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RomanyPe

  • Joined Apr 17, 2026
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using UnityEngine;
using UnityEngine.InputSystem;
using Assets.Scripts.Data;
using Assets.Scripts.Map;
public class MovingForMouse : MonoBehaviour
{
[Header("Настройки скорости")]
public float speed = 20f;
public float smoothing = 10f;
using Assets.Scripts.Map;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Assets.Scripts.UI
{
public class LoadingUI : MonoBehaviour
{
@RomanyPe
RomanyPe / AIJobs.cs
Created May 3, 2026 14:37
Scripts/Map
using Assets.Scripts.Data;
using System;
using System.Collections.Generic;
using System.Text;
using Unity.Burst;
using Unity.Collections;
using Unity.Jobs;
namespace Assets.Scripts.Map
{
using System;
using System.Collections.Generic;
using System.Text;
namespace Assets.Scripts.Data
{
[Serializable]
public struct BuildingData
{
public TypeBuilding type;
using System;
using System.Collections.Generic;
using System.Text;
namespace Assets.Scripts.Data.Definitions
{
public sealed class MineBuilding : BuildingDefinition
{
public MineBuilding()
{