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May 4, 2017 11:15
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DimDoors Contributors Old Schematics
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Basically what I'd need you to do is: | |
1. Start Minecraft with DimDoors (leave console open) | |
2. Open up a world (creative mode) | |
3. Use the command, "/dimpocket <group> <name>" to force generation of a pocket. [Tab] will give you auto-complete options for the command. | |
4. Check your console to see if the dungeon registers its rifts correctly. | |
Correct (example): | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Name of new pocket schematic is ComplexHall_SK-LostGarden_Open_40 (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: Loading dimension 687 (Test 041) (net.minecraft.server.integrated.IntegratedServer@4d987e06) | |
[11:19:10] [Server thread/INFO] [FML]: [RTG-INFO] World Seed: -3351434674196496459 | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=268, y=2, z=-106} (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=269, y=2, z=-106} (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=269, y=2, z=-105} (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=269, y=5, z=-124} (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=269, y=6, z=-124} (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Rift found in schematic: BlockPos{x=269, y=6, z=-124} (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=280, y=24, z=-116} (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=283, y=27, z=-110} (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=283, y=28, z=-110} (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Rift found in schematic: BlockPos{x=283, y=28, z=-110} (class com.zixiken.dimdoors.shared.PocketTemplate ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Starting registering rift as ID: 5 (class com.zixiken.dimdoors.shared.RiftRegistry ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Registering rift in unpairedRiftRegistry. ID = 5 at depth: 1 (class com.zixiken.dimdoors.shared.RiftRegistry ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Finished registering rift as ID: 5 (class com.zixiken.dimdoors.shared.tileentities.TileEntityDimDoor ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Starting registering rift as ID: 6 (class com.zixiken.dimdoors.shared.RiftRegistry ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Registering rift in unpairedRiftRegistry. ID = 6 at depth: 1 (class com.zixiken.dimdoors.shared.RiftRegistry ) | |
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Finished registering rift as ID: 6 (class com.zixiken.dimdoors.shared.tileentities.TileEntityDimDoorWarp ) | |
5. Place a golden door and go through | |
This may fail, but shouldn't crash you | |
6. Make some notes on the contents | |
7. Leave the pocket through the door through which you entered | |
8. Repeat step 3 to 7 for all dungeons | |
If two consecutive pockets fail to load, please check your console log, create a new world and try the second one again. | |
Notes can be made on the spreadsheet | |
https://docs.google.com/spreadsheets/d/1Qt9I-i7S3SaKzaHbC4DypsL16j_QNDZw5xfF0C6fcxM | |
Please help each other. It's no competition. :) |
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