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This script shows stat change for parts on Magic server
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/* | |
* This script shows stat change for parts on Magic server | |
*/ | |
var magic = window.magic || { | |
process: Interpolator.prototype.process | |
}; | |
Interpolator.prototype.process = function(data) { | |
if(data.settings || data.fullUpdate) { | |
this.settings = data.settings; | |
magic.updateMagic(); | |
} | |
return magic.process.call(this, data); | |
} | |
magic.updateMagic = () => { | |
for(let things of [parts, types]) { | |
for(let i in things) { | |
let part = things[i]; | |
let stat = sim.settings && sim.settings[part.name] || {}; | |
let prot = part.prototype; | |
if(prot.magicChanges == null) { | |
prot.magicChanges = {}; | |
} | |
for(let i in prot.magicChanges) { | |
if((i in prot.magicChanges) && !(i in stat)) { | |
prot[i] = prot.magicChanges[i]; | |
delete prot.magicChanges[i]; | |
} | |
} | |
for(let i in stat) { | |
if(typeof(prot[i]) !== 'function') { | |
prot.magicChanges[i] = prot[i]; | |
prot[i] = stat[i]; | |
} | |
} | |
} | |
} | |
}; |
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