Skip to content

Instantly share code, notes, and snippets.

@SET001
Created May 17, 2015 01:48
Show Gist options
  • Save SET001/59ab7036dd325bda2e86 to your computer and use it in GitHub Desktop.
Save SET001/59ab7036dd325bda2e86 to your computer and use it in GitHub Desktop.
threejs combinint few shaders
@tileMaterial = new THREE.ShaderMaterial
uniforms: THREE.UniformsLib["shadowmap"]
vertexShader: [
THREE.ShaderChunk[ "shadowmap_pars_vertex" ]
THREE.ShaderChunk[ "shadowmap_vertex" ]
ShaderLoader.get 'terrainV'
].join "\n"
fragmentShader: [
THREE.ShaderChunk[ "shadowmap_pars_fragment" ]
ShaderLoader.get 'terrainF'
THREE.ShaderChunk[ "shadowmap_fragment" ]
].join "\n"
attributes:
height:
type: "f"
value: heightData
wireframe: no
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment