Skip to content

Instantly share code, notes, and snippets.

View Ryxali's full-sized avatar

Niklas Lindblad Ryxali

  • Skövde, Sweden
View GitHub Profile
@michalbrzozowski
michalbrzozowski / MultipleWorlds.cs
Created May 22, 2018 07:12
Sample showing a potential way to start and run multiple worlds.
using System;
using System.Linq;
using UnityEngine;
using Unity.Entities;
public class WorldBootstrap
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
public static void Initialize()