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Find the current rounding mode both during compile time and run time in C++20
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/* | |
* MIT License | |
* | |
* Copyright (c) 2024 Ian Pike | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the “Software”), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in all | |
* copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
#pragma once | |
#include <cfenv> | |
#include <limits> | |
#include <type_traits> | |
namespace internal | |
{ | |
inline bool rt_rounding_mode_is_round_up() | |
{ | |
volatile constexpr float x = 0x1.0p-25F; | |
return (1.0F + x != 1.0F); | |
} | |
inline bool rt_rounding_mode_is_round_down() | |
{ | |
volatile constexpr float x = 0x1.0p-25F; | |
return (-1.0F - x != -1.0F); | |
} | |
inline bool rt_rounding_mode_is_round_to_nearest() | |
{ | |
static volatile constexpr float x = 0x1.0p-24F; | |
float y = x; | |
return (1.5F + y == 1.5F - y); | |
} | |
inline bool rt_rounding_mode_is_round_to_zero() | |
{ | |
static volatile float x = 0x1.0p-24F; | |
const float y = x; | |
return ((0x1.000002p0F + y) + (-1.0F - y) == 0x1.0p-23F); | |
} | |
inline int rt_get_rounding_mode() | |
{ | |
static volatile float x = 0x1.0p-24F; | |
float y = x; | |
float z = (0x1.000002p0F + y) + (-1.0F - y); | |
if (z == 0.0F) { return FE_DOWNWARD; } | |
if (z == 0x1.0p-23F) { return FE_TOWARDZERO; } | |
return (2.0F + y == 2.0F) ? FE_TONEAREST : FE_UPWARD; | |
} | |
} // namespace internal | |
constexpr bool rounding_mode_is_round_up() | |
{ | |
if constexpr (std::is_constant_evaluated()) { return std::numeric_limits<float>::round_style == std::float_round_style::round_toward_infinity; } | |
else { return internal::rt_rounding_mode_is_round_up(); } | |
} | |
constexpr bool rounding_mode_is_round_down() | |
{ | |
if constexpr (std::is_constant_evaluated()) { return std::numeric_limits<float>::round_style == std::float_round_style::round_toward_neg_infinity; } | |
else { return internal::rt_rounding_mode_is_round_down(); } | |
} | |
constexpr bool rounding_mode_is_round_to_nearest() | |
{ | |
if constexpr (std::is_constant_evaluated()) { return std::numeric_limits<float>::round_style == std::float_round_style::round_to_nearest; } | |
else { return internal::rt_rounding_mode_is_round_to_nearest(); } | |
} | |
constexpr bool rounding_mode_is_round_to_zero() | |
{ | |
if constexpr (std::is_constant_evaluated()) { return std::numeric_limits<float>::round_style == std::float_round_style::round_toward_zero; } | |
else { return internal::rt_rounding_mode_is_round_to_zero(); } | |
} | |
constexpr int get_rounding_mode() | |
{ | |
if constexpr (std::is_constant_evaluated()) | |
{ | |
switch (std::numeric_limits<float>::round_style) | |
{ | |
case std::float_round_style::round_toward_neg_infinity: return FE_DOWNWARD; | |
case std::float_round_style::round_toward_infinity: return FE_UPWARD; | |
case std::float_round_style::round_toward_zero: return FE_TOWARDZERO; | |
default: return FE_TONEAREST; | |
} | |
} | |
else { return internal::rt_get_rounding_mode(); } | |
} |
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