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August 29, 2015 14:19
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Jump code Max and I co-created from the propel.lua from rose scripts now with an throw option added.
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function jump(unitSource,unitTarget) | |
local curpos | |
if df.global.ui_advmode.menu==1 then | |
curpos=df.global.cursor | |
else | |
print ("No cursor located! You would have slammed into the ground and exploded.") | |
return | |
end | |
local count=0 | |
local l = df.global.world.proj_list | |
local lastlist=l | |
l=l.next | |
while l do | |
count=count+1 | |
if l.next==nil then | |
lastlist=l | |
end | |
l = l.next | |
end | |
resultx = curpos.x - unitSource.pos.x | |
resulty = curpos.y - unitSource.pos.y | |
resultz = curpos.z - unitSource.pos.z | |
newlist = df.proj_list_link:new() | |
lastlist.next=newlist | |
newlist.prev=lastlist | |
proj = df.proj_unitst:new() | |
newlist.item=proj | |
proj.link=newlist | |
proj.id=df.global.proj_next_id | |
df.global.proj_next_id=df.global.proj_next_id+1 | |
proj.unit=unitSource | |
proj.origin_pos.x=unitSource.pos.x | |
proj.origin_pos.y=unitSource.pos.y | |
proj.origin_pos.z=unitSource.pos.z | |
proj.target_pos.x=curpos.x | |
proj.target_pos.y=curpos.y | |
proj.target_pos.z=curpos.z | |
proj.prev_pos.x=unitSource.pos.x | |
proj.prev_pos.y=unitSource.pos.y | |
proj.prev_pos.z=unitSource.pos.z | |
proj.cur_pos.x=unitSource.pos.x | |
proj.cur_pos.y=unitSource.pos.y | |
proj.cur_pos.z=unitSource.pos.z | |
proj.flags.no_impact_destroy=true | |
proj.flags.piercing=true | |
proj.flags.high_flying=true | |
proj.flags.parabolic=true | |
proj.flags.no_collide=false | |
proj.flags.unk9=true | |
proj.speed_x=resultx*10000 | |
proj.speed_y=resulty*10000 | |
proj.speed_z=resultz*10000 | |
unitoccupancy = dfhack.maps.ensureTileBlock(unitSource.pos).occupancy[unitSource.pos.x%16][unitSource.pos.y%16] | |
if not unitSource.flags1.on_ground then | |
unitoccupancy.unit = false | |
else | |
unitoccupancy.unit_grounded = false | |
end | |
unitSource.flags1.projectile=true | |
unitSource.flags1.on_ground=false | |
end | |
unitTarget = curpos | |
if df.global.world.units.active[0].job.hunt_target==nil then | |
unitSource = df.global.world.units.active[0] | |
else | |
unitSource = df.global.world.units.active[0].job.hunt_target | |
end | |
jump(unitSource,unitTarget) |
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