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A performance config made with parts of Chris' dx9frames and Stabby's config, and my own knowledge. Not complete yet.
// Rhapsody's Performance Config - 9/13/14
// Launch options stated here. Copy these into TF2's launch options, and remove -dxlevel 90 after the first launch,
// or else your graphics settings will keep reverting if you modify them.
// Fullscreen: -dxlevel 90 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
// Windowed: -dxlevel 90 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
// Don't use -dxlevel 95 with this config. I've attempted to, but for some reason, whenever you exit the graphics options with -dxlevel 95 enabled, it defaults back to -dxlevel 90 or even -dxlevel 80.
// I'll look into this in the future.
sv_cheats 1 // Turn sv_cheats on so we can mess with certain convars at startup
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// FPS display options
// Show your current FPS or limit your maximum frames to make the game smoother and less jittery.
//cl_showfps 1 // Show unsmoothed FPS meter.
fps_max 0 // Set the FPS cap to an amount that you typically max out at to prevent jittering. Should be higher than 60.
alias "+ScoreDisplay" "+showscores; net_graph 1" // Makes netgraph show info, but only when viewing scoreboard
alias "-ScoreDisplay" "-showscores; net_graph 0"
bind "TAB" "+ScoreDisplay"
net_graphproportionalfont 0 // Makes netgraph font size proportional to your screen's current resolution. On smaller displays, it's larger than it needs to be and fills up the scoreboard. Comment or set to 1 if you still want it.
//net_graphpos 0 // Modify the location of the netgraph. 0 = left edge, 1 = right edge, 2 = centered, 3 or higher specifies the X co-ordinate of the graph's left edge
//net_graphheight 64 // Modify the height of your netgraph for fine modification.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Network settings
// Uncomment Bad connection and comment Good connection if you tend to get a ping over 80 on nearby servers.
// Good connection
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 66
rate 60000
// Bad connection
//cl_cmdrate 40
//cl_interp 0
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000
// rpc_goodconnection
alias "rpc_goodconnection" "cl_cmdrate 66;cl_interp 0;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 66;rate 60000;echo Connection settings changed to Good Connection. This will not persist through restarts, so you should;echo change it in the autoexec itself."
// rpc_badconnection
alias "rpc_badconnection" "cl_cmdrate 40;cl_interp 0;cl_interp_ratio 2;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0.01;cl_updaterate 40;rate 35000;echo Connection settings changed to Bad Connection. This will not persist through restarts, so you should;echo change it in the autoexec itself."
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Sprays
// No/negligible performance benefit. Only useful to disable if you're annoyed by them.
cl_playerspraydisable 0 // Set to 1 to disable.
r_spray_lifetime 2 // Set to 0 to disable.
// rpc_enablesprays
alias "rpc_enablesprays" "cl_playerspraydisable 0;r_spray_lifetime 2;echo Sprays enabled. This will not persist through restarts, so you should change it in the autoexec itself.
// rpc_disablesprays
alias "rpc_disablesprays" "cl_playerspraydisable 1;r_spray_lifetime 0;echo Sprays disabled. This will not persist through restarts, so you should change it in the autoexec itself.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Shadows
// Shadows can provide a tactical advantage, but at the same time can lower FPS, especially in busy areas.
mat_shadowstate 0 // Set to 1 to enable.
r_shadowmaxrendered 0 // Set to 11 to enable.
r_shadowrendertotexture 0 // Set to 1 to enable, but can cause lag; 0 is the recommended setting either way.
r_shadows 0 // Set to 1 to enable.
// nb_shadow_dist 400 // Distance from which shadows are visible. Uncomment to modify.
// rpc_enableshadows
alias "rpc_enableshadows" "mat_shadowstate 1;r_shadowmaxrendered 11;r_shadowrendertotexture 0;r shadows 1;echo Shadows enabled. This will not persist through restarts, so you should change it in the autoexec itself."
