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UI fix for istrolid custom FFA mode
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(function() { | |
var ffaTypes = ["FFA", "IO", "Race"]; | |
eval(onecup["import"]()); | |
quickScorePlayer = function(player) { | |
if (player.side === "dead") { | |
return; | |
} | |
return tr(function() { | |
td(function() { | |
text_align("left"); | |
return ui.playerChip(player); | |
}); | |
td(function() { | |
return text(findRank(player.name)); | |
}); | |
td(function() { | |
var ref; | |
return text((ref = player.apm) != null ? ref.toFixed(2) : void 0); | |
}); | |
td(function() { | |
return text(player.capps); | |
}); | |
td(function() { | |
return text(player.unitsBuilt); | |
}); | |
return td(function() { | |
return text(player.money); | |
}); | |
}); | |
}; | |
ui.topPlayers = function() { | |
var maybeChars, quarterWidth, s, team; | |
quarterWidth = window.innerWidth / 4; | |
maybeChars = quarterWidth / 16; | |
team = function(side) { | |
var _, cut, i, j, len, len1, p, player, players, results, totalChars; | |
players = (function() { | |
var ref, results; | |
ref = intp.players; | |
results = []; | |
for (_ in ref) { | |
p = ref[_]; | |
if ((p != null ? p.side : void 0) && p.side === side || !side && p.side && p.side !== "spectators" && p.connected) { | |
results.push(p); | |
} | |
} | |
return results; | |
})(); | |
if (players.length === 0) { | |
return span(function() { | |
color("rgba(255,255,255,.6)"); | |
return text("no one"); | |
}); | |
} else { | |
cut = 18; | |
while (cut > 1) { | |
totalChars = 0; | |
for (i = 0, len = players.length; i < len; i++) { | |
p = players[i]; | |
totalChars += 4; | |
if (p.faction) { | |
totalChars += p.faction.length; | |
} | |
totalChars += p.name.slice(0, cut).length; | |
} | |
if (totalChars > maybeChars) { | |
cut -= 1; | |
} else { | |
break; | |
} | |
} | |
results = []; | |
for (j = 0, len1 = players.length; j < len1; j++) { | |
player = players[j]; | |
ui.playerChip(player, cut); | |
results.push(text(" ")); | |
} | |
return results; | |
} | |
}; | |
if (ffaTypes.includes(sim.serverType)) { | |
return div(function() { | |
position("absolute"); | |
left(quarterWidth); | |
return div(function() { | |
position("relative"); | |
top(0); | |
left("-50%"); | |
return team(); | |
}); | |
}); | |
} else { | |
s = 20; | |
div(function() { | |
position("absolute"); | |
top(0); | |
left(quarterWidth - s); | |
width(s * 2); | |
return text("vs"); | |
}); | |
div(function() { | |
position("absolute"); | |
top(0); | |
right(quarterWidth + s); | |
return team("alpha"); | |
}); | |
return div(function() { | |
position("absolute"); | |
top(0); | |
left(quarterWidth + s); | |
return team("beta"); | |
}); | |
} | |
}; | |
battleroom.quickscore = function() { | |
return div(function() { | |
var quarterWidth; | |
quarterWidth = window.innerWidth / 4; | |
position("absolute"); | |
left(quarterWidth); | |
width(quarterWidth * 2); | |
top(64); | |
bottom(84); | |
overflow_y("scroll"); | |
background_color("rgba(0, 0, 0, .1)"); | |
color("white"); | |
if (battleMode.server) { | |
div(function() { | |
background_color("rgba(0,0,0,.25)"); | |
padding(20); | |
text_align("center"); | |
font_size(18); | |
text(battleMode.server.name); | |
text(" "); | |
return text(intp.serverType); | |
}); | |
} | |
div(function() { | |
var teamTable; | |
padding(20); | |
teamTable = function(team) { | |
return table(function() { | |
var _, player, ref, results; | |
padding_top(50); | |
tr(function() { | |
height(30); | |
th(function() { | |
width(400); | |
text_align("left"); | |
text_align("left"); | |
text(team || "name"); | |
if (intp.winningSide === team) { | |
return text("(won)"); | |
} | |
}); | |
th(function() { | |
width(100); | |
return text("Rank"); | |
}); | |
th(function() { | |
width(100); | |
return text("APM"); | |
}); | |
th(function() { | |
