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public void moveEntityWithHeading(float par1, float par2) | |
{ | |
double var8; | |
if (this.isInWater() && (!(this instanceof EntityPlayer) || !((EntityPlayer)this).capabilities.isFlying)) | |
{ | |
var8 = this.posY; | |
this.moveFlying(par1, par2, this.isAIEnabled() ? 0.04F : 0.02F); | |
this.moveEntity(this.motionX, this.motionY, this.motionZ); | |
this.motionX *= 0.800000011920929D; | |
this.motionY *= 0.800000011920929D; | |
this.motionZ *= 0.800000011920929D; | |
this.motionY -= 0.02D; | |
if (this.isCollidedHorizontally && this.isOffsetPositionInLiquid(this.motionX, this.motionY + 0.6000000238418579D - this.posY + var8, this.motionZ)) | |
{ | |
this.motionY = 0.30000001192092896D; | |
} | |
} | |
else if (this.handleLavaMovement() && (!(this instanceof EntityPlayer) || !((EntityPlayer)this).capabilities.isFlying)) | |
{ | |
var8 = this.posY; | |
this.moveFlying(par1, par2, 0.02F); | |
this.moveEntity(this.motionX, this.motionY, this.motionZ); | |
this.motionX *= 0.5D; | |
this.motionY *= 0.5D; | |
this.motionZ *= 0.5D; | |
this.motionY -= 0.02D; | |
if (this.isCollidedHorizontally && this.isOffsetPositionInLiquid(this.motionX, this.motionY + 0.6000000238418579D - this.posY + var8, this.motionZ)) | |
{ | |
this.motionY = 0.30000001192092896D; | |
} | |
} | |
else | |
{ | |
float var3 = 0.91F; | |
if (this.onGround) | |
{ | |
var3 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F; | |
} | |
float var4 = 0.16277136F / (var3 * var3 * var3); | |
float var5; | |
if (this.onGround) | |
{ | |
var5 = this.getAIMoveSpeed() * var4; | |
} | |
else | |
{ | |
var5 = this.jumpMovementFactor; | |
} | |
this.moveFlying(par1, par2, var5); | |
var3 = 0.91F; | |
if (this.onGround) | |
{ | |
var3 = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ)).slipperiness * 0.91F; | |
} | |
if (this.isOnLadder()) | |
{ | |
float var6 = 0.15F; | |
if (this.motionX < (double)(-var6)) | |
{ | |
this.motionX = (double)(-var6); | |
} | |
if (this.motionX > (double)var6) | |
{ | |
this.motionX = (double)var6; | |
} | |
if (this.motionZ < (double)(-var6)) | |
{ | |
this.motionZ = (double)(-var6); | |
} | |
if (this.motionZ > (double)var6) | |
{ | |
this.motionZ = (double)var6; | |
} | |
this.fallDistance = 0.0F; | |
if (this.motionY < -0.15D) | |
{ | |
this.motionY = -0.15D; | |
} | |
boolean var7 = this.isSneaking() && this instanceof EntityPlayer; | |
if (var7 && this.motionY < 0.0D) | |
{ | |
this.motionY = 0.0D; | |
} | |
} | |
this.moveEntity(this.motionX, this.motionY, this.motionZ); | |
if (this.isCollidedHorizontally && this.isOnLadder()) | |
{ | |
this.motionY = 0.2D; | |
} | |
if (this.worldObj.isClient && (!this.worldObj.blockExists((int)this.posX, 0, (int)this.posZ) || !this.worldObj.getChunkFromBlockCoords((int)this.posX, (int)this.posZ).isChunkLoaded)) | |
{ | |
if (this.posY > 0.0D) | |
{ | |
this.motionY = -0.1D; | |
} | |
else | |
{ | |
this.motionY = 0.0D; | |
} | |
} | |
else | |
{ | |
this.motionY -= 0.08D; | |
} | |
this.motionY *= 0.9800000190734863D; | |
this.motionX *= (double)var3; | |
this.motionZ *= (double)var3; | |
} | |
this.prevLimbSwingAmount = this.limbSwingAmount; | |
var8 = this.posX - this.prevPosX; | |
double var9 = this.posZ - this.prevPosZ; | |
float var10 = MathHelper.sqrt_double(var8 * var8 + var9 * var9) * 4.0F; | |
if (var10 > 1.0F) | |
{ | |
var10 = 1.0F; | |
} | |
this.limbSwingAmount += (var10 - this.limbSwingAmount) * 0.4F; | |
this.limbSwing += this.limbSwingAmount; | |
} |
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