// rpc_enableshadows_noblob
alias "rpc_enableshadows_noblob" "mat_shadowstate 1;r_shadowmaxrendered 11;r_shadowrendertotexture 1;r shadows 1;echo Non-blobby shadows enabled. This will not persist through restarts, so you should change it in the autoexec itself."
// rpc_disableshadows
alias "rpc_disableshadows" "mat_shadowstate 0;r_shadowmaxrendered 0;r_shadowrendertotexture 0;r shadows 0;echo Shadows disabled. This will not persist through restarts, so you should change it in the autoexec itself."
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Facial features
// Disables facial features such as eyes moving and blinking, and mouths opening.
r_eyes 0 // Set to 1 to enable.
r_flex 0 // Set to 1 to enable.
r_lod 2 // Needs to be set to 1, or else facial features will be disabled regardless.
r_rootlod 2 // Set to 1 to enable.
r_teeth 0 // Set to 1 to enable.
mp_usehwmmodels -1 // disables improved facial expressions (problems with multicore, for some reason), added for completeness even though the cvar is technically non-functioning since 3/15/14
mp_usehwmvcds -1 // disables improved facial expressions, added for completeness even though the cvar is technically non-functioning since 3/15/14
// Extra settings for if you want to enable facial features but still have a performance benefit. Only uncomment if you have facial features turned on.
//r_eyegloss 0
//r_eyemove 0
//r_eyeshift_x 0
//r_eyeshift_y 0
//r_eyeshift_z 0
//r_eyesize 0
//blink_duration 0 // Default is 0.2
// rpc_enablefeatures
alias "rpc_enablefeatures" "r_eyes 1;r_flex 1;r_lod 1;r_rootlod 1;r_teeth 1;r_eyegloss 1;r_eyemove 1;r_eyeshift_x 1;r_eyeshift_y 1;r_eyeshift_z 1;r_eyesize 1;blink_duration 0.2;echo Facial features enabled. This will not persist through restarts, so you should change it in the autoexec itself."
// rpc_enablefeatures_low
alias "rpc_enablefeatures_low" "r_eyes 1;r_flex 1;r_lod 1;r_rootlod 1;r_teeth 1;r_eyegloss 0;r_eyemove 0;r_eyeshift_x 0;r_eyeshift_y 0;r_eyeshift_z 0;r_eyesize 0;blink_duration 0;echo Low-quality facial features enabled. This will not persist through restarts, so you should change it in the autoexec itself."
// rpc_disablefeatures
alias "rpc_disablefeatures" "r_eyes 0;r_flex 0;r_lod 2;r_rootlod 2;r_teeth 0;echo Facial features disabled. This will not persist through restarts, so you should change it in the autoexec itself."
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Ragdolls
// Ragdolls can provide significant FPS loss when interacted with on older computers.
cl_ragdoll_fade_time 0 // Sets how long until ragdolls fade, in seconds. Default is 15.
cl_ragdoll_forcefade 1 // Set to 0 to enable.
cl_ragdoll_physics_enable 0 // Sets whether bullets, explosives, or attacks will interact with the body. Default is 1.
g_ragdoll_fadespeed 0 // Sets how fast the fading effect is. Default is 600.
g_ragdoll_lvfadespeed 0 // Set to 100 to enable. Convar isn't documented.
ragdoll_sleepaftertime 0 // Set to "5.0f" to enable.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Gibs
// Gibs spawn if a player is killed by an explosion or has a Bombinomicon equip. These can cause FPS to drop.
cl_phys_props_enable 0 // Disables clientside props being affected by physics. Set to 1 to enable.
cl_phys_props_max 0 // Sets the maximum amount of clientside props your client can have at once. Default is 128.
props_break_max_pieces 0 // Sets the amount of pieces props can break into. Default is -1 (model default).
r_propsmaxdist 1 // Sets the maximum visible distance from which you can see clientside props. Default is 1000.
