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TOOL.Category = "Construction" | |
TOOL.Name = "Smart Door Control Switch" | |
TOOL.ClientConVar = { | |
["size"] = "10", | |
["visible"] = "0", -- Default to visible (checkbox off) | |
} | |
if CLIENT then | |
language.Add("tool.smart_door_control_switch.name", "Smart Door Control Switch") | |
language.Add("tool.smart_door_control_switch.desc", "Create switches to control doors") | |
language.Add("tool.smart_door_control_switch.0", "Left click to create a switch, Right click to remove") | |
CreateClientConVar("smart_door_control_switch_size", "10", true, false) | |
CreateClientConVar("smart_door_control_switch_visible", "0", true, false) -- Default to visible (checkbox off) | |
end | |
if SERVER then | |
util.AddNetworkString("SmartDoorControlSwitch_Notify") | |
util.AddNetworkString("SmartDoorControlSwitch_Toggle") | |
end | |
-- Custom switch entity | |
local ENT = {} | |
ENT.Type = "anim" | |
ENT.Base = "base_anim" | |
ENT.PrintName = "Smart Door Control Switch" | |
ENT.Author = "Your Name" | |
ENT.Spawnable = false | |
ENT.AdminSpawnable = false | |
function ENT:Initialize() | |
self:SetModel("models/hunter/blocks/cube025x025x025.mdl") -- Simple cube model | |
self:SetMoveType(MOVETYPE_VPHYSICS) | |
self:SetSolid(SOLID_VPHYSICS) | |
self:SetUseType(SIMPLE_USE) | |
self:SetColor(Color(255, 255, 255)) -- White color | |
if SERVER then | |
self:PhysicsInit(SOLID_VPHYSICS) | |
local phys = self:GetPhysicsObject() | |
if IsValid(phys) then | |
phys:EnableMotion(false) | |
end | |
end | |
self:SetNWBool("Invisible", false) -- Default to visible | |
end | |
function ENT:Use(activator, caller) | |
if SERVER and IsValid(activator) and activator:IsPlayer() then | |
if SmartDoorMaster and SmartDoorMaster.Doors then | |
local useTimer = GetConVar("smart_door_master_use_timer"):GetBool() | |
local timerDelay = useTimer and GetConVar("smart_door_master_timer"):GetFloat() or 0 | |
local openDirection = GetConVar("smart_door_master_open_direction"):GetInt() | |
for _, door in pairs(SmartDoorMaster.Doors) do | |
if IsValid(door) then | |
timer.Simple(timerDelay, function() | |
if IsValid(door) and SmartDoorMaster.ToggleDoor then | |
SmartDoorMaster.ToggleDoor(door, activator) | |
else | |
print("Door became invalid during delay or ToggleDoor function not found") | |
end | |
end) | |
end | |
end | |
end | |
end | |
end | |
function ENT:Draw() | |
if not self:GetNWBool("Invisible", false) then | |
self:DrawModel() | |
end | |
end | |
scripted_ents.Register(ENT, "smart_door_control_switch") | |
function TOOL:LeftClick(trace) | |
if CLIENT then return true end | |
local ply = self:GetOwner() | |
if not IsValid(ply) then return false end | |
local pos = trace.HitPos | |
local ang = trace.HitNormal:Angle() | |
ang:RotateAroundAxis(ang:Up(), 90) | |
local switch = ents.Create("smart_door_control_switch") | |
switch:SetPos(pos) | |
switch:SetAngles(ang) | |
switch:Spawn() | |
local size = self:GetClientNumber("size", 10) | |
switch:SetModelScale(size / 10) | |
undo.Create("Smart Door Control Switch") | |
undo.AddEntity(switch) | |
undo.SetPlayer(ply) | |
undo.Finish() | |
return true | |
end | |
function TOOL:RightClick(trace) | |
if CLIENT then return true end | |
local ent = trace.Entity | |
if IsValid(ent) and ent:GetClass() == "smart_door_control_switch" then | |
ent:Remove() | |
return true | |
end | |
return false | |
end | |
function TOOL.BuildCPanel(panel) | |
panel:AddControl("Header", {Description = "Create switches to control doors"}) | |
panel:AddControl("Slider", { | |
Label = "Switch Size", | |
Command = "smart_door_control_switch_size", | |
Type = "Float", | |
Min = 1, | |
Max = 50 | |
}) | |
panel:AddControl("CheckBox", { | |
Label = "Invisible Switch", | |
Command = "smart_door_control_switch_visible" | |
}) | |
end | |
if SERVER then | |
hook.Add("Think", "SmartDoorControlSwitch_UpdateVisibility", function() | |
local invisible = GetConVar("smart_door_control_switch_visible"):GetBool() | |
for _, ent in pairs(ents.FindByClass("smart_door_control_switch")) do | |
ent:SetNWBool("Invisible", invisible) | |
end | |
end) | |
end | |
if CLIENT then | |
net.Receive("SmartDoorControlSwitch_Notify", function() | |
local message = net.ReadString() | |
notification.AddLegacy(message, NOTIFY_GENERIC, 3) | |
end) | |
end |
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