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Object Oriented Datastore
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local myData = game:GetService("DataStoreService"):GetDataStore("yeah") | |
game.Players.PlayerAdded:Connect(function(plr) | |
local ChickensOwned = Instance.new("Folder", plr) | |
ChickensOwned.Name = "ChickensOwned" | |
pcall(function() | |
local data = myData:GetAsync(plr.UserId) | |
for _,v in pairs(data) do | |
local chicken = Instance.new("StringValue", ChickensOwned) | |
chicken.Name = "Chicken" | |
local Damage = Instance.new("IntValue", chicken) | |
Damage.Name = "Damage" | |
Damage.Value = v[1] | |
local Health = Instance.new("IntValue", chicken) | |
Health.Name = "Health" | |
Health.Value = v[2] | |
local Lifesteal = Instance.new("IntValue", chicken) | |
Lifesteal.Name = "Lifesteal" | |
Lifesteal.Value = v[3] | |
local AttackSpeed = Instance.new("IntValue", chicken) | |
AttackSpeed.Name = "AttackSpeed" | |
AttackSpeed.Value = v[4] | |
local ID = Instance.new("IntValue", chicken) | |
ID.Name = "ID" | |
ID.Value = v[5] | |
end | |
end) | |
end) | |
game.Players.PlayerRemoving:Connect(function(plr) | |
local dataDictionary = {} | |
for index,v in pairs(plr.ChickensOwned:GetChildren()) do | |
dataDictionary["Chicken"..index] = index | |
dataDictionary["Chicken"..index] = {} | |
table.insert(dataDictionary["Chicken"..index], v.Damage.Value) | |
table.insert(dataDictionary["Chicken"..index], v.Health.Value) | |
table.insert(dataDictionary["Chicken"..index], v.Lifesteal.Value) | |
table.insert(dataDictionary["Chicken"..index], v.AttackSpeed.Value) | |
table.insert(dataDictionary["Chicken"..index], v.ID.Value) | |
end | |
myData:SetAsync(plr.UserId, dataDictionary) | |
end) |
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