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protected float[][] xPos;
protected float[][] yPos;
protected float[][] zPos;
2012/02/25 15:20:32 [INFO] DiggingMessage{state=0,x=-25,y=56,z=168,face=0}|true
2012/02/25 15:20:34 [INFO] Tick had not completed after 800ms
2012/02/25 15:20:34 [INFO] ------------------------------
2012/02/25 15:20:34 [INFO] Current Thread: Finalizer
2012/02/25 15:20:34 [INFO] PID: 3 | Alive: true | State: WAITING
2012/02/25 15:20:34 [INFO] Stack:
2012/02/25 15:20:34 [INFO] java.lang.Object.wait(Native Method)
2012/02/25 15:20:34 [INFO] java.lang.ref.ReferenceQueue.remove(Unknown Source)
2012/02/25 15:20:34 [INFO] java.lang.ref.ReferenceQueue.remove(Unknown Source)
2012/02/25 15:20:34 [INFO] java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
2012/03/10 19:55:00 [INFO] Current Thread: Thread-10
2012/03/10 19:55:00 [INFO] PID: 21 | Alive: true | State: RUNNABLE
2012/03/10 19:55:00 [INFO] Stack:
2012/03/10 19:55:00 [INFO] java.util.concurrent.locks.ReentrantReadWriteLock$ReadLock.unlock(Unknown Source)
2012/03/10 19:55:00 [INFO] org.spout.api.material.MaterialData.getMaterial(MaterialData.java:125)
2012/03/10 19:55:00 [INFO] org.spout.api.material.MaterialData.getMaterial(MaterialData.java:96)
2012/03/10 19:55:00 [INFO] org.spout.api.material.MaterialData.getBlock(MaterialData.java:160)
2012/03/10 19:55:00 [INFO] org.spout.server.SpoutChunk.getBlockMaterial(SpoutChunk.java:199)
2012/03/10 19:55:00 [INFO] org.spout.server.SpoutChunk.recalculateLighting(SpoutChunk.java:252)
2012/03/10 19:55:00 [INFO] org.spout.server.SpoutChunk.recalculateLighting(SpoutChunk.java:267)
public static final Material m1 = new Material().setDrop(m2);
public static final Material m2 = new Material()
GL30:
Vertex: Vanilla/fallback.330.vert
Fragment: Vanilla/fallback.330.frag
GL20:
Vertex: Vanilla/fallback.120.vert
Fragment: Vanilla/fallback.120.frag
Params:
AmbientColor: {1, 0, 0}
SomeVariable: 5
SomeOtherVariable: 15
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
namespace Cubetex
{
class ClientInputProcessor
{
MODIFY Weapon_VS_MaxAntiInfantryLeft001.adr
MODIFY Weapon_VS_MaxFlakCannonRight001.adr
MODIFY ActorParticleEmitterDefinitions.xml
MODIFY Weapon_TR_RocketLauncher001_Lod0.dma
MODIFY Weapon_VS_MaxAntiVehicleLeft001_LOD0_test.dmv
MODIFY Weapon_NC_ScoutRifle001.adr
MODIFY ClientStoreBillboardPanels.txt
MODIFY Common_Structures_FacilityTech_Base_Occluder05_Lod0.dma
MODIFY Weapon_TR_RocketLauncher001_Lod1.dma
MODIFY Weapon_VS_MaxAntiInfantryLeft001_LOD0_test.dmv
@RoyAwesome
RoyAwesome / gist:5632622
Created May 23, 2013 03:44
GU9 changes
MODIFY Armor_TR_Male_Engineer_Look001Upgrade01.adr
MODIFY Armor_VS_Female_Stealth_Look001_Lod1.dma
MODIFY Common_DPO_StaticVehicle_Quad_Lod0.dme
MODIFY Common_Props_Biolab_Flora_GrassBlades.adr
MODIFY Common_Props_Globalcontrolunit_Equipment_VS.adr
MODIFY Common_Props_KOTHConsole_TR.adr
MODIFY Common_Props_SolarArrayLow.adr
MODIFY Common_Structures_ResearchFacility_Occluder12.adr
MODIFY Esamir_Props_Rock_Medium_Group04_Lod2.dma
MODIFY Head_Female_Asian.adr
@RoyAwesome
RoyAwesome / AreaMapper.cs
Last active December 18, 2015 00:29
Planetside 2 Area mapper
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Drawing;
namespace AreaMapper
{
@RoyAwesome
RoyAwesome / Notes.txt
Last active February 4, 2021 06:09
Planetside 2 Downloading Code
Dependencies:
* json.net: http://james.newtonking.com/json
* LZMA: http://testoutfit.info/lebot/LZMA.dll (I had to custom build this. It's not a virus trust me)
Manifest Locations:
Live: "http://manifest.patch.station.sony.com/patch/sha/manifest/planetside2/planetside2-live/live/planetside2-live.sha.soe"
Live-Last: "http://manifest.patch.station.sony.com/patch/sha/manifest/planetside2/planetside2-live/livelast/planetside2-live.sha.soe"