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August 22, 2023 12:29
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// | |
// Use this file to import your target's public headers that you would like to expose to Swift. | |
// | |
#import "React/RCTBridgeModule.h" | |
#import "React/RCTEventEmitter.h" | |
#import <UnityFramework/NativeCallProxy.h> |
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// | |
// rnunitygames.m | |
// RNUnity | |
// | |
// Created by MAC on 22/08/23. | |
// | |
#import <Foundation/Foundation.h> | |
#import "React/RCTBridgeModule.h" | |
#import "React/RCTEventEmitter.h" | |
#import <React/RCTLog.h> | |
@interface RCT_EXTERN_MODULE(rnunitygames, RCTEventEmitter) | |
RCT_EXTERN_METHOD(openUnity) | |
RCT_EXTERN_METHOD(closeUnity) | |
RCT_EXTERN_METHOD(sendDataToUnity:(NSString *)value) | |
@end | |
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// | |
// rnunitygames.swift | |
// RNUnity | |
// | |
// Created by MAC on 22/08/23. | |
// | |
import Foundation | |
@objc(rnunitygames) | |
class rnunitygames:RCTEventEmitter{ | |
// Register delegate | |
override init() { | |
super.init() | |
NSClassFromString("FrameworkLibAPI")?.registerAPIforNativeCalls(self) | |
} | |
// Open unity view | |
@objc func openUnity() { | |
DispatchQueue.main.async { | |
UnityEmbeddedSwift.showUnity() | |
} | |
} | |
// Close unity | |
@objc func closeUnity() { | |
DispatchQueue.main.async { | |
UnityEmbeddedSwift.hideUnity() | |
} | |
} | |
// Receive data from react native. | |
@objc func sendDataToUnity(_ value : String) { | |
DispatchQueue.main.async { | |
UnityEmbeddedSwift.showUnity() | |
// Send data to unity | |
UnityEmbeddedSwift.sendUnityMessage("GameManager", methodName: "CallBackMethod", message: value) | |
print("Send data to unity : \(value)") | |
} | |
} | |
@objc func openURLSchemes(urlSchema:[String]) -> [String]{ | |
for i in urlSchema{ | |
if UIApplication.shared.canOpenURL(URL(string: i)!) { | |
UnityEmbeddedSwift.applicationList.append(i) | |
}else{ | |
print("Not Install") | |
} | |
} | |
return urlSchema | |
} | |
// Support Event | |
override func supportedEvents() -> [String]! { | |
return ["onRNEvent"] | |
} | |
} | |
extension rnunitygames:NativeCallsProtocol{ | |
func sendMessage(toMobileApp message: String!) { | |
sendEvent(withName: "onRNEvent", body:message) | |
UnityEmbeddedSwift.unloadUnity() | |
var supportedInterfaceOrientations: UIInterfaceOrientationMask { | |
return .portrait | |
} | |
} | |
} | |
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// | |
// UnityEmbeddedSwift.swift | |
// RNUnity | |
// | |
// Created by MAC on 22/08/23. | |
// | |
import Foundation | |
import UnityFramework | |
class UnityEmbeddedSwift: UIResponder, UIApplicationDelegate, UnityFrameworkListener { | |
private struct UnityMessage { | |
let objectName : String? | |
let methodName : String? | |
let messageBody : String? | |
} | |
static var applicationList = [String]() | |
static var instance : UnityEmbeddedSwift! | |
private var ufw : UnityFramework! | |
private static var hostMainWindow : UIWindow! // Window to return to when exiting Unity window | |
private static var launchOpts : [UIApplication.LaunchOptionsKey: Any]? | |
private static var cachedMessages = [UnityMessage]() | |
override init() { | |
UnityEmbeddedSwift.hostMainWindow = UIApplication.shared.windows.first { $0.isKeyWindow } | |
} | |
@objc func appMovedToBackgroundMain() { | |
print("main - App moved to Background!") | |
ufw.appController() | |
} | |
// MARK: - Static functions (that can be called from other scripts) | |
static func getUnityRootViewController() -> UIViewController! { | |
return instance.ufw.appController()?.rootViewController | |
} | |
static func getUnityView() -> UIView! { | |
return instance.ufw.appController()?.rootViewController?.view | |
} | |
@objc static func setHostMainWindow(_ hostMainWindow : UIWindow?) { | |
UnityEmbeddedSwift.hostMainWindow = hostMainWindow | |
let value = UIInterfaceOrientation.landscapeLeft.rawValue | |