violence_agibs 0 // Sets whether you can see gibs from the 'alien' team (a source engine default name for one team. Set to 1 to enable.
violence_hgibs 0 // Sets whether you can see gibs from the 'human' team (a source engine default name for one team. Set to 1 to enable.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Audio
// Audio settings generally don't increase performance, but can have a positive effect on stability.
dsp_enhance_stereo 0 // Provides you with a neat positional audio effect, but can have a negative effect on performance in some cases.
dsp_slow_cpu 0 // If set to 1, reduces the quality of DSP effects. Negligible performance gain.
snd_async_fullyasync 1 // Runs the audio fully asynchronous, and, for some reason, reduces the number of TDRs (https://forums.geforce.com/default/topic/389688/geforce-drivers/nvidia-statement-on-tdr-errors-display-driver-nvlddmkm-stopped-/)
snd_pitchquality 1 // Helps determine what to set the audio quality at. More info a few lines down.
snd_spatialize_roundrobin 1 // Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_mixahead 0.05 // Sets how long it takes until attack sounds play. By default the setting is 0.1, or 100ms, which is 1/10 of a second. That means that the current value plays it 50ms after attacking. Sounds usually start to glitch at lower values, so play around with this and see how low you can get!
// dsp_slow_cpu and snd_pitchquality determine what your audio quality is set to in the Options menu.
// High: snd_pitchquality 1; dsp_slow_cpu 0
// Medium: snd_pitchquality 0; dsp_slow_cpu 0
// Low: snd_pitchqualiy 0; dsp_slow_cpu 1
// Note: for snd_pitchqualiy 1; dsp_slow_cpu 1 options menu still displays "Low". I'm not sure if this actually makes the sound quality even lower.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Graphical
// Main brunt of the config, this is where the magic happens. I've documented what I can so you know what
// everything does and can disable/modify it if you wish.
mat_phong 0 // Disables phonging on all models. Also achieved by enabling DX8. Disables lightwarps.
cl_detaildist 0 // Distance at which the detailed parts of props are no longer visible (lower LODs)
cl_detailfade 0 // Distance across which detail props fade in
cl_drawmonitors 0 // Disables the rendering of in-game "monitors" which contain 3D rendered images. Mostly, if not completely unused in TF2.
cl_ejectbrass 0 // Disables brass ejection
cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones, although I recommend keeping them on at all times by setting them to 1, since their performance impact is generally none/negligible.
cl_new_impact_effects 0 // Disables new impact effects
cl_show_splashes 0 // Disables water splashes
func_break_max_pieces 0 // Undocumented, but probably the same as props_break_max_pieces
glow_outline_effect_enable 0 // Cart glow effect. Performance loss with this is generally negligible, however, so I recommend enabling it simply because of how useful it is.
lod_transitiondist 0 // Sets how far you have to be from someone to make them go to their next LOD. Setting this to 0 forces the lowest LOD.
mat_antialias 0 // Sets lowest antialiasing value.
mat_bumpmap 1 // Controls bumpmapping. Has a weird effect if used on DX9, so it's set to 1.
mat_colcorrection_disableentities 1 // Disables color-correcting entities.
mat_colorcorrection 0 // Disables color-correction.
mat_disable_bloom 1 // Disables the bloom effect that allows light to reflect off of a surface, and the HDR effect.
mat_disable_fancy_blending 1 // Disables fancy texture blending.
mat_disable_lightwarp 1 // Disables lightwarps, which partially determine shading for players, entities, and the map. mat_phong also does this.
mat_envmapsize 8 // Changes envmap size.
mat_envmaptgasize 8 // No fucking clue.
mat_filterlightmaps 1 // Filters lightmaps.
mat_filtertextures 1 // Filters textures.
mat_forceaniso 1 // Forces anisotropic filtering level
mat_hdr_level 0 // Sets HDR level.
