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@Rumrusher
Created July 27, 2014 10:29
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it's a modified select adventure bodyswap to align a unit to the Comfort.lua script
function getxyz() -- this will return pointers x,y and z coordinates.
local x=df.global.cursor.x
local y=df.global.cursor.y
local z=df.global.cursor.z
return x,y,z -- return the coords
end
function getCreatureAtPos(x,y,z) -- gets the creature index @ x,y,z coord
--local x,y,z=getxyz() --get 'X' coords
local vector=df.global.world.units.all -- load all creatures
for i = 0, #vector-1 do -- look into all creatures offsets
local curpos=vector[i].pos --get its coordinates
local cx=curpos.x
local cy=curpos.y
local cz=curpos.z
if cx==x and cy==y and cz==z then --compare them
return vector[i] --return index
end
end
--print("Creature not found!")
return nil
end
function change_adv(unit,nemesis)
if nemesis==nil then
nemesis=true --default value is nemesis switch too.
end
if unit==nil then
unit=getCreatureAtPos(getxyz()) --getCreatureAtPointer()--getSelectedUnit()
end
if unit==nil then
error("Invalid unit!")
end
local other=df.global.world.units.active
local unit_indx
for k,v in pairs(other) do
if v==unit then
unit_indx=k
break
end
end
if unit_indx==nil then
error("Unit not found in array?!") --should not happen
end
other[unit_indx]=other[2]
other[2]=unit
if nemesis then --basicly copied from advtools plugin...
local nem=dfhack.units.getNemesis(unit)
local other_nem=dfhack.units.getNemesis(other[unit_indx])
if other_nem then
other_nem.flags[0]=false
other_nem.flags[1]=true
end
if nem then
nem.flags[0]=true
nem.flags[2]=true
for k,v in pairs(df.global.world.nemesis.all) do
if v.id==nem.id then
df.global.ui_advmode.player_id=k
end
end
else
qerror("Current unit does not have nemesis record, further working not guaranteed")
end
end
end
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