Created
June 3, 2024 18:52
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Dino game
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Chrome Dino Game</title> | |
<style> | |
body { | |
display: flex; | |
justify-content: center; | |
align-items: center; | |
height: 100vh; | |
margin: 0; | |
background-color: #f7f7f7; | |
font-family: Arial, sans-serif; | |
} | |
canvas { | |
border: 2px solid #000; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="gameCanvas" width="800" height="200"></canvas> | |
<script src="game.js"></script> | |
</body> | |
</html> |
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const canvas = document.getElementById('gameCanvas'); | |
const ctx = canvas.getContext('2d'); | |
const dino = { | |
x: 50, | |
y: 150, | |
width: 20, | |
height: 20, | |
dy: 0, | |
gravity: 0.6, | |
jumpHeight: -12, | |
grounded: true | |
}; | |
const ground = { | |
x: 0, | |
y: 180, | |
width: canvas.width, | |
height: 20 | |
}; | |
const obstacles = []; | |
let gameSpeed = 4; | |
let score = 0; | |
let gameOver = false; | |
let frameCount = 0; | |
document.addEventListener('keydown', (e) => { | |
if (e.code === 'Space' && dino.grounded) { | |
dino.dy = dino.jumpHeight; | |
dino.grounded = false; | |
} | |
}); | |
function spawnObstacle() { | |
const obstacle = { | |
x: canvas.width, | |
y: 160, | |
width: 20, | |
height: 40 | |
}; | |
obstacles.push(obstacle); | |
} | |
function update() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
// Ground logic | |
ground.x -= gameSpeed; | |
if (ground.x <= -ground.width) { | |
ground.x = 0; | |
} | |
ctx.fillStyle = 'green'; | |
ctx.fillRect(ground.x, ground.y, ground.width, ground.height); | |
ctx.fillRect(ground.x + ground.width, ground.y, ground.width, ground.height); | |
// Dino logic | |
dino.dy += dino.gravity; | |
dino.y += dino.dy; | |
if (dino.y >= 150) { | |
dino.y = 150; | |
dino.dy = 0; | |
dino.grounded = true; | |
} | |
ctx.fillStyle = 'black'; | |
ctx.fillRect(dino.x, dino.y, dino.width, dino.height); | |
// Obstacle logic | |
if (frameCount % 100 === 0) { | |
spawnObstacle(); | |
} | |
for (let i = 0; i < obstacles.length; i++) { | |
let obs = obstacles[i]; | |
obs.x -= gameSpeed; | |
if (obs.x + obs.width < 0) { | |
obstacles.splice(i, 1); | |
score++; | |
} | |
ctx.fillStyle = 'red'; | |
ctx.fillRect(obs.x, obs.y, obs.width, obs.height); | |
// Collision detection | |
if ( | |
dino.x < obs.x + obs.width && | |
dino.x + dino.width > obs.x && | |
dino.y < obs.y + obs.height && | |
dino.y + dino.height > obs.y | |
) { | |
gameOver = true; | |
} | |
} | |
// Score display | |
ctx.fillStyle = 'black'; | |
ctx.font = '20px Arial'; | |
ctx.fillText('Score: ' + score, 10, 30); | |
if (!gameOver) { | |
frameCount++; | |
requestAnimationFrame(update); | |
} else { | |
ctx.fillStyle = 'red'; | |
ctx.font = '30px Arial'; | |
ctx.fillText('Game Over', canvas.width / 2 - 70, canvas.height / 2); | |
ctx.font = '20px Arial'; | |
ctx.fillText('Press Space to Restart', canvas.width / 2 - 100, canvas.height / 2 + 30); | |
document.addEventListener('keydown', restartGame); | |
} | |
} | |
function restartGame(e) { | |
if (e.code === 'Space') { | |
document.removeEventListener('keydown', restartGame); | |
gameOver = false; | |
score = 0; | |
frameCount = 0; | |
obstacles.length = 0; | |
dino.y = 150; | |
dino.dy = 0; | |
update(); | |
} | |
} | |
update(); |
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