mat_max_worldmesh_vertices 512 // Not even going to try to guess, sorry. :(
mat_monitorgamma 2.0 // Controls brightness, try 1.8 to make it brighter or 2.2 to get it darker. Only works in fullscreen.
mat_motion_blur_enabled 0 // Disables motion blur.
mat_parallaxmap 0 // Disables parallax mapping.
mat_mipmaptextures 1 // Control mipmapping
mat_picmip 1 // Higher = more mipmapping. Without `sv_cheats 1', you're looking at a range from -1 to 2, -1 being the best quality, 2 being the worst.
mat_reducefillrate 1 // Reduces the fillrate when the game is run in DX8.
mat_reduceparticles 1 // Reduces particle count.
mat_specular 1 // Controls specularity. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it.
mat_fastspecular 1 // Fast specularity.
mat_trilinear 0 // Sets trlinear mode.
mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
mat_viewportupscale 1 //
mat_wateroverlaysize 1 // Water overlay size.
mp_decals 9 // `9' is a good value to still see the spread pattern from a scattergun without any real performance loss. Needs to be changed with r_decals.
r_3dsky 0 // Disables 3D skies. This makes maps like koth_wubwubwub much, much less spectacular, so you need to compromise.
r_3dnow 0 // Disables 3DNow
r_ambientboost 0 // Controls ambient lights
r_ambientfactor 0 // Controls ambient lights
r_ambientmin 0 // Controls ambient lights
r_avglight 0 // Controls average lighting on objects
r_cheapwaterend 1 // Activates cheap water
r_cheapwaterstart 1 // Activates cheap water
r_decals 9 // Controls decal amount. Needs to be changed with mp_decals.
r_decalstaticprops 0 // Enables whether decals can be seen on props.
r_decal_cullsize 15 // Controls the cull size of decals.
r_drawdetailprops 0 // Controls whether details on props should be drawn at all.
r_drawmodeldecals 0 // Controls whether decals should be seeable on a model.
r_drawflecks 0 // Controls whether particles upon hitting a surface with a bullet should be rendered.
r_dynamic 0 // Disables dynamic lighting.
r_maxdlights 0 // Determines the maximum number of dynamic lights visible on the screen.
r_physpropstaticlighting 0 // Dtermines if there should be static lighting on props
r_occlusion 1 // Use occlussion from Source engine?
r_worldlights 1 // Number of world lights to use per vertex
r_flashlightdepthtexture 0 // Specifies how detailed the flashlight light should be. Useless in TF2.
r_forcewaterleaf 1 // Optimization to water - considers view in leaf under water for purposes of culling.
r_lightaverage 0 // Disables average lighting.
r_maxnewsamples 2 // Undocumented.
r_maxsampledist 1 // Undocumented.
r_propsmaxdist 0 // Max visible distance for props.
r_renderoverlayfragment 0 // Undocumented.
r_staticprop_lod 4 // Sets the default LOD for static props.
r_waterdrawreflection 0 // Controls as to whether reflections should be drawn on the surface of water.
r_waterdrawrefraction 1 // Controls as to whether to calculate refractions when in water.
r_waterforceexpensive 0 // Forces expensive water.
r_waterforcereflectentities 0 // Forces as to whether entities should be reflected into water even if r_waterdrawreflection is 0.
rope_averagelight 0 // Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 0 // Collide rope with the world.
rope_rendersolid 0 // Disables rendering ropes/cables at all.
rope_shake 0 // Controls whether ropes should shake as if there's wind.
rope_smooth 0 // Controls as to whether there should be an antialiasing effect on ropes.
rope_subdiv 0 // Rope subdivision amount.
rope_wind_dist 0 // If a rope is this far away, don't simulate wind on them.
tf_particles_disable_weather 1 // Disable weather effects on maps supporting it. For example, setting this to `1' disables rain effects on *_sawmill.
tracer_extra 0 // Undocumented.
