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ROM = 0x0000
IO = 0xA000
RAM = 0xA100
CHARACTERS = 0x8000
FOREGROUND = 0x8800
BACKGROUND = 0x9000
CHARSET = 0x9800
SCREENWIDTH = 40
SCREENHEIGHT = 30
// allMatches(string, regex)
// md5(string)
function main(input) {
let mc = [];
for (let x = 0; x < 50; x++) {
let int = new Intcode(input.split(/,/g).map(x => Number(x)));
int.input = [x];
# define registers
$A: @end+0
$B: $A+1
$C: $B+1
$D: $C+1
$E: $D+1
$F: $E+1
$G: $F+1
$H: $G+1
# define registers
$A: @end+0
$B: $A+1
$C: $B+1
$D: $C+1
$E: $D+1
$F: $E+1
$G: $F+1
$H: $G+1
# define registers
$A: @end+0
$B: $A+1
$C: $B+1
$D: $C+1
$E: $D+1
$F: $E+1
$G: $F+1
$H: $G+1
# define registers
$A: @end+0
$B: $A+1
$C: $B+1
$D: $C+1
$E: $D+1
$F: $E+1
$G: $F+1
$H: $G+1
import { Texture, ImageLoader, DefaultLoadingManager, RGBAFormat, RGBFormat } from 'three';
function TextureAtlasLoader(manager) {
this.manager = manager || DefaultLoadingManager;
}
Object.assign(TextureAtlasLoader.prototype, {
crossOrigin: "Anonymous",
tileWidth: 16,
tileHeight: 16,
package rusty.is.the.best;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.Map.Entry;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;