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Collision Listener for Morpeh-ECS
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using System; | |
using System.Diagnostics; | |
using Morpeh; | |
using UnityEngine; | |
using Utils; | |
[AddComponentMenu("")] | |
public sealed class CollisionListener : MonoBehaviour { | |
public IEntity ownerEntity; | |
public Collider[] colliders; | |
public bool isTrigger; | |
public bool handleExits; | |
private World world; | |
public CollisionListener Init(World world, IEntity ownerEntity, bool isTrigger, bool handleExits) { | |
this.world = world; | |
this.ownerEntity = ownerEntity; | |
this.isTrigger = isTrigger; | |
this.handleExits = handleExits; | |
return this; | |
} | |
private void OnEnable() { | |
this.colliders = this.GetComponentsInChildren<Collider>(); | |
#if DEBUG | |
if (this.colliders.Length <= 0) { | |
throw new Exception($"There are no any {nameof(Collider)} to handle collisions on {this.name}"); | |
} | |
#endif | |
} | |
private void OnCollisionEnter(Collision other) { | |
if (this.isTrigger) return; | |
this.ThrowIfOwnerNotCompatible(); | |
ref var evt = ref this.world.CreateEntity().AddComponent<CollisionEnterEvent>(); | |
evt.ownerEntity = this.ownerEntity; | |
evt.ownerGameObject = this.gameObject; | |
if (other.rigidbody != null) { | |
evt.otherGameObject = other.rigidbody.gameObject; | |
evt.otherEntity = evt.otherGameObject.GetComponent<CollisionListener>()?.ownerEntity; | |
} | |
else { | |
evt.otherGameObject = other.gameObject; | |
} | |
} | |
private void OnCollisionExit(Collision other) { | |
if (this.isTrigger || !this.handleExits) return; | |
this.ThrowIfOwnerNotCompatible(); | |
ref var evt = ref this.world.CreateEntity().AddComponent<CollisionExitEvent>(); | |
evt.ownerEntity = this.ownerEntity; | |
evt.ownerGameObject = this.gameObject; | |
if (other.rigidbody != null) { | |
evt.otherGameObject = other.rigidbody.gameObject; | |
evt.otherEntity = evt.otherGameObject.GetComponent<CollisionListener>()?.ownerEntity; | |
} | |
else { | |
evt.otherGameObject = other.gameObject; | |
} | |
} | |
private void OnTriggerEnter(Collider other) { | |
if (!this.isTrigger) return; | |
this.ThrowIfOwnerNotCompatible(); | |
ref var evt = ref this.world.CreateEntity().AddComponent<TriggerEnterEvent>(); | |
evt.ownerEntity = this.ownerEntity; | |
evt.ownerGameObject = this.gameObject; | |
if (other.attachedRigidbody != null) { | |
evt.otherGameObject = other.attachedRigidbody.gameObject; | |
evt.otherEntity = evt.otherGameObject.GetComponent<CollisionListener>()?.ownerEntity; | |
} | |
else { | |
evt.otherGameObject = other.gameObject; | |
} | |
} | |
private void OnTriggerExit(Collider other) { | |
if (!this.isTrigger || !this.handleExits) return; | |
this.ThrowIfOwnerNotCompatible(); | |
ref var evt = ref this.world.CreateEntity().AddComponent<TriggerExitEvent>(); | |
evt.ownerEntity = this.ownerEntity; | |
evt.ownerGameObject = this.gameObject; | |
if (other.attachedRigidbody != null) { | |
evt.otherGameObject = other.attachedRigidbody.gameObject; | |
evt.otherEntity = evt.otherGameObject.GetComponent<CollisionListener>()?.ownerEntity; | |
} | |
else { | |
evt.otherGameObject = other.gameObject; | |
} | |
} | |
[Conditional("DEBUG")] | |
private void ThrowIfOwnerNotCompatible() { | |
if (!this.ownerEntity.Exists()) { | |
throw new Exception($"{nameof(this.ownerEntity)} not exists!"); | |
} | |
if (!this.isTrigger && !this.ownerEntity.Has<ReadyToCollision>()) { | |
throw new Exception($"{nameof(this.ownerEntity)} should have {nameof(ReadyToCollision)}"); | |
} | |
if (this.isTrigger && !this.ownerEntity.Has<ReadyToTrigger>()) { | |
throw new Exception($"{nameof(this.ownerEntity)} should have {nameof(ReadyToTrigger)}"); | |
} | |
} | |
} |
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