violence_ablood 1 // Setting ablood/hblood to 1 actually improves perf usually
violence_hblood 1 //
// Some shit Stabby added, but I have no idea what it does. :P
mat_software_aa_quality 0 // was 9
mat_software_aa_strength 0
mat_software_aa_strength_vgui -1
mat_software_aa_blur_one_pixel_lines 0
mat_software_aa_edge_threshold 9
mat_software_aa_tap_offset "1"
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Miscellaneous
// Some miscellaneous improvements that don't quite fit into any of the above categories.
in_usekeyboardsampletime 0
mat_clipz 1 // FX card users should set this to 0
mat_forcehardwaresync 0
mat_levelflush 1
m_rawinput 1 // Turn on raw mouse input.
mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be performed on the GPU (as opposed to on the CPU). The value `-1' autodetects hardware support for this feature, which is safer than forcing it.
mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
// defines the threading method to be used by the material
// system. It has been unstable to use in the past, but
// nowadays it's generally okay.
//
// Here are the possible values:
// -2 legacy default
// -1 default
// 0 synchronous single thread
// 1 queued single thread
// 2 queued multithreaded
//
// If you have problems with the value `2', try setting it to
// `-1'.
//
// As an aside, there are quite a few bugs in the demo system
// that occur when mat_queue_mode is set to a value that is
// not `-1'. If you intend to do work with the demo system,
// maybe you should change this.
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
r_queued_decals 0
r_queued_ropes 1
r_queued_post_processing 0
r_threaded_client_shadow_manager 1
r_threaded_particles 1
r_threaded_renderables 1
cl_forcepreload 1 // Forces preloading sounds and such to make it lag less when in-game.
// mat_viewportupscale 1 and mat_viewportscale 0.5 // for terrible GPU's only
cl_software_cursor 1 // fixes Windows cursor appearing on screen bug
//studio_queue_mode 0 // default "1". Can give a major FPS boost, but causes crashes. For some reason it is stable when viewing demos, so feel free to set to "1" when not in multiplayer
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Security
// Make your config.cfg read-only for extra protection. Note that this means that bind changes won't permanently save.
cl_allowupload 0
alias cl_allowupload "echo Blocked cl_allowupload!" // Prevents cl_allowupload from being changed by a malicious server, and notifies you
alias unbindall "echo Blocked unbindall!" // Prevents unbindall from being run by a malicious server, and notifies you
// Gets rid of servers playing annoying sound files. Note that this prevents sounds from saysound and other plugins that do similar things.
//alias play "echo Blocked play!" // Can prevent the game from playing sounds in some cases
alias sndplaydelay "echo Blocked sndplaydelay!"
alias playgamesound "echo Blocked playgamesound!"
alias soundfade "echo Blocked soundfade!"
cl_downloadfilter "nosounds" // Disables servers from downloading sounds by default
// Servers don't need this
alias cl_spec_mode
alias rpt_connect
alias r_screenoverlay
// Adblock for motd, extra protection:
// > Create an empty file in your tf directory named textwindow_temp.html and make it read-only (this prevents the motd from being saved & loaded)
// > Add '127.0.0.1 motd.pinion.gg' to your hosts file. This prevents a well known motd advertising network to load
cl_disablehtmlmotd 1 // Disables HTML MOTDs
alias closed_htmlpage "echo Blocked pinion!"
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Other improvements
// Other non-performance improvements that you may like. Feel free to remove them if you don't, of course.
// General
cl_showbattery 1 // Indicates if we're on battery power or plugged in. Not useful if you're not using a laptop.
voice_enable 1 // Enables voice chat, just in case it got disabled last session.
cl_mvm_wave_status_visible_during_wave 1 // Extremely useful convar to show bots remaining without having to view scoreboard
cl_use_tournament_specgui 1 // Shows your teammate's health in tournament mode and in MvM when you're dead.
cl_ask_blacklist_opt_out 1 // Disables the game annoyingly asking you if you want to blacklist a server that you spend a low amount of time on.
cl_ask_favorite_opt_out 1 // Disables the game annoyingly asking you if you want to favorite a server that you spend a long amount of time on.
hud_combattext_batching 1 // Batches together damage text. Useful for Pyro, Heavy, and the Engineer's Sentry in particular.
