Created
January 18, 2022 00:17
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A quick and dirty way of locating the assets directory in a raylib project.
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <string.h> | |
#include "raylib.h" | |
// Locate the assets directory. | |
char* GetAssetsDirectory() { | |
static char assetDir[1024] = {0}; | |
// 1. Check environment variable | |
const char* assetsEnv = getenv("ASSETS"); | |
if (assetsEnv != NULL) { | |
strcpy(assetDir, assetsEnv); | |
// Ensure trailing slash. | |
if (assetDir[strlen(assetDir) - 1] != '/') { | |
strcat(assetDir, "/"); | |
} | |
return assetDir; | |
} | |
// 2. Check working directory | |
char wd[1024] = { 0 }; | |
strcpy(wd, GetWorkingDirectory()); | |
char* d = strcat(wd, "/assets/"); | |
if (DirectoryExists(d)) { | |
strcpy(assetDir, d); | |
return assetDir; | |
} | |
// 3. Seek out git root | |
char searchDir[1024] = { 0 }; | |
strcpy(searchDir, GetWorkingDirectory()); | |
for (int i = 0; i < 10; i++) { | |
char gitDir[1024] = { 0 }; | |
strcpy(gitDir, searchDir); | |
strcat(gitDir, "/.git"); | |
if (DirectoryExists(gitDir)) { | |
strcpy(assetDir, searchDir); | |
return strcat(assetDir, "/assets/"); | |
} | |
strcpy(searchDir, GetPrevDirectoryPath(searchDir)); | |
} | |
// Failed to locate, write the error and kill the program. | |
TraceLog(LOG_ERROR, "Failed to locate asset directory!"); | |
exit(1); | |
} | |
// Use this path to load the asset immediately, once called again original value is replaced! | |
char *GetAssetPath(const char* filename) { | |
static char path[1024] = { 0 }; | |
strcpy(path, GetAssetsDirectory()); | |
strcat(path, filename); | |
return path; | |
} |
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