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Sorin Dolha SDolha

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#include <stdio.h>
int main()
{
const int max = 10;
int numere[max], len = 0, n;
while (len < max && scanf("%d", &n) == 1)
{
numere[len++] = n;
if (len >= 10 || getchar() == '\n')
break;
#include <stdio.h>
#include <time.h>
int main()
{
time_t t = time(NULL);
struct tm tm = *localtime(&t);
int an_curent = tm.tm_year + 1900;
const int varsta_maxima = 125;
int anul_nasterii, varsta;
puts("In ce an te-ai nascut?");
#include <stdio.h>
int main()
{
const int an_curent = 2022, varsta_maxima = 125;
int anul_nasterii, varsta;
puts("In ce an te-ai nascut?");
if (scanf("%d", &anul_nasterii) < 1)
{
puts("Eroare.");
return 1;
#include <stdio.h>
/* A - 1 data, B - de 2 ori, C - de 3 ori s.a.m.d. */
/* A-C: litere mari, d-h: litere mici */
void afiseaza_litera_cu_casing_potrivit_de_un_numar_de_ori_potrivit(char c)
{
char de_afisat = c;
if (c >= 'D')
{
de_afisat = c + ('a' - 'A');
}
#include <stdio.h>
/* A - 1 data, B - de 2 ori, C - de 3 ori s.a.m.d. */
void afiseaza_litera_de_un_numar_de_ori_potrivit(char c)
{
for (char i = 'A'; i <= c; i++)
{
printf("%c", c);
}
printf("\n");
}
@SDolha
SDolha / aldoilea.c
Last active April 21, 2022 15:00
Programe C simple
#include <stdio.h>
int main()
{
const int an_curent = 2022;
int anul_nasterii, varsta;
puts("In ce an te-ai nascut?");
scanf("%d", &anul_nasterii);
varsta = an_curent - anul_nasterii;
printf("Varsta ta este: %d\n", varsta);
return 0;
#include <SDL.h>
int main()
{
SDL_Init(SDL_INIT_VIDEO);
const int w = 800, h = 600;
SDL_Window *window = SDL_CreateWindow("Drawing-sample", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, 0);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, 0);
SDL_Event event;
<html>
<body style="text-align: center;">
<div id="container" style="background-color: red; width: 40%; display: inline-block;"></div>
<div id="reference" style="background-color: green; width: 40%; display: inline-block;"></div>
<script>
let itemCount = 1000, itemHeight = 21;
for (var i = 0; i < itemCount; i++) {
let item = document.createElement('div');
item.style.height = itemHeight + 'px';
item.style.backgroundColor = i % 2 == 0 ? '#f0f0f0' : '#e0e0e0';
class MyViewController {
// ...
override var prefersStatusBarHidden: Bool {
if super.prefersStatusBarHidden { return true }
if #available(iOS 14.0, *) {
return ProcessInfo.processInfo.isiOSAppOnMac
}
return false
}
}
import RealityKit
import UIKit
import PlaygroundSupport
let arView = ARView(frame: CGRect() , cameraMode: .ar, automaticallyConfigureSession: true)
PlaygroundPage.current.setLiveView(arView)
let planeAnchor = AnchorEntity(plane: .horizontal)
arView.scene.addAnchor(planeAnchor)
let ballMesh = MeshResource.generateSphere(radius: 0.1)
let ballMaterial = SimpleMaterial(color: .purple, isMetallic: false)