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June 27, 2013 02:00
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/* ScummVM - Graphic Adventure Engine | |
* | |
* ScummVM is the legal property of its developers, whose names | |
* are too numerous to list here. Please refer to the COPYRIGHT | |
* file distributed with this source distribution. | |
* | |
* This program is free software; you can redistribute it and/or | |
* modify it under the terms of the GNU General Public License | |
* as published by the Free Software Foundation; either version 2 | |
* of the License, or (at your option) any later version. | |
* This program is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
* GNU General Public License for more details. | |
* You should have received a copy of the GNU General Public License | |
* along with this program; if not, write to the Free Software | |
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
* | |
*/ | |
#ifndef ZENGINE_OBJECT_H | |
#define ZENGINE_OBJECT_H | |
#include "common/str.h" | |
namespace ZEngine { | |
/** | |
* A generic single value storage class. It is useful for storing different | |
* value types in a single List, Hashmap, etc. | |
* | |
* Mimics C#'s Object class | |
* | |
* Caution: The actual value is stored on the heap, so be careful creating | |
* many objects of this class. Also, when re-using 'Object', try to assign | |
* a value of the same type as before, as this will prevent an extra memory allocation. | |
*/ | |
class Object { | |
public: | |
enum ObjectType : byte { | |
BOOL, | |
BYTE, | |
INT16, | |
UINT16, | |
INT32, | |
UINT32, | |
FLOAT, | |
DOUBLE, | |
STRING, | |
}; | |
// Constructors | |
explicit Object(ObjectType type); | |
explicit Object(bool value); | |
explicit Object(byte value); | |
explicit Object(int16 value); | |
explicit Object(uint16 value); | |
explicit Object(int32 value); | |
explicit Object(uint32 value); | |
explicit Object(float value); | |
explicit Object(double value); | |
explicit Object(Common::String value); | |
// Copy constructor | |
explicit Object(const Object& other); | |
// Destructor | |
~Object(); | |
private: | |
ObjectType _objectType; | |
union { | |
bool *boolVal; | |
byte *byteVal; | |
int16 *int16Val; | |
uint16 *uint16Val; | |
int32 *int32Val; | |
uint32 *uint32Val; | |
float *floatVal; | |
double *doubleVal; | |
Common::String *stringVal; | |
} _value; | |
public: | |
Object &operator=(const bool &rhs); | |
Object &operator=(const byte &rhs); | |
Object &operator=(const int16 &rhs); | |
Object &operator=(const uint16 &rhs); | |
Object &operator=(const int32 &rhs); | |
Object &operator=(const uint32 &rhs); | |
Object &operator=(const float &rhs); | |
Object &operator=(const double &rhs); | |
Object &operator=(const Common::String &rhs); | |
Object& operator=(const Object &rhs); | |
bool getBoolValue(bool *returnValue) const; | |
bool getByteValue(byte *returnValue) const; | |
bool getInt16Value(int16 *returnValue) const; | |
bool getUInt16Value(uint16 *returnValue) const; | |
bool getInt32Value(int32 *returnValue) const; | |
bool getUInt32Value(uint32 *returnValue) const; | |
bool getFloatValue(float *returnValue) const; | |
bool getDoubleValue(double *returnValue) const; | |
bool getStringValue(Common::String *returnValue) const; | |
private: | |
/** | |
* Helper method for destruction and assignment. Calls delete on | |
* the currently used data pointer | |
*/ | |
void deleteValue(); | |
}; | |
} // End of namespace ZEngine | |
#endif |
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