Created
May 17, 2015 01:48
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threejs combinint few shaders
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@tileMaterial = new THREE.ShaderMaterial | |
uniforms: THREE.UniformsLib["shadowmap"] | |
vertexShader: [ | |
THREE.ShaderChunk[ "shadowmap_pars_vertex" ] | |
THREE.ShaderChunk[ "shadowmap_vertex" ] | |
ShaderLoader.get 'terrainV' | |
].join "\n" | |
fragmentShader: [ | |
THREE.ShaderChunk[ "shadowmap_pars_fragment" ] | |
ShaderLoader.get 'terrainF' | |
THREE.ShaderChunk[ "shadowmap_fragment" ] | |
].join "\n" | |
attributes: | |
height: | |
type: "f" | |
value: heightData | |
wireframe: no |
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