Skip to content

Instantly share code, notes, and snippets.

.data
n: .word 5
x: .double 0.8
.text
LD R1,n(R0)
L.D F0,x(R0)
; suma 1do 100 liczby rzeczywiste
.data
s: .double 0
i: .double 1
N: .double 101
it: .double 1
.text
main:
; Oblicz Y=aX+Y
; Każdy element y[i] jest zastąpiony a*x[i]+y[i]
;
; cycles=196
;
.data
x: .double 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
y: .double -2,-4,-6,-8,-10,-12,-14,-16,-18,-20
;
; Hailstone numbers iteration
; If number is odd, multiply by 3 and add 1
; If number is even, divide it by 2
; repeat this iteration until number is 1
; What is the maximum value during this process?
;
.data
max: .word 0 ; max number so far
; PROGRAMA REALIZADO POR
; EMANUEL BORDA
;COMO EJERCICIO EXTRA A LA PRACTICA 6 DEL CURSO 2010
; ARQUITECTURA DE COMPUTADORAS
; Facultad de Informática
; UNLP
;para simulador WinMIPS64
;
.data
coorX: .byte 24 ; coordenada X de un punto
import abc
import pandas as pd
from datetime import datetime
from datetime import datetime
class Data:
def __init__(self, rok, miesiac, dzien):
self.rok = rok
self.miesiac = miesiac
@RysiuXD
RysiuXD / PodstawyWebGL
Created June 17, 2021 12:04
PodstawyWebGL
<!--strzałki zmieniają kolor i krztałt-->
<!DOCTYPE html>
<meta charset="UTF-8">
<html>
<head>
<title>WebGL Intro</title>
<style>
html, body {
margin: 0; /* Make sure that there is no margin around the canvas */
@RysiuXD
RysiuXD / Tekstury w OpenGL.class
Created May 30, 2021 20:43
Tekstury w OpenGL.class
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//
package com.company;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLCapabilities;
@RysiuXD
RysiuXD / Tekstury w OpenGL.class
Created May 30, 2021 20:43
Tekstury w OpenGL.class
//
// Source code recreated from a .class file by IntelliJ IDEA
// (powered by FernFlower decompiler)
//
package com.company;
import com.jogamp.opengl.GL2;
import com.jogamp.opengl.GLAutoDrawable;
import com.jogamp.opengl.GLCapabilities;
@RysiuXD
RysiuXD / Tekstury w OpenGL.java
Created May 30, 2021 20:42
Tekstury w OpenGL.java
package com.company;
import java.awt.*;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;