Skip to content

Instantly share code, notes, and snippets.

@SAFAD
Created August 21, 2020 09:06
Show Gist options
  • Save SAFAD/c4056d50f0c9a871a2c481612829392c to your computer and use it in GitHub Desktop.
Save SAFAD/c4056d50f0c9a871a2c481612829392c to your computer and use it in GitHub Desktop.
LoginId:
EpicAccountId:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 1 from an array of size 0
UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:100]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:450]
UE4Editor_Engine!DispatchCheckVerify<void,<lambda_97149b9bd250c62d654825bff2da0d98> >() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:162]
UE4Editor_Engine!USkeletalMeshComponent::ForEachBodyBelow() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponentPhysics.cpp:1627]
UE4Editor_Engine!UPhysicalAnimationComponent::ApplyPhysicalAnimationSettingsBelow() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\PhysicsEngine\PhysicalAnimationComponent.cpp:136]
UE4Editor_Engine!UPhysicalAnimationComponent::execApplyPhysicalAnimationSettingsBelow() [D:\Build\++UE4+Licensee\Sync\Engine\Intermediate\Build\Win64\UE4Editor\Inc\Engine\PhysicalAnimationComponent.gen.cpp:250]
UE4Editor_CoreUObject!UFunction::Invoke() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5542]
UE4Editor_CoreUObject!UObject::CallFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:927]
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2796]
UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997]
UE4Editor_CoreUObject!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828]
UE4Editor_CoreUObject!ProcessLocalFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1058]
UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997]
UE4Editor_CoreUObject!UObject::ProcessInternal() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1085]
UE4Editor_CoreUObject!UFunction::Invoke() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5542]
UE4Editor_CoreUObject!UObject::ProcessEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1916]
UE4Editor_Engine!AActor::ProcessEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:798]
UE4Editor_Engine!AActor::BeginPlay() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3457]
UE4Editor_Engine!AActor::DispatchBeginPlay() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3397]
UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:246]
UE4Editor_Engine!AGameStateBase::HandleBeginPlay() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:205]
UE4Editor_Engine!UWorld::BeginPlay() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4184]
UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:478]
UE4Editor_UnrealEd!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2792]
UE4Editor_UnrealEd!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1474]
UE4Editor_UnrealEd!UEditorEngine::CreateNewPlayInEditorInstance() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1708]
UE4Editor_UnrealEd!UEditorEngine::StartPlayInEditorSession() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2580]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1089]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlaySessionRequest() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1016]
UE4Editor_UnrealEd!UEditorEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1611]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:414]
UE4Editor!FEngineLoop::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4850]
UE4Editor!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment