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@Rohansi
Created March 31, 2017 12:51
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NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:get_transform ()
at Before.PlayerController.StartBuildingPlacement (Before.Buildings.BuildingSettings building_settings) [0x000f8] in C:\Jenkins\workspace\Before\Before\Assets\Scripts\Player\Controller\PlayerController+Buildings.cs:140
at Before.UI.UnitCommandsWidget+<OnCategorySelected>c__AnonStorey4.<>m__0 (ICommand cmd) [0x00011] in C:\Jenkins\workspace\Before\Before\Assets\Scripts\UI\Widgets\Game\UnitCommandsWidget.cs:211
at Before.Command.Invoke () [0x00013] in C:\Jenkins\workspace\Before\Before\Assets\Scripts\Player\Controller\Commands\Command.cs:19
at Before.UI.CommandButton.OnButtonClicked () [0x00012] in C:\Jenkins\workspace\Before\Before\Assets\Scripts\UI\Utility\CommandButton.cs:39
at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00017] in C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:154
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00056] in C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:637
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x0000e] in C:\buildslave\unity\build\Runtime\Export\UnityEvent.cs:773
at UnityEngine.Events.UnityEvent.Invoke () [0x00008] in C:\buildslave\unity\build\Runtime\Export\UnityEvent_0.cs:52
at UnityEngine.UI.Button.Press () [0x00022] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:35
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:44
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00073] in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:432)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:412)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:186)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:283)
(Filename: C:/Jenkins/workspace/Before/Before/Assets/Scripts/Player/Controller/PlayerController+Buildings.cs Line: 140)
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