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December 26, 2017 18:22
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Beginner 2d Game Programming [JS] - 4 - Example
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//more code | |
var candy = new Assets("candy", 'res/textures/candy.png', 30, 80) | |
candy.front = { | |
stand: candy.sheet.crop(20, 150), | |
step_l: candy.sheet.crop(60, 150), | |
step_r: candy.sheet.crop(100, 150) | |
} | |
//more code |
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//more code | |
CanvasRenderingContext2D.prototype.myDrawImage = function (asset, _x, _y, _width, _height) { | |
_width = _width ? _width : asset.width | |
_height = _height ? _height : asset.height | |
this.drawImage(asset.sheet, asset.x, asset.y, asset.width, asset.height, | |
_x, _y, _width, _height) | |
} | |
//more code |
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//more code | |
i = 0 | |
function render() { | |
g.clearRect(0, 0, width, height) | |
g.fillRect(10, 10, 50, 100) | |
var candy = Assets.getAssets("candy") | |
if (i % 12 < 4) { | |
g.myDrawImage(candy.front.stand, 20, 20) | |
} else if (i % 12 >= 4 && i % 12 < 8) { | |
g.myDrawImage(candy.front.step_l, 20, 20) | |
} else { | |
g.myDrawImage(candy.front.step_r, 20, 20) | |
} | |
i++ | |
} | |
//more code |
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define(['Class'], function (Class) { | |
var SpriteSheet = Class.extend({ | |
init: function (_sheet, _swidth, _sheight) { | |
this.sheet = _sheet | |
this.swidth = _swidth | |
this.sheight = _sheight | |
} | |
}) | |
SpriteSheet.prototype.crop = function (_x, _y, _width, _height) { | |
_width = _width ? _width : this.swidth | |
_height = _height ? _height : this.sheight | |
return {"sheet": this.sheet, x: _x, y: _y, width: _width, height: _height} | |
} | |
return SpriteSheet | |
}) |
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