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@Rseding91
Created September 27, 2018 08:38
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struct base
{
enum class Type
{
A,
B,
C
};
virtual ~base() = default;
virtual Type getType() const = 0;
};
struct A final : base
{
virtual Type getType() const override { return Type::A; }
};
struct B final : base
{
virtual Type getType() const override { return Type::B; }
};
struct C final : base
{
virtual Type getType() const override { return Type::C; }
};
int foo(int rng)
{
std::unique_ptr<base> instance;
switch (rng)
{
case 1: instance = std::make_unique<A>(); break;
case 2: instance = std::make_unique<B>(); break;
case 3: instance = std::make_unique<C>(); break;
default: return 0;
}
// -- some barrier here that prevents the compiler from knowing how instance was populated
// that prevents mapping rng -> return value and skipping the allocation completely --
// for example: populate instance from input at tick 1, then check at tick 2.
if (instance->getType() == base::Type::A)
return 3;
else if (instance->getType() == base::Type::B)
return 2;
else if (instance->getType() == base::Type::C)
return 1;
else
return 0; // malformed/memory corruption/compiler bug - this should never be possible and could be treated as a terminate() if it happened
}
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