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A Python script to build Unity projects without the editor open.
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import subprocess | |
import shutil | |
import os | |
import zipfile | |
import threading | |
print('Cleaning up build directory') | |
shutil.rmtree('Builds', ignore_errors=True) | |
print('Starting build process') | |
UNITY = '"C:\\Program Files\\Unity\\Hub\\Editor\\2019.3.14f1\\Editor\\Unity.exe"' | |
subprocess.run( | |
f'{UNITY} -quit -projectPath -batchmode {os.getcwd()} -executeMethod BuildScript.BuildAll') | |
print('Build process ended') | |
def zipdir(path): | |
ziph = zipfile.ZipFile(f'{os.path.basename(path)}.zip', 'w', zipfile.ZIP_DEFLATED) | |
for root, dirs, files in os.walk(path): | |
for file in files: | |
ziph.write(os.path.join(root, file)) | |
print('Zipping Builds') | |
zipdir('Builds/Windows') | |
zipdir('Builds/Linux') | |
zipdir('Builds/Web GL') | |
zipdir('Builds/MacOSX.app') | |
print('Zipping Complete') |
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