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| using Doozy.Engine.UI; | |
| using UnityEngine; | |
| public class ExampleClass : MonoBehaviour | |
| { | |
| public UIView View; | |
| private void Start() | |
| { | |
| //表示する |
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| List<int> rndList = new List<int>(); | |
| rndList = new List<int>() { 11, 12, 13, 16, 18, 21, 22, 23 }; | |
| int rnd = rndList[Random.Range(0, rndList.Count)]; |
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| List<int> rndList = new List<int>(); | |
| rndList = new List<int>() { 11, 12, 13, 16, 18, 21, 22, 23 }; | |
| int element = rndList[Random.Range(0, rndList.Count)]; |
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| using DG.Tweening; | |
| DOVirtual.DelayedCall(★f, () =>{ | |
| //===★秒後に,処理を実施=== | |
| //============ここまで========= | |
| }); |
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| using DG.Tweening; | |
| DOVirtual.DelayedCall(★f, () =>{ | |
| //===★秒後に,処理を実施=== | |
| //============ここまで========= | |
| }); |
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| using DG.Tweening; | |
| DOVirtual.DelayedCall(★f, () =>{ | |
| //===★秒後に,処理を実施=== | |
| //============ここまで========= | |
| }); |
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| using DG.Tweening; | |
| DOVirtual.DelayedCall(★f, () => | |
| //===★秒後に,処理を実施=== | |
| //============ここまで========= | |
| }); |
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| using System.Collections.Generic; | |
| using UnityEngine; | |
| using System; | |
| using Photon.Pun; | |
| using Photon.Realtime; | |
| public class PhotonFindRoom : MonoBehaviourPunCallbacks | |
| { | |
| private Dictionary<string, RoomInfo> cachedRoomList; |