UIDevice.current.setValue(value, forKey: "orientation") | |
} | |
@objc static func setLaunchinOptions(_ launchingOptions : [UIApplication.LaunchOptionsKey: Any]?) { | |
UnityEmbeddedSwift.launchOpts = launchingOptions | |
} | |
static func showUnity() { | |
if(UnityEmbeddedSwift.instance == nil || UnityEmbeddedSwift.instance.unityIsInitialized() == false) { | |
UnityEmbeddedSwift().initUnityWindow() | |
} | |
else { | |
UnityEmbeddedSwift.instance.showUnityWindow() | |
} | |
} | |
static func hideUnity() { | |
UnityEmbeddedSwift.instance?.hideUnityWindow() | |
} | |
static func pauseUnity() { | |
UnityEmbeddedSwift.instance?.pauseUnityWindow() | |
} | |
static func unpauseUnity() { | |
UnityEmbeddedSwift.instance?.unpauseUnityWindow() | |
} | |
static func unloadUnity() { | |
UnityEmbeddedSwift.instance?.unloadUnityWindow() | |
} | |
static func sendUnityMessage(_ objectName : String, methodName : String, message : String) { | |
let msg : UnityMessage = UnityMessage(objectName: objectName, methodName: methodName, messageBody: message) | |
// Send the message right away if Unity is initialized, else cache it | |
if(UnityEmbeddedSwift.instance != nil && UnityEmbeddedSwift.instance.unityIsInitialized()) { | |
UnityEmbeddedSwift.instance.ufw.sendMessageToGO(withName: msg.objectName, functionName: msg.methodName, message: msg.messageBody) | |
} | |
else { | |
UnityEmbeddedSwift.cachedMessages.append(msg) | |
} | |
} | |
// MARK - Callback from UnityFrameworkListener | |
func unityDidUnload(_ notification: Notification!) { | |
ufw.unregisterFrameworkListener(self) | |
ufw = nil | |
UnityEmbeddedSwift.hostMainWindow?.makeKeyAndVisible() | |
} | |
// MARK: - Private functions (called within the class) | |
private func unityIsInitialized() -> Bool { | |
return ufw != nil && (ufw.appController() != nil) | |
} | |
private func initUnityWindow() { | |
if unityIsInitialized() { | |
showUnityWindow() | |
return | |
} | |
ufw = UnityFrameworkLoad()! | |
ufw.setDataBundleId("com.unity3d.framework") | |
ufw.register(self) | |
// NSClassFromString("FrameworkLibAPI")?.registerAPIforNativeCalls(self) | |
ufw.runEmbedded(withArgc: CommandLine.argc, argv: CommandLine.unsafeArgv, appLaunchOpts: UnityEmbeddedSwift.launchOpts) | |
sendUnityMessageToGameObject() | |
UnityEmbeddedSwift.instance = self | |
} | |
private func showUnityWindow() { | |
if unityIsInitialized() { | |
ufw.showUnityWindow() | |
sendUnityMessageToGameObject() | |
} | |
} | |
private func hideUnityWindow() { | |
if(UnityEmbeddedSwift.hostMainWindow == nil) { | |
print("WARNING: hostMainWindow is nil! Cannot switch from Unity window to previous window") | |
} | |
else { | |
UnityEmbeddedSwift.hostMainWindow?.makeKeyAndVisible() | |
} | |
} | |
private func pauseUnityWindow() { | |
ufw.pause(true) | |
} | |
private func unpauseUnityWindow() { | |
ufw.pause(false) | |
} | |
private func unloadUnityWindow() { | |
if unityIsInitialized() { | |
UnityEmbeddedSwift.cachedMessages.removeAll() | |
ufw.unloadApplication() | |
} | |
} | |
private func sendUnityMessageToGameObject() { | |
if (UnityEmbeddedSwift.cachedMessages.count >= 0 && unityIsInitialized()) | |
{ | |
for msg in UnityEmbeddedSwift.cachedMessages { | |
ufw.sendMessageToGO(withName: msg.objectName, functionName: msg.methodName, message: msg.messageBody) | |
} | |
UnityEmbeddedSwift.cachedMessages.removeAll() | |
} | |
} | |
private func UnityFrameworkLoad() -> UnityFramework? { | |
let bundlePath: String = Bundle.main.bundlePath + "/Frameworks/UnityFramework.framework" | |
let bundle = Bundle(path: bundlePath ) | |
if bundle?.isLoaded == false { | |
bundle?.load() | |
} | |
let ufw = bundle?.principalClass?.getInstance() | |
if ufw?.appController() == nil { | |
// unity is not initialized | |
// ufw?.executeHeader = &mh_execute_header | |
let machineHeader = UnsafeMutablePointer<MachHeader>.allocate(capacity: 1) | |
machineHeader.pointee = _mh_execute_header | |
ufw!.setExecuteHeader(machineHeader) | |
} | |
return ufw | |
} | |
} | |
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