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Unity Lazy Component Property
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private LineRenderer _lineRendererComponent; | |
public LineRenderer LineRendererComponent | |
{ | |
get | |
{ | |
if (_lineRendererComponent == null) | |
{ | |
_lineRendererComponent = GetComponent<LineRenderer>(); | |
if (_lineRendererComponent == null) | |
_lineRendererComponent = gameObject.AddComponent<LineRenderer>(); | |
} | |
return _lineRendererComponent; | |
} | |
} | |
private Rigidbody _rigidbodyComponent; | |
public Rigidbody RigidbodyComponent | |
{ | |
get | |
{ | |
if (_rigidbodyComponent == null) | |
{ | |
_rigidbodyComponent = GetComponent<Rigidbody>(); | |
if (_rigidbodyComponent == null) | |
_rigidbodyComponent = gameObject.AddComponent<Rigidbody>(); | |
} | |
return _rigidbodyComponent; | |
} | |
} |
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