Created
April 8, 2016 17:46
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AutoDrive v1
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if(! (!this.collisionDetection || !this.collisionMap || !this.collisionMap.loaded)) { | |
if (this.speed < 7) { | |
this.key.forward = true | |
} else { | |
this.key.forward = false | |
} | |
var x = Math.round(this.collisionMap.pixels.width / 2 + this.dummy.position.x * this.collisionPixelRatio); | |
var z = Math.round(this.collisionMap.pixels.height / 2 + this.dummy.position.z * this.collisionPixelRatio); | |
var pos = new THREE.Vector3(x, 0, z); | |
var detectionBounds = 4 | |
this.key.right=false | |
this.key.left=false | |
this.key.ltrigger = false | |
this.key.rtrigger = false | |
// Detection | |
this.repulsionVLeft.set(0.9, 0, 0); | |
this.repulsionVRight.set(-0.9, 0, 0); | |
this.dummy.matrix.rotateAxis(this.repulsionVLeft); | |
this.dummy.matrix.rotateAxis(this.repulsionVRight); | |
this.repulsionVLeft.multiplyScalar(detectionBounds); | |
this.repulsionVRight.multiplyScalar(detectionBounds); | |
var lPos = this.repulsionVLeft.addSelf(pos); | |
var rPos = this.repulsionVRight.addSelf(pos); | |
var lCol = this.collisionMap.getPixel(Math.round(lPos.x), Math.round(lPos.z)).r; | |
var rCol = this.collisionMap.getPixel(Math.round(rPos.x), Math.round(rPos.z)).r; | |
if (rCol > lCol) {// Turn right | |
this.key.right = true | |
if (this.speed > 2) { | |
this.key.rtrigger = true | |
} | |
} | |
else if (rCol < lCol) {// Turn left | |
this.key.left = true | |
if (this.speed > 2) { | |
this.key.ltrigger = true | |
} | |
} | |
// Look a short distance directly ahead, are we about to hit something? Turn HARD | |
detectionBounds = 11 + this.speed * 0.2 | |
this.repulsionVLeft.set(0.1, 0, 0); | |
this.repulsionVRight.set(-0.1, 0, 0); | |
this.dummy.matrix.rotateAxis(this.repulsionVLeft); | |
this.dummy.matrix.rotateAxis(this.repulsionVRight); | |
this.repulsionVLeft.multiplyScalar(detectionBounds); | |
this.repulsionVRight.multiplyScalar(detectionBounds); | |
lPos = this.repulsionVLeft.addSelf(pos); | |
rPos = this.repulsionVRight.addSelf(pos); | |
lCol = this.collisionMap.getPixel(Math.round(lPos.x), Math.round(lPos.z)).r; | |
rCol = this.collisionMap.getPixel(Math.round(rPos.x), Math.round(rPos.z)).r; | |
if (rCol > lCol && this.speed > 4.5){ | |
this.key.forward = false | |
this.key.right = true | |
this.key.rtrigger = true | |
} | |
else if (rCol < lCol && this.speed > 4.5) { | |
this.key.forward = false | |
this.key.ltrigger = true | |
this.key.left = true | |
} | |
if (rCol > 10 && lCol > 10 && this.speed > 5){ | |
this.key.forward = false | |
this.key.ltrigger = true | |
this.key.rtrigger = true | |
} | |
} |
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