++) {
for (int i = 0; i < n; i++) {
pr[i][j] = (pr[i][j - 1] == -1 ? -1 : pr[pr[i][j - 1]][j - 1]);
}
}
}
inline bool anc(int x, int y) {
return (pos[x] <= pos[y] && end[y] <= end[x]);
}
inline int go_up(int x, int up) {
assert(!pr.empty());
up = min(up, (1 << h) - 1);
for (int j = h - 1; j >= 0; j--) {
if (up & (1 << j)) {
x = pr[x][j];
if (x == -1) {
break;
}
}
}
return x;
}
inline int lca(int x, int y) {
assert(!pr.empty());
if (anc(x, y)) {
return x;
}
if (anc(y, x)) {
return y;
}
for (int j = h - 1; j >= 0; j--) {
if (pr[x][j] != -1 && !anc(pr[x][j], y)) {
x = pr[x][j];
}
}
return pr[x][0];
}
};
template <typename T>
class hld_forest : public lca_forest<T> {
public:
using lca_forest<T>::edges;
using lca_forest<T>::g;
using lca_forest<T>::n;
using lca_forest<T>::pv;
using lca_forest<T>::sz;
using lca_forest<T>::pos;
using lca_forest<T>::order;
using lca_forest<T>::depth;
using lca_forest<T>::dfs;
using lca_forest<T>::dfs_all;
using lca_forest<T>::lca;
using lca_forest<T>::build_lca;
vector<int> head;
vector<int> visited;
hld_forest(int _n) : lca_forest<T>(_n) {
visited.resize(n);
}
void build_hld(const vector<int> &vs) {
for (int tries = 0; tries < 2; tries++) {
if (vs.empty()) {
dfs_all();
} else {
order.clear();
for (int v : vs) {
dfs(v, false);
}
assert((int) order.size() == n);
}
if (tries == 1) {
break;
}
for (int i = 0; i < n; i++) {
if (g[i].empty()) {
continue;
}
int best = -1, bid = 0;
for (int j = 0; j < (int) g[i].size(); j++) {
int id = g[i][j];
int v = edges[id].from ^ edges[id].to ^ i;
if (pv[v] != i) {
continue;
}
if (sz[v] > best) {
best = sz[v];
bid = j;
}
}
swap(g[i][0], g[i][bid]);
}
}
build_lca();
head.resize(n);
for (int i = 0; i < n; i++) {
head[i] = i;
}
for (int i = 0; i < n - 1; i++) {
int x = order[i];
int y = order[i + 1];
if (pv[y] == x) {
head[y] = head[x];
}
}
}
void build_hld(int v) {
build_hld(vector<int>(1, v));
}
void build_hld_all() {
build_hld(vector<int>());
}
bool apply_on_path(int x, int y, bool with_lca, function<void(int,int,bool)> f) {
// f(x, y, up): up -- whether this part of the path goes up
assert(!head.empty());
int z = lca(x, y);
if (z == -1) {
return false;
}
{
int v = x;
while (v != z) {
if (depth[head[v]] <= depth[z]) {
f(pos[z] + 1, pos[v], true);
break;
}
f(pos[head[v]], pos[v], true);
v = pv[head[v]];
}
}
if (with_lca) {
f(pos[z], pos[z], false);
}
{
int v = y;
int cnt_visited = 0;
while (v != z) {
if (depth[head[v]] <= depth[z]) {
f(pos[z] + 1, pos[v], false);
break;
}
visited[cnt_visited++] = v;
v = pv[head[v]];
}
for (int at = cnt_visited - 1; at >= 0; at--) {
v = visited[at];
f(pos[head[v]], pos[v], false);
}
}
return true;
}
};
class segtree {
public:
struct node {
// don't forget to set default value (used for leaves)
// not necessarily neutral element!
