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//--------------Engine.js-------------------
const WIDTH = 320;
const HEIGHT = 180;
const PAGES = 10; //page = 1 screen HEIGHTxWIDTH worth of screenbuffer.
const PAGESIZE = WIDTH*HEIGHT;
const SCREEN = 0;
const BUFFER = PAGESIZE;
const BUFFER2 = PAGESIZE*2;
2d camera in canvas:
http://stackoverflow.com/questions/16919601/html5-canvas-camera-viewport-how-to-actally-do-it
Codeincomplete series on javascript games:
http://codeincomplete.com/games/
Coding Math:
http://www.codingmath.com/
Mary Rose Cook codes a Canvas game live in 30 minutes:
@Rybar
Rybar / canvas-play:-rainbow-squiggle.markdown
Created January 22, 2015 05:55
canvas play: rainbow squiggle

canvas play: rainbow squiggle

Lots of "magic numbers" going on here for the motion and color, my goal was simply to learn how to animate within a canvas element. My one struggle on this one was figuring out how to make a line made up of individual circles seem continuously drawn despite the speed increase. Eureka moment came when I realized I could just draw more than 1 per frame.

A Pen by Ryan Malm on CodePen.

License.

@Rybar
Rybar / 0_reuse_code.js
Last active August 29, 2015 14:12
Here are some things you can do with Gists in GistBox.
// Use Gists to store code you would like to remember later on
console.log(window); // log the "window" object to the console