Created
July 30, 2021 16:47
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Value Datastore | Saves the values such as coins in your game
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local DataStoreService = game:GetService("DataStoreService") | |
local dataStore = DataStoreService:GetDataStore("SlimeStore") | |
local function saveData(player) | |
local SavedData = { | |
player.leaderstats.Slimes.Value; | |
} | |
local success, errorM = pcall(function() | |
dataStore:SetAsync(player.UserId, SavedData) | |
end) | |
if success then | |
else | |
warn(errorM) | |
end | |
end | |
game.Players.PlayerAdded:Connect(function(player) | |
local leaderstats = Instance.new("Folder") | |
leaderstats.Name = "leaderstats" | |
leaderstats.Parent = player | |
local Slimes = Instance.new("IntValue", leaderstats) | |
Slimes.Name = "Slimes" | |
local data | |
local success, errorM = pcall(function() | |
data = dataStore:GetAsync(player.UserId) | |
end) | |
if success then | |
if Slimes.Value ~= nil then | |
Slimes.Value = data[1] | |
else | |
Slimes.Value = 0 | |
end | |
end | |
end) | |
game.Players.PlayerRemoving:Connect(function(player) | |
local success, errorM = pcall(function() | |
saveData(player) | |
end) | |
if success then | |
print("Saved") | |
end | |
end) | |
game:BindToClose(function() | |
for _, player in pairs(game.Players:GetPlayers()) do | |
local success, errorM = pcall(function() | |
saveData(player) | |
end) | |
if success then | |
print("Saved") | |
end | |
end | |
end) |
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