int mn = 0;
int add = 0;
void apply(int l, int r, int v) {
mn += v;
add += v;
}
};
node unite(const node &a, const node &b) const {
node res;
res.mn = min(a.mn, b.mn);
return res;
}
inline void push(int x, int l, int r) {
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
if (tree[x].add != 0) {
tree[x + 1].apply(l, y, tree[x].add);
tree[z].apply(y + 1, r, tree[x].add);
tree[x].add = 0;
}
}
inline void pull(int x, int z) {
tree[x] = unite(tree[x + 1], tree[z]);
}
int n;
vector<node> tree;
void build(int x, int l, int r) {
if (l == r) {
return;
}
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
build(x + 1, l, y);
build(z, y + 1, r);
pull(x, z);
}
template <typename M>
void build(int x, int l, int r, const vector<M> &v) {
if (l == r) {
tree[x].apply(l, r, v[l]);
return;
}
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
build(x + 1, l, y, v);
build(z, y + 1, r, v);
pull(x, z);
}
node get(int x, int l, int r, int ll, int rr) {
if (ll <= l && r <= rr) {
return tree[x];
}
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
push(x, l, r);
node res{};
if (rr <= y) {
res = get(x + 1, l, y, ll, rr);
} else {
if (ll > y) {
res = get(z, y + 1, r, ll, rr);
} else {
res = unite(get(x + 1, l, y, ll, rr), get(z, y + 1, r, ll, rr));
}
}
pull(x, z);
return res;
}
template <typename... M>
void modify(int x, int l, int r, int ll, int rr, const M&... v) {
if (ll <= l && r <= rr) {
tree[x].apply(l, r, v...);
return;
}
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
push(x, l, r);
if (ll <= y) {
modify(x + 1, l, y, ll, rr, v...);
}
if (rr > y) {
modify(z, y + 1, r, ll, rr, v...);
}
pull(x, z);
}
int find_first_knowingly(int x, int l, int r, const function<bool(const node&)> &f) {
if (l == r) {
return l;
}
push(x, l, r);
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
int res;
if (f(tree[x + 1])) {
res = find_first_knowingly(x + 1, l, y, f);
} else {
res = find_first_knowingly(z, y + 1, r, f);
}
pull(x, z);
return res;
}
int find_first(int x, int l, int r, int ll, int rr, const function<bool(const node&)> &f) {
if (ll <= l && r <= rr) {
if (!f(tree[x])) {
return -1;
}
return find_first_knowingly(x, l, r, f);
}
push(x, l, r);
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
int res = -1;
if (ll <= y) {
res = find_first(x + 1, l, y, ll, rr, f);
}
if (rr > y && res == -1) {
res = find_first(z, y + 1, r, ll, rr, f);
}
pull(x, z);
return res;
}
int find_last_knowingly(int x, int l, int r, const function<bool(const node&)> &f) {
if (l == r) {
return l;
}
push(x, l, r);
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
int res;
if (f(tree[z])) {
res = find_last_knowingly(z, y + 1, r, f);
} else {
res = find_last_knowingly(x + 1, l, y, f);
}
pull(x, z);
return res;
}
int find_last(int x, int l, int r, int ll, int rr, const function<bool(const node&)> &f) {
if (ll <= l && r <= rr) {
if (!f(tree[x])) {
return -1;
}
return find_last_knowingly(x, l, r, f);
}
push(x, l, r);
int y = (l + r) >> 1;
int z = x + ((y - l + 1) << 1);
int res = -1;
if (rr > y) {
res = find_last(z, y + 1, r, ll, rr, f);
}
if (ll <= y && res == -1) {
res = find_last(x + 1, l, y, ll, rr, f);
}
pull(x, z);
return res;
}
segtree(int _n) : n(_n) {
assert(n > 0);
tree.resize(2 * n - 1);
build(0, 0, n - 1);
}
template <typename M>
segtree(const vector<M> &v) {
n = v.size();
assert(n > 0);
tree.resize(2 * n - 1);
build(0, 0, n - 1, v);
}
node get(int ll, int rr) {
assert(0 <= ll && ll <= rr && rr <= n - 1);
return get(0, 0, n - 1, ll, rr);
}
node get(int p) {
assert(0 <= p && p <= n - 1);
return get(0, 0, n - 1, p, p);
}
template <typename... M>
void modify(int ll, int rr, const M&... v) {
assert(0 <= ll && ll <= rr && rr <= n - 1);
modify(0, 0, n - 1, ll, rr, v...);
}
// find_first and find_last call all FALSE elements
// to the left (right) of the sought position exactly once
int find_first(int ll, int rr, const function<bool(const node&)> &f) {
assert(0 <= ll && ll <= rr && rr <= n - 1);
return find_first(0, 0, n - 1, ll, rr, f);
}
int find_last(int ll, int rr, const function<bool(const node&)> &f) {
assert(0 <= ll && ll <= rr && rr <= n - 1);
return find_last(0, 0, n - 1, ll, rr, f);
}
};
int main() {
ios::sync_with_stdio(false);
cin.tie(0);
int tt;
cin >> tt;
for (int qq = 1; qq <= tt; qq++) {
cout << "Case #" << qq << ": ";
int n;
cin >> n;
hld_forest<long long> g(n);
vector<int> aux(n);
for (int i = 0; i < n - 1; i++) {
int x, y, z, w;
cin >> x >> y >> z >> w;
--x; --y;
g.add(x, y, w);
aux[y] = z;
}
g.build_hld(0);
vector<int> order(n - 1);
iota(order.begin(), order.end(), 1);
sort(order.begin(), order.end(), [&](int i, int j) {
return g.dist[i] < g.dist[j];
});
segtree st(n);
for (int i = 1; i < n; i++) {
st.modify(g.pos[i], g.pos[i], aux[i]);
}
long long cnt = 0;
long long sum = 0;
for (int v : order) {
int mn = (int) 1e9;
g.apply_on_path(v, 0, false, [&](int from, int to, bool) {
mn = min(mn, st.get(from, to).mn);
});
cnt += mn;
sum += (long long) mn * g.dist[v];
g.apply_on_path(v, 0, false, [&](int from, int to, bool) {
st.modify(from, to, -mn);
});
}
cout << cnt << " " << sum << '\n';
}
return 0;
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment