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using Doozy.Engine.UI;
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
public UIView View;
private void Start()
{
//表示する
List<int> rndList = new List<int>();
rndList = new List<int>() { 11, 12, 13, 16, 18, 21, 22, 23 };
int rnd = rndList[Random.Range(0, rndList.Count)];
List<int> rndList = new List<int>();
rndList = new List<int>() { 11, 12, 13, 16, 18, 21, 22, 23 };
int element = rndList[Random.Range(0, rndList.Count)];
using DG.Tweening;
DOVirtual.DelayedCall(★f, () =>{
//===★秒後に,処理を実施===
//============ここまで=========
});
using DG.Tweening;
DOVirtual.DelayedCall(★f, () =>{
//===★秒後に,処理を実施===
//============ここまで=========
});
using DG.Tweening;
DOVirtual.DelayedCall(★f, () =>{
//===★秒後に,処理を実施===
//============ここまで=========
});
using DG.Tweening;
DOVirtual.DelayedCall(★f, () =>
//===★秒後に,処理を実施===
//============ここまで=========
});
using System.Collections.Generic;
using UnityEngine;
using System;
using Photon.Pun;
using Photon.Realtime;
public class PhotonFindRoom : MonoBehaviourPunCallbacks
{
private Dictionary<string, RoomInfo> cachedRoomList;