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Forked from krodak/SKMultilineLabel.swift
Created August 14, 2017 08:46
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Multi line label in Sprite Kit in Swift
//
// SKMultilineLabel.swift
//
// Created by Craig on 10/04/2015.
// Copyright (c) 2015 Interactive Coconut.
// MIT License, http://www.opensource.org/licenses/mit-license.php
//
/* USE:
(most component parameters have defaults)
let multiLabel = SKMultilineLabel(text: "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.", labelWidth: 250, pos: CGPoint(x: size.width / 2, y: size.height / 2))
self.addChild(multiLabel)
*/
import SpriteKit
class SKMultilineLabel: SKNode {
var labelWidth: Int { didSet { update() } }
var labelHeight: Int = 0
var text: String { didSet { update() } }
var fontName: String {didSet {update() } }
var fontSize: CGFloat { didSet { update() } }
var pos: CGPoint { didSet { update() } }
var fontColor: UIColor { didSet { update() } }
var leading: Int { didSet { update() } }
var alignment: SKLabelHorizontalAlignmentMode { didSet { update() } }
var dontUpdate = false
var shouldShowBorder: Bool = false { didSet { update() } }
var rect: SKShapeNode?
var labels: [SKLabelNode] = []
init(text: String, labelWidth: Int, pos: CGPoint, fontName: String = "ChalkboardSE-Regular",
fontSize: CGFloat = 10, fontColor: UIColor = UIColor.white, leading: Int? = nil,
alignment: SKLabelHorizontalAlignmentMode = .center, shouldShowBorder: Bool = false) {
self.text = text
self.labelWidth = labelWidth
self.pos = pos
self.fontName = fontName
self.fontSize = fontSize
self.fontColor = fontColor
self.leading = leading ?? Int(fontSize)
self.shouldShowBorder = shouldShowBorder
self.alignment = alignment
super.init()
self.update()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
fileprivate func clearLabels() {
if labels.count > 0 {
for label in labels {
label.removeFromParent()
}
labels = []
}
}
fileprivate func createLabel(_ lineCount: Int) -> SKLabelNode {
// creation of the SKLabelNode itself
let label = SKLabelNode(fontNamed: fontName)
// name each label node so you can animate it if u wish
label.name = "line\(lineCount)"
label.horizontalAlignmentMode = alignment
label.fontSize = fontSize
label.fontColor = fontColor
return label
}
//if you want to change properties without updating the text field,
//set dontUpdate to false and call the update method manually.
// swiftlint:disable cyclomatic_complexity
func update() {
guard !dontUpdate else { return }
clearLabels()
let separators = NSCharacterSet.whitespacesAndNewlines
let words = (text as NSString).components(separatedBy: separators)
var finalLine = false
var wordCount = -1
var lineCount = 0
while !finalLine {
lineCount += 1
var lineLength = CGFloat(0)
var lineString = ""
var lineStringBeforeAddingWord = ""
let label = createLabel(lineCount)
while lineLength < CGFloat(labelWidth) {
wordCount += 1
if wordCount > words.count - 1 {
finalLine = true
break
} else {
lineStringBeforeAddingWord = lineString
lineString = "\(lineString) \(words[wordCount])"
label.text = lineString
lineLength = label.frame.width
}
}
if lineLength > 0 {
wordCount -= 1
if !finalLine {
lineString = lineStringBeforeAddingWord
}
label.text = lineString
var linePos = pos
if alignment == .left {
linePos.x -= CGFloat(labelWidth / 2)
} else if alignment == .right {
linePos.x += CGFloat(labelWidth / 2)
}
linePos.y += CGFloat(-leading * lineCount)
label.position = CGPoint(x:linePos.x, y:linePos.y )
addChild(label)
labels.append(label)
}
}
labelHeight = lineCount * leading
showBorder()
}
func showBorder() {
guard shouldShowBorder else { return }
if let rect = rect {
removeChildren(in: [rect])
}
rect = SKShapeNode(rectOf: CGSize(width: labelWidth, height: labelHeight))
if let rect = rect {
rect.strokeColor = UIColor.white
rect.lineWidth = 1
rect.position = CGPoint(x: pos.x, y: pos.y - (CGFloat(labelHeight) / 2.0))
addChild(rect)
}
}
}
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