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DimDoors Contributors Old Schematics
Basically what I'd need you to do is:
1. Start Minecraft with DimDoors (leave console open)
2. Open up a world (creative mode)
3. Use the command, "/dimpocket <group> <name>" to force generation of a pocket. [Tab] will give you auto-complete options for the command.
4. Check your console to see if the dungeon registers its rifts correctly.
Correct (example):
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Name of new pocket schematic is ComplexHall_SK-LostGarden_Open_40 (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: Loading dimension 687 (Test 041) (net.minecraft.server.integrated.IntegratedServer@4d987e06)
[11:19:10] [Server thread/INFO] [FML]: [RTG-INFO] World Seed: -3351434674196496459
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=268, y=2, z=-106} (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=269, y=2, z=-106} (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=269, y=2, z=-105} (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=269, y=5, z=-124} (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=269, y=6, z=-124} (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Rift found in schematic: BlockPos{x=269, y=6, z=-124} (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=280, y=24, z=-116} (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=283, y=27, z=-110} (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Re-loading tile-entity at blockPos: BlockPos{x=283, y=28, z=-110} (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Rift found in schematic: BlockPos{x=283, y=28, z=-110} (class com.zixiken.dimdoors.shared.PocketTemplate )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Starting registering rift as ID: 5 (class com.zixiken.dimdoors.shared.RiftRegistry )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Registering rift in unpairedRiftRegistry. ID = 5 at depth: 1 (class com.zixiken.dimdoors.shared.RiftRegistry )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Finished registering rift as ID: 5 (class com.zixiken.dimdoors.shared.tileentities.TileEntityDimDoor )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Starting registering rift as ID: 6 (class com.zixiken.dimdoors.shared.RiftRegistry )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Registering rift in unpairedRiftRegistry. ID = 6 at depth: 1 (class com.zixiken.dimdoors.shared.RiftRegistry )
[11:19:10] [Server thread/INFO] [FML]: [DimDoors] Finished registering rift as ID: 6 (class com.zixiken.dimdoors.shared.tileentities.TileEntityDimDoorWarp )
5. Place a golden door and go through
This may fail, but shouldn't crash you
6. Make some notes on the contents
7. Leave the pocket through the door through which you entered
8. Repeat step 3 to 7 for all dungeons
If two consecutive pockets fail to load, please check your console log, create a new world and try the second one again.
Notes can be made on the spreadsheet
https://docs.google.com/spreadsheets/d/1Qt9I-i7S3SaKzaHbC4DypsL16j_QNDZw5xfF0C6fcxM
Please help each other. It's no competition. :)
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