width(100); | |
return text("Caps"); | |
}); | |
th(function() { | |
width(100); | |
return text("Units"); | |
}); | |
return th(function() { | |
width(100); | |
return text("Money"); | |
}); | |
}); | |
ref = intp.players; | |
results = []; | |
for (_ in ref) { | |
player = ref[_]; | |
if (player.side && player.side === team || !team && player.side && player.side !== "spectators" && player.connected) { | |
results.push(quickScorePlayer(player)); | |
} else { | |
results.push(void 0); | |
} | |
} | |
return results; | |
}); | |
}; | |
if (ffaTypes.includes(sim.serverType)) { | |
return teamTable(); | |
} else { | |
teamTable("alpha"); | |
return teamTable("beta"); | |
} | |
}); | |
if (intp.winningSide) { | |
bottom(84); | |
div(function() { | |
font_size(90); | |
padding(10); | |
text_align("center"); | |
text_shadow("0px 0px 5px #000"); | |
return text(intp.winningSide + " victory!"); | |
}); | |
} | |
if (intp.state === "running" && commander.side !== "spectators") { | |
return div(".hover-red", function() { | |
padding(10); | |
width(200); | |
margin("0px auto"); | |
text("Surrender"); | |
text_align("center"); | |
return onclick(function() { | |
return network.send("surrender"); | |
}); | |
}); | |
} else { | |
return div(".hover-black-dark", function() { | |
padding(10); | |
width(200); | |
margin("0px auto"); | |
text("Battleroom"); | |
text_align("center"); | |
return onclick(function() { | |
return ui.mode = "battleroom"; | |
}); | |
}); | |
} | |
}); | |
}; | |
sideColor = function(side) { | |
var color, mySide, player; | |
if (ffaTypes.includes(sim.serverType)) { | |
player = sim.players.find(function(p) { | |
return p.side === side; | |
}); | |
if (player != null) { | |
return player.color; | |
} | |
} | |
mySide = typeof commander !== "undefined" && commander !== null ? commander.side : void 0; | |
if (mySide !== "beta") { | |
mySide = "alpha"; | |
} | |
if (mySide === side) { | |
color = [230, 230, 230, 255]; | |
} else { | |
color = [20, 20, 20, 255]; | |
} | |
return color; | |
}; | |
anitSideColor = function(side) { | |
var color, mySide; | |
mySide = typeof commander !== "undefined" && commander !== null ? commander.side : void 0; | |
if (mySide === "spectators") { | |
mySide = "alpha"; | |
} | |
if (mySide !== side) { | |
color = [230, 230, 230, 255]; | |
} else { | |
color = [20, 20, 20, 255]; | |
} | |
return color; | |
}; | |
types.CommandPoint.prototype.draw = function() { | |
var color, i, j, ref, results, th, x, y; | |
if (sim.theme) { | |
color = sideColor(this.side); | |
baseAtlas.drawSprite(this.image, this.pos, this.size, this.rot, color); | |
if (this.capping > 0) { | |
color = anitSideColor(this.side); | |
results = []; | |
for (i = j = 0, ref = this.maxCapp; 0 <= ref ? j < ref : j > ref; i = 0 <= ref ? ++j : --j) { | |
if (this.capping < i) { | |
break; | |
} | |
th = (i / this.maxCapp) * 2 * Math.PI; | |
x = this.pos[0] + Math.sin(th) * (this.radius + 50); | |
y = this.pos[1] + Math.cos(th) * (this.radius + 50); | |
results.push(baseAtlas.drawSprite(this.sliceImage, [x, y], [1, 1], Math.PI - th, color)); | |
} | |
return results; | |
} | |
} | |
}; | |
types.SpawnPoint.prototype.draw = function() { | |
var color, i, j, max, ref, results, th, to, x, y; | |
if (!sim.theme) { | |
return; | |
} | |
color = sideColor(this.side); | |
max = 20; | |
to = ((sim.step - 8) / (16 * 2)) * 20; | |
results = []; | |
for (i = j = 0, ref = max; 0 <= ref ? j < ref : j > ref; i = 0 <= ref ? ++j : --j) { | |
if (to < i) { | |
break; | |
} | |
th = (i / max) * 2 * Math.PI; | |
x = this.pos[0] + Math.sin(th) * (this.radius + 50); | |
y = this.pos[1] + Math.cos(th) * (this.radius + 50); | |
results.push(baseAtlas.drawSprite(this.sliceImage, [x, y], [1, 1], Math.PI / 2 - th, color)); | |
} | |
return results; | |
}; | |
}).call(this); |
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