// Null-cancelling movement script
// (prevents you from pressing two opposing directions, which causes you to stop moving)
bind w +mfwd
bind s +mback
bind a +mleft
bind d +mright
alias +mfwd "-back;+forward;alias checkfwd +forward"
alias +mback "-forward;+back;alias checkback +back"
alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
alias +mright "-moveleft;+moveright;alias checkright +moveright"
alias -mfwd "-forward;checkback;alias checkfwd none"
alias -mback "-back;checkfwd;alias checkback none"
alias -mleft "-moveleft;checkright;alias checkleft none"
alias -mright "-moveright;checkleft;alias checkright none"
alias checkfwd none
alias checkback none
alias checkleft none
alias checkright none
alias none ""
//Silence script, use when you get annoyed by chat and voice.
bind f11 stfu1
alias stfu stfu1
alias stfu1 "hud_saytext_time 0; voice_modenable 0; echo Voice/Chat OFF; alias stfu stfu2"
alias stfu2 "hud_saytext_time 12; voice_modenable 1; echo Voice/Chat ON; alias stfu stfu1"
// Toggle viewmodels
bind "f4" "r_drawviewmodel 0 1"
// Reload graphics and sound to fix glitches. Bound to F7 because no one reads the abuse reports anyway.
bind "f7" "record temp; stop; snd_restart; hud_reloadscheme;heartbeat;"
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Time to echo some shit
clear
echo "///////////////////////////////////////////"
echo "/ 9/13/14 /"
echo "/ Rhapsody's Performance Config /"
echo "/ Type 'helpcfg' for help /"
echo "///////////////////////////////////////////"
alias "helpcfg" "echo This performance config is a modified version of Chris config, using parts from other configs.;echo It is optimized for performance and is best used with DirectX 9.;echo Since there is a lot of things in this config, you might need some help, so here it is!;echo "";echo Key Commands;echo F4: Toggle viewmodels;echo F7: Reload graphics/sound;echo F11: Toggle text and voice chat on and off;echo ""; helpcfg2"
alias "helpcfg2" "echo Additionally, this config also offers useful competitive features such as a null movement script,;echo and security features, such as blocking commands like unbindall from being executed by malicious server owners.; echo If this happens, a notice will be printed in console.;echo If you want to know more about this script, take a look at it in the autoexec.cfg, I have added comments for almost everything.;echo ""; helpcfg3"
alias "helpcfg3" "echo If you need some help with the config, want to know more about something, or want to make an addition,;echo Contact me (WitheredPyre) on Reddit, or add me on Steam below.;echo www.steamcommunity.com/id/pyreplays;echo "";echo PLEASE NOTE that if you are using -dxlevel 95, you can't set your Material detail lower than; echo Medium or else it'll revert to -dxlevel 90."
alias clear "echo Blocked clear!" // Block the 'clear' command here instead of above, since I want to use 'clear' myself... :P
sv_cheats 0 // Turning sv_cheats off now, since we don't need it on anymore.
// Changelog (newest to oldest)
//
// 9/14/14
// - Experimented some more with some convars and discovered that studio_queue_mode can cause crashes if not set to 1.
// Commented that line, but if you don't crash when it's set to 0, then use it!
// - Started adding console commands that allow you to change some settings on the fly, such as connection settings,
// shadow settings, etc. They're not done yet, since I'm tired right now and don't feel like finishing it yet. If
// you're using this config at this point, then just keep checking back for updates; I'll probably finish it in a bit.
// - Marked hardware model convars as defunct.
//
// 9/13/14
// - Initial creation.
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