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Running Steam on arch rolling 64-bit
STEAM_RUNTIME is enabled automatically
Running Steam on arch rolling 64-bit
STEAM_RUNTIME has been set by the user to: /home/runningdroid/.local/share/Steam/ubuntu12_32/steam-runtime

**** An Error has been found in Solar 2 v1.10 STEAM LINUX ****
Please take a screenshot of this log and send it to
--- Error Message ---
Shader Compilation Failed:
--- Stack Trace ---
at Microsoft.Xna.Framework.Graphics.DXShader.<CompileShader>m__17 () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Threading.BlockOnUIThread (System.Action action) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.DXShader.CompileShader () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.DXShader..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice device, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.Effect.ReadEffect (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.Effect..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice, System.Byte[] effectCode) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Graphics.SpriteBatch..ctor (Microsoft.Xna.Framework.Graphics.GraphicsDevice graphicsDevice) [0x00000] in <filename unknown>:0
at Power.PowerMain.LoadContent () [0x00000] in <filename unknown>:0
at Solar2.Main.LoadContent () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Initialize () [0x00000] in <filename unknown>:0
at Power.PowerMain.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoInitialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at Solar2.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
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