Created
May 26, 2017 13:54
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death gate notes
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.PIC: Images and other stuff | |
Begins with header with info on all contained files. Last header entry is blank (all zeros): | |
4 bytes - Offset to file | |
2 bytes - Type: | |
0x0300 == closed book or runes, | |
0x0500 == navigation images and items, | |
0x1300 == note, open book, spell casting interface, or frame around embedded video, | |
0x1500 == big static image, | |
0x4501 == some kind of overlay images to big images, | |
3*2 bytes - Type specific data/arguments | |
For images, first and second argument specifies width and height. | |
4 bytes - Offset to next file | |
... | |
Type 0x1300 and 0x1500 begins with a 256*3 RGB palette in 6 bit BGR format (at the offset), followed by the image itself. | |
Type 0x4501 begins with 2*2 byte header, might be coordinates on where to overlay. Palette unknown. | |
Type 0x500 has no header. Palette unknown. | |
DGATE000-19.PIC == Static images of places and static overlays | |
DGATE020-28.PIC == books | |
DGATE040.PIC == Static full size images | |
DGATE050-58.PIC == Animations | |
DGATE060-61.PIC == Spells, runes, etc. | |
DGATE062-63.PIC == Pipes and pipe animations | |
DGATE064.PIC == Dwarven cave puzzle | |
DGATE066.PIC == End puzzle | |
DGATE067.PIC == Book flip page animation | |
DGATE068.PIC == Clock puzzle | |
DGATE069.PIC == Steering stone | |
DGATE070.PIC == Labyrinth on Abarrach (world of stone) | |
DGATE071.PIC == Images in credits | |
DGATE075-78.PIC == World map and ship animations | |
DGATE080-86.PIC == Images shown when talking to a person | |
.Q: Animations. Might be divided in sections with MF and MZ as delimiters. MF is followed by a new offset in the same file, MZ is probably followed by a size or a relative offset. | |
.Q files from the dgatevga folder of the CD can be played back with xanim (FLI format). | |
.MUS: Music. XMIDI format. | |
Begins with header (of course). First 16 bits are number of songs/melodies + 1 (don't really know why +1). | |
Rest of header consists of offset (uint32_t) and size (uint16_t) pairs. | |
.VOC: Voices. 8bit, 2 channels (stereo), somewhere around 10900 Hz (aplay -c2 -r10900 DGATE001.VOC) | |
Begins with a header. First 16 bits are number of sounds +1 (again, don't really know why +1) | |
Rest of header consists of offsets (uint32_t) to each sound. | |
.FLI: Animation. Books for example | |
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